Showing posts with label P99. Show all posts
Showing posts with label P99. Show all posts

Sunday, March 18, 2018

Meant To Last - EverQuest Turns Nineteen

This month marks the nineteenth anniversary of the launch of EverQuest. Unlike Wilhelm, I can't claim to have been there on day one. I turned up fashionably late to the party some eight months later, just after the game's first major live event, Bloody Kithicor.

At least, I think that's what happened just before I got there. It's surprisingly hard to find the details nearly two decades on. Even the invaluable patch archive at Allakhazam is, well, patchy when it comes to that first year.

When you come to think of it, maybe a few gaps in the record aren't so surprising after all. I vaguely remember reading an interview with John Smedley that he gave not long after launch, where he estimated something like a three year lifecycle for the new game. Five years if things went even better than they dared to dream.

Certainly no-one back in 1999 was expecting the game would still be around nearly twenty years later, far less that it would still have enough traction in the marketplace to justify the production of annual expansions and the creation of new servers. And yes, Daybreak is celebrating the anniversary with yet another Progression server; Coirnav.

Just how many retro-fitted new beginnings can one game stand? DBG have taken so many bites at this particular cherry they must be gnawing on the stone by now. You'd think there'd come a time when diminishing returns would kick in, especially with the quasi-authorised Project 1999 always available for an even more authentic old-school buzz. If so, it seems that time is not yet.

Getting kinda meta.

I have no plans to play on the new server. I barely play EQ at all at the moment but if I did I'd probably do a bit on my 94 Magician while the bonus anniversary xp is running (until the end of March). I was briefly tempted but it's not even double xp, just 1.5x and that's not going to make a huge difference at the glacial leveling speeds of the mid-90s.

Even Keen, possibly the purest EQ loyalist still blogging, almost had to talk himself into starting over yet again - but there he is, heading back to Crushbone once more. He commented a while back, when he was debating with himself whether or not to return to Norrath for the umpteenth time, that his brother was less than impressed: "...when I told Graev I was going to play again he gave me the sourest look of disgust and said, “Isn’t it time to move on? After 20 years don’t you think it’s time to play something else?”"

Well, maybe. In Keen's case it's not even a case of going back to play through the whole game, just a very, very small subset of EQ's vast and sprawling empire of content. Really, though, as Jeromai said in a comment to yesterday's post, "I like comfortable, thank you. It makes me happy." If you find something that works for you then work it, why not?

Even though I don't want to level another character uphill both ways in the old-school snow or grind more thankless upper-tier tasks for Franklin Teek, I might just pop my head around the door anyway. Looking at the Producer's Letter, there's quite a lot going on besides the new server and the bonus xp. I note, for example, there are four new Anniversary-themed missions, "Depths of Darkhollow and Mayong Mistmoore-themed!".

Just a few of the many items available from various anniversaries. There's some very useful stuff here, from food and drink that would offer major twinkage at low levels to 30 and 34 slot bags that would be welcome at any level. Also, up in the top right corner, a new window with clickable icons that promote a whole raft of Anniversary events.

I have fond memories of the Depths of Darkhollow expansion; it was, I believe, the last one Mrs Bhagpuss and I played together, at level and at time of release. I wouldn't mind poking around in those subterranean caverns again. And anyway, there's so much more to EverQuest than Vanilla/Kunark/Velious. Some of the mid and later content is a match for any of that Golden Age stuff. I mean, you don't keep thousands of players for almost twenty years purely on nostalgia...do you?

With expansions in mind, there was some welcome news in the most recent EQ2 Producer's Letter. It may only be March and everyone playing may still be heavily invested in the most recent expansion, Path of Prophecy, but EQ2 Producer Lauren “Mooncast” McLemore confirms Daybreak is already working on the next: "Last, but not least… expansion! It’s already in progress, but you’ll need to wait a bit longer for more details!"

I'm not sure I can remember an EQ2 expansion being confirmed quite this early in the cycle. It makes me wonder, with the crash-and-burn of major DBG moneymaker H1Z1, whether some more resources and attention might not go the way of the two Norrath titles this year. DCUO seems to be humming along very nicely but other than that the EverQuests might be where Daybreak's fortunes rest right now.
He wouldn't give me his quest. None of the 19th Anniversary NPCs would, although they were all quite willing to chat to me. It seems this year's offering requires ownership of the current expansion. Never mind - I still haven't done most of the quests from the last half-dozen!

As well as confirming the expansion, the Producer's Letter contains another surprise: EQ2 is getting two more holidays. As I may have mentioned before, EQ2 already has more holiday events than just about any other MMO I have ever played. Niami Denmother made the point when she observed only a few days ago, as she prepared to test three upcoming Norrathian holidays, Beast'r, Chronoportals and Bristlebane Day, "Lots and lots of event overlap this year!".

Well, we can add two more to the calendar. This summer sees the addition of The Oceansfull Festival and the Scorched Sky Celebration. Which is wonderful. I'm always up for another holiday. Just so they don't clash with Tinkerfest, that's all I ask!

EQ2 turns fifteen this year, which is one heck of a milestone for an online game but next year is the big two-zero for EverQuest. The media absolutely dote on round-number anniversaries so it could offer a major P.R. opportunity. It might even earn the game some coverage outside the gaming press if DBG play it smart.

And wouldn't the twentieth anniversary be the perfect time to announce a new EverQuest title? Something a little more realistic and pragmatic than the wish-fulfilment fantasy that was EQNext. Something that might actually get made. And played.

Well, we can dream, can't we?

Saturday, January 28, 2017

Rebuilding Freeport : EverQuest

A couple of days ago, Wilhelm posted what seemed to me to be a very provocative piece of agitprop, in which he asked - nay, demanded - "Where the Hell is that EverQuest Successor Already?". The post itself may or may not have been layered in irony but it and the comments it generated positively dripped with hooks. Since I generally need no encouragement whatsoever to ramble on about EQ (the problem usually being how to stop me) I could very well have found myself continuing the discussion here today.

As it happens, though, this post is at a tangent to the main argument. It's more a thank-you to Wilhelm and his commenteers for nudging me, at last, to do something I've wanted to do for years. Something I've started to do several times only to lose my nerve and back away. Something that, if it hadn't been for Wilhelm's post and the comment it received from someone called "Great Sword", I might never have gotten around to doing.



Here's Great Sword's comment in full:

Interesting to see news regarding EQ. I recently discovered something very relevant to this post — Project 2002. They are similar to P99 and host their files in an easy download ( all files no searching), right to the PoP expansion. It’s a wonderful server, a lot like returning to EQ after you left back in 2004…There is a strict no 3rd party software and a manual 3 box limit with a focus on grouping.

I had very vaguely heard of P2002 somewhere, somewhen, but for whatever reason I'd never investigated further. I am, of course, hugely more familiar with P99, the quasi-legal archival enterprise, sanctioned by John Smedley before his fall from power. As Wilhelm points out, though, even with the legal issues pushed into the background, P99 requires a retail box purchase of the EQ Titanium compilation, currently retailing for $140 and up on Amazon. That presents a very high bar.

Also, I am not particularly keen to revisit the original, 1999, version of EverQuest. I played it and I loved it at the time but I'm one of the least bitter of veterans. To my eyes, EQ has improved continually and markedly throughout its lengthy lifespan. Even if I could go home I'm not sure I'd want to.

The mysterious "pile" - it's still there...

If I did have an EQ time machine I don't think I'd set it for 1999 anyway. We all have our favorite periods or time-spans within the MMOs we favor but I look back with enormous fondness on several epochs of EQ. Early Velious was magical and I absolutely adored the Luclin era. The reign of Lost Dungeons of Norrath was one of the most intense and involving six months I ever spent in any MMO. I could even make a case on behalf of Depths of Darkhollow, The Serpent's Spine or Secrets of Faydwer.

Truth is, I love EQ in all its forms and faces. I don't feel a sense of loss or betrayal when I look at what the game has become - just a deep satisfaction that I've been lucky enough to be there all along  to see it change.

With one exception. Freeport.

What SOE did to Freeport, one of the most emblematic of all MMO cities, was a crime. Specifically, it was vandalism. They tore down a work of art and a piece of history and replaced it with an ugly, confusing mess. Everyone hated it. Everyone avoided it. Now everyone ignores it.

One big difference - I can read the signs. In 2002 on a 14" CRT monitor this was just a blur.

So, I'd long had it in mind to visit Project 1999 purely to see Freeport again. The real Freeport. I looked into the possibilities  a few times but the cost of that genuine copy of Titanium was always too high and the alternatives looked too shady. And other than seeing Freeport not much appealed. 1999 was setting the dial just that bit too far back.

2002 though...

I googled it. It did indeed appear to be just as easy and straightforward as Great Sword claimed. This morning I made an account, downloaded and installed the files and guess what? It was.

Seriously, the entire process was easier than installing and patching many commercial MMOs. It took about half an hour including all the downloads. Other than some fiddling with screen resolutions when I logged in the entire process was just about automatic.

Whose sweat? Not Lucan's, that;s for sure.

So, there I was at character creation. I made a human ranger only to be reminded rangers can't start in Freeport. Yes, it's been a long time...

My second attempt was a human Paladin following Mithaniel Marr. There was a brief FFS! moment when "You are entering The Mines of Gloomingdeep" flashed across the screen but when loading completed (very much more quickly than it ever did back in the actual 2002) there I was outside the Cleric Guild - in Freeport!

What followed was both a huge nostalgia trip, an emotional welcome home and a reminder of just how very, very unforgiving EverQuest can be for a newcomer. Starting out in Freeport there's a total absence of any suggestions on what to do or where to go. If this is a theme park it's one with all the rides powered down. No wonder they created Gloomingdeep.

It's not only that all - and I mean all - of the expected lifelines are entirely absent - no feathered quest-givers, no sparkly trails, no encouraging voice-overs... It's not even that the designers seem content just abandoning you to your own resources. It does sometimes appear they've set out, willfully, to confound and confuse you.

There's something not quite right here...

Why, for example, does a new Paladin appear outside the Temple of Marr? The one and only starter quest that Paladin gets requires she present herself to her guild leader - who isn't in the Temple of Marr. He is, unsurprisingly yet now obscurely, in the Halls of Truth, an entirely separate building, across the river.

As a new Paladin you have no idea of any of this until and unless you decide to open your inventory. Assuming you know how to do that. When you do, you'll find a very bad sword, some food and drink and a candle because back in 1999, although not in 2002, it really did get that dark in Norrath.

There's also something that looks like a small, beige washcloth, which is in fact a note introducing you to your Guild Leader. That's your NPC guild leader, not a player, who might actually care enough to explain this stuff to you. At this point, far from having a guild or friends or possibly any fun, you need to intuit that a) this washcloth is some kind of a note and b) that you read a note by right-clicking it with your mouse. Good luck with that.

Nope, still not getting it...
If you're paying attention this is the point you realize you aren't where you need to be. You need to explore the city to find the building you want, then explore that building to find the NPC who, it seems, holds your future in his hands. Once found, you have to somehow conceive that the way to "give" him the note is to left-click it so it sticks to your mouse pointer then drag it onto his body and let it go.

Well I've done all this a hundred times so of course I just sailed through it. Not.

I did remember you need to speak to your guild leader but I forgot all about the note so I barged straight through the first door I saw - the one I spawned right next to - and spent ten minutes (literally) running up and down the stairs of the wrong guild house fruitlessly "hailing" everyone I saw. I won't even go into how you're supposed to know how to "hail"an NPC. Or what "hailing" is.

Eventually it came back to me about the note. I opened my pack, found, clicked and read it. I'd love to say I struck my forehead and said "D'oh!" and ran straight to the Paladin guild but what I actually did was run straight back into Temple of Marr yet again - still not noticing it was the Cleric Guild - for another, equally fruitless, round of stair-climbing and hailing.

D'oh!

So, to cut a long and increasingly frustrating story short, I did finally read the note again, more carefully. Taking in what it said, at last, I went looking for the Halls of Truth, which turned out to be pretty much across the street and round the corner.

Even once I was in the right building it took me another five minutes to find the right NPC because of course he's not in the main hall or near the entrance or anywhere remotely obvious that you might expect to find your first responder quest guy. No, he's out on a terrace at the back of the guild, moodily staring at a pond.

I got my shirt, which is what your Guild Leader gives you on your first day in Norrath, indeed all he gives you, and put it on. Along the way I'd somehow acquired another note from some Knight or other which he wanted me to take to someone at his home in The Commonlands. Seriously, that's all the direction I had. That's like giving someone a letter to deliver and addressing it "Jim, Jim's House, Nebraska".

Mention of The Commonlands did remind me of another very odd design decision taken by the original EQ team. The Paladin and Cleric guilds are both in North Freeport but there is nothing a level 1 Paladin either can or indeed should kill in the entire zone. The nearest practical place to begin using that really crappy sword is the brief strip of desert outside the gates of either East or West Freeport. Nothing tells you this and in a game based almost entirely on killing things that seems like an oversight.

Now this guy lives where, exactly? Oh never mind, how dangerous can it be?

If there's ever been an MMO where the question "where do I go to level up?" represents a genuine cry for help rather an indication of severe lack of imagination, EverQuest is that game. You could so easily spend that famous first thirty minutes in which new players decide they've made a terrible mistake and wonder what the refund policy is, just running around North Freeport (or North Qeynos for that matter). You'd never see one rat let alone kill ten. Which no-one is asking you to do anyway. If only!

Goes without saying I had a wonderful time. I visited all the old haunts - the Theater, the gallows, the marketplace, the bank... I took screenshot after screenshot and just rolled in that good old Freeport dust, at least until the thunder started and the badly-animated rain came down in lines.

I killed a decaying skeleton for his rusty halberd, so slow but so much more satisfying than my stupid rubber sword. Then I killed an orc pawn to see if he had any armor, which he did, only it was the wrong size. I'd forgotten armor comes in both different materials (cloth, chain, leather, plate) and sizes (small, medium, large).

Gimme yer pants!

It took me an hour to get to Level 2 although a lot of that was exploring. It was still a lot faster than it would have been back in  the day. Project 2002 has a 20% xp bonus for a start. It's not the genuine 2002-2004 experience because, guess what? Time travel doesn't exist!

All the same, P2002 might be the closest you're going to get to that lost past and it looks like the easiest way to get there, too. Nevertheless, I won't be settling down and leveling up there. I'll keep paying my All Access sub to DBG and when I want my EQ fix I'll find it on the official servers, most likely trying to edge my Magician closer to three figures. Still, I'm very glad someone's taking the trouble to preserve at least one version of the "Golden Age" and I'm also glad I took the trouble to open that door to the "past", at last.

Even if you can't really go back in time, you can go back to the real Freeport. I recommend it.

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