Showing posts with label Glyph. Show all posts
Showing posts with label Glyph. Show all posts

Wednesday, March 1, 2023

Steam And Glyph, Sitting In A Tree

That Frankenstein's Monster of a mash-up above is what happens when you go to play Rift through Steam these days. It's what happened to me, anyway. You may be luckier.

I often think of dipping back into Rift, when I see the name in my Steam library. Once in a while I take the plunge and when I do I usually potter around for a while, knocking out a level or two on one of my many characters, which is how I come to have more than sixty hours played.

Of course, I've actually played Rift for far, far longer than that. Mrs Bhagpuss and I played it pretty much exclusively for six months from launch back in 2011, when we were in the habit of racking up a good thirty hours, even in a slow week. We both had multiple max level characters by the time we finally moved on, back to EverQuest II then The Secret World and finally Guild Wars 2.

In fact, I was still playing Rift as my main mmorpg when I started this blog. The very first post, My Bag, was about inventory management in the game. I was taking the name of the blog very literally back then. 

In that post, I was pontificating about an incoming "quality of life" change that would make managing inventory easier. I was against it. "This is the kind of service I try my hardest to avoid", I said, as I compared it to valet parking  - as though I'd ever been offered valet parking by anyone, anywhere - "I like my bags being a mess... I'll thank you to keep your hands out"

The whole post is emblematic of how I thought back then. I really set out my stall. A dozen years on, the irony is intense. If there's one single factor that prevents me from returning to characters I used to play, in any number of old mmorpgs, it's the terrifying sight that greets me the moment I open my inventory.

I had exactly that problem today when I finally got into Rift although I had plenty of trouble even before that. The main reason I was trying to log in at all was that I'd seen a couple of news items about the game, one of which told me I could have Premium access for a couple of weeks for nothing and the other that if I didn't link my Steam account with the Glyph launcher Gamigo acquired when they bought Rift from Trion I could forget about playing for good.

I had a notion I'd already linked the two platforms at some time in the not-so-recent past so I just hit Play from my Steam library and waited to see what would happen. And waited. And waited.


After what felt like several minutes of nothing happening at all I lost patience and pressed Stop. A warning of some kind came up but I overrode it, telling the damn game to get on with it and shut down. Nothing happened. Again.

After several more subjective minutes I got really fed up and tried to close Steam, which disappeared but then reappeared instantly when I tried to re-open it, as it very well might, seeing it had only pretended to close in the first place. I tried to close it again by selecting "Close Window" from the icon in the task bar but all I got was a mesage telling me to chill while Steam closed Glyph or opened it or asked it out for coffee. The two of them were doing something together, that's all I know.

Around about then Glyph opened and Steam closed. Or vice versa. Either way I got control of my PC back so I started over. I closed both of them and restarted Steam. This time I let Steam take as long as it wanted, which was a good old while (I timed it- it was three minutes) and finally Glyph reappeared. I pressed "Play" again - on Glyph this time - and Rift finally opened for me.

I have to say this does not immediately strike me as an improvement over either the old system, where I just fired up Steam, Play in Steam and a few seconds later I was in the game, or the older old system, where I just fired up Glyph, pressed Play and a few seconds later I was in the game or the oldest old system, where I just clicked on a desktop shortcut to the executable in the Rift folder and a few seconds later... you get the idea.

I also have to say I can't see the point of having Rift installed in Steam any more, if all Steam does is open Glyph. I might just as well go straight to Glyph and cut out the middle man. And I would, if I knew where it was. Only I can't find it because the Search function in my installation of Windows 10 is broken, but that's another story altogether. 

It's just as well I don't really want to play Rift, I guess. Or rather, having played it for about an hour, I'm good for another few months. By then, maybe Steam and Glyph will have gotten their act together.

I did have fun while I was playing, though, as I think the screenshots confirm. There's a good game there, still, somewhere, if you can just find the bloody thing.


Wednesday, June 29, 2016

Keep A-Knockin' And You Might Get In : Rift, ArcheAge

Well, that was unexpected.

Almost five years ago, when this blog began, Rift was my primary MMO. Mrs Bhagpuss and I tried the beta weekends, liked the game a lot, bought it at launch and played for a little over six months before we ran out of enthusiasm. By then I already had my sights set on GW2.

Rift turned out to be one of those MMOs whose luster dimmed with familiarity, something not helped by Trion's increasingly nervous attempts to hold on to a declining audience. There were gameplay and ruleset changes that made the game feel less and less unusual. The USP of huge PvE zergs fighting sky-ripping rifts or massive inter-planar invasions became diluted and diffuse.

Eventually there were server merges and that largely put the tin hat on things. I've found over the years that, when push comes to shove over making the hard decision to move on from an MMO, a server merge is usually enough to tip the balance. I suspect that's one reason developers now seem so determined to find any solution short of outright server merges when trying to manage a declining population.

Knee pads for dogs. It's the latest thing, don't you know?

Even on leaving we anticipated that, as has happened so many times before, we'd return for another run. We both pre-ordered the Storm Legion expansion in that belief but it turned out to be an expensive mistake. Storm Legion was so dull I barely lasted a week. Mrs Bhagpuss returned long enough to spend through the currency gifted her by the conversion to F2P but she spent her entire second run in Rift building houses behind the gates of her private Dimensions. Then she was gone, back to GW2.

For a while afterwards I kept the game on my hard drive and the icon on my desktop. I logged in very occasionally to look at something or other Trion had added. Finally the day came when I needed to make a little room for something new and, as I looked down the list of installed MMOs for the ones I felt I was least likely to play, Rift's name floated to the top.

Nothing, as they say, is forever. In recent weeks I've read some blogs and seen some screenshots that brought Rift back into the realms of possibility. I began to feel that annoying little itch. The final straw was Bhelgast, apologizing in advance because he thought he was going to start posting regularly about the game. If I'm going to keep reading about it I might as well at least have it installed. Or so I thought.

ArcheAge has the best maps.

So, I spent some considerable time yesterday, with no success whatsoever, attempting to re-install Glyph and get it to patch Rift. Glyph is a completely unnecessary, annoying front end that Trion insists its customers use to access any of its games. Games like Rift, ArcheAge and Trove, all of which I used to have installed and immediately accessible via their own desktop icons.

I have used Glyph before and it worked but now it doesn't. Not, at least, for Rift. Every attempt to run Rift brings up the 1012 error, for which extensive googling cannot provide a solution that works. I tried most of the possible fixes without success, including multiple uninstalls and re-installs, changes to processes and the sacrifice of a number of small woodland animals. Nothing worked.

In the end, in the interest of science, I thought I'd try installing one of Trion's other games, to see if the problem was generic to Glyph or specific to Rift. Which is how I found myself back in ArcheAge again for the first time since I stopped playing, suddenly, abruptly and unintentionally, over eighteen months ago.

Now, see, this is how direct action gets started.

The story of how I abandoned ArcheAge is the mirror image of what happened with Rift. There was no long, slow decline of interest; no hand-wringing or fraught, emotional leave-taking. Quite literally, one day I was playing and the next I wasn't.

The only explanation I can give is that I finished a session with my Labor Points pool filled for the first time ever. I had never actually used Labor Points for anything but I had been aware that they were a limited resource and apparently my subconscious mind translated that into a "win" condition. Yes, I know it makes no sense. I never claimed to be a rational decision-maker.

Anyway, it seems Glyph is perfectly happy to let me play ArcheAge, something I had absolutely no plans on doing, or at least not right now. ArcheAge itself seems equally confused by the turn events have taken.

On first log in all the introductory cut scenes played, which is par for the course on a fresh install for any MMO. My stalled level 28 character was safe at character select so I logged in expecting to find her wherever I'd left her, somewhere level appropriate, but no, nothing so obvious.

I don't remember tree houses...I want one.

Instead I found her at the very start of the game, facing the NPC who begins the main questline. Which he proceeded to do. Confused, I completed the first couple of "go see this guy up the road, he has a job for you" quests before deja vu took hold.

A quick check of my quest journal showed that I had indeed completed these quests already. Taking inventory of my...well, of my Inventory...I found all my quest rewards and other gear from the last 28 levels present and correct. I had my horse and my two dogs and a full set of blue armor.

So I hit the road. By the time I logged out I'd ridden as far as Crescent Throne. I didn't pass many player characters along the way. I overtook one wagon and found disturbing evidence the lack of animal health and welfare regulations in the village of Wardton but apart from that I might have been in a single-player game.

Log in to take a screenshot, it's midnight. Is there some kind of law?

I don't imagine I'll be playing ArcheAge much but then I didn't imagine I'd be playing it at all so who knows? It might be interesting to see how it compares with Black Desert, another one I'm not playing. ArcheAge is certainly much more of a traditional tab target, hotbar MMO under the thin sandbox skin, which is probably a better fit for me, but Black Desert is quirkier, weirder and more intriguing. Plus, Black Desert horses handle like ferraris, while AA nags corner like milk floats. That's a factor.

As I type this, though, I am back where I intended to be all along - in Rift. This morning I fired up Steam and installed it that way.

It still didn't go smoothly. I got another error, a different one, and at one point my entire monitor went completely black and I couldn't do anything at all. I thought I'd have to switch the PC off at the wall but first I tried hitting all the keys I could think of and after I pounded on Escape a few times the original cinematic played so I let it run and sat and watched. Apparently that was the logjam because after that everything worked.

Telara here I come!








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