I like lockboxes. There. I said it. I do, truly, unironically, like lockboxes.
What I don't like, of course, is paying for them with real money.
In-game money - gold, karma, reputation, pretty shells you pick up from the beach - that's fine. I don't mind paying imaginary money to open imaginary boxes. Where I draw the line is paying money I could use to buy something more tangible like, oh, I don't know, food?
I'm a huge, huge fan of RNG in MMOs. If I had my way there would be at least an element of chance in every possible transaction, from whether a crafted item turns out to be exceptional or below-average to the standard path to upgrading your armor. As for drops, as we call them, I freakin' love drops!
What I find tedious, dull and unimaginative are trading systems where you earn tokens and buy things from a vendor. That is too much like real life.
Dragon's Stand. Please clear inventory before arrival. |
GW2 has its share of token systems but fortunately for me ANet are much more obsessed with delivering loot of all kinds inside boxes. Boxes and bags. It's long gone beyond parody. After any major event it can take me up to half an hour to go through my inventory and open all the bags and boxes I've acquired.
Seriously, it has actually taken me half an hour in real time, although to be fair some of that was time taken clearing space to receive each new burst of goodies and not-very-goodies. I did Dragon's Stand tonight and it took me almost twenty minutes to open everything I got.
EQ2 likes to use flashy ground chests but generally the game tends more towards direct drops because, for all the ridiculous things SOE and DBG have done over the years, at least they never invented "Magic Find". Magic Find is a ludicrous stat used in many F2P MMOs under various names. It purports to increase your chance at getting better drops.
Not in my experience. |
Originally GW2 included it as a stat on gear but that proved controversial, with people being kicked from Dungeon groups (remember them?) for wearing Magic Find gear rather than something useful for killing the mobs that drop the loot in the first place.
These days it's a character stat instead. On my main account my Magic Find is 330%. I'm not going to explain how that works. Just roll with it.
Magic Find is bloody useless. With a handful of exceptions it only works on direct drops, although you'd hardly know it. In theory it includes hyper-rare items like the Precursors for Legendary Weapons. In five years, on six accounts, with thousands of hours played, Mrs Bhagpuss and I have received one precursor each. I hate to think how much worse that drop rate would have been if we didn't have MF!
The reason ANet loves putting drops in boxes is that it protects them from Magic Find. First they add the stat, then they make it useless. Brilliant. The first rule of magic find is we don't use magic find and that's also why we can't have nice drops.
Of course, no matter how bad something is, it can always get worse. In the upcoming Path of Fire expansion we are apparently getting a new system wherein loot will drop as "unidentified". We'll then either have to take it to an NPC and pay to get it identified, at which point we'll find out if it's worth anything or just fit for salvage. Or we can cut out the middleman and salvage it unidentified.
This is proving controversial, although not very. The main thread on the topic didn't manage a hundred replies. I'm betting most GW2 players don't know about the change yet so the real shouting won't start until launch day. Who knows, maybe it'll be popular. At least the unidentified items stack.
Anyway, I like opening my bags and boxes and so, as long as no real money changes hands, I find lockboxes are 100% acceptable as well. They're fun. More than that, they're exciting. They have interesting things in them, as you can see from the recently-added inspection feature, although in my experience most of those interesting things stay inside the box.
It's like the Bizarro World version of Developer Appreciation Week |
I opened one on each account, three of them (F2P players aren't "customers" apparently, which I guess is technically true if not something game companies usually say out loud). The only remotely interesting thing I got was a dye. Everything else was embarrassingly dull.
Leaving aside the name, which I can only assume is a marketing department in-joke, the clear and obvious purpose of this free taster is to encourage players to buy Black Lion Keys, which by an exceptional co-incidence happen to be on sale right now.
I did once work in Marketing. It was a long time ago but I think I can still remember how it goes. Something about getting people to use your company's products or services more, not shun them like a fatal disease.
I'd have thought it might be worth rigging the odds on these infrequent freebies so that everyone gets at least a halfway decent item. The dye would do it. A mini, perhaps. Nothing amazing, just not a Bank Express and a 30 minute booster.
Had there ever been the slightest chance that I might one day buy a Black Lion Key to open a Black Lion Chest (there wasn't) this utterly pathetic experience would have put the can on it. As a promotional device it's up there with "Two For The Price Of Three" (an actual promo run by a London bookshop once - it did at least get them some free publicity on national media...).
None of which is going to stop me squealing with excitement and linking it in guild chat next time I get a Black Lion Key for free (they do drop, incredibly rarely, and you can often get one for completing a map). I still love lockboxes!