tag:blogger.com,1999:blog-1510920011443550663.post184710353819581945..comments2024-03-28T10:18:05.213+00:00Comments on Inventory Full: A Little Something for Us TempunautsBhagpusshttp://www.blogger.com/profile/03499162165023939880noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-1510920011443550663.post-948040858135093962016-11-30T18:07:44.776+00:002016-11-30T18:07:44.776+00:00I have warmed to Crowfall somewhat although it sti...I have warmed to Crowfall somewhat although it still doesn't really appeal to me. I do agree that the developers are among the handful of teams working in the genre who are openly trying to address these issues. I hope it turns out to be a success because if it does it will be copied and, while I'm not excited by Crowfall's setting or competitive structure, I'd be very interested to see a PvE MMO that restarted from scratch periodically with only the characters having continuity. Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-83070140060013648662016-11-30T18:03:14.397+00:002016-11-30T18:03:14.397+00:00In common with a lot of aspects of the genre, imag...In common with a lot of aspects of the genre, imaginative designers could do a lot more with these structural peculiarities than they ever seem willing to experiment with. They don't mind trying out all kinds of different UIs and combat mechanics and the visual vocabulary of MMOs is reasonably flexible but when it comes to the basics of what happens when and for how long and how often there's barely a cigarette paper between any of them. Of course, it all goes back to MMO players insisting they want innovation and new approaches and then voting heavily with their wallets for more of the same. Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-53983286338394334712016-11-30T17:57:22.391+00:002016-11-30T17:57:22.391+00:00UO shopkeepers used to sell out of goods if I reme...UO shopkeepers used to sell out of goods if I remember correctly. I wouldn't be surprised if they also ran out of money. I think I've played another MMO where it happens too but I can't recall which one it might have been. My vague memories mostly concern being annoyed by it though!Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-10956974850318530052016-11-30T15:04:47.356+00:002016-11-30T15:04:47.356+00:00If I could only remember which MMO actually has li...If I could only remember which MMO actually has limited coin available to a shopkeeper. You had to come back later and try again to sell. It's been a long time. It could have been an RPG as wellFelizhttps://www.blogger.com/profile/02416762105560095609noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-78039866615857225942016-11-30T11:59:23.947+00:002016-11-30T11:59:23.947+00:00Interestingly, SWTOR has embraced this quite openl...Interestingly, SWTOR has embraced this quite openly since launch. For example there is a planet called Balmorra which appears completely different depending on which faction you visit it on - Imperials experience it as ruled by the Empire, while Republic characters see it under Republic rule. Surely not both can be true at the same time? Nope, but Imperial Balmorra is ~level 20, while Republic Balmorra is ~level 40, which is <i>later</i>, by which point the Republic has taken over. So level is not just a measurement of power but also a marker in time.<br /><br />Of course things like increased levelling speed, level sync and generally being able to go back to lower level areas still play havoc with all of this making sense in terms of a virtual world... but it always struck me as being very honest about the issue at least.Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-35809934078973868612016-11-30T10:37:34.167+00:002016-11-30T10:37:34.167+00:00Pretty much every MMO has the issues you describe....Pretty much every MMO has the issues you describe. Cataclysm refreshed a lot of it in WOW and did a pretty good job in most zones. The problem for me as a long term player was that it broke the world and my connection to it. I've been a subscriber constantly but my attachment to Azeroth has diminished in large part due to the Cataclysm changes. <br /><br />One of Crowfall's main selling points is an attempt to avoid this time issue. The campaign worlds are short term and destructible. Players will make persistent changes that last for the lifetime of the particular campaign (weeks to months for most) but then the world is destroyed and our immortal characters (Crows) move on to another campaign. We have long term continuity in the "Eternal Kingdoms" which can be either large scale personal housing for individuals, or grand shared persistent worlds for hundreds of players at once. It was this idea that had me spend up big in the kickstarter - I've paid for multiple years of "subscription" so I sure hope it works out!Cryptographyhttps://www.blogger.com/profile/00396055699591027683noreply@blogger.com