tag:blogger.com,1999:blog-1510920011443550663.post1610934275406490055..comments2024-03-28T10:18:05.213+00:00Comments on Inventory Full: If You Build It : LandmarkBhagpusshttp://www.blogger.com/profile/03499162165023939880noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1510920011443550663.post-55108776760724742172016-03-29T19:41:02.093+01:002016-03-29T19:41:02.093+01:00It seems to be all part of the current "if it...It seems to be all part of the current "if it's not fun, can it" meta. Of course no two people an agree on a definition of fun...<br /><br />That said, I don't think it's a bad idea to streamline the crafting and gathering. It was fine before, when the plan was to make a full-fat MMORPG out of Landmark but I think that ship went down with EQNext. As things are now, I'd say there's a fighting chance of pulling Landmark into adequate shape for a June launch, provided they throw some of the ex-EQN resources at it and focus entirely on making a toolset for players to make an actual game. I'm very confident that players can do at least as good a job of it as devs - we see that all the time in every game that allows modding.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-5142180047064203222016-03-29T18:31:39.013+01:002016-03-29T18:31:39.013+01:00Holy crap....I had no idea they dumbed everything ...Holy crap....I had no idea they dumbed everything down like that, for lack of a better term! Only one crafting station left? :D<br />So they removed the whole gathering exploration part for a full creative mode after all. I dont know how I feel about that but given that it never became an MMO, it may be for the best to just let players craft and build with ease.Sylhttps://www.blogger.com/profile/04473554645340972749noreply@blogger.com