
After I finished yesterday's post, I cracked straight on with this one but - surprise, surprise - it ended up running a lot longer than I planned. I wrote most of it last night, then some more in the morning and I finally finished it in the afternoon. Was it worth it? Let's see...
The first thing I did yesterday, to save me the trouble of logging back into the game for the umpty-umpth time to check for myself, was to ask Gemini to give me the names of all the rides and attractions in Pukaland. It gave me the following list, which as we've come to expect from AI isn't entirely accurate. It's correct as far as it goes but a few are missing.
The thumbnail descriptions seem about right, though, and it's a handy template so I used it. I kind of wish I hadn't now but too late for that now. It didn't save me any time in the end, either. I had to log in several times anyway, to check details and replay some games to see exactly how they worked. I also watched a bunch of short YouTube videos to refresh my memory of some of the others.
Then, as I was writing the post, I realized that while I remembered the rides and games well enough, I didn't have a very clear picture of the Pukaland Travelogue event, and it seemed silly not to cover that at the same time, so I spent a while looking at it in detail.
It's in three parts. One section's called Spooky Adventures, another's called Dreamsnaps and the third doesn't seem to have a name.
Dreamsnaps is all those big rides you just sit on and go round and around or up and down. Each of those, you only have to do once for the event rewards. This section also includes the fireworks display replay, Where Wishes Bloom, and the gambling tent, Magic Spin, for some reason.
Spooky Adventures is the Maze, Punchulum, Pixies, Candy Jar, Gold Rush and something called Spooky Cookies, which isn't in the game yet.
The third, unnamed, section is everything else.

Here's how Gemini laid it out:
Scenic Rides & Attractions
- Lavaton Gold Rush: A minecart roller coaster that races through a chocolate volcano.
- Punchulum Ride: A thrilling swing/pendulum ride located along Puka Avenue.
- Candy Jar Raid: A water-based teacup ride where you pilot a cup equipped with a harpoon and cannon to gather treasure and fight off octopus tentacles.
- Dreamland Tea Party: A classic spinning carousel-style tea party ride.
- Puka Wonder Wheel: A large scenic Ferris wheel.
- Pearl Cloud Odyssey: An atmospheric scenic ride.
- Pixies Waltz: A spinning or waltz-style ride featuring the Pixies characters.
Mini-Games & Activities
- Flora Maze: A large snow/hedge-themed maze where you race against the timer and look for cakes to extend your countdown.
- Candy Carousel: A candy-themed rotation challenge.
- Plushie Shootout: An interactive shooting gallery mini-game.
- Star-Struck: A dart-throwing/timing mini-game.
- Whack-a-Puka: A Pukaboo-themed whack-a-mole style game.
- Pukaboo Stack: A skill game where you knock down stacked cans/objects.



Efficiency - N/A


Candy Carousel - Wait, what? What is this? I don't remember it at all.... Okay, I just watched it on YouTube and I've never done it. I don't recall seeing it on the event schedule either. Talk amongst yourselves while I log in and check...
Ok, it's there alright. I just missed it. But I've done it now and I didn't miss much. There's a carousel with large clamshells going round on it. They open and close. You have to toss a round ball into the open ones and a star onto the closed ones. You can change your ammunition from ball to star with the R key. You can also make the carousel revolve the opposite way with Q. You have a limited number of both balls and stars, with a lot more of the former than the latter.
It's fine. I was terrible on my first go but after half a dozen rounds I could get an A rating easily. Couldn't get S though. Of all the games of its kind I'd say it's the least fun but it's still fun enough.
Fun - B
Efficiency - B
Plushie Shootout - Classic fairground rifle-range. You shoot at two-dimensional targets that are supposed to be plushies as they move across the stage in front of you. They're in several layers from front to back and they move at varying speeds. They hide behind things, too.
I usually like games like this, both on a screen and at an actual fairground. This isn't a particularly great example but it's fine. The rewards seemed a bit stingy from what I remember but it was one of the first ones I tried and I've forgotten exactly how much I got. Can't have been that much, though, or I'd have gone back before now.
Fun -A
Efficiency - C
Secret Match - There are some cans on a board in front of you. They lift up to reveal some pairs of objects underneath. Then they get covered up again and you have to pick the pairs. As the game goes on the number of objects increases and the cans get moved about like in Find the Lady.
It's a pretty basic version of the old memory game. I'm hopeless at anything that involves remembering anything but even I could do this one. If you're good at pelmanism you'll walk it.
Fun - B
Efficiency - B

Star-Struck - Despite the misleading name, this is a darts game. You get five darts and thirty seconds to throw them. You're trying to get the highest score but anything over 150 is S-Class and 100 gets you A so the bar is quite low.
The way you throw the darts is simple: there's a reticule that moves slowly and erratically about. You control it with WASD and when you have the center over the number you want to hit, you release the dart. Do that five times and you're done.
This was the first game I tried and I loved it. I played it over and over and enjoyed it every time. It took me a long time to realise that where the darts display as having landed on the board isn't where they land as far as scoring is concerned. Once I figured out the only thing that matters is where the central dot on the reticule is when you let the dart go, it got a lot easier.
After a while, I could get S about 80% of the time and A 100% of the time. And I could do it it in under ten seconds. The individual rewards are very small but if you like the game and you can play as fast as that, it becomes very efficient indeed.
Fun - S
Efficiency - S
The Magic Spin- Flat-out gambling. You bet Stars and the wheel spins. You can win double or even ten times your stake or you can get your stake money back, or half of it, or nothing. There's a chance of a 50k jackpot, too. I gave it a few spins, came out even and stopped. If it's anything like the Catzebo, it'll just slowly drain your wallet until you're broke. Best avoided but gambling is fun....
Fun - B
Efficiency - C

Whack-a-Puka - I like the way we're supposed to know what a Pukaboo is. Or, for that matter, how Pixies figure into things. I get the strong feeling the real citizens of Hethereau, the ones who were born there and grew up in the city, are as familiar with the Puka mythology as we are with Peter Pan or Winnie the Pooh.
Of course, Zero aka the Appraiser aka Flora is almost as ignorant of the society she finds herself in as we, the players. It's quite important to remember that while playing. The whole "I woke up not knowing anything about the world I'm in" trope is extremely useful in allowing the player-character to act as an agent on behalf of the player, rather than an independent actor. It's probably the main reason it's so commonly employed.
In this case, Pukaboos are gophers you hit on the head with a mallet. There are probably some subtleties (Hah!) to Whack-a-Puka that I'm missing, but there was no hope I'd figure any of it out while I was trying to whap the little buggers. I just hit them and hoped. It was about as fun as these things usually are. I kinda like whack-a-mole games myself but I can see why some people don't. I don't remember making all that many Stars, either but it wasn't a waste of time.
Fun - B
Efficiency - B
Pukaboo Stack - By chance, Gemini has left the best 'til last. This can-shoot is a lot of fun and it's also by far the fastest way to get Stars.
It uses a slightly odd mechanic for a shooting game. In front of you are some very traditional pyramids of cans on platforms. Your goal is knock all of them off.
When you hit them, they roll about quite convincingly with some pretty good game physics, bumping into each other, spinning round, flipping over... I found it entertaining to watch. There's also an element of strategy involved in that you don't want to leave orphaned cans on the platforms after you remove most of the stacks because you only have six shots (And a time limit, although that never really comes into it.)
So far, so standard for a knock-down-cans game. The part where it gets weird is how you aim and fire. There's some sort of gun that swings slowly across the screen in an arc, back and forth. You can't control its speed or direction but when you hold down the left mouse button, a dotted line rises from the end of the barrel. It looks like you're using a garden hose. When you get the end of that "stream" where you want it, which is in the middle of the stack at the bottom, you just release the mouse button and a ball shoots out of the gun to hit the spot you've targeted.
It's very tactile and weirdly satisfying in the same way aiming a garden hose at something is. That sensation, coupled with the unpredictable ways the cans fall, meant I found it probably the most fun of all the games. It's just sugar on top that it's also extremely rewarding in terms of Stars. After only a little practice, I could guarantee an A result every time and pretty often it was an S. I imagine with more practice I could get it to S about 90% of the time, which makes it as efficient as the dart game but with much bigger payouts.
Fun- S
Efficiency - S
Pukaboo Stack, then, is the clear winner. If I need to farm Stars, that's where you'll find me. But I'm not at all sure I do need to farm Stars any more. Thanks to the massive rewards from the new event, I already have the boat and the plane and several thousand Stars left over. I'm not sure there's anything left in the store that I want.
There is one more game still to come. Currently greyed-out on the event program is Spooky Cookies. That's going to take place in the Haunted House, which is currently closed. When it gets patched into the game I'll try to remember to come back here and add my thoughts about it, just for the sake of completionism.
Until then, I think we're done. Go and have fun!
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