tag:blogger.com,1999:blog-1510920011443550663.post6966153144800230116..comments2024-03-28T10:18:05.213+00:00Comments on Inventory Full: The Community That Slays Together : The Secret WorldBhagpusshttp://www.blogger.com/profile/03499162165023939880noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1510920011443550663.post-22190874802762244412013-07-08T12:35:18.240+01:002013-07-08T12:35:18.240+01:00Just a few comments. First, unless a second channe...Just a few comments. First, unless a second channel was created by players, the channel to join for the spot reports and anchors (people who spot the reports and serve as "meet ups" for others, so people can get into the zone and to the boss) is called "Anniversity". <br /><br />On how you find a tank, it's a dynamic process. Several hours over the weekend i was in a Cabal group with a tank (and me healing), so wherever we turned up, a tank was provided. Outside of that Cabal activity, the event very much showed the flexibility of the game and community. Sometimes a fight with a guardian was started without a tank present. Trying to keep the DDs alive i was able to pick up the names of the people who died. I quite often saw a DD with 1970 health die, just to return from the anima well with over 10k healt and a tank setup. Flexibility for the win. :)<br /><br />Extra points for the healers who have "assist enemy" bound to a key and press it regularily. No, by assisting the boss you are not attacking your own tank, but you get him as defensive target. A good healer at those guardians presses this button every few seconds, so healing is always delivered to the person who currently has agro. <br /><br />@Joseph Skyrim8:<br />If you want to give it a try, anybody with an existing account for any FunCom game can get in over the anniversity event. Now take a look at Age of Conan or Anarchy Onlines free trial... :D<br /><br />And on the random grouping stuff: Indeed, you don't get auto-squeezed into a group in TSW, but most missions by design can perfectly well be done together by several players, without being in group. (With collections being the only exception. If you want collected items to count for more than one player, you need a group. If you are ungrouped, you might end up in the competition of who grabs the stuff first. )<br /><br />TSWs system here is very logical and feels very much "real life style", but TSW never used such fundamentally useful new game mechanics for their advertising campaings. Other games which replaced the ancient "tag-this-now-is-my-mob" system with different concepts advertise these changes loudly, although their system indeed is noticeably weaker than TSWs. (GW2, i am looking at you. ) <br /><br />Taking a look at the whole atmosphere and personal story in GW2, my sarcastic nature tells me exactly why GW2 needs to use game mechanics to advertise, while TSW rightfully is able to focus on story and atmosphere in their adds, albeit at the price of most players not having a full overview about the games mechanics and how superior they actually are to many other games. <br /><br />Thus yes, FC "failed" here to some degree, more information about the games systems could've been deliverer to the new player. But considering that the game has tutorials included and knowing that many players skip them (my Cabal regularily accepts and trains new players), i guess more information overload wouldn't do much good, either. Sylownoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-66994109420064967632013-07-08T10:29:45.691+01:002013-07-08T10:29:45.691+01:00The lag is entirely due to the vast numbers of peo...The lag is entirely due to the vast numbers of people gathered in one place. Prior to this I've never had lag in TSW ever. The numbers of people yesterday evening were really extraordinary. My PC actually crashed during the Shadowy Forest event. <br /><br />And no, TSW doesn't have this sort of content in the normal run of things - it's based around solo and small group play, mostly. It doesn't have the kind of auto/hot grouping features of Rift or GW2 either, but it does have shared quest credit outside of group so de facto you can do most outdoor stuff just by tagging along with anyone else who's doing it. Like most things in TSW, that's another great feature Funcom doesn't tell you about. They seem to like to treat their own game systems as some kind of an Investigation Mission.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-73528621485188451362013-07-08T08:43:36.285+01:002013-07-08T08:43:36.285+01:00I guess this kind of content, stuff to encourage r...I guess this kind of content, stuff to encourage random grouping, isn't normally in the game? It's a feature I still like in GW2 and may well like in FFXIV. I'm not that attracted to TSW but the two friends I'm playing SWTOR with probably would really like it. I suspect at some point I'll get them to try it. <br /><br />Is the lag mostly a client issue or does TSW have the dreaded "lag-monster" that used to so badly affect DDO?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-27998351157461656582013-07-08T00:00:08.517+01:002013-07-08T00:00:08.517+01:00My main issue with TSW is that everyone swallowed ...My main issue with TSW is that everyone swallowed a magic bee... Oh wait no, I mean because it isn't completely free. But good work on your prescience skill Bhagpuss! :PJoseph Skyrimhttps://www.blogger.com/profile/08734014925489857811noreply@blogger.com