tag:blogger.com,1999:blog-1510920011443550663.post69468099764000902..comments2024-03-28T10:18:05.213+00:00Comments on Inventory Full: This Is The Modern WorldBhagpusshttp://www.blogger.com/profile/03499162165023939880noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-1510920011443550663.post-52661040985931853372017-08-26T23:32:52.639+01:002017-08-26T23:32:52.639+01:00As much as I agree with the "pay for enjoymen...As much as I agree with the "pay for enjoyment" principle, and even employ that theory often, I do so only because so many games are f2p. I'm quite ashamed that the gamer movement caused the birth of trolling (arguably that was really the fault of early BBS forums, but I digress, and we usually get the blame anyway). I think that a pay to play game has less trolls and more grouping which to me is win win. However, EQ2 should think twice before asking me for about $3k to upgrade my Ascension skills. :P Not going to happen. Dreaming.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-61381312696518426142017-08-26T22:49:36.830+01:002017-08-26T22:49:36.830+01:00I actually had a line in the post about Paul Welle...I actually had a line in the post about Paul Weller at one point but it looked shoe-horned in so I took it out :P Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-610020036885097862017-08-26T22:04:47.438+01:002017-08-26T22:04:47.438+01:00All Mod Cons.
--7rlsyAll Mod Cons.<br /><br />--7rlsyAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-40962059471734963992017-08-25T16:17:14.443+01:002017-08-25T16:17:14.443+01:00Absolutely. That's why luxury fashion brands s...Absolutely. That's why luxury fashion brands sue retail outlets that try to sell their products at bargain prices. Value is a perception. F2P developers have very skillfully managed to move that perception away from the games themselves and onto the contents of the in-game stores. The games are effectively just carriers for the stores now, commercially speaking at least.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-13557392267525118852017-08-25T16:14:33.641+01:002017-08-25T16:14:33.641+01:00I did the hipster coffee thing in the 1980s, befor...I did the hipster coffee thing in the 1980s, before it was even a thing. Got bored with it in the 90s. All the paraphernalia is still in a cupboard downstairs somewhere. Going to Italy next month - that'll be *real* "real" coffee! Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-47208059214234098432017-08-25T15:19:26.714+01:002017-08-25T15:19:26.714+01:00INSTANT COFFEE? WTF! Get some beans, a grinder... ...INSTANT COFFEE? WTF! Get some beans, a grinder... maybe a man bun? <br /><br />You can't quantify things so easily. I will spend $5 on something I feel gives me value worth $5 or more.<br /><br />I won't spend $1 on a mobile game if the perceived value *to me* isn't equal to the cash expenditure.<br /><br />I do agree with you though - I often end up spending money on games after they have earned it by giving me enjoyment. Some times I don't even want what I am buying but after a certain amount of joy/satisfaction they have earned some cash =)Iseyhttps://www.blogger.com/profile/09489936780809266112noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-80021622470492417272017-08-25T13:31:37.943+01:002017-08-25T13:31:37.943+01:00I think this pretty much hits the nail on the head...I think this pretty much hits the nail on the head. I think the F2P model is really where the actual issue is. Games (especially mobile games) have gone so far down the rabbit hole of F2P that they have convinced us that FREE is the appropriate price. They have essentially devoured their own value proposition. I can't think of another industry that does this.<br /><br />The basic concept as I understand it is that the -value- of something is driven as much by how much the seller asks for it as anything else. And since the game sellers have chosen (in many cases) to allow their games to be sold for a pittance or even nothing, the consumer concept of how much those games is worth is affected. The concept of lockboxes and consumables notwithstanding, those things don't affect the perceived value of the game. Jacobhttps://www.blogger.com/profile/01876589555069743292noreply@blogger.com