tag:blogger.com,1999:blog-1510920011443550663.post2448033428780453052..comments2024-03-28T04:50:52.945+00:00Comments on Inventory Full: Trivial PursuitsBhagpusshttp://www.blogger.com/profile/03499162165023939880noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-1510920011443550663.post-18959902223650260432021-12-31T01:36:09.727+00:002021-12-31T01:36:09.727+00:00
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Whether You want custom made furniture or handmade luxury furniture. We are best choice for your style.<br />https://sara-hayat.com/<br /><br />For all customer and sales inquiries, please contact: Email: help@sara-hayat.com, Whatsapp: +1(720) 569 6291<br />mmmhttps://www.blogger.com/profile/09475355804564252530noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-29691099656731570582021-12-23T18:10:14.452+00:002021-12-23T18:10:14.452+00:00I agree with all of that. It's really frustrat...I agree with all of that. It's really frustrating, trying to quantify "fun". I guess if it was easy, everyone would be doing it and we'd only have fun games. The same applies to all the other aspects of the hobby we try to quantize - difficulty, immersion, challenge. Every blasted one of them is so slippery it's a wonder we've even managed to agree on names for them. We're never going to agree on what they are!<br /><br />It can be fun trying, though. Assuming that's what you mean by "fun".<br /><br /><br />Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-54374419026264422092021-12-23T17:16:25.508+00:002021-12-23T17:16:25.508+00:00Fun is both only yardstick that ultimately matters...Fun is both only yardstick that ultimately matters when ranking various games against each other, and the least informative because it's entirely subjective. Neither the units nor even the dimensions that should should be measured are widely agreed upon.<br /><br />More on topic, I find that whether something is stimulating to me is more important than whether it is a challenge per se. Reading a book is not generally remotely challenging, but can be quite enaging. Games have a bunch of sliders that need to be set against eachother just so for the overall experience to be entertaining. Mario games have no story to speak of and so have to get by on pure challenge. Visual novels get by mostly on story, and actually frustrate me if too much challenge is embedded in them (a few puzzles or one or two simple touch games is fine, but don't go crazy).<br /><br />I have a half written post that petered out about how MMOs with really deep character development systems, freeform systems like DDO, EVE, UO, pre-NGE SWG or Project Gorgon, have more leeway with the actual content than games that have less complex character developments systems (like most of them). Part of the reason it stalled out is that I don't believe the central premise. EQ has a pretty simple character development system ("pick a class") and no story to speak of, and yet remains engaging. I would have to think more about what sliders are moved up compared to other games so that the overall experience remains one that can hold my interest. Maybe the size and variety of the world you can explore?Yeebohttps://www.blogger.com/profile/08028940396189544294noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-74710163893096297722021-12-23T12:40:13.346+00:002021-12-23T12:40:13.346+00:00This whole post is just full of loose threads to b...This whole post is just full of loose threads to be pulled on to make the whole thingfall apart. I was very uncompfortably aware, even as I was typing some paragraphs, that I both did and didn't believe in the argument I was making. <br /><br />If I was going to try to be completely objective about it, I think I'd be saying "It all depends..." because honestly it really does, and on so many variables, too. It doesn't make for much of a post if you just keep saying "On the one hand...then on the other..." and "Depending on circumstances or mood..." all the time.<br /><br />The fact is, if anyone's been reading this blog for any length of time they'll have heard me argue both for and against "difficulty" in mmorpgs. I love it and I hate it and it's the same with trivialized content. I just wanted to expand a bit on the brief comment I left on Tobold's blog, which in itself was mostly a rebuttal of an absolutism I perceived in one sentence he wrote but which wasn't really present in the full text.<br /><br />As I often say, some of the topics we jam into posts often really need a full 10,000 word dissertation or even a PhD thesis. This is definitely one of those.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-79122726365928650622021-12-23T10:21:27.969+00:002021-12-23T10:21:27.969+00:00It's funny. My mindset on difficulty in MMORPG...It's funny. My mindset on difficulty in MMORPGs is pretty much the same as yours, and yet...<br /><br />I remember playing through EQII's Rise of Kunark expansion solo very fondly, despite (or because of?) my Warlock having a rather hard time all the way through.<br />The overland zones were full of no arrow or single-up arrow mobs, nothing the heavily AoE-focused Warlock excelled at. I had to pull very carefully while being quick about it at the same time, lest the mobs behind me respawned before I'd advanced far enough.<br /><br />It was really difficult, is what I'm saying, and still it's the time in EQII I cherish the most in hindsight.<br /><br />I guess for me that's what it boils down to: when it's easy I enjoy it more in the moment, but if it's hard it creates more memorable or fond memories.Mailvaltarhttp://mailvaltar.wordpress.comnoreply@blogger.com