tag:blogger.com,1999:blog-1510920011443550663.post6862668291898914668..comments2024-03-28T10:18:05.213+00:00Comments on Inventory Full: I Remember Dragon Bash: GW2Bhagpusshttp://www.blogger.com/profile/03499162165023939880noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1510920011443550663.post-73485565947885664192015-03-03T17:55:54.873+00:002015-03-03T17:55:54.873+00:00It says in the T&C of most, probably all, MMOs...It says in the T&C of most, probably all, MMOs that "Online content may change" so I think that's par for the genre. I have trouble taking Larry seriously too. I nearly went with Ken Branagh but I thought the older one was more amusing. Nice to know someone at least clicks through the links anyway!Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-17878538584068675222015-03-03T17:53:09.399+00:002015-03-03T17:53:09.399+00:00I'd completely endorse the idea that ANet don&...I'd completely endorse the idea that ANet don't really have a clear through-line on the game they have made. They often seem to have bitten off far more than they can chew, with whole sections of the playerbase going unattended for months at a time while they firefight or chase squirrels elsewhere. What I'd like is a bedrock-solid backdrop of content that pretty much never changes other than to be expanded and added to, overlaid with an ongoing and never-ending sequence of one-off "be there or miss out" live events. <br /><br />Best of both worlds in my opinion. They seem far too keen on "permanent change" for my liking, though, where a one-off event has to leave a lasting impact on the world. That's fine but it needs to be a lot better thought-through if it's going to do more than leave a lot of extraneous clutter across the landscape.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-69365824240915751812015-03-02T20:17:06.286+00:002015-03-02T20:17:06.286+00:00I can relate to what superior said, it does seem t...I can relate to what superior said, it does seem to go entirely against the spirit of the game. <br /><br />Then again, it is for all intents and purposes entirely free content so GW2 can do with it what they like. If they prefer chucking out content that could feed the masses, so be it. <br /><br />Removing content does irk me greatly with subscription games, though, especially the kinds that also charge a box fee (and more). Given how subs are supposedly to allow for server access CS etc,it makes me wonder what a box actually represents if they can just take the suspposed contents away'from you.<br /><br />Which incedently is also why I prefer Freemium games, there is far less murkiness about what your actually paying for. Selling hats and bags might be cheesy, but there is no question about what you actually purchased. With too many box+ sub games it to me seems just glamor and pixie-dust you're paying for.<br /><br />Perhaps I've just had an odd upbringing, but with the Lawrence Olivier clip my mind's eye saw Blackadder The First instead of sir Olivier the whole thing. And somehow 'St. Crispin' always conjures up an image of a male Jeanne d'Arc to me (probably the sound of the name).NetherLandsnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-57202724752293121032015-03-02T17:38:10.270+00:002015-03-02T17:38:10.270+00:00The constant change and lack of permanence is one ...The constant change and lack of permanence is one of the main things that turned me off GW2.<br /><br />The thing about temporary content and major world changes is that their best trait is also their worst trait: They're the most powerful storytelling device an MMO has. They're the strongest tool in the box, the most potent spice in the pantry. Used sparingly and carefully, they can create something truly spectacular. But if they're the only tool you use, well, it's like trying to fix a leaky faucet with a backhoe. <br /><br />It doesn't take long for too much churn to sever one's sense of connection with a virtual world, and it puts new and returning players at a severe disadvantage. Which is bizarre, because it goes totally against GW2's core design philosophies. I don't understand why they'd bend over backwards to make sure new/returning players are not disadvantaged in terms of gear or character progression while at the same time taking the "sucks to be you" stance on story and world progression.<br /><br />This is one of the reasons I say GW2 is a great game that is completely ignorant of its own strengths.Anonymousnoreply@blogger.com