Showing posts with label weekend. Show all posts
Showing posts with label weekend. Show all posts

Saturday, September 1, 2018

Make Mine A Double - A Public Service Announcement On Behalf Of EverQuest And EQ2

It was never my plan to stand in as a news service for Norrath but every time I post one of these alerts someone thanks me for bringing it to their attention so I feel I probably should keep sharing the love. No-one else seems to have noticed but both EQ and EQ2 are running double XP weekends right now, presumably because this is Labor Day in the States.

I didn't notice it myself until five minutes ago, when I was idly tabbing around various bookmarks as I waited for Twin Saga to update on Steam. Something I saw reminded me I hadn't done this week's Yun Zi quest so I thought I'd pop in to do that while I waited.

As I logged in, right there on the launcher I saw a news item announcing Double XP, Double Currency and a 25% Off Sale in the cash shop. SOE launchers used to be something of a joke but over the last five years or so they've refined themselves into some of the best around, reliable and informative.

Having a regularly updated news page right there at log in is very handy. Of course, you do have to be logging in to see it...

I didn't log into EQ2 yesterday so I missed the start of the event, a very long "weekend" indeed, running from 12:01AM PT on Friday, August 31, 2018 until 11:59PM PT on Thursday, September 6, 2018 according to the official website, which for some still unexplained reason always comes to me via the French Language version these days, even though the bulk of the text is in English.

These events come with the Firiona Vie Seal of Approval.

The EQ2 event is for All Access Members only, so of limited interest to casual players, but I thought it was worth mentioning. I'll be taking advantage of the accelerated xp to push my Wizard through the final level to the cap and I might even do a few levels on the Warlock, who's maxed his Sage skills but is lazing around at Level 100 in his adventuring.

I also notice that the event is extended for an exrtra day for the Antonia Bayle server only due to a server merge. This is something else I'd missed. I'm guessing that's the long-postponed merger with Stormhold.

I have a character on Stormhold who might like to do a few levels so maybe I'll take him out for a spin.

The EverQuest version is more limited, lasting a day less and not including double currency, but the xp bonus applies to all players, regardless of account status. You have to be a Member to get the 25% store discount, though.

Double XP is actually a lot more of a big deal in the older EQ. I haven't played for a long while and I'd pretty much abandoned my attempts to level my Magician further into the 90s. It is tempting, all the same, especially as she's on the account which isn't subbed and double xp events for freeloaders are relatively rare. Maybe I'll get in a session or two.

Anyway, there it is, for what it's worth. Double XP all round!

Saturday, April 28, 2012

First Hit For Free : GW2

I wasn't planning on saying anything until Monday, but I can't resist a very quick summary of my impressions so far.

It's a beta. I really wasn't expecting that. I was expecting a shop-window with everything on show polished to a gleaming sheen but there are "Work In Progress" warnings slapped on every cut scene and I've already run into one or two minor bugs. Every time an Event ends or you complete a stage of your personal story a questionnaire pops up so you can review it and give feedback. I feel at least a little as though I'm doing meaningful beta-testing, which is great.

Log-in congestion was minor. Mrs Bhagpuss and I were both making characters within twenty to thirty minutes of the doors opening. Once in game I've had none of the graphical or frame-rate issues I've seen reported elsewhere. I let the game set its own defaults, which appear to be mainly "Medium" for me and the game runs smooth as butter.


Always darkest before the dawn
It also looks absolutely stunning. Screen shots and videos really don't do it justice. The whole thing looks like a hand-painted, animated movie. The color tones are just gorgeous, especially in the Charr capital. I have already spent more time taking screenshots (or more accurately framing up screenshots) than I have adventuring. Exaggeration for effect, obviously. If this quality is replicated throughout the whole world then I foresee this iteration of Tyria providing years of entertainment as virtual tourism, let alone whatever gameplay value it might also have.

The Cat in the Hat is Back
Ah, that gameplay. Is it a paradigm shift? Is it a game changer? A step change? A new generation? No it flippin' well is not. I'm very glad I wasn't banking on any of that nonsense because boy, would i have been in for a disappointment. Caveat being that any comments are based on just a few hours gameplay that have taken me only as far as level 6, but what I've seen is an excellent implementation of traditional, standard and familiar MMO tropes. Guild Wars 2 looks to be a really first-class AAA theme-park MMO. If that's what you want then you're going to be very happy.

My gameplay so far has consisted of:

A very familiar "throw him into a battle and keep him running about as if something matters" introduction.

A busy starter area filled with the usual quests, Public Quests/Open Events, random mobs to farm for crafting raws, and countless places to poke your nose into for discovery experience.

A huge, superbly atmospheric home city to explore.

Follow me! I have no idea where I'm going either!
A "personal story" questline that leads you by the nose through a series of instances and cut scenes. Well-written, good voice acting, involving if utterly unoriginal storyline and pretty good characterization. Overall, literally nothing gameplay-wise that I haven't seen elsewhere. But, and as the joke goes it's a big but, I can't say I've seen any of it done much better before. I've been having a blast.

I was apprehensive before I got my hands on the controls that combat would be too twitchy. It isn't. I picked a Charr Ranger deliberately to avoid having to deal with melee combat and so far fighting seems identical to any other MMO. Certainly nothing like the "action combat" of DCUO (which I like anyway) or even the micro-management of GW1. All I'm doing is targeting mobs manually, like I always do, hitting the special attacks on the hotbar with the mouse pointer, like I always do and occasionally hammering the left mouse button. Stuff dies, I don't (much) and I get "Gold" awards in the Events quite often so presumably it's working. To be honest, half the time I have no idea what's going on because I'm in a vast gang of Charr all pounding away on something I can't even see for all the fur and horns.

Anyway, much, much more to say but it'll have to wait for later because I have the game running in the background and the lush, evocative music is calling me. Must play more!

Saturday, April 21, 2012

Not If You Paid Me: Tera, Diablo 3

Ironically perhaps, given my recent musings on the joys of beta-testing I've decided to forego two fairly major offerings this weekend.

I never played Diablo or Diablo 2. I don't really like Action RPGs. No, that's too weak. There's no "really" about it. The last action RPG I played was Dungeon Siege, which I bought on release back in 2002. I only played it a couple of times. I can see the case on the shelf from here; hasn't been opened in a decade.

Is it the gameplay that doesn't work for me? I don't think so. Dragon Nest is actiony as all get-out and I love that. Run into a pile of mobs, hammer the mouse button, slam them into the air, shoot a bunch of furniture and see it explode...what's not to like? Nor is it the over-the-shoulder three-quarter, third-person perspective or the relatively small characters and mobs. City of Steam has all that and I love it.

It's the pointlessness of it all, I think. I'm very aware that whatever "point" any of this stuff may have has to be self-imposed. I'm not about to argue that there's some ur-significance in playing MMOs that's absent in other forms of video-gaming. And I strongly believe that no leisure activity needs any more "point" than that when you've finished doing it you're glad you did and might even consider doing it again.

No miss, I am not "looking for action"
That's not a feeling I get  when I spend time on an action rpg. The sub-genre seems to strip-mine the larger, slower version (do we call that the Inaction RPG?) for the raw ore of killing stuff and grabbing loot. It's like having an iced bun without the bun.

Maybe I'm doing A-RPGs a disservice. I haven't really played one for a decade, after all. And I'm not going to start with the D3 Beta. I might take a run at Path of Exile though, if only to see how a New Zealand developer's take differs. I don't think I've ever played any kind of RPG from Down Under.

That's D3 out of the running, which leaves Tera as this weekend's possible free preview candidate. Tera is at least an MMO, which makes it inherently interesting, to me at least. I've read plenty about Tera and all its multifarious controversies, from the prurient character modelling to the legal catfights, the in-yer-face advertizing to the contested claims of originality. None of that bothers me enough to put me off giving it a look for free.

The screenshots and videos look attractive. Nice scenery, bright colors, amusing very large monsters. I do like a very large monster. Should be worth a download, no? Well, I got as far as reading the FAQ.  And I got as far down the FAQ as the part about using Alt or Esc to bring up a hotbar to do stuff and only using the mouse to attack. Oh, and "The one tip every TERA player needs to keep in mind is that survivability depends on not standing still." No. Not even No Thanks. Just No.

Big world, small horizons
I'm not interested in having to run about all the time. I'm not roleplaying the frigging Duracell bunny! If I have to dodge when something's coming my way, fine, that I can handle but don't tell me I have to keep moving or I'll move alright, all the way to another game. And don't force me to use the keyboard to open hotbars or menus when you could just put the goddam things onscreen and let me click them with the mouse. FFXIV tried that and look how well it worked out for them.

I'm already sufficiently apprehensive about the GW2 controls and combat. Acid test for that comes in just under a week. I don't need to spend this weekend trying to unlearn twelve years of MMO muscle memory for a couple of sessions in Tera only to have to do it all again only differently in a few days. For Guild Wars 2 I'll make the effort. For Tera? Not going to happen.


Just a boy and his skinned cat looking for adventure
Shame, really, because all SOE's games will be inaccessible for the whole of Monday and I might have given either of these a fair go. Not to worry, plenty more fish in the MMO sea. Maybe I'll take a look at LotRO's fifth anniversary party, explore Loong some more, pick back up where I left off in Allods, do some sub-20 Rifting, try to complete Eye of the North in Guild Wars, see if I can get out of the starting village in Aerrevan...




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