tag:blogger.com,1999:blog-1510920011443550663.post3501625261527044838..comments2024-03-28T10:18:05.213+00:00Comments on Inventory Full: Ready, Set, Go! : Ashes of CreationBhagpusshttp://www.blogger.com/profile/03499162165023939880noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-1510920011443550663.post-597720581264824922017-05-03T07:07:26.130+01:002017-05-03T07:07:26.130+01:00They've gone over their PVP system a bit in on...They've gone over their PVP system a bit in one of their dev chats. Basically everybody starts as a non-combatant. If you attack someone, or go into a certain zone, you'll auto-flag as a combatant. If you attack a non-combatant, you're flagged as corrupted (which comes with funky skin effects so I'm sure some people will want it) Death penalties decrease as a combatant, but increase massively as a corrupted. Also people who've got the Bounty Hunter title can see corrupted players on the map and hunt them down.<br /><br />I've no idea about safe zones, or minimum levels.Lady Bhaalhttps://www.blogger.com/profile/10704636209322792074noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-67204500448724397482017-05-02T19:39:50.619+01:002017-05-02T19:39:50.619+01:00The PvP part is intriguing. It has barely featured...The PvP part is intriguing. It has barely featured in any of the publicity apart from the Metropolis sieges. It's not as though they're hiding it but they certainly aren't playing it up.<br /><br />In my experience, no flagging system will ever deter real griefers but real griefers are far fewer than legend would have it. I've played plenty of games with these kinds of flagging systems and barely seen any PvP combat at all. I'd like to see a bit more detail though - as well as flagging and penalties for ignoring it, are there going to be safe zones and/or minimum levels for PvP? <br /><br />Early days yet. I'm sure we'll find out in due course.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-12026278281428562002017-05-02T18:55:33.764+01:002017-05-02T18:55:33.764+01:00FWIW, I actually appreciated the class names for t...FWIW, I actually appreciated the class names for their overview description ... for me, personally, I have a history of preferring "summoner" classes, it was refreshing to not have to parse the descriptions to determine if one was planned. :)<br /><br />The next questions would be whether the summons is persistent or not, what roles the summons can take (such as tank for soloing, DPS for grouping), and what minions' appearance options are available. The description of "never alone" and "right tool for every job, there's no situation they can't handle" would seem to indicate their intention of persistence and multiple abilities/roles.<br /><br />The "You further specialize your character by choosing this secondary class, augmenting and changing what your core class can do." does indeed sound like an ambitious design and a balancing nightmare.<br /><br />While I had heard of Ashes of Creation, I had not looked into it. Thanks to your post, I went to MassivelyOP and read their interview and looked at the Kickstarter page. While I can't claim to fully understand their design's implementation of nodes, politics, and world changes, I was intrigued. As well as pleased to see the Summoner as a planned option, so anticipate that I would want to explore whatever they do end up delivering, so then decided to go ahead and contribute to their vision to see what may arrive at the other end. :)<br /><br />At the risk of ending on a down note, while I was pleased to see they will have a flagging system for PvP, the comment that "will sufficiently deter open murder with repercussions for players that wish to PK others" causes me some concern, since I have yet to see "repercussions" effectively deter griefers determined to grief others. But, at least they have the right idea, IMHO, to start off with a flagging system.Daemonsbanehttps://www.twitch.tv/daemonsbanenoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-50334977971228926032017-05-02T14:23:35.933+01:002017-05-02T14:23:35.933+01:00When I woke up this morning they were past the pos...When I woke up this morning they were past the post and already at $850K, so they seem to have done their Kickstarter homework at least.Wilhelm Arcturushttps://www.blogger.com/profile/07033496821708933394noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-64801696166547975632017-05-02T13:58:24.122+01:002017-05-02T13:58:24.122+01:00Early 2018 sounds very optimistic. If they are peg...Early 2018 sounds very optimistic. If they are pegging launch at Dec 2018 then that would mean a very long CB2 indeed. As a sub game they won't do a long Open Beta so CB2 would be something like 9 months. Seems unlikely.<br /><br />Still thinking about it. Lots of $40 packs left and if they go it's only $50 for the unlimited version. Plenty of time to decide.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-64493426677437427272017-05-02T13:54:18.471+01:002017-05-02T13:54:18.471+01:00Yes, I thought it was odd, especially given the ri...Yes, I thought it was odd, especially given the ridiculously "lore" names they pinned on the races. Sounds like two completely different teams with opposed viewpoints. <br /><br />I do think that having very straightforward class names is a good thing at this stage. There's enough to explain without having to get people to learn weird new class names. If you're going to call the tank "Tank" though it makes me wonder why they didn't call the mage "Nuker" or the Fighter "Melee DPS". Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-56934141714272966022017-05-02T01:00:29.618+01:002017-05-02T01:00:29.618+01:00This may seem petty, but the fact they actually ca...This may seem petty, but the fact they actually called a class "tank" is a huge red flag to me. It tells me that they're not putting much effort into immersion or world-building, which is a major problem for a game whose world is supposedly its selling feature.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-80897106777912877322017-05-02T00:22:30.505+01:002017-05-02T00:22:30.505+01:00I'm in for $40, so I may or may not see you wh...I'm in for $40, so I may or may not see you when CBT2 comes around (early 2018 is their current estimate according to the twitch stream) I'm not sold on the concept enough to risk anything more, even if the fae kitty mount looks so pretty :) Not $450 pretty though ;(Cutie DarkFaehttps://does.not.exist.infonoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-4338007640420315082017-05-01T21:26:00.299+01:002017-05-01T21:26:00.299+01:00They're almost two-thirds of the way there and...They're almost two-thirds of the way there and the page hasn't been up for four hours yet. Seems inconceivable they won't fund. I was briefly excited about AoC but I think I misunderstood what it was going to be. Now I'm putting it in the same basket as Crowfall - I'll try it but I don't expect it to be somewhere I'll put down any roots. Pantheon, on the other hand, is looking better all the time.<br /><br />Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-23290989595078314602017-05-01T21:21:45.561+01:002017-05-01T21:21:45.561+01:00Well, as is probably apparent from my reply to you...Well, as is probably apparent from my reply to your post, inventory management is not likely to be a sticking point for me! On the other hand, I am getting an increasingly clear BDO/ArcheAge vibe from Ashes that isn't at all what I was expecting. Based on the people involved and the original PR I thought it was going to be squarely in the EQ2/GW2/FFXIV themepark mold. Instead it's starting to look much more like a Western appropriation of ideas that were fresh in Eastern MMOs five years ago and which have already proved not to translate well outside of a particular niche audience.<br /><br />The future of MMOs it is not. It may be a decent game though.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-26939189803384082592017-05-01T20:31:24.646+01:002017-05-01T20:31:24.646+01:00This does look like it will fund based on my rule ...This does look like it will fund based on my rule of the first 24 hours. In fact, I think they may have err'd a bit in not having some super-donor level beyond $400, since their $400 tier is all sold out.<br /><br />People seem excited about it, so I will have to read up on it some. The question is whether or not I want to invest in the future yet again. I still have MMO projects I put money into back in 2013 that have not reached fruition yet.Wilhelm Arcturushttps://www.blogger.com/profile/07033496821708933394noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-68437140481953435442017-05-01T20:02:43.830+01:002017-05-01T20:02:43.830+01:00Of all upcoming MMOs that are somewhat tangible at...Of all upcoming MMOs that are somewhat tangible at this point, AoC is the one I'm betting on the most. It looks good and has the promising premise of rebuilding the world and the whole hub/tier system which is either gonna make for some organic world feel or become a complete disaster because players can't cooperate. <br /><br />There are however also concerning things, such as inventory management (I happen to have just posted about this) and as you said, very uninventive classes and few races. To be fair, this is an indie MMO so we probably shouldn't expect them to deliver too many special features right away. Over time, more races and classes are probably planned to be added.Sylhttps://www.blogger.com/profile/04473554645340972749noreply@blogger.com