tag:blogger.com,1999:blog-1510920011443550663.post1836717124095393384..comments2024-03-28T10:18:05.213+00:00Comments on Inventory Full: It'll Be Like Before You Were GoneBhagpusshttp://www.blogger.com/profile/03499162165023939880noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-1510920011443550663.post-48231454627966342382019-03-31T21:29:08.045+01:002019-03-31T21:29:08.045+01:00I also don't see any real benefit in this even...I also don't see any real benefit in this event. Yes, I did stop playing a while ago, but I still login every day before logging in to my currently played games. I only take the login though.<br />And no, I don't play in the near future, but I didn't turn my back for any other reason than... other games being more fun. SWTOR for half a year, WoW and FFIXIV for a few months now. I'm sure I'll come back to GW2 anyway, when I feel like it.Nogamarahttps://www.blogger.com/profile/16541775026595839236noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-22836210324832068442019-03-26T06:28:23.778+00:002019-03-26T06:28:23.778+00:00I did like HoT, just not enough to keep going once...I did like HoT, just not enough to keep going once I'd done the non-raid stuff once. Part of why I didn't buy in on PoF was them moving away from that, and delving more into Guild Wars 1 lore that I have no background in. (In particular, I really liked the Asura, and I was hoping Primordus would get his own expansion where we see a lot more of them. Based on Season 3 that doesn't seem to be the way they're going.)<br /><br />Now that this has started, there are a few details at https://www.guildwars2.com/en/news/welcome-back-to-guild-wars-2-week-one/: 50% off the expansion, first episode of Season 4 free to unlock this week. Since this is a five week thing and there are five episodes, I'd assume that the plan is to give away the full season by the end of it.<br /><br />It's still a bit odd that I haven't heard about it anywhere other than here- haven't seen any ads or gotten any emails, or even seen chatter about it on another forum I'm on where there's a lot of discussion about MMOs.Aspeonnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-38420560124572985672019-03-25T14:33:39.576+00:002019-03-25T14:33:39.576+00:00PoF is an interesting point to drop out. I think i...PoF is an interesting point to drop out. I think it's fair to say it was a much more popular expansion than HoT. It was designed to be crowd-pleasing. I didn't like it when I first played through it and the further we get from it the less I like it. I never go to any of the maps if I can avoid it and I've only taken one character through any of the content. <br /><br />With HoT I played through the entire thing on two characters, cherry-picked my favorite parts on five or six more and I still go to HoT maps fairly often just to enjoy them. I thought Dragon's Stand was one of the best pieces of content ever added to the game. Literally everything snce HoT has been a dowhill slide in my opinion.<br /><br />If you arrived at PoF not really feeling it, you might be pleasantly surprised. A lot of people who didn't like HoT and the post-HoT game were. On the other hand, if you don't want to buy another expansion before being convinced there's something in the game for you, you won't find anything has changed at all since you left. Everything that's different requires PoF to access, including all the post-PoF content.<br /><br />Bit of a Catch 22. Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-42930169812187147562019-03-25T11:58:50.620+00:002019-03-25T11:58:50.620+00:00I could do a whole post just in reply to your comm...I could do a whole post just in reply to your comment and I might at some point. You point up so many issues with GW2, how it was originally conceived, its heritage and the way it's developed over the seven years since open beta. If I was to boil it all down to one fundamental issue, though, it's that after all those years the game simply has no idea what it is or who it's for.<br /><br />The original Guild Wars was not an MMORPG. ANet never said it was and most MMORPG players of the time didn't consider it to be one. It was a co-op lobby game and in that context the Henchmen mechanic was 100% appropriate. It's also entirely appropriate for aging MMORPGs to add NPC hirelings as populations decline and/or clump up in the latest content so that new entrants, returners or people leveling new characters can engage with content originally designed for groups of players.<br /><br />GW2 is not a co-op lobby game and it doesn't yet have a dwindling population problem (megaservers fixed that). The problem it does have is an overwhelming and ever-increasing reliance on instanced content for small groups. This is something that, in my opinion, should never have been in the game in the first place. I said as much on this blog before the game even launched. I opposed the inclusion of a "Personal Story" then and I oppose it now, along with the extrapolation of the concept via the single-player instanced content of the Living Story. That is not appropriate content for any MMORPG, but it is particularly inappropriate for one that set out to breal the mould by focusing on open world content shared by all players through proximity.<br /><br />GW2 should never have used any form of instancing. There should have been no story instances, no instanced dungeons, no fractals and no isntanced raids. What rthey should have done is double down on the unique content they introduced successfully in the first phase: Tequatl, Marionette, Triple Trouble. Old content should all have been revised and revamped as the Shatterer was. New maps should have been added that feature similar mechanics. The Dry Top/Silverwastes model that fed into every later LS map is a lot better than instancing but it could have been done with much more elan and variety.<br /><br />This is going to run far too long for a comment so I'll stop, but you get the gist. Adding more solo content and mechanics to allow people to solo small group instanced content is a band-aid on a sucking wound. It would compound the problems GW2 already has. Maybe ANet should make a GW3 that's the true sequel to Guild Wars, that does seem to be what a lot of people want now. That's almost the polar opposite of what they chose to do with GW2, though, and it's painful to watch the downward drift of what was a great idea.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-25961721922116757662019-03-25T05:08:38.595+00:002019-03-25T05:08:38.595+00:00At least they’re trying, and two posts in one thre...At least they’re trying, and two posts in one thread is like 400% more communication than prior. ;)<br /><br />Personally, my relationship with GW2 is in a very odd place right now; and I’m probably just not the target returning player audience atm. I’ve essentially exhausted all possible content I’m interested in. I have no goals with strong enough pulls to keep me grinding, just a couple of lingering chievo to-dos I might get around to doing “someday when I regain interest” aka nearly all chievos of LS4 and legendary medium when I can deal with more spreadsheet juggling. There are some classes and builds on the “would be nice to try and learn” list, but going through the same open world content is a bit boring, and taking an unlearned class into group content is a recipe for ego suicide/performance disaster. <br /><br />Wealth-wise, I stared at a 50g exotic warhorn in my inventory the other day, unable to remember where it came from - did I buy it from the TP, or had it dropped from one raid or another? Should I sell it for the gold or salvage it to collect one more skin? Then I shrugged and salvaged it - it felt meaningless either way, the 50g could be earned in a week or two, the skin which I’d probably wouldn’t use became another tick in a skin collection. Veteran malaise where everything feels meaningless, I have it bad.<br /><br />I can think of one thing that would re-kindle a modicrum of interest. Customizable NPC henchmen/buddy system. The playerbase is split to a point of no return - playing with newbies is chaos brought on from lack of knowledge, playing with veterans beyond your level of practice and expertise unpleasant for all parties. I haven’t visited any of the recent fractals or CMs because it is neither fun to carry or be carried - I would end up mostly soloing through anything old if surrounded by newer players, and end up face first and booted out of anything more experienced between my embarrasing lack of practice and incongruent 30k AP image. I’m certainly not spending more time looking for and investing in a static fractal group, on top of an existing static raid commitment.<br /><br />What I need are ways to progress in power and existing content that are achievable solo and can be looked forward to/worked toward. Being able to unlock/select builds for some NPC buddies and deck them out in exotic/ascended gear, then drag them along to help in dungeons and fractals would give me something interesting to do.Jeromaihttps://www.blogger.com/profile/02206083433625986970noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-22257994959814623252019-03-24T17:40:35.994+00:002019-03-24T17:40:35.994+00:00I'm an ex-player- was playing irregularly enou...I'm an ex-player- was playing irregularly enough when Path of Fire came out that I didn't feel like forking over some more cash for the expansion. Then the Jessica Price controversy happened and made me a lot more reluctant to go back.<br /><br />So I'm not really sure what they could do to get me to reinstall. I'd want to see a deep discount on the expansion + all subsequent Living Story to "catch up" financially, but I'm still not sure why I'd go back to it when there are so many other games out there.Aspeonnoreply@blogger.com