tag:blogger.com,1999:blog-1510920011443550663.post3935089426744457616..comments2024-03-28T10:18:05.213+00:00Comments on Inventory Full: I Can See For Miles : GW2Bhagpusshttp://www.blogger.com/profile/03499162165023939880noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-1510920011443550663.post-9498765233673300222015-06-17T20:18:03.741+01:002015-06-17T20:18:03.741+01:00I've been to the Frozen Maw a couple of times....I've been to the Frozen Maw a couple of times. Good times. Very laggy times but good none the less.<br /><br />Regarding the pay to win thing, it doesn't particularly bother me since I only really play by myself or with guild mates in PVE. How other people spend their money doesn't really bother me since them having better gear has no direct impact on my experience. <br /><br />On the other hand, I can see how someone might care about something like that. Goes either way, really.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-72321240226468629412015-06-16T12:35:05.041+01:002015-06-16T12:35:05.041+01:00I did a little looking into it for this post and I...I did a little looking into it for this post and I'm not even sure the "zoom hack" was ever against the EULA to begin with. There's a thread on it from 2012 on the forums that never got closed or even moderated and it mostly seemed to be used for harmless PvE purposes. All it really did is what the official camera can do now.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-88184141969623264742015-06-15T10:21:45.313+01:002015-06-15T10:21:45.313+01:00Ahh i remember that little trick.... never did it ...Ahh i remember that little trick.... never did it myself but working with the guild we definitely saw the guilds who would abuse such thing. Mostly frowned upon back then too although abused occasionally. Certain guilds would even have members switch guild names to then do this, thinking it wouldn't be as traceable to them.j3w3lhttp://healingthemasses.netnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-90547136130196420282015-06-14T18:06:04.226+01:002015-06-14T18:06:04.226+01:00I almost brought in the graphite vs wood tennis ra...I almost brought in the graphite vs wood tennis racquet analogy but I wanted to keep things short. Real world sports, though, do regulate the equipment you can use very closely. There have been numerous occasions that even I, as a very moderate sports fan, can think of immediately, in golf, cricket, tennis and swimming for example, where technological innovations in gear and equipment that gave a very definite advantage were quickly regulated and/or banned by the governing bodies.<br /><br />MMO EULAs always make a big deal about 3rd party software and also, rather amusingly, they sometimes cover physical attempts to emulate the effects of software, like those crazy devices people build to let them operate six keyboards manually at the same time. I can't recall any ever setting Maximum Permitted Specifications for the computer you play on though. They always set Minimum and Recommended Specs so I can't really see why they couldn't add a top end to those if they really wanted to. Other, of course, from the money they'd lose.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-72897303395045115242015-06-14T17:56:32.777+01:002015-06-14T17:56:32.777+01:00I think there's a huge difference between what...I think there's a huge difference between what's allowed or prohibited in something that is first and foremost a competitive game with a clear win condition and what's for sale as entertainment or hobby supplies. MMO developers have blurred the lines between the two to the point that no-one really knows what's appropriate any more. <br /><br />MMOs are portmanteau operations that include everything from completely non-competetive, hobby-based activities (eg the books you can make or buy in EQ2 that you can write in) to straight-up sports matches with scores and league tables and cups. Different parts probably need to be regulated separately but even then you can imagine the complaints - some people even see gathering mats for crafting as a competitive activity...<br /><br />One of the biggest "problems" is that MMO players constantly make up their own rules about what constitutes "competitive play" and then want to enforce them on other players to whom they are meaningless. There's a good argument to be made that, for example, World Firsts that are recognized by the game itself and which generate achievements or global broadcasts are officially sanctioned competitions and need to be regulated but arguing that someone shouldn't buy an item that let's him level his character 25% faster seems to me to be taking an unreasonable position. <br /><br />In the end everyone draws their own red lines. I would not feel happy to see, for example, weapons and armor with the best stats in the game available ONLY through the cash shop. Whether I'd be happy to see them sold in a cash shop as well as being available through normal play in-game... well that might depend on how much they cost. <br /><br />Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-8988234324627520892015-06-14T16:42:28.373+01:002015-06-14T16:42:28.373+01:00One (noteable) difference between the two is tht o...One (noteable) difference between the two is tht one of them is intended and managed by the designers of the game, whereas the other is accidental and (mostly) outside the scope of the designers.<br /><br />I have often seen an argument in favour of p2w that equates the better accessories in for example soccer (special shoes, larger home-stadium, etc), with the advantages you can get in a cashshop in some p2w games. My counter has always been that those accessories are more akin to having better hardware. Its an advantage that isnt as such dictated by the rules of the game, but rather outside the rules of the game itself.<br /><br />That said, you are aboslutely right that the differences in hardware can sometimes be a lot greater than whatever ingame advantages you can get in the casshop. But except maybe in case of consols, the differences in what hardware people use seems like something the game designers has very little control over. <br /><br />Shandren out. :-)Shandrenhttps://www.blogger.com/profile/09243368468608048536noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-69537710672642945082015-06-14T16:33:23.031+01:002015-06-14T16:33:23.031+01:00I can understand what you are saying. But there...I can understand what you are saying. But there's a big difference between players scrambling around the fringes of the game trying to scrounge whatever advantages they can get by extra-curricular means, and developers giving pay to win official sanction by instituting a cash shop which sells power advantages over other players. Call me old-fashioned, but I still think it is important to distinguish what a game is, and what it ought to be.<br /><br />Perhaps I'm just idealistic - maybe it is all about money now, and my feeble protestations about keeping the game "pure" are the last gasp of a dying ideology in the face of a new normative order of pay to win - but the worth of a game for me will remain heavily influenced by how it keeps a game as fair as possible within its boundaries.Duke of Ohttps://www.blogger.com/profile/09716600365355282982noreply@blogger.com