I didn't have any particular intention of playing another MMORPG but here we are again... It was Saturday morning, Mrs Bhagpuss was at work, Beryl was asleep and there it was, served up to me in the feeds. So why not?
The Soulframe alpha seems to have been running a little under the radar in this part of the blogosphere, especially since several bloggers I read - or used to read, when they were active - were quite keen on Warframe. But the pre-alpha started in 2023 and the NDA dropped the year after, yet I've hardly heard a word about it.
I guess that might change, now the doors to the alpha have been thrown open for everyone. I knew it was coming but I had so little interest in Soulframe I'd already forgotten until I saw that piece at MMOBomb this morning. But now it was there, I thought...why not? So I did.
My lack of enthusiasm stems from two sources. I didn't much like Warframe, for one. I mean, I didn't hate it... there are a few posts here from the brief time I had with the game, where I say things like "I had fun. Warframe is good, I think. Definitely not my kind of thing but not not my kind of thing either."
Which is about as equivocal a recommendation as you can get, isn't it? I really didn't want to commit myself. I think the fact that I only posted about it two or three times, though, tells its own story.
Mostly, what I didn't like about Warframe was the aesthetic, which is kind of Sci-Fi meets body horror. Also the way your character is really nothing but a wardrobe full of mech-suits. Soulframe is Digital Extremes' version of basically the same game but with a fantasy skin and an actual character you can see, meaning it has both a setting and a look that ought, in theory, be more to my taste.
Only my tastes seem to be changing of late. The classic fantasy tropes that used to feel like sinking into a cosy, comfortable armchair in front of the fire are starting to seem more like perching on a hard wooden bench in a cold waiting room to me, these days. I don't know if I'm just all fantasied out after soaking the stuff up for the best part of fifty years or if the examples I've been seeing in recent times just haven't been up to code. Whatever it is, rough stone walls, thatched roofs, peasants with pitchforks and knights on horseback aren't really doing it for me any more.
Apparently, though, it takes more than a lack of enthusiasm to stop me downloading a free game. Not when it's something as arguably significant as this, anyway.
Warframe itself may have slipped down the MMO news editors' agenda these days - I remember when it seemed like I was always reading about it - but for a while it was widely being hailed as the model for a whole new generation of MMORPGs, particularly in the F2P sector, where Digital Extremes were often quoted as having the best payment model.
When Soulframe was announced, I remember people talking about it not just as a breath of fresh air for the moribund fantasy MMO scene but very possibly for the future of the genre. And then, I guess, Light No Fire came along.
Except LNF is likely still years away but you can play Soulframe now. And I have.
What's more, I enjoyed it. Quite a lot. I played for a couple of hours, took a break for lunch, then played another hour and a half. By the end I was starting to feel a bit burned out but that's a long day's gaming for me now, especially in a single game.
Starting at the start, set-up was very easy. The game will be on Steam eventually - it already has a Store page where you can wishlist it - but for now you have to go direct to the website and register with an email address to download the client, which is currently about 12GB, despite the specs suggesting you need four times that.
That all went smoothly enough. I had the game installed in a just few minutes. And I started playing it immediately so I may have been a little keener to try it than I suggested.
The game opens in a somewhat unusual fashion, with you playing your mother. What looks like a standard opening cinematic morphs into character creation, where you get to choose a few basics like the color of your skin, hair and eyes color along with a hairstyle. Your choices are applied to the woman on screen, who's been standing there the whole time, holding a baby.
That baby? That's you, that is!
Then the screen goes black and you wake up chained to a chair. In your underwear.
I'm going to call this, now. The whole trope of "waking up in your underwear" at the start of a game has had its day. It was fun for a while but it's more than getting old. It's bad enough your character is bound to a chair - at least let them wear some pants!
Your character inherits all the characteristics you chose for the mother and you also get to decide your gender, although, as has become almost traditional, that's not what the game calls it. In keeping with the IP, you get to pick a "Frame", which I guess made sense when what you were picking was a battlesuit but since this is your actual body, maybe not so much...
As if waking up in your skivvies, chained to a kitchen chair, wasn't bad enough, it gets worse. The big figure in armor, who's presumably the one who tied you up, hisses something about remembering you're family, then slaps you round the side of the head with a sword. The flat of the sword, so thanks for small mercies, I guess. And with a family like that, who's going to need enemies?
Next thing, my character, who I just now realize I was never given a chance to name, is lying face down in a shallow stream in the pouring rain, still in her underwear. Once again, I re-iterate, this is not how I want to start any game. How many games start with the player-character being dropped into the sea or washed up, sprawled, half-drowned, on a beach? Too many, that's how many.

What do you think would be more distressing than coming to with a blinding headache from being smacked with a lump of metal, lying face down in cold water, dressed in nothing but your wet underwear? Hands up who said "being rescued by a moose"? That person, take a No-Prize!
That's what happens. A huge moose, with all kinds of gewgaws and trinkets dangling off its antlers, moseys up, takes a look at you, grabs hold of your blue arm and drags you onto the shore. Oh, didn't I mention you have a blue arm? Well you do. You had it as a baby, too, so I don't know if it's a tattoo sleeve or if you were born with it. I imagine it means something but no-one even mentioned it, the whole time I was there, so your guess is as good as mine.
Also, you have metal armor on that arm. Just that one arm. And a metal mask covering your mouth.
It might be a metal arm. The mask might be part of you. Maybe you're a cyborg... look, I don't know.
It certainly isn't explained. Nothing is explained. It's the least explainy MMORPG I've played for a long while. I had to look two things up on Google before I even got out of the Tutorial...
So, getting back to the action, a window pops up, thanking you for playing the Prelude and a little hint appears at the top of the screen, suggesting you might want to press "G" to get your Sparrow to come help you. This turns out to be a clever, lore-appropriate way to give you a quest marker. Whatever quest you're currently tracking, pressing "G" will summon a tiny bird that flies off in the direction you need to go, leaving a glowing trail in the air behind it. It's basically the sparkle trail SOE added to EverQuest II in about 2005, only now there's a reason for it to be there.
The bird flies off to a small cottage close by. I could hear someone calling my name, too. Well, the name the Scottish voice in the cinematic called me, anyway: Minnow. The only name I had was the Display Name I had to choose when I set up the account. I hate games using your Account name to identify you in game. It's bad enough in a FPS - it should never happen in an RPG.
I followed my sparrow to the door, opened it, went inside and suddenly I was a child. This is so confusing! I'm an in media res, don't need no stinkin' explanations kind of guy but still and even...
It seems to be some kind of magical flashback. The Scotsman turns out to be Minnow's grandfather. I found that out only by wandering around his hobbitty home (He has a lot of pets...) and eventually finding the one thing you can interact with, which is some kind of ocarina. When you pick it up a tune plays. There's a score on screen and the keys you have to press are indicated and when you play the melody, such as it is, the Scottish fellow appears.
Or he does eventually. Not the first time. Not for me, anyway.
It wasn't because I had any difficulty with the mini-game. I'm terrible at these sorts of things but its a four-note melody and three of the notes are the same. Even I can manage that. So I blew on the thing and nothing happened.
Well, the Ocarina vanished, so I suppose that happened. But nothing lit up and no-one appeared. My Journal still told me I had to play the tune even though I'd just played it. I wandered around the house for a while, looking at everything for a a second and even a third time. I didn't have much else to do. The door wouldn't open so I was stuck there. Bah, I thought. Must be bugged.
But Bhagpuss! Didn't you say you didn't come across any bugs or glitches?
Yes I did say that and it's true. After about five minutes of nothing happening, I closed the game to see if restarting would fix it.
And that's when I found my internet had been down the whole time. Presumably from about when I blew on the ocarina. Maybe longer. That's quite a lot of offline persistence for an online game. I'd be happy with less.
I had to reboot the router to get back in but once that was done I was able to re-blow the ocarina and finally meet my grandfather. Or the ghost of my grandfather. Or a memory of my grandfather. I'm kinda vague on the whole grandfather timeline, not to mention his state of existence.
Soulframe seems to like shifting from one mode of being to another. There's the open world, which I guess is "real" and there are talking ghosts and then there's also the Nightfold, which is where I went after I met grandpa.
The Nightfold is where you go to do all the practical stuff, like changing armor and weapons, assigning Virtue points and going to the cash shop. Oh yes, it's a pre-alpha but it's got a cash shop. The Nightfold is a very odd place with tents that come up out of the water and a camel and pillars of stone that you can walk into and who knows what else. It's also where you finish up Character creation because, in case you forgot about it, you haven't picked a class yet.
Or, I should say, a Pact. Can't just have a class, can you, not nowadays. Except the choice is very clearly between Fighter, Rogue and Healer. They all have fancy names but that's what they are.
Much against my better judgment, I picked the Ranger archetype, aka the Pact of Grace. You can try all three out before deciding but I just wanted the bow. I know. Playing a ranger rarely works out for me but I still can't resist. Everyone knows you ought to pick a Fighter for a first run through a game but fighters are so bleh and I thought rangers were cool, when i was twenty. Hmm. Maybe that's the problem. I'm not twenty any more.
And so we come to the end of the beginning. The real game was just about to begin and somehow, my character, who I guess I'm going to have to call Minnow, had gotten hold of a full set of armor, so at least she wasn't going to be running around in her undies any more.
I am going to double down and ask why she ever was? If the game is going to hand you armor before you even leave character creation, why have whole sections of the intro where you run around nearly naked?
Rhetorical question. I think we all know the answer to that one.
I imagine I've missed a few important points but Soulframe is open access now so you can make a character and see for yourself if you want. I recommend it. It's free and its fun, at least for a while. Or you could just watch this video on YouTube and see pretty much exactly what I did, except this guy has the sense to try out all three Pacts before choosing one.
I think everything I've described took maybe just the first forty-five minutes. Certainly no more than an hour. But this post is long enough. I'll get to the rest in Part Two. There's quite a bit more to tell.
I read quite a lot. Not as much as I'd like but I get through about a book a
week, year in, year out, near as dammit. I'd like to think it was more but I
did once keep a book journal for almost a whole year, back in the 'eighties,
and that's about how it worked out. I don't imagine I've upped my count
significantly since then.
As a result of my ethical uncertainties, I've reviewed very few books since I
started working in a bookshop, either here or anywhere else. (I reviewed
plenty before...) The few I have given more than a passing comment have
usually been ones I paid for myself or got given as presents. I never felt any
of the same obligations if money had changed hands. Now I'm fully retired, I
feel free to say pretty much what I like about both the books I read and the
job I used to have, always provided, naturally, that what I say is true to the
best of my knowledge and belief.
This is going to be another in that popular, long-running series "Just How Bad Is My Memory, Anyway?" It's not like I'm going to run out of material any time soon.
World of Warcraft Forever goes live today. I'm curious to see how
that goes, even if I don't have any immediate plans to play it myself.
Too many games seems like such an entitled complaint but really, who can
keep up? While everyone else is focused on
World of Warcraft Forever or Grand Theft Auto VI or even
the Legend of Zelda: Ocarina of Time remake, all launching this month,
I thought I had a clear run through December and January, with just the
EverQuest II expansion (No date yet but it'll be December.) and
Ananta arriving on January 15 2027.
It's got to be about time for a TV catch-up, hasn't it? I have actually
watched some shows now...
I haven't been talking about it much but I'm still playing Nivalis Nights just about every day. I'm coming up on twenty hours played and it feels as though I'm still in the discovery phase. I'm enjoying it a lot and I'd recommend it highly... only who, exactly, would I recommend it to?