tag:blogger.com,1999:blog-1510920011443550663.post2757261383938014252..comments2024-03-28T10:18:05.213+00:00Comments on Inventory Full: Letting The Mat Out Of The Bag : GW2Bhagpusshttp://www.blogger.com/profile/03499162165023939880noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-1510920011443550663.post-79492444092510829592014-06-09T12:53:11.775+01:002014-06-09T12:53:11.775+01:00awwww.. my comment didn't post. Oh well
Anywa...awwww.. my comment didn't post. Oh well<br /><br />Anyway, I remeber talking about the gold grind lost year of some time, a couple times and how the focus on gold to attain what you need was going to change player habits. The grinding tool may change but it's always the same, just maximise gold per hour. <br /><br />I hated all those RNG parts as well, a chance at a chance at what you needed. It always made my actions feels so much less rewarding. j3w3lhttp://healingthemasses.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-86029186193023815742014-06-06T21:48:35.333+01:002014-06-06T21:48:35.333+01:00I agree completely and am an EQ baby as well. I ma...I agree completely and am an EQ baby as well. I made a big post about it some time ago, the oddities of loot. It actually ruins immersion to some degreesIseyhttp://www.ihaspc.comnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-18314183876060773392014-06-05T19:33:42.488+01:002014-06-05T19:33:42.488+01:00It's far, far too late to turn GW2 back into a...It's far, far too late to turn GW2 back into anything other than the combination economic sim/psychological experiment it's become, I fear. About the best I'd hope for is that the method of delivery might be streamlined and made less hysterical. The trend appears to be heading the other way though.<br /><br />As for bots, when did you last see one? I have quite literally not seen one in well over a year. We went on holiday in October 2012 when the plague was at its height and we were seriously contemplating giving up on GW2 when we came back specifically and only because of the bot blight. When we got back after a week away there had been an update and 90% of the bots had just vanished. <br /><br />They persisted after that for a few months in ever-declining numbers and by the time The Living World began they had vanished, never to return. I always assumed ANet had implemented an incredibly successful software fix. It certainly didn't appear to have any connection to any randomizing of loot. I actually don't remember loot having changed in that respect - didn't mats always drop in bags anyway?Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-40945449494530760882014-06-05T19:23:32.983+01:002014-06-05T19:23:32.983+01:00I'm not against against brokers and auction ho...I'm not against against brokers and auction houses per se but I feel they need some very considerable restrictions if they aren't to have exactly the overwhelming and trivializing effect you describe. Unfortunately even MMOs that start with good intentions, splitting their brokers by region or faction limiting them by time or access in some way almost always end up bending to player pester power and removing all the checks and balances. GW2 wet with the most extreme end of the scale, a global Trading Post covering all servers, and the results have been predictably stultifying.<br /><br />In my ideal MMO I'd go for small, limited, regional brokerages and also make most desirable gear non-tradeable, whether obtained by questing or as drops from mobs so that you had to go get it yourself or go without. I'd also use a consignment system for crafting (EQ2 has an excellent one ) so there would be no need for direct player-to-player trade. Obviously all that would just create a whole new set of problems but they're problems I think I'd find more interesting and involving to deal with. Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-29493901442434822832014-06-05T19:07:43.338+01:002014-06-05T19:07:43.338+01:00I'm totally with you on this. I like MMOs wher...I'm totally with you on this. I like MMOs where if you need a sword you look for a mob waving a sword about, kill him and take it. I started my MMO obsession in Everquest at a time where not only was that true but you could even charm a mob, hand it a sword of your own, watch it equip and wield it, have it fight on your side until charm broke, kill the mob and take your sword back.<br /><br />That's how it should work. Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-79671296373969102502014-06-05T11:53:27.905+01:002014-06-05T11:53:27.905+01:00I actually rather like it. It all ties into the ec...I actually rather like it. It all ties into the economy this way and evens itself out.<br /><br />Speaking as an inveterate mob-killing farmer, I'd personally love to have more loot drops tied to specific mobs being pumped out at higher frequencies... but from an objective game-design standpoint, what's going to happen next? One, crowds in certain places - as if the spark farming and karka farming crowd isn't big enough already, and two, bots. Lots and lots of annoying as hell bots. <br /><br />I think I'll take the more randomized crowdsourced loot than deal with seeing multiboxing bearbows again.<br /><br />Three, increasing the drop rate means increased supply, lower demand and lower prices. Which isn't that great a thing except for people wanting cheap Legendaries. Selling these mats, which are in demand, is what helps casuals get money from the hardcore Legendary builders and dedicated dungeon-runners and distributes the wealth around more.<br /><br />And as Ursan says, tying it all to gold means that you can do any activity you want and still have a kind of progression (even if it's not obvious to some.) I gather nodes and TP them and get money. Someone else gathers champion bags and TPs the materials and gets money. I stroll by Southsun and hit a few lvl 80 mobs and get a couple T6 mats which I can TP for pocket money. Someone else plays WvW and can get gold off champ bags, badge conversion and selling loot bags. Others hop on the rare-dispensing train and can TP the yellows for gold.<br /><br />There are actually ways to get more reliable supplies of T6 mats, they just involve less obvious and somewhat inefficient currency conversions that factor in time. Going for mystic clovers can produce some. You can buy 'em via laurels or the current festival tokens. And when I was topping off my accumulated mats for the Legendary, I used skill points and crystalline dust to convert my absolutely-overflowing T5 stash (since I tend to hoard them instead of selling).<br /><br />Perhaps the only criticism is that these tend to be less obvious and directly in your face as receiving them via lucky drop. Token-buy, while giving a sense of control similar to that of going farming for something, tends to create lots of weird currencies that you sorta have to be in the loop to know what they're for.Jeromaihttps://www.blogger.com/profile/02206083433625986970noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-5256661071594779782014-06-05T07:43:49.746+01:002014-06-05T07:43:49.746+01:00Rewards in MMOs are all about trying to make the s...Rewards in MMOs are all about trying to make the smallest discrete amount of "reward" you can give to the player. Everyone wants to get "Rewarded" for killing a Champ, but it happens so often that anything given out by killing champs quickly loses value since champ killing happens so frequently. <br /><br />If it's not random, it means you're given a small thing that's worth 1/500th of something desirable. Which leads to people complaining about the "grind."<br /><br />I think MMOs with free economies will always end up with screwy rewards. There's absolutely no way around it. Make something easy to obtain, and it becomes worthless very quickly. The only way to give items value, then, is to make it be consumed at high rates or lower its random drop chance. <br /><br />Ultimately though, I don't mind that it's all about the gold. Gold is something that can be earned in a huge variety of gameplay options, unlike dungeon armor where I'm forced to dungeon. Yea, I won't be uber-efficient if I WvW/PvP a lot, but meeeeeeeeeeeh. <br /><br />-UrsanAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-10085940522773341552014-06-05T02:20:59.978+01:002014-06-05T02:20:59.978+01:00I dislike loot in general in most MMOs. I was spoi...I dislike loot in general in most MMOs. I was spoiled with the "oh look - he has a fiery sword!" and if you killed the mob he had a fiery sword.<br /><br />Crazy, I know.<br /><br />The box concepts drives me a bit batty - I have 79 boom boxes from my participation in Windstar Beta - and I fan only open one every 24 hours. Nice reward? Or two month+ guaranteed subscription?iseyhttp://www.ihaspc.comnoreply@blogger.com