tag:blogger.com,1999:blog-1510920011443550663.post8612638201279511697..comments2024-03-28T10:18:05.213+00:00Comments on Inventory Full: Alone Together Or...? : GW2Bhagpusshttp://www.blogger.com/profile/03499162165023939880noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1510920011443550663.post-29184885231969956362012-09-03T09:59:56.274+01:002012-09-03T09:59:56.274+01:00Some people love the events, some don't - that...Some people love the events, some don't - that's that and little use in discussion. I see the issue of missing context here and there, if you blunder into ongoing events that's the case, but nothing is keeping you from repeating the whole event later. there will always be that issue for public quests and there's no solving it - remove public quests or live with it.<br /><br />the main issue of population is one I ask myself. since events don't really seem to 'scale' so well (obviously the big bad boss can't be soloed or killed by 3 people only), it would be a sad thing if later into GW2, many events are unplayable. however, I don't think this is as big a dealbreaker as some players make it out to be - and there's still the option for ANet to adjust matters. for example they could create more incentives to repeat events as high levels or they could simply work on the scaling mechanics? <br /><br />either way, we'll see what happens. I think it's way too early to call judgement on these things and I dare say GW2 is already a lot more popular and 'out there' than Warhammer Online ever was. that one also frankly had bad timing where GW2 does not.Sylhttps://www.blogger.com/profile/04473554645340972749noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-52629654751923781582012-09-01T23:16:12.155+01:002012-09-01T23:16:12.155+01:00Yep I very much agree. Even without free 1 - 20 tr...Yep I very much agree. Even without free 1 - 20 trials like Rift, WoW and Warhammer run, starter zones tend to have decent populations. Get into the mid-levels though and you often find your about the only one in the zone.<br /><br />I always thought this was a problem of the designers' own making. Before WoW MMOs tended to have a mixed zone ecology covering a much wider level range than we see now. That kept zones much more alive, I thought. GW2's scaling should address soem of that, but they still label all the zones by level range on the map and that will reinforce the idea that certain maps are "just" for level 15 - 25 when they really need not have pointed it out.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-57478128593646333562012-09-01T20:42:28.944+01:002012-09-01T20:42:28.944+01:00Low level zones always have the largest population...Low level zones always have the largest populations. I could reinstall WoW now, go to the starting zone, and see plenty of players (unless things have drastically changed in the past few years.) People always start alts that they may or may not keep. The higher the level, the more players drop off. <br /><br />I'm more concerned about medium to high level zones because that's when populations start to thin, and the events tend to be bigger, and more involved and complex. <br /><br />I suspect the overflow system is part of what helps them to maintain higher populations on servers to begin with (you'll notice that even as they add new worlds, they are also increasing player caps on existing worlds) so that there's less of a chance of dead zones during those mid range levels. They seem to have a lot of fluidity in that department.<br /><br />They may not have been prepared for the popularity of the game, but I think they were very mindful of the alternate scenario - how to make sure the dynamic content doesn't fall apart with fewer players.<br /><br />Time will tell, but again, it's the mid to high zones I worry about, not the early zones.Alyhttps://www.blogger.com/profile/03668870244441154071noreply@blogger.com