tag:blogger.com,1999:blog-1510920011443550663.post7375202498123744829..comments2024-03-28T10:18:05.213+00:00Comments on Inventory Full: Trust And Hope: FFXIVBhagpusshttp://www.blogger.com/profile/03499162165023939880noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-1510920011443550663.post-23111442415162237092019-07-10T09:34:16.459+01:002019-07-10T09:34:16.459+01:00I wouldn't say that Yoshi-P is opposed to visi...I wouldn't say that Yoshi-P is opposed to visiting lower level maps, even newer quests often take you through them. It's more like there's nothing to do there, most FATEs are pointless (several give you unique mounts or minions) as even experience rewards are pretty pathetic, tribal quests aren't worth doing past max reputation ranks, hunts are boring and pretty pointless too. This isn't limited to older zones, I can safely say that even Shadowbringers will be a ghost town in a month except Crystarium and Eulmore (market board and tomestone vendors).<br /><br />Also if you despise doing forced dungeons while leveling, it's even funnier when you reach current level cap, since patch dungeons also have minimal ilvl restrictions. It means that not only you stop doing MSQ to do dungeon, you start grinding other dungeons for tomestones to buy gear for MSQ dungeon.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-24978755714912216332019-07-10T08:48:15.789+01:002019-07-10T08:48:15.789+01:00Now that's interesting. Thanks for mentioning ...Now that's interesting. Thanks for mentioning it. I'd never heard of Squadrons but I just read the extremely long wiki entry and it does indeed provide a means of doing lower-level dungeons with NPCs. It's very clearly a system designed for veteran and well-established players, though, since you'd have to be a) subscribed b) a regular and dedicated player specifically concentrating on both your Grand Company Standing and recruitment of your Squadron and c) have a charcter of at least Level 47.<br /><br />This is clearly useless for the target demographic I'm talking about, which is people who jibe at having to PUG dungeons to get through the MSQ in the first place. It may very well be that Square doesn't care at all about courting that demographic and I could link to interviews with Yoshida that appear to say as much, so it may wel be that the Trust system won't be retrofitted. He seems very opposed to players even visiting the older maps at all - I think he sees FFXIV as being only the current expansion.<br /><br />If you look at how Square have handled FFXI, though, I definitely wouldn't rule it, or something very similar, out for the long term. Maybe we'll have to wait until FFXIV goes into "maintenance mode", which might well be too long for me, and they could use the Squadron system instead by relaxing its requirements. Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-51306414952243955982019-07-10T06:29:20.493+01:002019-07-10T06:29:20.493+01:00Squadrons is the trust system for low level dungeo...Squadrons is the trust system for low level dungeons. But you will have to do some work on your grand company to access them. With squadrons there, I doubt they will retrofit the trust system.<br /><br />Adrianhttps://www.blogger.com/profile/17377005509866420932noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-44774397253121791672019-07-09T15:35:30.709+01:002019-07-09T15:35:30.709+01:00Ah, ok, that makes sense. I haven't seen any o...Ah, ok, that makes sense. I haven't seen any of the expansion maps - I was basing my opinion on the maps maps from the base game, where we don't have flying (or I don't, anyway).Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-89980826955260224682019-07-09T15:09:43.334+01:002019-07-09T15:09:43.334+01:00It's just that ARR maps are smaller and have m...It's just that ARR maps are smaller and have more settlements. Expansion maps are bigger, but much more sparse in terms of vistas and actual content because of flying and the fact that they are meant only as decorations for MSQ. Maps like Azim Steppe or Dravanian Hinterlands feel like they came straight from 1.0 with flat green terrain and just random mobs scattered around zone.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-91096591860904840882019-07-09T14:46:59.534+01:002019-07-09T14:46:59.534+01:00Yoshida certainly hasn't said the Trust system...Yoshida certainly hasn't said the Trust system will be retro-fitted but Square have been asked and have chosen not to confirm it won't. Even if it isn't, though, it will almost surely be included in all content going forward, which means that in a few years it will be possible to skip to Shadowbringers, start there and have the system for everything you need to do.<br /><br />As for the open world being barren, low in detail and having nothing interesting to explore, I would have to say that's the polar opposite of my experience and impression. The fascinating, beautiful, weird and mysterious open world has always been by far the biggest draw in a game whose storyline is portentous and ponderous (in the base game at least) and whose combat is slow and unexciting (ditto).Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-19201226180880452812019-07-09T14:40:56.738+01:002019-07-09T14:40:56.738+01:00There's a reason, in my opinion, why FFXIV is ...There's a reason, in my opinion, why FFXIV is probably the most successful MMORPG in the West after WoW and that's because in many ways it's the perfect WoW clone. After all those failed attempts at bottling lightning, Square seem to have managed it almost by accident.<br /><br />The whole instaporting to instances without needing to travel through the open world, combined with automated groupmaking, combined with strong incentives for people to keep doing content they were bored with months or even years ago... No wonder WoW players find FFXIV such an easy transition.<br /><br />It's not so much whether it's practical to get the groups you need to complete the MSQ as whether you'd want them when you got them. And as you say, that's questionable at best.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-38326983833895552092019-07-09T11:15:41.599+01:002019-07-09T11:15:41.599+01:00The irony here is that FFXIV technically doesn'...The irony here is that FFXIV technically doesn't need something like the trust system at all. I've never had a problem getting a full group for dungeons I had to or wanted to run. The roulette system ensures that even high level players still run the low level dungeons regularly.<br /><br />That being said, I, too, would only ever return to this game if they loosen MSQ content-gating quite a bit AND give us the trust system for all group content.<br /><br />Why? Because in my experience the roulette system has grown a large part of this game's playerbase into the most impatient and toxic lot I've ever encountered in all of the MMOs I've played. Why this community is often lauded as one of the most friendly and welcoming is beyond me.<br /><br />I mean, I get it, doing the old dungeons for the hundredth time is boring. Even more so when the game makes the big mistake of taking many of your skills away when you're downleveled. This is no excuse for some of the behaviour I've had to endure during my time with the game though.<br /><br />So yeah, in my opinion get rid of roulettes so players only need to run content they enjoy doing, and give us the trust system for all group content so you're not stuck if you can't find a group for your particular piece of content.Mailvaltarhttp://mailvaltar.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-15023186637019054802019-07-09T07:34:38.112+01:002019-07-09T07:34:38.112+01:00It's unlikely they'll ever retrofit it, ro...It's unlikely they'll ever retrofit it, roulettes already keep queue times fairly low and there are squadrons for running low level dungeons. Not even mentioning that you need to level your trust at level 80, which makes it even less likely. You won't miss much though, dungeons are also the only efficient way of leveling past your first job and open world is barren and low in detail, so there's nothing interesting to explore.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-56840388690258227022019-07-08T20:37:24.211+01:002019-07-08T20:37:24.211+01:00I'm playing my Free Trial account so I'm c...I'm playing my Free Trial account so I'm capped at Level 35, meaning the MSQ isn't a partiular problem at the moment. I dinged 31 today but the trial allows me to get all the jobs to 35, which would most likely keep me occupied for far longer than I'm ever likely to play.<br /><br />If Square do retrofit the Trust system, though, there's a good chance I would sub my original account and I would guess there's a fair-to-middling chance Mrs Bhagpuss might give the game another go too. She liked it more than most MMOs other than the forced grouping. <br /><br />The ironic thing is I actually *like* pick-up groups. I just can't stand being told when to do them and where to go when I do. I don't like having my time managed for me in any game.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-44827953207692462162019-07-08T19:36:09.466+01:002019-07-08T19:36:09.466+01:00I bounced off FFXIV a bunch of times for the reaso...I bounced off FFXIV a bunch of times for the reasons you mention. Well actually I didn't mind playing through the main questline but I did mind being forced to group. This time, for whatever reason, it seems to have stuck. I think it is because at this point the challenge level of the dungeons you have to do is so low. You're usually the only person doing it for a first time and other party members are level-capped and well-geared, and even though the game "scales" you to a set level y'know how that goes. Scaled down characters are stronger than characters that are actually that level. So you sit in a queue for 5-10 minutes, then spend 5-10 following 3 other silent characters through a dungeon, hitting things, and then you're out the other side and can go back to doing what you WANT to be doing. <br /><br />So it's better than it used to be, but I also look forward to them retro-fitting this "Trust" system into the required dungeons. <br /><br /><br />(Option 2, if you have a high-level friend playing, is to group with them and do the dungeon "un-synced" where it was be even more of a cake-walk, but you want get exp from fighting in it. You will get credit in terms of the storyline, though.)Nimgimlihttps://www.blogger.com/profile/00230174946054927922noreply@blogger.com