tag:blogger.com,1999:blog-1510920011443550663.post5472906101208553873..comments2024-03-18T19:44:51.140+00:00Comments on Inventory Full: Girl Singing in the Wreckage : Final First ImpressionsBhagpusshttp://www.blogger.com/profile/03499162165023939880noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-1510920011443550663.post-1154228150895455112019-01-09T12:07:42.683+00:002019-01-09T12:07:42.683+00:00Sounds like MMORPGs offer continuity more than per...Sounds like MMORPGs offer continuity more than persistence, perhaps? All this is very much not the sort of game I want to play. I was reading somewhere about the PVE server's problems where players are banding together en masse to sink ships as that's a thing apparently. It reminds me of the lengths players would go to to grief others in Archeage in zones where PVP wasn't active (using carts to block roads etc)...Telwynhttp://gamingsf.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-49516075001471343732019-01-08T13:14:00.960+00:002019-01-08T13:14:00.960+00:00I'm beginning to think "persistence"...I'm beginning to think "persistence" is a really unhelpful term! If this post was a chapter in a book I'd re-write the whole thing but since it's just a blog post it can lie here and fester.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-64136082296656233392019-01-07T15:35:00.138+00:002019-01-07T15:35:00.138+00:00It actually sounds like Atlas might be suffering f...It actually sounds like Atlas might be suffering from a bit too much persistence if you can come back dead and looted after having logged off.Wilhelm Arcturushttps://www.blogger.com/profile/07033496821708933394noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-22145382393571248492019-01-05T22:32:31.179+00:002019-01-05T22:32:31.179+00:00I think you'd have to have a lot of free time ...I think you'd have to have a lot of free time and nothing much to fill it with to get the most out of Atlas or any similar "game". It could get quite obsessive, I imagine.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-68999460436502767282019-01-05T22:29:51.427+00:002019-01-05T22:29:51.427+00:00No, I covered that quite specifically in the intro...No, I covered that quite specifically in the introductory part of the post: "The key defining feature of MMORPGs is persistence, not only of the world but of your character's place in it." And by "place in it" I mean literally, exactly that: if your character doesn't log back in the same place and in the same state that they logged out then your actions as a player do not have persistence. The world may and your character may but you don't.<br /><br />Of course, regular MMORPGs have exceptions to this basic principle - if you log out in a timed instance, for example, or in an inn room that has a rental requirement, and your timer expires while you're offline, then you will be moved to a default position - usually the door or zone-line to the instance you were in. The equivalent in Atlas, assuming it wanted to be an actual MMORPG, which clearly it doesn't, would be for you to log in beside the wreckage of your ship/swimming in the sea with no ship/next to the house you no longer own etc etc. Instead you wake up nowhere and have to respawn somewhere unconnected to where you were when you logged out.<br /><br />That's perfectly fine as a game system. Nothing wrong with it at all. It makes every play session a separate entity, though, rather than a linked sequence, hence no persistence. And, as I said, there are probably ways that you can circumvent this effect, eventually, given enough time and effort. It's still something of a workaround, though. The entropy of the systems themselves will eventually overwhelm you no matter how hard you resist. Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-14243077513611943812019-01-05T20:49:22.449+00:002019-01-05T20:49:22.449+00:00To play the devil’s advocate, you seem to be confl...To play the devil’s advocate, you seem to be conflating the term persistence with the concepts of “no item decay” and “lack of negative backward progress.”<br /><br />Atlas is very much persistent, in the fact that the world stays alive on the server and keeps on ticking without you. It is so persistent that all your constructed buildings stay around on said ticking world, and then promptly decays when you’re not there to witness it. It is so persistent that I watched a streamer mess around with another player’s ‘sleeping’ aka offline body because that player accidentally left his house door open when he logged off and that body remained in the world to be molested (literally, there was an attempt to drag the body out of the house, only questionably saved by a glitch into the floor on collision with the door frame) and potentially robbed of all possessions.<br /><br />On the other hand, when you combine such worldly persistence with the design principles that it’s ok for trees to fall in the forest while nobody’s watching, everything ages and decays, it’s open season on everything and everyone (unless player made alliances and rules say differently) and it’s ok for players to lose all their stuff...<br /><br />...certainly not a game for me either. My personal Minecraft world has zero persistence, it does not continue to exist and develop without players to interact with it, it’s not there until and unless I boot up the game in singleplayer, but all my stuff is saved for me. Jeromaihttps://www.blogger.com/profile/02206083433625986970noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-80546307328284748802019-01-05T18:08:23.197+00:002019-01-05T18:08:23.197+00:00I also find such lack of persistence offputting. I...I also find such lack of persistence offputting. It even goes so far that I'm reluctant to play long single player RPGs like Witcher, because I can't stand the thought that it'll be over at some point and all my progress effectively gone. <br /><br />Of course I'll make an exception for Cyberpunk though.Mailvaltarhttp://mailvaltar.wordpress.comnoreply@blogger.com