In the comments to Monday's post, Mailvaltar mentioned that, since I'd just said she was my favorite character in the game so far, I might be interested to know the next limited banner in Neverness To Everness was going to feature Hotori as the S-Level pull. As I said in my reply, I wasn't as interested as might be expected because I generally don't bother all that much with the whole gacha part of gacha games.
It's not out of any moral or fiscal objection to gambling. I'm British so I'm fine with all of that. We're a decadent nation. It's just that I prefer to stick with the smallest number of characters possible and change them as infrequently as I can get away with, while still being able to progress comfortably. Laziness is another national characteristic.
For non-gacha-gamers some of that might need a little unpacking. I'm not really the best person to explain it but I'm what you've got so you'll have to make the best of it you can. Then again, if I can understand it, anyone ought to be able to. I certainly haven't put much effort into figuring out the details but even I can grasp the basics.
The way the games work is that you start out playing a single character but then quickly add several more to make up a team. I found it quite disorienting at first but I'm used to it now.
The first few characters, you get for free in the early stages of the story. Often you add a few more freebies along the way as the storyline continues but after a while it's mainly down to "pulls".
Every so often, usually on a set schedule, there are Events in the game. These events are unconnected to the narrative, and it's through these that new characters become available, although the characters themselves will almost always be familiar, having been introduced already through the story.The characters vary in numerous ways. There's usually some kind of system, akin to resistances in traditional RPGs, whereby they inflict different kinds of damage, to which various opponents may or may not be susceptible. There may also be characters who provide healing or buffs and there will always be certain, desirable synergies between various characters.
Most importantly, at least in terms of combat, some characters are just more powerful than others. All the characters have a performance grade, usually a letter code. Other games I've played have had three or four gradations but as far as I can tell, NTE just has two - A and S.Theoretically the best characters are S-Grade although experience in other games suggests that isn't always the case. Regardless of their actual utility, however, S-Grades are always the hardest to obtain, having a much lower chance to drop from the gacha system.
The exact nature of the gacha mechanics differs from game to game. NTE uses the visual representation of a board game. You throw dice to move, hoping to land on the square that has the thing you want.
However it's set up, the effect is the same: you spend a specific currency for each "pull" (Or roll as it probably should be called in NTE.). There are often multiple currencies, used for different pulls like weapons or accessories. Some of those currencies come free with gameplay, some of can only be bought with real money. For most it's a mix of both.Most games seed you a little of the "real money" kind of currency, the one you need for the important pulls, just for playing the game, presumably to encourage you to buy more when you run out before you get the S-Class character you want, as it surely will. Some games I've played have been very stingy, others quite ridiculously generous. Noah's Heart, for example, gave me many hundreds of free pulls to the extent that I never even got close to using them all before I was given more. It's no wonder they went out of business.
NTE is reasonably even-handed, from what I've seen so far. After playing for a couple of weeks, I already had enough of the good currency for a dozen rolls. Even so, I still wasn't thinking about making a play for Hotori when I logged in yesterday, for the reasons I gave Mailvaltar. I'm barely used to the three or four characters I'm playing now. The idea of changing one out and learning a new one did not appeal, even if that character was my favorite.
I will do a post about the characters themselves at some point so I won't go into details here but I will just say I like nearly all of them. I'd be more than happy to explore any of their backgrounds in character quests. But that doesn't mean I want to fight as them.
But Mailvaltar said something else in his comment that intrigued me. He said "she can literally stop time. Not only in combat, mind you, also in the open world." Now that does sound like an ability I'd like to have, although I have no clue how it could work. (I've since read up how it works in combat and even that seems too complicated for me...)
I would love it if it worked in the open world the way it does in this video, though.
You can see it in action near the end. It's impressive as hell. I somehow don't imagine we'll all be wandering around Hethereau stopping the trains like that but wouldn't it be nice?
I'll most likely also do a post about the character videos Hotta release, too. That one's just to show off the costumes Hotori can wear, character costuming being yet another possible post. I'm not at all sure I want to see Hotori wandering about my apartment in shorts...
The really interesting videos are the ones that fill out the narrative out of game. They're very impressive and they seem to be almost a requirement to understanding the characters fully. It's a somewhat metatextual approach to storytelling, not unusual in games but taken to a more rarefied level than I'm used to seeing. For now, though, I'll try to stay on track for once, instead of cramming several posts into one.
Getting back to point of this one, yesterday I had a lot to do in real life so I only had time for a very short session in the morning. I just wanted to claim my login rewards in case I forgot later on and missed a day.
As I went through all the highlighted options, a notice popped up telling me there was a new banner event, that being the genre jargon for a time-limited gacha draw with a new character. I remembered Mailvaltar saying that character was going to be Hotori and I thought "Well, I don't have time to do much - maybe I'll just take a look..."
I tend to apply the same rules to currency in games that I use in the outside world, namely only spend a fraction of what you have. In games, that fraction does tend to be a larger one but it's rarely more than half. I had a dozen Solid Dice, the "good" currency, so I thought I'd have half a dozen rolls just for the fun of it.
To give it some perspective, in NTE you get a Pity pull after 90 rolls. A pity pull is when you're guaranteed a win. Again, it's a fairly generous system by genre standards. There's a "soft" pity threshold at 70 unsuccessful pulls, when the base chance jumps from 1.87% to 19.59%. If you're still out of luck after another twenty tries, which at those odds would be bad luck indeed, your next pull is 100% guaranteed to be the S-Class character.I got Hotori on my fifth pull.
This is why gacha games never get any money from me. I didn't particularly want the character, even though she's my current favorite but now I've got her anyway. Not the first time, either. Go me! Ironically, it wasn't until the next day I got the email from Hotta telling me the event had started.
The next question is, will I add her to my team and actually play her? If I'd been playing for longer the answer would most likely be no, unless I was already struggling to win fights. I'm just too lazy. Within reason, I'd rather have a longer, slower fight using tactics I already know than stop and learn new ones to speed it up. It's not like I'm on a contract.
Of course, since my current tactics consist almost entirely of swapping between characters to hit the cooldowns, it wouldn't take a lot of re-learning but I'm guessing at some point I might need to do a bit more than that...
But since I've only been playing for a couple of weeks, I haven't really had time to develop any specific muscle memory for the three characters I'm using. And there's one I don't have any particular fondness for: Adler. I don't dislike him - as I said, I like all the characters well enough - but he didn't really resonate with me at first. I'm coming to like him more but there are plenty of other characters I find more interesting or who seem like they'd be better company. He could easily step back to make space for Hotori.I'll try it and see how I get on. She ought to bring more to the battlefield, being S-Class and anyway Adler never seems to do all that much. Then again, I haven't really got much of an idea what any of them do. Yet another post waiting to be written: how insanely complicated combat in NTE is on paper and how little any of that ludicrous complexity seems to matter when you come to the actual fighting.
The other thing about adding new characters to the team is that you have to level and gear them up. In past gacha titles, I've found that to be a real disincentive to making changes to the line-up but after just two weeks it won't be a problem. I've barely bothered to gear or level anyone yet!
So there we are. Looks like it's time for Hotori to tag Adler and let the butler sit it out while his boss takes over. (That, for those who don't play, is their relationship in the game.)
Maybe I'll report back on how it goes. And if it does turn out that Hotori really can stop time in the open world, not just in combat, then you'll definitely be hearing more about it!
[Edit] And sooner than expected. I just tested it in the streets of Hethereau and it actually works! One of the weirdest things I've ever seen in a game. Not sure if it has any practical applications but it's a lot of fun to play around with. Also, it seems you can have four in a party so Adler doesn't get to take a sabbatical just yet!




































