Sunday, February 10, 2013

Kill Variety in Plains of Ashford: A Beginner's Guide, With Photographs: GW2

In a comment on one of Ravious's posts over at Kill Ten Rats a while back I claimed it was possible to get all thirteen kills for GW2's Kill Variety Daily in the very first starting area of Plains of Ashford. I also said I'd take screenshots to prove it. It is, and I have.

Since a couple of the creatures can't always be relied upon to be hanging around waiting for you to kill them at need you'll probably prefer to take a few steps just outside the Smokestead gate to the very beginning of the Old Duke's Estate just to save time. I have checked, though, and you can get both the Moa and Harpy kills while standing behind the gate itself, so they count!

It's also very easy to do Daily Events here and I may do a separate pictorial guide to that at some point. For Daily Healer you'll find plenty of Fishers lying down on the job at Lake Feritas and the Armory and Scrapyard events leave flattened charr NPCs strewn all over just waiting for you to soothe them back to life. Gatherer is possible, although its not the easiest place to do it. Kill Count you can do anywhere, of course, and I guess you could Dodge something here although I haven't tried. Crafting and the Laurel Vendor can be done in Black Citadel, which sort of counts, maybe, but for Aquatic and Veteran Kills I'm afraid you'll have to just hike up your robe and travel a few hundred yards into Plains of Ashford proper.

And with that, here's the guide:


1. Wurms

You'll see these ubiquitous little pests as soon as you come down the ramp from The Black Citadel.




2. Rats

In Plains of Ashford you're never more than a few feet from a rat. The Scrapyard teems with them.




3. Flame Legion

The Flame Legion aren't too bright but there sure are a lot of them. They make repeated attempts on both the Armory and the Scrapyard and hole up in caves to the North and East of the lake. Don't worry if you can't find them; they'll come find you.





4. Ghosts

Thanks to the legacy of the Foefire, nowhere in Plains of Ashford is entirely free of ghosts, although the infestation here is mild. Try along the west side of Lake Feritas or up on the ridge near the tunnel to Martyr's Wood.



5. Oozes

Lurking at the back of the Scrapyard (or wrecking yard if you prefer) you'll find plenty of these bile green gloops. Wear a rubber apron.



6. Hyenas

Don't bother him, he won't bother you. Hyenas pad quietly through the scrub in front of Black Citadel and around the lake.



7. Devourers

Devourers are the dominant predator throughout much of Ascalon. Charr have a strange relationships with these oversized scorpions, training them as warbeasts and developing an unlikely fondness for them as pets. You can scarcely go a yard here without stumbling over a lashtail. Fortunately these specimens are extremely docile.



8. Bats

There are three exits from the starting area of Plains of Ashford. The obvious and safe exit is the big metal walkway going south-east from Smokestead. The other two are both tunnels, one behind Smokestead itself and the other going from the eastern ridge through to Martyr's Woods. Both tunnels are infested with vampire bats. Be wary of them. They are probably the toughest non-veteran creatures in the area and two at a time can kill you.



9. Skritt

Now we're getting a little more obscure. I'd spent a long time in the Charr training area before I came across the Skritt. They live in a small cave behind Tela Range, where charr learn to fire cannons. Some unfathomable Skritt logic leads the little charmers to steal the cannonballs from time time triggering an event but there's no need to wait for that. Just pop one for your daily and do the skill point while you're up there if it's your first visit.



10. Flame Elementals

These flame elementals are easy to miss. They appear only when you destroy the Flame Legion braziers that line the paths up to the caves to the north of the lake. Moreover, once you have filled out Latera Painstorm's Heart you can no longer target the braziers so you're reliant on someone else to fan the flames.



11. Spiders

Remember when I said earlier that there are three ways out of the starting area? I lied. There are four. It's just that no-one in their right mind would use one of them. If you fight your way right through Facula Castrum, the north-west flame legion cave where the shaman appears for an event, you'll come to a tunnel. It goes to the extreme north of Martyr's Woods and it's full of spiders. Enjoy.



12. Tar Elementals

This is an old photo from beta. I waited for over an hour trying to get a shot of the tar elementals that spawn for an event in Lake Feritas. No luck. If they happen to be up, pop one. If not, don't fret. Plenty of other things to murder instead.



13. Moas

Like the good old Moa, for example. For these you have to step just outside the Smokestead gate, where you'll see a pack (herd? flock?) of them careening up and down in that mindless way they have.

I'm not sure why the kill variety requirement was reduced from the elegant fifteen to the rather awkward thirteen. Just in case it ever reverts, never fear! You can still finish it here, although you will have to take just a few paces out into the wider Plains.



14. Harpies

Harpies swoop in for an event that runs regularly even with no player involvement. It takes place immediately to the left of the Smokestead gate as you leave it, right where the mortars are.



15. Marmox

And no, I don't know what the plural of "Marmox" is. For some reason, this lumbering, armored rhino is level ten in an area where everything else, including you, is level six or seven. You might well decide he's not worth the trouble and go further into Ashford for grawl, wargs, bears or minotaurs, just to name a few.


If anyone knows of anything else lurking in the area that counts, please chirp up in the comments and if I can get a photo of it I'll add it in.

3 comments:

  1. Nice! This is also the zone I go to for my Dodger daily. There are a group of Earth Elementals that drop an AoE effect. You can dodge through this AoE for 1-2 dodges each time. Get 3-4 earth elementals going and they stack the AoEs. Dodge through those and you can get 5-6 dodges per dodge easy.

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    Replies
    1. Ah, handy to know! That's very slightly further out than my guide goes but I've already used the information to dodge Earth Elementals in another zone to good effect.

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