The original Everquest understandably makes quite a big deal of its anniversaries and in 2011 EQ2 decided to join in. Some of the designers cobbled together eight instances using existing models and zones and drenched them in Everquest nostalgia. They pretty much did it in their spare time so they didn't create any baroque, overwritten story arcs or add any long-winded, time-consuming quest sequences. There's just a quick, optional introductory speech from one of the Chronomages to fit a fig-leaf of lore over the offending intrusion from the world of pure entertainment and then it's straight to the action.
|That's what I call cutting to the chase|
|Oi!! Biggles!! She's over here!|
|What? Yes of course I did a camp check.|
As well as the good loot that drops, each instance rewards two Ancient Platinum Coins which can be spent at a couple of special vendors. All they sell are nostalgic house items, and each item costs just one Coin. There are twenty-six things to buy (four new ones were added this year), making it easy to acquire all the coins needed to collect everything.
|Don't have nightmares|
More like this, please.