I'm almost embarrassed to post this after
last time but if I'm going to be straight about it, I'm more embarrassed about
how much I wanted to post about it yesterday evening, right after it happened.
It's how they get you, isn't it? Hah! Well, Hotta! You may have
got me but you didn't get my money!
Not sure why I'm crowing about not having paid the company that's given me so much great entertainment this last month. It's not exactly putting it to the man, is it? More like stiffing the waitress on her tip.
Sidebar: Do we still say "waitress" any more or is it like "actor" now, where the old, male-gendered version becomes the new, non-gendered preference? Although I have noticed "actress" coming back a little of late and doesn't universalizing the masculine to replace the feminine bring problems of its own, anyway? Then again, there's the way officers of all genders are addressed as "Sir" in the military and how Nanally calls Daffodil "Master" in the game... This stuff is just weird, sometimes. I can see why people try to use completely ungendered terms like "Chair", awkward though they sound. I have seen "wait staff" used instead of waiter and waitress but that's clunky and awkward and anyway "staff" itself was superseded by "colleague" a good while back, at least where I work, although that never really stuck either. This is what you come here for, isn't it? This sort of acute social insight. Admit it!
Also
Sidebar: I really like these sidebars I've invented. I think there might be a lot more of them coming, at least until I get bored and lose interest.
Can we please get on with the post now?
Ok, getting back to the point, yes, I rolled on Lacrimosa as soon as the opportunity arrived and yes, I won her with the handful of Solid Dice I had left. I was unfeasibly pleased with myself, too, considering I had no control over anything that happened. Still, they do say you make your own luck. Whoever "they" are.
Lacrimosa is the featured character in the new banner that came with the big update yesterday. It has a version number - 1.1 - but also a nice, catchy name: Dreamwalk Corridor.
The full details are here but the highlights are a new playable character (Lacrimosa, of course.) plus associated glider skins and outfit ("Sold seperately", as it would say in tiny print at the end of the commercial if Lacrimosa was a Barbie, which, come on, let's face it, she is.) and a new chapter in the MSQ, which takes place in a new location, Sunward Island. And a ton of other stuff, which you can read for yourself at that link above.
The new storyline and location I'll get to in another post but I will say I
just started it and it's very good so far. This post isn't about that, though.
It's just me, gloating explaining how I came to add Lacrimosa
to my team, what she brings to it and what the implications are.
First of all, the mechanics involved in rolling for a new character. I explained some of it last time but I'm learning as I go and they're peculiarly over-complicated compared to other gacha games I've played. What I've been used to until now is a fairly simple system, where you accumulate a specific currency then spend it on "pulls" that play a flashy animation and then reveal what you've won. You can suppress the animation when you're bored of seeing it and just spend the currency for an instant result if you prefer.
For some reason, Hotta decided to gamify that a little by replacing the animation with a full 3D representation of a board game and showing an actual six-sided die rolling for each pull. The currency itself is literally dice - Solid for the board where you win the good stuff in the Limited Banners (That's "Limited" as in "time-limited", meaning they come and go.) and Fabricated for the permanent banner, where the regular characters are.
When you roll a dice, your little figure moves along the board that number of spaces, exactly as if you were playing any traditional board game. Every space has something on it so you always get a reward. Most of them are just upgrade materials but there are some decent odds and ends there as well as the Big Ticket Prize you're after. There are no squares where anything bad happens so you can't actually lose. You just win a lot of things you probably don't really want.
The huge difference between this system and all the ones I've seen in other gacha games is that you can see the S-Class character you're after, right there on the board. As far as I can tell, there's absolutely nothing you can do to influence the route you take towards them. There's no skill involved, purely the luck of the dice, but as in any board game, merely being able to see the layout adds a huge amount of interest to every roll, something that doesn't figure at all in the lucky dip pulls of other games.
The whole "it's a game" aspect is enhanced by things that happen on certain squares, like bridges that pop up and let you change direction or skip whole sections of the board. Again, there's no way you can control any of this. There's no tactic you can use to improve your chances, but neither is there in Snakes and Ladders and people still play it like there is. That's psychology for you.
Every roll costs, naturally. That's how Hotta makes its money. Well, one of the ways. But you can have a few rolls for nothing because it wouldn't be much of a Free To Play game if you couldn't.
You can get a small number of Solid Dice and large number of Fabricated Dice for free by playing the game. I noted in my post about winning Hotori that I had a dozen Solid Dice back then. It took me just five pulls to win her and I haven't used any since, so when I came to roll on Lacrimosa I had seven Solid Dice left. It took me around twenty pulls to win Lacrimosa and now I have one Solid Dice left.
Wait? What? That's not right! Does mathematics work differently in Hethereau or something? Nope. Let me explain because I had no idea about any of this until I did it, either. This is how it went:
I decided I'd roll five of my seven Solid Dice because five is my favorite number and I don't like to go down to zero. I threw my five dice with no luck so... no, wait, actually that's not entirely true. I got an S-Class... something. I took a screenshot:
That looks like I won a car, doesn't it? After everything else was over, I remembered I'd seen this come up so I searched my bags for whatever it was but I couldn't find anything. Vehicles are an actual token that sits in your inventory and there wasn't a new one. I went through every tab, item by item. Nothing. I have no clue what I'm supposed to have won, if anything. It also has nothing to do with the Porsche collab that's happening in the game right now as far as I can tell. If I hadn't taken the screenshot, I'd have assumed I imagined it.That aside, I hadn't won anything and I had just two Solid Dice left. I was going to stop but then I noticed an option to buy ten rolls for just one Solid Dice and about 1400 of some other currency. Hmm. There are quite a few currencies in the game already (I'm sure there will be more soon, too. There always are.) and I haven't paid much attention to any of them.
I didn't recognize this one but I had a look and I had about 10,000 of them. It's called "Analith", which Gemini tells me is "The game's free premium currency, which can be farmed through open-world gameplay, achievements, and City Tycoon modes, and can be converted into limited Solid Dice." I probably should have known that.
Ten rolls for not much more then 10% of my stash seemed like a good deal so I took it. I didn't win anything good. That left me with one Solid Die. Well, what can you do with just one? So I took another ten. The Analith charge went up a little but it left me with about 7k of the stuff so that seemed okay.
And on the fourth or fifth roll I got her. Winning was unreasonably satisfying but the run-up to winning was even more unreasonably exciting. Thanks to the board game conceit, I could see my little character token getting closer and closer to the square where Lacrimosa was waiting. When I got within a single dice-roll of her it was exactly like rolling in an actual board game. You know how many you need and you're willing the dice to land right-side up.
And it did. I forget what I needed to roll. I think it might have been four. Whatever it was, I got it and with it, Lacrimosa. I still had five or six rolls left from the ten I'd bought so I used them as well. I don't think there's a way to save them for later.
How much it cost me to win Lacrimosa depends how you're counting. I had seven Solid Dice and I used all of them so she cost me seven Solid Dice. That's clear. She also cost me something like three thousand Analith on top of that. And it took about twenty rolls to land on her. I didn't keep an exact count. As for real money, it cost me none at all.
I also won another Adler, which is useful because duplicates let you do some upgrading of the original, and Edward, who I wanted. I like Edward as a character and he's a healer, which I didn't have on my team yet (And haven't figured out how to use, either.)
All in all, a very successful Limited Banner for me. I'm now two-for-two. Can't beat that. And since there's always a few weeks between banners, I ought to have enough Solid Dice for a few more rolls next time. If I'm sensible, I'll save them all for when Akane arrives, which everyone assumes she will at some point. Everyone wants Akane. I don't think there's anyone I want more, now I have Hotori and Lacrimosa and I have the unopened box that would let me choose Sakiri.
All of which brings me to the issue of what to do with Lacrimosa now I have her. You can only have four characters in a team but you can set up multiple teams and swap between them out of combat whenever you like. I immediately made a team featuring my character, Flora The Appraiser, Lacrimosa, Edward and Aurelia, who I have but had never used. Then I got into a fight with an anomaly my regular team could handle in their sleep and although we beat it we all ended up half health except for Aurelia, who was dead.
This is the problem. If you get new characters and want to use them, you have to level them up and Ascend them and get them the right weapons and all that nonsense. That's how you end up having no upgrade mats or money instead of having far more of both than you know what to do with. And then you might consider spending some real money to get out of that hole and once again, that's how they get you!
Except that in Neverness to Everness there are plenty of good reasons to have lots of characters even if they're all still Level 1. I might do a whole post about this because it certainly deserves one but the short version is that every character has at least one special ability that can be used out of combat. Hotori, as I mentioned in the previous post, can literally stop time. Nanally can run up walls. And Lacrimosa can fly.
Okay, she can't fly very well. She turns into a cute but rather pathetic bat and kind of bobbles about. It's not hugely practical. If she moves in bat form it uses stamina, too, so it's of limited value as a means of transport. If she doesn't move, though, she can hang in the air indefinitely, which is interesting and possibly useful. She can also shoot out the tires of vehicles with her other out-of-combat ability but I'll save any more details for that other post, if I ever get round to it. If anyone wants to get ahead on that, here's where I found out about it all..
After the disastrous fight, I took time out to get Lacrimosa up to the level of the rest of my regular team. I'm thinking about whether to level up Edward but until I know how to get his healing into play I'll hold back on that. As for Aurelia, I think she's going to stay on the bench, for now anyway.
Another question is whether I want to start schmoozing Lacrimosa so she can come live in my apartment. I haven't really done much with the Affection system yet but I'm mildly interested in it. There are some attractive perks to be had there.
Before any of that, though, there's a mystery to investigate on Sunward Island. And let me just say right now, I did not trust that teddy bear from the moment I saw him. I literally said so, out loud. But all that's for another time and another post.
You have to pace yourself, don't you?




Over here if you say "waitress" these days they label you as a misogynist and boil you in oil. You have to say "server" to avoid the angry mobs. If you refer to a male server as waiter no one probably cares.
ReplyDeleteI spent my currency on the Porsche event and damn is that car fast. Also I now have the skin-tight racing outfit which looks particularly odd when you're running around with kids like you're some kind of pedophile. Weirdly though I'm kind of into collecting outfits in NTE which is something I've never been into before. I've been fishing to get those overalls that are a reward for reaching level 10 (or something).
So no currency left for Lacrimosa right now.
I finished the storyline last night. I was initially a little miffed that it wasn't very long but then I remembered the game has only been out a month and it isn't really fair to expect some huge lengthy story update so soon.
On the Playstation I got a free bundle of stuff at launch and another for this update. I'm not sure if everyone gets this stuff or if it is "Playstation Plus" subscribers but I figured I'd mention it in case any of your readers can take advantage. It's not life-changing stuff... just bundles of upgrade materials. But every little bit helps!
So how does Hotori stop time when she is out of combat? You've mentioned that a few times but I'm not sure how to do it.
The out-of-combat abilities are triggered either by holding down whatever key you use for the basic attack - on PC that's LMB - or if they're movement-based I think they usually kick in instead of the regular ones, so Lacrimosa flies when you use Sprint, for example. That said, Hotori activates her time-stop if you hit Q out of combat because all the combat abilities seem to work out of combat too. The video I linked goes into it in more detail. I didn't even know the abilities existed until I watched that. I'll have to test it a lot more before i actually write a post on it.
DeleteI loved the new story chapter. I didn't think it was short because I was comparing it to ten years of Guild Wars 2, where you got an update with maybe four hours of storyline content about three or four times a year and of that four hours only about twenty minutes was actual story. Dreamwalk Corridor was a solid two hours of actual story, all of it good, so I was more than satisfied. More importantly, did it alter your opinion of Nanally and/or the kid characters? I thought it re-contextualized the whole thing and made their presence in the world and the storyline much more comprehensible. Plus Nanally comes out of it as a much more sympathetic character. I liked her before but now I *really* like her. Very much looking forward to learning more about Sakiri and Edward. The whole Eidos setup is absolutely fascinating. Another post I need to write.
Also, that conversation between Hatori and Alphard at the end... so much unexplained subtext! I love it!
It did, in fact, warm me to Nanally. And I felt like it 'jelled' the whole plotline a little more, too. Like I'm hoping another update or so and it'll be "OH! NOW I see what is going on!"
DeleteI do wonder about what shifts happen in the translation/localization. Like to me Nanally is going around proudly claiming to be a mob boss with her family stuff. I'm assuming the context is different in the original language. I've just decided to contextualize it differently in my head-canon and make it about her trying to put together a found family, not a Family in the Vito Corleone sense. :) I'm no longer waiting for her to make someone an offer they can't refuse. :)
Did you find the enemy levels on the island kind of weird? Walking around I was encountering level 8 enemies but then the bosses were 50+ (which seemed about right for my party level... it was more weird how low level the trash mobs were).
Oh and I re-tried the music mini-game and it seems easier. Still not easy for me but at least I could visualize a path to getting good at it. I wish you could remap the buttons you have to press though. A controller has 4 shoulder buttons that would be IDEAL for the mini game on controller since you can hover your fingers over all 4. Right now the left two are mapped to 2 directions on the D-Pad which are hard to hit at the same time, and the right 2 are mapped to two of the face buttons and since you only have 1 thumb... again, hard to hit two at the same time.
Yes, it feels like an actual plot is beginning to develop, even though it's nothing like any plotline I would have expected from the game, based on the pre-release trailers. I thought it would be all saving the world from extra-dimensional chaos and instead it turns out that was forty years ago and we're all cool with it. Instead the plot seems to be mostly about family drama and business rivals stabbing each other in the back, which I definitely prefer.
DeleteAs for the enemies in Dreamwalk Corridor, yes it's very odd. The bosses at 50 seem about right although I think that "50" is a bit nominal. My team doesn't average 30 yet, has whatever gear the game auto-equips because I still don't understand how to do anything better and I have almost no skills but I didn't have any problems. As for the Level 8 grunts, I couldn't see why they were even there. They popped up very occasionally almost as if the designer thought "Well, I suppose there ought to be *some* fighting..." but would really rather not have bothered. They could have been left out entirely and it would have made no difference to anything.
On the translation, it's very good for the most part but I'd say it clearly hasn't all been done by the same person or team. I can easily tell the difference. The Dreamwalk Corridor dialog is very slightly less polished, too. I've seen this in many translated games, though, and it's not a problem...yet. As for the whole Colucci thing, I always saw that 100% as Nanally's fantasy. It's the most child-like thing she does. The others all play along with it because it's a fun game (Sakiri) or because they love her (Daffodil) or they're long-suffering and like a quiet life (Edward). Maybe Taygedo actually believes it... The whole thing about the blue badge and Boss Tiger in the new story content made some earlier stuff a lot clearer, particularly the short film where she gets the badge in the first place. It's crucial to realize much of what Nannaly says and what you see from her perspective is her inner, imaginative life, not memory of actual events but adding an anomaly like Boss Tiger into the mix means it isn't all necessarily quite as imaginary as it would be in a world where anomalies didn't exist. And now I'm writing a post so I'll stop.
I hope you don‘t mind me saying this, and it goes without saying that I’m not serious, but…you lucky bastard!
ReplyDeleteI got her on the 71st roll, and her weapon on the seventh ten-pull (single pulls aren‘t a thing on the weapon banner for some reason).
Also, I used pretty much the same shots of her for the post I wrote today, but that will publish on Saturday because it‘s a blogiversary-post.
You heal with Edgar by holding his E, which gives some HP to the character who‘s lowest every second or so. His Q lays down a healing field that only benefits the on-field character. I used him for a while, but since porting to either a phone booth or a Wertheimer tower heals the whole team to full I‘ve replaced him with more damage output.
P.S. What you‘ve won is a skin for the 12 million Fons car, I forget what it‘s called.
DeleteThanks for the info. I was hoping someone would know what it was. I suppose i might have 12m Fons to throw away on a car some day but it isn't going to be any tome soon so I'll just forget about that one. I did see they added some sort of auto-driving in the update, though, which might make me more interested in cars. I can barely get them around a bend at the moment. the bike is much easier.
DeleteAlso , thanks for explaining Edgar's healing. Healing in NTE is just weird. I couldn't figure out how to do it in or out of combat and there's nothing in the tutorial about it that I saw. I tried going to my house and sleeping and that did nothing. I should have thought of the teleport thing, though, because that's how it works in Wuthering Waves. For in combat healing, I was utterly amazed to find you can pause combat at any time and do other stuff, like go into your inventory and use healing or buff food and drink. All I've been doing is stopping the fight when anyone gets low and taking a snack break. The enemies kindly wait until I've finished and then we start up from where we left off. I don't think I've ever played an online game where you can do that. I can't imagine it works in co-op play...
Yeah, these are some more things most gacha games do similarly.
DeleteIf I remember correctly you can pause combat and use consumables in Genshin, too, and being near one of those statues heals the team, albeit up to a maximum, after which the statue has to regenerate or something. Gladly that‘s not the case in NTE.
I do like the cars, but I almost exclusively use the motorbike, too. Not so much because of the driving physics, but because you can spawn the bike pretty much anywhere, and it always appears right next to you. The cars are quite a bit more cumbersome in that regard, so much so that it‘s actually quicker to just walk sometimes.
"I was utterly amazed to find you can pause combat at any time and do other stuff, like go into your inventory and use healing or buff food and drink."
DeleteI hadn't realized you could do that! I just give food and drinks away as gifts. :)
Some of the Esper abilities add some healing as you level them up, though I can't think of one off the top of my head.
Also has anyone figured out why sometimes, out of the blue, an extra character will show up to help with a fight? That happened for me on the final boss of the Chapter 5 quest (the new stuff) and it was Hotori and she even got a little cut-scene as she arrived.