tag:blogger.com,1999:blog-1510920011443550663.post4099939038870225792..comments2024-03-28T10:18:05.213+00:00Comments on Inventory Full: A Landmark DevelopmentBhagpusshttp://www.blogger.com/profile/03499162165023939880noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-1510920011443550663.post-63636194661401953052014-12-25T09:43:46.589+00:002014-12-25T09:43:46.589+00:00You're right, he spells it Bagpuss.
To be ho...You're right, he spells it Bagpuss. <br /><br />To be honest, I had never heard of the show before (*bows head in shame*), though it's interesting to see how many older players Eldevin apparently seems to attract (then again, by Nick Yee/Daedalus research, more robust crafting tends to attract a.o.more older players, so that may not be too surprising after all).<br /><br />If EQ Next is going F2P, it seems that it (and hence its combat) will almost certainly...work well with consoles:<br /><br />http://venturebeat.com/2014/12/04/dc-universe-online-grows-to-18m-users-with-ps4-leading-the-way/?n_play=548102cce4b05cc4bf116d02<br /><br />[quote]<br />Console gamers are also hardcore fans, and they are more likely to buy more. That was the theory behind adapting the online game to the consoles, and it is paying off, Smedley said. In fact, the additional monetization with the console players is one of the reasons that the entire game is considered successful, he said.<br /><br />He said that PS4 players have created almost 3 million new superhero characters. Smedley said that the results are so good that the company will likely launch all of its future free-to-play massively multiplayer online games on both the consoles and the PC.<br />[/quote]<br /><br />Bummer..NetherLandsnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-17698298282584311012014-12-23T21:37:41.180+00:002014-12-23T21:37:41.180+00:00I don't play Eldevin. The name rang a vague be...I don't play Eldevin. The name rang a vague bell but I had to google it to remind myself. It's on the long list of MMOs I was going to get around to trying some day but as yet that day hasn't come. My blog name, of course, comes from the Bagpuss t.v. show that was voted favorite British children's TV series of all time just around the time I was trying to come up with a name. I was sitting around at work trying to think of something when both Bagpuss and Bhagdad were mentioned in the same news bulletin (this being back in the happy days when I could sit in a room on my own and listen to the radio and claim to be working). I jammed the two together and that's how Bhagpuss was born.<br /><br />I bet the guy in Eldevin spells it the proper way!Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-48858283986466038992014-12-23T17:08:05.302+00:002014-12-23T17:08:05.302+00:00Thanks for this update, I missed it as well on Mas...Thanks for this update, I missed it as well on Massively.<br /><br />While I like the idea of mobs being less predictable in strength etc., the whole action combat thing is seriously putting me off. That big MMORPG's will never be turn-based/pausable like Temple of Elemental Evil or even Dungeon Siege/Neverwinter Nights (both the original single-player games) I can understand, but tab-target was fine by me. <br /><br />A glint of hope might be that one of the reasons some people give for why they left WildStar is that the 'tell' combat system was just too tiring for hour(s+) on end, and a MMORPG that doesn't lend itself to long periods of playing is rather iffy (IMO).<br /><br />So perhaps flooding the EQ fourms with negative feedback regarding it might help :)<br /><br />OT, but do you play Eldevin? At times I see a character with a very similar name to your blogging handle running about being busy (like pretty much all players; I love the fact that with that game you're never stuck with 'nothing to do').NetherLandsnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-44245254226313939422014-12-22T21:13:44.434+00:002014-12-22T21:13:44.434+00:00Hmm. I didn't see any means to "con"...Hmm. I didn't see any means to "con" mobs and it wasn't mentioned at all in the introduction to combat post on the forum. Since Landmark has no concept of levels at all it hadn't occurred to me that mobs would vary in difficulty. There would seem to be no reason that they should.<br /><br />My guess is that they have different (and by the looks of it wildly varying) special abilities or attacks and that players will need to learn them and counter them with either moves/skills/tactics or specific gear. That would seem more in line with how Landmark works. It is purely a guess although the combat intro guide does mention one type of mob that you cannot kill but which can be induced to explode and kill itself, which would be an example of the kind of thing I'm imagining.<br /><br />I wonder just how many people who still play regularly are even interested in fighting mobs? Surely almost everyone but serious builders and designers must have dropped out long ago. My guess is that they will be looking to attract a lot more EQNext-oriented "testers" into Landmark as they backfill LM with content they design for EQN during 2015. The combat will probably get firmed up a lot then. Let's hope so!Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-30480645687527503022014-12-22T19:45:34.212+00:002014-12-22T19:45:34.212+00:00I also tried out the new PVE patch this weekend. H...I also tried out the new PVE patch this weekend. However, I wasn't involved in the PVP patch at all (the frame rates for me were too low at the time, and have since been fixed), so all I had was the starter armor and starter sword you get for free. <br /><br />Let me tell you, it is HARD. What's worse, I couldn't tell the difference between a monster that I could kill and a monster that was going to hand me my head in a bag. Even after upgrading armor a little bit from drops, I could go from one creature that I killed with no problem to the next slaughtering me in two or three hits. <br /><br />Is there ANY way to tell monster difficulty? Or is melee just that terribly borked? I went to the forum to see if anyone had any tips, but I couldn't find any info on this. : / Aywrenhttp://www.sygnus.orgnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-77191319691509881102014-12-22T18:40:39.349+00:002014-12-22T18:40:39.349+00:00Alpha and Beta seem to have lost all meaning acros...Alpha and Beta seem to have lost all meaning across the whole of the genre. When you have tens of thousands of people clamoring to give you money for anything that meets a bare minimum level of functionality and keep paying you more money while you gradually fix it up around them I guess there's not much incentive to be accurate with the terminology. <br /><br />I'd love to say I'm above all that but when it comes to EQNext I'll almost certainly be waving my wallet in their general direction and asking them to help themselves at the earliest opportunity.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-45879360348948255542014-12-22T15:02:15.998+00:002014-12-22T15:02:15.998+00:00I saw the shift mentioned on Twitter, but by this ...I saw the shift mentioned on Twitter, but by this point in time, with SOE playing the "words mean what we say they mean, not more, no less... and Landmark is in beta, not pre-alpha development" game for a while now, I am very much in a wait and see state of mind. We will know when EQN is truly being worked on because SOE will introduce a set of packages so you can pay to test their code. And that will likely be at least a year before anything is really ready to play. I suppose SOE could surprise me. The often do. It just generally isn't in a positive way.Wilhelm Arcturushttps://www.blogger.com/profile/07033496821708933394noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-83816215409528197142014-12-22T00:10:56.902+00:002014-12-22T00:10:56.902+00:00If they are starting to pay attention to EQN in 20...If they are starting to pay attention to EQN in 2015 then I wouldn't expect to see any practical result until 2016. Which is a year earlier than I was predicting before this announcement so that's something.<br /><br />I am not at all sure I will be able to play EQNext no matter how much I want to though. If combat uses this model I probably won't bother, at least on the PC. I already have a fallback plan of playing it on console where I imagine it will work a lot better.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-56688449912548838272014-12-21T23:50:26.284+00:002014-12-21T23:50:26.284+00:00I don't expect anything more than endless anno...I don't expect anything more than endless announcements and pontification of pie-in-the-sky ideas on EQN. It's SOE. Ever reaching for the stars (and talking about it) before figuring out if and how they can get there.Adrianhttps://www.blogger.com/profile/17377005509866420932noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-12263992149049288512014-12-21T23:01:29.548+00:002014-12-21T23:01:29.548+00:00I must confess, I didn't see that announcement...I must confess, I didn't see that announcement that they would be shifting their focus onto EQN. But I fear that at this point, despite all my earlier enthusiasm, the only way they're going to get me to pay attention to EQN is to actually DO something, not just ANNOUNCE that they're going to do something.Carson 63000https://www.blogger.com/profile/10900682924502279486noreply@blogger.com