tag:blogger.com,1999:blog-1510920011443550663.post5128039443028125385..comments2024-03-28T10:18:05.213+00:00Comments on Inventory Full: The New ANet : GW2Bhagpusshttp://www.blogger.com/profile/03499162165023939880noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1510920011443550663.post-85505901088515509132016-05-12T09:56:13.055+01:002016-05-12T09:56:13.055+01:00I saw that point in the thread too and I thought i...I saw that point in the thread too and I thought it was well-made. I can think of numerous occasions when YB has been able to field a zerg of 40+ and yet still couldn't get out of our Citadel. Often that happens on a Sunday afternoon/evening my time, which isn't peak NA but is a busy NA period. We just happen not to have as many weekend players as some other servers, even in NA, while our weekday NA has always been very strong.<br /><br />I can't see why WvW has to be handled differently from the rest of the game. Why can't WvW spin up extra maps to meet demand? Why can't it replicate the exact data of the current maps, including current structure ownership and even siege placement? It's just data, surely, that can be polled and copied? If that led to players gaming the system by moving from one map to another then so what? That potentially creates a more interesting dynamic and it's what players already do all the time in PvE (Tarir Chest Train for example).<br /><br />I think they could certainly be more imaginative in their solutions but at this point I'm just happy they're actually doing anything! Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-24405615720384686952016-05-12T01:20:11.150+01:002016-05-12T01:20:11.150+01:00I think the night-capping argument misses the poin...I think the night-capping argument misses the point entirely by making it seem the issue derives from timezones. The player discussion in the thread highlights another issue, which I previously never considered, but after thinking about it, seems to be the crux of the matter. It's about population imbalance across servers at any one particular time, specifically, when one server has an overwhelming crowd advantage against the other two. It disuades anyone in the other two servers from deciding to WvW at the time, making it skewed even further.<br /><br />Whatever solution implemented needs to try and account for this imbalance, such that as long as two servers can field players who can conceivably resist each other, the activity level should be considered relatively fine. Not sure how you could incentivize more people to play WvW, rather than de-incentivize the stacked server to log on a crowd (that crowd is a community that is enjoying itself, it's a shame to split them up) - but I'd prefer to see ideas where a smaller group could conceivably put up a fight or offer good fight or score resistance to that crowd. We basically want to incentivize players to play the content, not tell them, don't play now, you won't score as much.Jeromaihttps://www.blogger.com/profile/02206083433625986970noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-31560195001854084822016-05-11T19:17:02.724+01:002016-05-11T19:17:02.724+01:00Hey! We worship arrow carts on Yak's bend! It&...Hey! We worship arrow carts on Yak's bend! It's mandatory for all YBers to carry a minimum stack of 50 Superior ACs at all times - everyone knows that.<br /><br />I'm a major fan of siege weapons in WvW. I think a lot of it comes down to whether you see the game mode as a tarted up form of PvP or an easy-acess siege simulator. I've always leaned to the latter which is why YB has been such a perfect fit. Sheer good fortune that was.<br /><br />The company line is still that WvW is a 24/7 global game - hard to argue because that's what it is - but suddenly there is movement on accommodating the mechanics to compensate for the stubborn refusal of players to spread out evenly. I think at this stage its fair to say that players have been complain ing about everything under the sun, in PvE, PvP and WvW, for three and a half years and the official line has been "suck it up". Suddenly that's become "Sorry about that! We'll fix it. Fast." Maybe it wasn't Colin Johanson's departure that caused the change but the two things certainly co-incided.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-30379317845086396362016-05-11T18:55:38.677+01:002016-05-11T18:55:38.677+01:00If Anet is even considering addressing night-cappi...If Anet is even considering addressing night-capping via scoring changes, then things must be very, very bad.<br /><br />The playerbase had been complaining about this since launch week (and I assume still does, though I left after 14 months and 2000 hours played). The answer was always WvW is a 24/7 game mode and they don't want to privilege one region's contribution over another. They just would never budge on this.<br /><br />Talking about killing sacred cows. It is a wholesale revolution.<br /><br />The other thing to watch for would be arrow carts. Their buffing was the other controversy I remember being on a par with night-capping, and was hated by most committed WvW'ers (as it was basically an "I win" button). If they nerf arrow carts, then the purge was indeed ubiquitous.<br /><br />- SimonSimon Polehttps://www.blogger.com/profile/10732536379885911792noreply@blogger.com