tag:blogger.com,1999:blog-1510920011443550663.post7102916539648174312..comments2024-03-28T10:18:05.213+00:00Comments on Inventory Full: The Impossible DreamBhagpusshttp://www.blogger.com/profile/03499162165023939880noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1510920011443550663.post-64350705486828176202020-07-14T18:36:10.295+01:002020-07-14T18:36:10.295+01:00I never really could hold interest for the years M...I never really could hold interest for the years MMORPGs take to progress from initial reveal to availability. I tend to just make a mental bookmark and check in on them every 6-12 months, if that, to see how they're progressing. I don't really get excited until there's some kind of beta I can actually play. Then, of course, we get into the whole "if I try the beta and it's good, do I want to keep playing because I'm enjoying it or should I stop and wait for launch so as not to lose interest before it even starts?". There's no right answer to that one.<br /><br />On the topic of similarity between games, I'm in the opposite camp there. I do literally want a series of the same game in different settings. That would be perfect. I like EQ-style DikuMUD inspired MMORPGs. If a good, new one came out about once every couple of years I'd happily play them in serial indefinitely. Unfortunately, they now seem to come out about once a decade, if that, which is the main reason I find myself going back to re-play all the old ones.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-17924938633287492582020-07-14T18:29:08.551+01:002020-07-14T18:29:08.551+01:00Discovering and learning the new systems is a big ...Discovering and learning the new systems is a big part of the fun for me. Doing it in mid-late beta, a few weeks or months before the game goes live, is fine. I can make my mistakes where it doesn't matter so much and still be excited for getting into the finer detail when it does. Having everything already written up on wikis and all the optimum builds available in guides before the game even starts, though, that's not so much fun. I welcome that sort of thing eventually but I generally like to have bumbled one or two characters through by trial and error before I resort to letting people tell me how to play.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-13736162129879875812020-07-14T18:22:36.733+01:002020-07-14T18:22:36.733+01:00I stopped watching new releases for MMORPGs. The ...I stopped watching new releases for MMORPGs. The development cycle for them is just so long. So after it is announced, my excitement will fade as it just takes forever for them to finish and it is a good possibility it is going to look or play vastly different than the original vision. <br /><br />On top of all that, many of these games start to feel the same to me but in a different setting. Rift, GW2, LOTR, and EQ2. So once I am playing a new game, the interest fades as I start to have the I have already done this feeling.<br /><br />Probably why I played SWTOR as long as I did as the setting was very different from a fantasy setting.Topauznoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-59489657994062741642020-07-14T00:44:06.837+01:002020-07-14T00:44:06.837+01:00Slow organic growth by word of mouth is always bet...Slow organic growth by word of mouth is always better than shooting for the moon, in my opinion. I'm also not a fan of over explaining every game system and mechanic. I much prefer the older system of just releasing a complete "base" game and letting us all experience it together.<br /><br />When the entire game and its systems have been analyzed to death before the game even launches, it loses a lot of its mystery and new game appeal for me.Ald Shot Firsthttps://aldshotfirst.com/noreply@blogger.com