tag:blogger.com,1999:blog-1510920011443550663.post7326962056449497499..comments2024-03-28T10:18:05.213+00:00Comments on Inventory Full: Always, Always, Eat Your Greens : Everquest, EQ2, GW2Bhagpusshttp://www.blogger.com/profile/03499162165023939880noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-1510920011443550663.post-71753135583492046712014-04-23T21:18:54.925+01:002014-04-23T21:18:54.925+01:00I suppose, regarding food and drink, "hardcor...I suppose, regarding food and drink, "hardcore" would be... WurmOnline. <i>gah!</i><br /><br />-- 7rlsy<br />(AB & Beastgate)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-75637465670112770452014-04-22T12:43:01.947+01:002014-04-22T12:43:01.947+01:00+1 for Food. Love it. Always a chef and a fisher...+1 for Food. Love it. Always a chef and a fisher(wo)man in every MMO. In GW2 I have tons of highest-performance food in the bank that I cooked up myself. I never use it though. GW2 sadly forgot to demand it's necessity, either explicitly or implicitly (or is that 'explicit or implicitly', grammar fail). Maybe top end fractals demand food but I don't do them.<br /><br />Nevertheless the process of making all that food was fun, which is kinda the whole point.Electroluxhttps://www.blogger.com/profile/06387150279953837398noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-29331151696298530872014-04-21T14:41:40.137+01:002014-04-21T14:41:40.137+01:00I am absolutely hopeless about any consumables. I ...I am absolutely hopeless about any consumables. I don't dislike them but I just can't (or can't be bothered) to keep track of them. If I was a min-maxer it would drive me to distraction but fortunately I have the personality to just forget all about them. Does mean my characters are rarely as powerful or efficient as they could be, though.<br /><br />Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-85136183471660030452014-04-21T00:04:31.477+01:002014-04-21T00:04:31.477+01:00As a player i just hate the food mechanism.
I am...As a player i just hate the food mechanism. <br /><br />I am strongly biased against paying for time-limited goods - it is worse for recurrent goods. That s why i cannot play a monthly paid MMO, i hate munitions, potions for healing, and food - i also hate decay for weappn or armor.. Is this logical ? Hell no ! <br /><br />I think i am not alone in this - see the successof unlimited gathering tools in GW2. <br /><br />I can support if :<br />- this give me access to great new experience ( bridge jumping IRL, invincibility + great power in game for exemple) <br />- it gives me access to something that cannotbe found without it ( phone bill IRL, transformation tonic in gw2) <br />=> access to more stat is the worst possible incentive for me : this is the most used motivator with a lot of way to access it... Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-43657981359325312822014-04-20T10:47:55.261+01:002014-04-20T10:47:55.261+01:00Of all the bitter vet choruses that get trotted ou...Of all the bitter vet choruses that get trotted out time after time the only one that really annoys me is the "EQ2 was a great game until they ruined it with all that dumbing down". It was actually so very much not a good game that it led directly to me losing touch with most of the people I'd known from EQ1 and all of the new people I met in EQ2. <br /><br />Within three months virtually everyone I knew had given up on the game. A handful went back to EQ but most disappeared and I never heard from them again. One or two lasted almost as long as we did but when we finally threw in the towel after six months and went back to EQ there wasn't a single person left playing EQ2 from the dozens we'd known in the first few weeks. It makes for a very interesting comparison with GW2 where, for all its many flaws, I still see countless names every day that I was seeing a year, year and a half ago. I think that says something about the payment model but probably more about the accessibility of the content.<br /><br />I do occasionally wonder what would have happened if we'd gone to WoW instead of back to EQ but the only friend we knew who had done that only lasted a couple of months there before coming back and saying it was alright but not as good as EQ, which was pretty much what we'd imagined, so we decided not to bother.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-31857857348051954242014-04-19T18:33:21.419+01:002014-04-19T18:33:21.419+01:00Heh, the evolution of food through the years! Tor...Heh, the evolution of food through the years! TorilMUD, from whence most original EQ ideas sprang, had food. However, it never gave any stats or buffs or what not. However, you had to have food and drink because not only would your regen go extra slow, but if you were a caster you literally could not mem spells (and you had to re-mem them after each use) if you were hungry or thirsty. Running out of food when running a zone... raiding before it was called that... meant begging from your fellow group members.<br /><br />And day one EverQuest II... so many problems, so many bad ideas. There is some charm to all of it at this point, memories of being part of a struggle against a system seemingly designed to frustrate, but a game that started like that today wouldn't survive long enough to be fixed.Wilhelm Arcturushttps://www.blogger.com/profile/07033496821708933394noreply@blogger.com