Blaugust 2018

Monday, April 27, 2026

EverQuest II - Guides, Links And Not-So-Helpful Advice

Last week Cliff, who's returned to EverQuest II again, apparently inspired so to do, at least in part, by reading some of my recent posts here, left a comment asking, among other things, if I had any sites to recommend that might help with things like understanding the stats in the game or figuring out which AAs are important. Just regular stuff like that, which you might think the game itself would explain.

It doesn't, of course, or not in any particularly helpful way. There's only so much you can do with a tool-tip and EQII doesn't have one of those nifty in-game encyclopedias that tell you everything you need to know. Not that those are ever much help, judging by the ones I've seen in other games.

It's not that SOE or Daybreak or Darkpaw, or whoever was nominally in charge when any and all of the myriad systems and mechanics in the game were added, didn't bother to explain them. It's more that any explanations were couched in long-forgotten press releases, AMAs and forum posts or latterly in Discord discussions, which are even harder to find. The entire game is a palimpsest of ideas, good and bad, some of which have flourished, some of which have atrophied, but all of which have been very poorly cataloged and annotated.

As with most MMORPGs, the best resources for the kind of detailed information that really tells you what you want to know has always come from other people who play the game. Once upon a time, EQII was rich in such resources but not any more. Many have gone dark and the few that remain tend to stop at a certain point, when whoever was updating them lost interest or gave up playing.

After I gave a few less than helpful answers to Cliff's general and specific questions, I had a bit of a think about it and decided I might see if I could find out if any sites that might be useful were still around. I started googling but it was slow going. The returns were meager. Still, there were a few useful results. I thought I might be able to put something together.

And then I ran across this thread on Reddit, the contents of which I am now going to cut and paste into this post just in case the thread gets unstickied or disappears. Full credit for the following goes to Mandalore93, who did all the actual work.

 Official EQ2 Links

EQ2 Guilds

I have checked all the links They all work, although at time of writing the EQII API is non-functional so the EQ2U site is of limited functionality. Darkpaw are supposedly working on fixing the API so it should be restored to it's usual self at some point. Cross your fingers! Also, when I tested it, EQ2 Trader's Corner had exceeded its permitted bandwidth and wasn't responding. Presumably that, too, is a temporary condition.

I also removed two links from the guild section because they threw up a malware warning when I clicked on them. You can find them in the Reddit thread if you want to take your chances.

And I added in links to the current forums where appropriate. Mandalore93's links go to the old forums but I've left those in because there's a ton of useful archive information there, at least for as long as Darkpaw keep the old pages up.

As you'll see if you click through all these links, many of them go either to the official Daybreak EQII website or to the excellent EQ2i wiki. In all honesty, these are probably the two most reliable sources these days. There used to be a lot more but time has withered most of them away.

For anyone coming back or just starting, I would strongly recommend Megaton's Varsoon TLE Guide, regardless of whether you plan on playing on the Varsoon server or not. Apart from the restored starting areas, which don't exist on the Live servers, I think most of the rest will be there or thereabouts correct for content on Live, up to wherever Varsoon has gotten to right now. I believe it should be going into the Chains of Eternity expansion next month, which will give it a level cap of 95, right before everything changes at 100, so the guide will stand as the definitive source for how to play what now feels like almost a separate game.

Cliff also asked a couple of very pertinent, specific questions that I ought to be able to answer. Unfortunately, I can't. Not with any confidence, anyway.

One was about stats and what they mean. If only I knew! It would make things so much easier. 


Stats have changed many times. I understood them once but that was a long time ago. The Megaton guide has an very illuminating overview on how they've altered over the years and, more importantly, on what's most important now. It's in the "Adventuring" section. My rule of thumb is that it's generally your Primary stat, Stamina, Potency, Crit Chance and Ability Mod you want to concentrate on but don't quote me on that. It does keep changing...

The one crucial stat Megaton's guide doesn't mention is Resolve. Varsoon hasn't gotten to the expansion that introduced it yet. Resolve, for players on Live servers, is probably the most important stat of all.

Resolve is explained in enormous detail here on the wiki. It doesn't become relevant until Level 100, after which it becomes absolutely central to Heroic and Raid players but less so for soloists. It does still gatekeep solo content but since every expansions gives you a full set of gear with the required Resolve for solo instances, you don't really need know much more than to be sure to pick that up and equip it before you start any new expansion. It'll usually be in a container with the name "Tishan" attached, next to an NPC in the very first area you arrive in.

What Resolve does do is make for a very handy way to decide if a new item is an upgrade or not. If anything you find has higher resolve than what you have, you'll want to swap it in, unless there's some triggered or passive effect you particularly want to keep on the old piece.

On the topic of free gear, solo players working their way up the levels probably also want to make sure they do the Panda quests. There's a ton of free stuff in there, much of it worth having although the Tishan's items tend to overwrite it. 

Cliff's other question was about AAs, which for anyone that doesn't know stands for Alternative Advancement. I wish I could give a good answer to this one. I can confirm that having the right AA build can make a huge difference. 

For example, a few years back, I read a comment on the forums that explained why my Berserker wasn't feeling nearly as robust as he should have. I applied the advice given there and he immediately became much more powerful. 

For what it's worth, I wrote about that in this post and the forum comment that helped me is here. The key AA in that case is Enhanced Vigor in the Prestige line. Max it to double your hit points.

The good thing about AAs in EQII is that you can have multiple builds saved and swap between them, although it is a bit of a faff to do. The best I can suggest if you're not sure what to take is to make a few builds and swap between them. 

And that, I think, is about as helpful as I can be. There are a myriad of quests that give all kinds of highly useful and desirable items and abilities but trying to list them would take forever. I'd suggest keeping Overseer up to date as you go along, if possible, although it can be a diabolical grind. The various time-reducers it gives for Mount, Mercenary, Familiar and Spell progress are invaluable. 

Always remember to keep your upgrades for all of those going and, if you have the time, do the Familiars Wild quest daily every day. At higher levels (Post-100, really.) a huge proportion of your effectiveness comes not from your own stats but from those of your Mount, Merc and Familiar.

But I'm not going to get into that in detail. I barely understand the how the synergies work myself and certainly not well enough to explain them. As I keep saying, systems and mechanics in the game are ferociously complicated now and as population and interest continue to drift down, accurate, up-to-date resources are increasingly hard to come by. 

I hope that helps a bit, anyway.

8 comments:

  1. After a few hours of browsing these links ... wow. Thank you very much for all of this. I hope to write a longer comment soon, but right now I want to get back to the Pillars of Flame area which feels made for leaping mounts (one of my favorite features).

    ReplyDelete
    Replies
    1. You're welcome. I haven't used a leaping mount in a long time. I remember them being a lot of fun and also chaotic!

      Delete
    2. Well, I just got disconnected on EQ2 (happens a few times a day--bad Internet on my end), so it's time for a snack and a status update. (grin) The leapers are quite chaotic when you find your landing area packed with monsters, and also the merc tends to run along the ground picking up fun heroic adds and the like.

      I'm now level 57 necro / 60 sage, and working my way through the huge mess of Maj'Dul quests. Even with the wiki a lot of them aren't easy to figure out. I went with the Truth court faction (max rep), finished the residence quest (with port) and have a nice large house to move into on a rainy day. (I have the free residence /claim, but I wanted to earn this one.) I've picked up 2 familiars from the quest so far, and have finally unlocked a few more season 5 overseer quests. I'm using the necro scout pet so that my basic healer merc *occasionally* has something to do. Still haven't worked on my AAs--I may wait until something is actually challenging.

      Anyways, that's enough from me for now--time to jump back in! Thanks again, especially for the familiars link--I had thought it would be introduced later in the game.

      Delete
    3. My Berserker did Court of the Blades back in the day. For many years he lived in a huge mansion in Maj`Dul, made even huger when I broke him out of it into the city itself. Housebreaking used to be a big thing once...

      That house is still there, packed to the roof with all kinds of things but he moved to the Mara prestige home years ago and he rarely goes back. Maybe he should - there are a lot of pets there that need feeding...

      Delete
  2. Going back to an old MMO can certainly be a challenge. Some communities, like the FFXI community, are really good about creating "explain it to me like I'm five" new and returning player tutorials. However, those seem to be an exception. For the most part the fandom of older MMOs don't really seem to care much whether new players have a good time or not.

    That leaves the developers, who if anything are even worse about helping new players out. While I certainly understand that they don't have the bandwidth to revise the new player experience every 3-5 years (except for the developers of EVE for some reason), a lot of times even very simple seeming things that could help they don't bother with.

    For example, in LoTRO at some point during the three years I was away, they vastly improved the Legendary Item system. Like seriously, it's about 100 times better than it used to be. However, they didn't bother to do even the simplest things to make returning players aware of it.

    I probably have a whole post in me about that, but one of the more egregious examples is the legendary item tutorial quest chain. They have this long convoluted quest chain that ends with you standing on the other side of town from the place you need to be to use the new LI system. Literally all they would need to do, is update the final blob of text in this chain to say "Now that you have your first items, visit the second floor of the Last Homely house to unlock their true potential." Yet, the quest NPC gives you no idea that the new area exists. I ended up with a completely gimped character, and had to go crawling through random youtube videos to figure out what to do. Absolute insanity.

    ReplyDelete
    Replies
    1. It's a huge problem for all aging MMOs, I think. Some developers deal with it better than others but I'm not sure any do it really effectively. As for the players, in most games I've played I've had the impression the veterans, by and large, would rather new and returning players would find something else to play. The replies in general chat and on forums have often been positively hostile to anyone asking for help or advice. Some players do love to act the mentor and show off how much they know about the game but a lot more just seem to be irritated by anyone who doesn't know as much as they do. It can be a very unwelcoming environment for a new player.

      FFXI is an interesting case. I've heard it reported both ways there but I only spent a very brief time with the game so I can't speak from experience. Did they ever get around to making it playable with mouse and keyboard? I know when I played there was great hostility to the idea that any concessions needed to be made in that direction.

      Delete
    2. That remains the only MMO I have played with a gamepad to this day. Wore one out completely in the year or so I spent there. If there were mouse and KB controls, and I can't remember one way or another, they were at least noticeably worse than just using a pad.

      Delete
    3. PS: I should clarify only PC MMO I have played with a controller. Most of the console MMOs I have played used one, perhaps unsurprisingly . . .

      Delete