|Left hand down a bit...|
Before launch a strong body of opinion held it that GW2 existed purely for PvP. It would provide the end-game this game with no end-game claimed it didn't need. GW2 would be a PvP game pure and simple, with persistent, three-way open-world battles at one end, structured eSport Arenas at the other and a dimly perceived, largely-to-be-ignored PvE leveling grind lost somewhere inbetween.
|What's the collective noun for commanders?|
|Not you again!|
I always planned to dabble. I stopped fearing PvP long ago. Other players are just faster, smarter mobs. They aren't real in the way mobs are real, though. In most MMOs fighting players tends to feel transient and unsatisfying and I probably wouldn't have considered spending quite so much time on the frontiers were it not for Mrs Bhagpuss's insatiable bloodlust. She's always out there, throwing down the blueprints for a catapult, running supply, raining down arrows and fire on the invading mono-colored hordes. Her kills are counted in thousands while mine come only in hundreds.
|Ah! That's why they call it the Mist War|
|Oi! Mind my flowerbeds!|
|You want some?|
Which is odd in the extreme because as a Necro in PvE I frankly don't have a clue. The little Asura earned most of her 25 levels at the oven or doing events meant for under-fives. I learned more about playing the class in one evening on the Frontiers than in the eight weeks before it. All of which just makes me the keener to see how the rest of the classes play, and in what circumstances each might shine.