tag:blogger.com,1999:blog-1510920011443550663.post1689126811442779695..comments2024-03-28T10:18:05.213+00:00Comments on Inventory Full: Keep Moving Don't MoveBhagpusshttp://www.blogger.com/profile/03499162165023939880noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-1510920011443550663.post-61617700238472054812020-05-20T16:07:45.633+01:002020-05-20T16:07:45.633+01:00The fastest way of leveling is killing neutral mob...The fastest way of leveling is killing neutral mobs (these are the mobs whose names are yellow, and will not attack you until you attack them, like Dolyak or Moas). This way is more viable than even lurking in dungeons! For more on leveling in GW2 I reccomend you taking a look at this <a href="https://www.sellersandfriends.com/blog/guild-wars-2-leveling-guide-best-ways-to-reach-80" rel="nofollow">Guild Wars 2 Leveling Guide</a>. Guild Wars 2 offers multiple methods of accelerating the leveling process. In this guide, you will learn how to increase your experience gains. pdabrowskihttps://www.blogger.com/profile/09965895421063985892noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-14591246411806780212020-05-13T09:07:58.820+01:002020-05-13T09:07:58.820+01:00Thanks for that clarification. I never played WoW ...Thanks for that clarification. I never played WoW during Pandaria. That Warlock gameplay sounds good. It seems as if the current WoW senior developers have some serious issues with their predecessors. That kind of tension is an interesting topic in itself. It's been evident in several games I've played. Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-38743209847799540522020-05-13T09:05:15.301+01:002020-05-13T09:05:15.301+01:00SW:ToR is an interesting case. I deliberately didn...SW:ToR is an interesting case. I deliberately didn't include it in the list even though I've played it in the last year because I was specifically thinking about how these games handle magic. I thought about The Force as a magic analog but I never played a Force user and anyway I still think it's a science fiction concept not a fantasy one. I ummed and ahhed about including SWL too, but Funcom do specifically use the word "Magic" and the game setting is definitely science-fantasy not science-fiction. <br /><br />Of course, none of that has anything to do with the issue of gameplay and movement per se. You could perfectly well code the game to require a character to be motionless when firing a gun. I don't think the same underlying genre tropes apply, though.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-69892954843283946612020-05-13T00:16:51.621+01:002020-05-13T00:16:51.621+01:00WoW steadily increased the potential for casters t...WoW steadily increased the potential for casters to cast on the move over the years, peaking in Mists of Pandaria. At that point one class (warlock) even had a max level talent that let them cast all of their spells on the move, always.<br /><br />However, with Warlords of Draenor, casting while moving got the same treatment as flying: The developers decided it was something the game shouldn't have ever done, and they declared all-out war on the concept. Mobility for casters was drastically reduced across the board, and the concept of hard-casting on the move pretty much died outright.<br /><br />I was not pleased, to put it mildly. I prefer mobile combat, and being forced to be a turret as a caster is not something I ever enjoyed. GW2 and TSW handle it much better than older games like WoW and SWTOR, IMO.Tyler Edwardshttps://superior-realities.com/noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-37567520298017802272020-05-12T22:58:22.056+01:002020-05-12T22:58:22.056+01:00I think SWTOR handles this about right to my taste...I think SWTOR handles this about right to my tastes. You have to stand in place for a lot of abilities, but all classes have at least some instant cast abilities you can use on the fly. Many classes also can choose to specialize in being more mobile, either depending on the tree they pick or by choosing talents that make certain abilities instant cast. On my current character I have just enough instant cast abilities to keep doing steady damage while I reposition myself during a fight, and I could move a few more over to the instant case column if I wanted to.<br /><br />SWTOR is not a game that I would hold up as a paragon of deep customization overall, but in this one area it does a better job than most MMOs I am familiar with. I have the impression that classes in most MMOs tend to be almost entirely one way or the other. Certainly for casters in WoW classic that's the case. Yeebohttps://www.blogger.com/profile/08028940396189544294noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-27545094949453280662020-05-12T19:25:16.279+01:002020-05-12T19:25:16.279+01:00You can't interrupt a cast, but you can't ...You can't interrupt a cast, but you can't move while casting (including abilities that are bound to mouse buttons.)Gen.Alexanderhttps://www.blogger.com/profile/02043405370150588292noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-11725994087569511592020-05-12T18:37:19.175+01:002020-05-12T18:37:19.175+01:00My combat gameplay in Neverwinter consists of hamm...My combat gameplay in Neverwinter consists of hammering the mouse buttons and ocasionally dabbing blindly at the keyboard. I'm not sure I'd even notice if I interrupted a cast.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-62772921622088071352020-05-12T18:35:38.340+01:002020-05-12T18:35:38.340+01:00And channeling - that's another anomaly. I alw...And channeling - that's another anomaly. I always liked channeled spells. I even like that possibility you could get interrupted. It made casting them feel like an adventure in itself. In GW2 I still haven't entirely figured out how channeling works. Playing a lot of staff Eles I cast Meteor Shower many times most days but I'm still not one hundred per cent certain what effect breaking off during the cast has. I seem to remember the number of meteors being proportional to the length of the cast but I haven't gone back and looked that up lately. Even if it was true it may have changed.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-90129675250398043972020-05-12T18:32:09.185+01:002020-05-12T18:32:09.185+01:00Yes, I didn't mention instants. They're ki...Yes, I didn't mention instants. They're kind of an anomaly. Almost by definition if it happens instantaneously it can't be "casting", which more than implies a measurable passage of time. That's magic for you!Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-88369182534675630742020-05-12T17:07:39.162+01:002020-05-12T17:07:39.162+01:00I believe that on Neverwinter using most abilities...I believe that on Neverwinter using most abilities for most classes (even non-casters) actually roots you in place. I guess you don't notice that because casting an ability doesn't take SECONDS unlike some older games.Gen.Alexanderhttps://www.blogger.com/profile/02043405370150588292noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-21519118301713959782020-05-12T16:31:26.158+01:002020-05-12T16:31:26.158+01:00FF14 actually is a hybrid at least for White Mages...FF14 actually is a hybrid at least for White Mages. Instacast spells you can cast on the move. But anything with a casting time you have to stand still for.<br /><br />And in Guild Wars 2 there are a few channeld skills you have to stand still for while channeling. But that is not specific for casters. Some of you can break out of with weapon swapping/moving. Which is annoying when you do it on accident.Lognodohttps://www.blogger.com/profile/17082043538449120339noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-54394810659318546902020-05-12T16:12:10.335+01:002020-05-12T16:12:10.335+01:00In WoW Classic you mostly have to stand still to c...In WoW Classic you mostly have to stand still to cast people's standard go to offense spells such as Fireball or Frostbolt, but about half of the utility spells (including buffing) and a minority of offensive spells (Fireblast and some of a Warlock's debuffs/DoTs) can be cast on the move as instants.<br /><br />Those constraints had been loosened up over the years in Retail, so I have no idea just how many spells need to be cast in Retail.<br /><br />This was a similar phenomenon in LOTRO and SWTOR.Redbeardhttps://www.blogger.com/profile/05306063084983025771noreply@blogger.com