tag:blogger.com,1999:blog-1510920011443550663.post7889905308152763435..comments2024-03-28T10:18:05.213+00:00Comments on Inventory Full: What Do I Do Now? : EQ2Bhagpusshttp://www.blogger.com/profile/03499162165023939880noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-1510920011443550663.post-75244328279440088282019-02-15T11:41:06.678+00:002019-02-15T11:41:06.678+00:00I want to use this opportunity to appreciate Dr Ek...I want to use this opportunity to appreciate Dr Ekpen for the good work that his doing around the world, many of you must have ahead of him and what his doing. The reason why I'm appreciating him on this site is because maybe someone out there is facing the same challenge and he/she don't know what to do next to fix the issue, Dr Ekpen is a great spell caster and friendly also, if you have problem in your relationship you can contact him right way and he will be clad to help you out. Contact him now via email at ekpentemple@gmail.com or on whatsaap +2347050270218.<br />Jeroldhttps://www.blogger.com/profile/00407059276676088427noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-16360535005671757092019-01-09T12:15:12.784+00:002019-01-09T12:15:12.784+00:00Lack of clear information about processes and mech...Lack of clear information about processes and mechanics is probably the single biggest problem EQII has. If you go back and read my many posts on the game over the last few years (not suggesting you do that!) you can very quickly see that I am constantly learning new information that changes both how I play and what I am able to do. <br /><br />A small amount of that I do actually discover by playing the game but most of it I learned by, as you describe, running into a seeming brick wall and deciding to go and do some research to see if there was a way around or over or through it. You have to be sufficiently invested in the game to take that trouble and I have been, mostly.<br /><br />One interesting aspect I've found to all this is that recognizing and then overcoming these obstacles binds me more firmly to the game. I feel I have more invested by dint of having made more of an effort to unravel the mysteries and therefore I feel greater satisfaction from my subsequent successes. This, I guess, does indeed suggest that EQ2 is a game more suited to players who consider it their main MMO than to those who use it as a casual, drop-in playground. <br /><br />I'm not sure that's a bad thing per se but I am certain that the both casuals and regulars would benefit from some clearer direction within the game itself. Few MMOs offer much in that line after the starting zones, though.<br /><br />I can absolutely attest, however, that all the content from every expansion that's come out under DBG's logo can be done by a player who only solos. I have finished the solo Sig line for every DBG expansion without major problems (well, I'm still working on Chaos Descending - I got sidetracked - but it will be fine). Under SOE, however, it was frequently impossible because the solo line became group or even raid difficulty towards the end. That has never happened under DBG.<br /><br />One thing to look at in the current and previous expansion is the mechanic DBG uses for the storyline dungeons. Presumably to save resources, the "solo" instances are the Heroic ones, with the same Heroic difficulty mobs. Previously solo instances had weaker mobs but in POM and CD instead of making the mobs weaker they make your character stronger. You need to be sure you have that buff on and also you need to be sure you have increased your HP and Potency to certain levels through your own efforts, so that the multiplier on the buff raises you to the necessary power levels to be able to deal with the Heroic mobs.<br /><br />Actually, you can muddle through with very poor gear because that's what I did with my Berserker first time through POM, when I knew none of this. When I tried again with my Inquisitor and found she couldn't cope, that's when I went and did some research and found out what I needed to do change her capabilities. Once I'd done that she breezed through the instances in a way the Berserker could only have dreamed of doing. So then, naturally, I sorted him out and now he's in a very happy place.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-72961280756517145062019-01-09T11:27:15.502+00:002019-01-09T11:27:15.502+00:00Extremely slow leveling is a bugbear of mine in an...Extremely slow leveling is a bugbear of mine in any MMORPG, it's turned me off EQ2 several times in fact. I actually think the weird difficulty spikes that you encounter just progressing through the story annoy me more. The game has many, many really positive aspects, but the more recent expansions tend to bury that or sideline it all with new very specific systems like Ascension (fighting without Ascension abilities means a very long time to kill for every fight). I guess as a game it's only really suited as being your main MMO, one that you are willing to spend a lot of time on if you expect to see anything vaguely new - in two expansions I've geared myself with the new free armour sets and after so many quests I start getting one-shotted by mobs, that's probably my lack of observation of mechanics that vets automatically react to, or me wandering into content that I shouldn't expect to solo. In a sense the biggest issue I'd like addressed (as a relative non-expert) is the lack of clarity I think content has - seen from the comparative view I always have as someone who has mained other MMOs a lot more. I've gone through recent expansions where all the quests were way above my character's level (within the band for that expansion) yet I was easily able to do a load, until suddenly I couldn't. No sensible progression using quest levels to warn me, some heroics I could do easily, others not at all. It just frustrates me how opaque the game is thesedays. /mini-rantTelwynhttp://gamingsf.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-74643712895849674842019-01-09T00:07:49.726+00:002019-01-09T00:07:49.726+00:00Good to know. That sounds more reasonable than ot...Good to know. That sounds more reasonable than other descriptions of it I've read. Yeebohttps://www.blogger.com/profile/08028940396189544294noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-38167645750565293672019-01-08T23:31:24.902+00:002019-01-08T23:31:24.902+00:00The current solo endgame isn't radically diffe...The current solo endgame isn't radically different from the rest of EQ2's history. Ascension classes help but I spend 95% of my time using my normal class abilites rather than Ascension spells. I think the "everyone's a caster" issue mostly applies to people doing the really hard stuff because yes, the Ascension spells do pack a huge punch.<br /><br />I quite like the Ascension system as another version of AAs, which is about all I get to see it as.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-1510920011443550663.post-74746121546340406652019-01-08T19:21:36.495+00:002019-01-08T19:21:36.495+00:00I'm pretty sure that the last time I played EQ...I'm pretty sure that the last time I played EQ II I started from scratch (as I always seem to have to do to relearn the game) and made it to the Tenebrous Tangle. Maybe the next time I fire it up I'll try to follow the path you lay out here. I'm pretty sure I won't have much interest in that other game inspired by the rest of EQ II that starts near the cap (everyone is a caster?), but I really would like to see the zones up to that point at least once. Yeebohttps://www.blogger.com/profile/08028940396189544294noreply@blogger.com