tag:blogger.com,1999:blog-1510920011443550663.post534667409760356926..comments2024-03-28T10:18:05.213+00:00Comments on Inventory Full: WvW Is Not Fight Club: GW2Bhagpusshttp://www.blogger.com/profile/03499162165023939880noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-1510920011443550663.post-18396565765846523702018-10-11T06:52:27.801+01:002018-10-11T06:52:27.801+01:00WvW has been destroyed.
GW2 is in bad shape as fa...WvW has been destroyed.<br /><br />GW2 is in bad shape as far as maintenance.<br /><br />The story is absolutely crap.<br /><br />Forum's are only for those who lick boots - calling out a Dev is ok, unless you are on Anet's poop list and many of us are.<br /><br />Yak's Bend has lost more than 500 players in less than six months (very conservative number - most likely more not counting the alts still here).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-55481814727494833062018-10-07T10:40:15.640+01:002018-10-07T10:40:15.640+01:00I actually had to google Sherbet Lemons, never hea...I actually had to google Sherbet Lemons, never heard of them. :-)<br />Now that I know, yeah, good analogy.Mailvaltarhttp://mailvaltar.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-28909432797860936842018-10-05T17:32:50.672+01:002018-10-05T17:32:50.672+01:00Ye, I had that trouble in every Battleground-based...Ye, I had that trouble in every Battleground-based PvP game ever, from the Saturday-night instances I used to do in DAOC through WoW, WAR and Rift just to name a few. It's not that I don't enjoy them - I really like battleground PvP - but after a while it starts to feel like you've eatena whole bag of sherbert lemons - there's a sour taste in your mouth and you feel empty even though you've stuffed yourself.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-72934223980685480042018-10-04T06:50:39.279+01:002018-10-04T06:50:39.279+01:00Thanks for the detailed explanation. Definitely co...Thanks for the detailed explanation. Definitely could have made a blog post out of it too, with that word count. ;)Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-64121128679580075052018-10-03T22:42:29.742+01:002018-10-03T22:42:29.742+01:00This sounds great, glad that you're having fun...This sounds great, glad that you're having fun.<br /><br />Lack of proper motivation is the main reason for my never really getting into PvP systems of most games. Back when I still played SWTOR had at least the Imp vs Republic theme going on most maps, but nowadays even that's not a thing anymore.<br /><br />I haven't played much EVE during the last couple of months either, and I think this is the main reason. Being a pirate and not caring about anything was quite nice for a while, but just shooting everything that moves without a clear enemy or purpose...well, like you said, it lacks an emotional motivation.Mailvaltarhttp://mailvaltar.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-55717022172708600482018-10-02T21:49:24.471+01:002018-10-02T21:49:24.471+01:00I think this is the problem - or one of the proble...I think this is the problem - or one of the problems - Ashes of Creation is going to have to deal with. As soon as you create a territorial imperative you open yourself to the possibility that someone will take all the stuff - and keep it. And then what?<br /><br />Crowfall has a much clearer idea of how to avoid that problem, but there the risk is the opposite: if everything keeps resetting, why should I care? I'm intrigued to see how the balance works out there with the permanancy in the non-combat home instances.<br /><br />Of course, one solution to stasis or stalemate in a territorial video game could always be to just add more territory...Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-28377825768901187182018-10-02T18:34:50.406+01:002018-10-02T18:34:50.406+01:00A while back Raph Koster had a post about the nece...A while back Raph Koster had a post about the necessity of instability in PvP environments lest the winning group, given advantage by winning, carry on.<br /><br />https://www.raphkoster.com/2017/09/22/31098/<br /><br />There is a fine line there. Like Shintar, my knowledge of GW2 WvWvW comes mostly from your posts and Kill Ten Rats, none of which really sold me on the idea. The roaming zerg steamroller moving around the map didn't have much appeal to me. But at least dominance did not confer permanent advantage, though ANet suppressing rivalries seems a bit overboard, even if it was a problem in the forums from time to time.<br /><br />On the other hand, out in null sec space of New Eden after the thrashing of the north and the driving of Circle of Two from its latest home, there is the question as to where things will go next. The Imperium, through hard work and organization driven by a desire for revenge for the defeat of the Casino War, has emerged as the dominate power in New Eden. At this point I don't think a repeat of the coalition of "everybody else" attacking us could succeed. The last two years has involved building an organization to defend against that. And it worked. We can now choose any region on the map to attack and be confident that we can drive out those who live there or force them to sue for peace.<br /><br />What do you do when you've become the only superpower in a video game? On the Chinese server one group managed that and bent the whole server to its will... and effectively killed the game there. What do you do when you've effectively won? And what does CCP do to protect their game? Malcanis has a bad habit of favoring Goons who adapt to the changes in the game that leaves other organizations foundering. Wilhelm Arcturushttps://www.blogger.com/profile/07033496821708933394noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-30463883561486068662018-10-02T09:12:49.812+01:002018-10-02T09:12:49.812+01:00That's a really good question. I could do a wh...That's a really good question. I could do a whole post on that but I'll keep it to a comment for now. <br /><br />If you read the forums you'd get the impression the game mode is in the final stages of a death spiral. It's certainly true that the current WvW population is much smaller than it was a few years ago and, apart from a blip when the "Pip" system (rewards leading to the acquisition of Legendary armor and, particularly, a Legendary backpack), the trend has been downwards for a very long time. The number of Worlds (servers) in the North American league more than halved as we moved to the Host/Guest system, which was a clever variant on server merges.<br /><br />In the first half of the life of the game so far, WvW was popular enough that the main problem was access. Each match can hold somewhere around 1200-1500 players provided they were evenly distributed. Outside of that players go into a queue for the borderland of their choice. There was a time when a World might often have queues of 50+ for all four of the maps. ANet dealt with that by adding the Edge of the Mists map, which would spin up more instances, unlike the regular borderlands, to act as a waiting room.<br /><br />When people say that WvW is dead, those are the times they are benchmarking it against. Even in Tier 1 these days I doubt most people see queues for more than one or two maps at a time and then mostly only around the weekly reset and at weekends. On Yaks Bend, playing out of primetime, I rarely see queues (although we had them this weekend).<br /><br />None of that, however, impacts the viability of the game mode - yet. Playing in EU hours on a US server I can virtually always find at least one commander tagged up to follow and we usually have a zerg of 20+ running even at dead of night U.S. time. At weekends and later in the evening we often have a couple of zergs on different BLS. This week we've had the rolling raid which has kept a near-full squad of 50 people in circulation throughout my entire play hours, and there have been guild squads of 20+ runing as well.<br /><br />Added to that, there is a huge amount that can be done solo and in small groups. There's a multiplicity of targets from individual sentries and yaks (carrying supply) through camps to towers and finally keeps. Plus, of course, you can just hunt people down and kill them! Everything scales, so one or two people can capture a tower - or even a keep. We even have one person on YB who specializes in soloing keeps - ninjaing structures is a well-recognized tactic.<br /><br />There's no real mechanical or structural problem for the game mode with its current population, which probably sees several hundred people active every day out of prime hours even in the lowest tier. The problem, as I alluded in the post, is in motivation. It's been years since more than a handful of players cared *at all* about the score or the result of a match. The whole thing runs on people who play WvW for the sake of it, and time and familiarity whittle away at those numbers.<br /><br />That's why the whole thing springs to life when something like the recent guild defections spur an emotional response. It makes for an infinitely more exciting and enjoyable experience than incrementally working towards a set of rewards. The fear among loyalists to the existing worlds, of whom I am one, is that the proposed Alliance system will remove the last vestiges of permanency and pride and the whole thing will become utterly meaningless rather than having the degree of self-imposed meaning that keeps it afloat for the time being.<br /><br />We'll see. I think it depends whether the new Alliances can achieve the same kind of loyalty the original Worlds did, but with much more felxibility. I kind of doubt it but I hope to be proved wrong. <br /><br />Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-46496527151695088222018-10-02T06:50:24.489+01:002018-10-02T06:50:24.489+01:00As someone who's never played GW2 I always fin...As someone who's never played GW2 I always find you writing about WvW fascinating, because you often talk about it being in decline but still seem to be having the time of your life, heh. What effect does decreased participation have on WvW? Are there just not enough people to fight or are there things like objectives you can't complete if there aren't enough players around?Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.com