I'm technically on holiday anyway (Although when you only work two days a week and you haven't gone anywhere, the expression doesn't really carry the weight.) so there wouldn't normally be a post here today, anyway. Also, it's a Saturday. No-one reads blogs on a Saturday. That's a proven fact.
Of course, they do read posts that were posted on a Saturday later the following week, when they're at work and bored and the boss is out of the office, so it's not like you can put stuff up on the internet at the weekend and expect no-one's going to see it. More's the pity.
Given all of that, I think I'll just indulge myself with a hotch-potch of screenshots and observations about Neverness To Everness. No theme, no purpose. Take it as it comes.
I just really like those shots of Lacrimosa. She's very photogenic. I ought to remember to get her out when I take screenshots instead of always showing The Appraiser. It's very clear, looking at Lacrimosa, how much more effort went into what she's wearing than the utilitarian outfit Flora's stuck with, at least until she can build a strong enough bond with someone else to steal their look.Speaking of bonding, Flora still has a house guest. She came home one day to this, which was when it occurred to me there was only one bed.
I mean, there is a sofa... I thought Mint must be sleeping on it but apparently not. So I bought another bed.
Sidebar. Are there any games where characters actually sleep in a bed? As in under the covers? I can't think of any. Everyone always lies on top. At least in NTE they do wear nightclothes to sleep although only by the expedient of walking around the flat like that all the time. Still, better than going to sleep in your clothes. Which, come to think of it, is what Flora does...
There's hardly room on the mezzanine for two beds, though. I could do with moving to a bigger apartment but Flora doesn't seem to have made much progress in that direction. I probably need to look up how it works.
And anyway, now I come to think of it, Lacrimosa might make a better flatmate. At least she'd sleep in her own coffin.
Flora went to the drive-in with Nanally the other night. We saw Sin City Chronicles because of course we did. I'm not sure Nanally knows there are any other movies. We also didn't take a car, even though Flora has one. For some reason we sat on top of someone else's car and it wasn't even anyone we knew.There were fireworks at the end and a strange bit of dialog where it was made clear that didn't usually happen but not why it was. I'm not sure if it meant anything.
I was a bit disappointed the cut scenes don't show any of the actual movie. I could hear some of the soundtrack in the background but that was all. When Flora went to the movies with Mint we got to see a few scenes although it turned out to be the same movie that's the only one that ever shows up on Flora's home wall-screen.
Kuro's missing a trick here, I think. I bet they could quite easily arrange it so you could stream from your PC onto the screens in the game. I would happily sit in my chair at home, watching Flora and Mint watching actual TV shows or movies in their apartment, instead of watching those same shows on my laptop. I bet a lot of people would.
If you think that's weird, following our successful manga-reading party, Lacrimosa is planning an anime marathon. She wants to hold it at Eidon because she doesn't have a TV and she thinks it would be a great idea to watch anime on Taygedo's head. I don't know if this is a thing that's actually going to happen in the game but I'm praying it is!
It's perfectly feasible, too. It's already well-established that Taygedo can show broadcast images on the TV screen he usually uses for his face. The only problem seems to be whether he'd be willing to sit still for long enough, which knowing him seems unlikely. Then again, he's easy to intimidate. Or trick.Harping on the theme of who are they writing this stuff for, I did another very good, long quest the other day that revolved entirely around helping an architect to come to terms with repressed feelings of grief, loss and guilt over her mother's death, when she was a child. There was some fighting near the end but it was pretty much a short, stand-alone point-and-click adventure. It would fit right in on Itch.io.
That's a screenshot from the quest, above. It's from the part where Flora had to go into a florists and pick out a suitable flower for the architect to plant in the garden of the house she was having built for herself. Just the kind of thing every adolescent male dreams of doing in a video game, right? I mean, that's why Call of Duty's so successful - all the flower arranging.Or maybe you'd rather spend an hour running messages between three talking dogs that aren't on speaking terms any more because they're all behaving like seven year-old girls who'have had a falling out over who's best friends with who? I did that one last week. Again, a theme guaranteed to grab the attention of any red-blooded, twenty-something male, I'd say.
It sounds like I'm cherry-picking but the whole game is like this.
Getting back to Lacrimosa for a moment, she's really pathetic. As in she
oozes pathos. She's a Sad Goth Girl, which weirdly doesn't seem to be a TV
Trope. It should be.
The scene where you visit her home is quite disturbing. She has hardly anything in there, just some small pieces of furniture and a lot of tomatoes. She rents the place from an old couple, who we don't get to meet, but they seem to be as much her guardians as her landlords.
She didn't find the place herself. Skia, who Lacrimosa refers to as "Doggo" (She gives everyone nicknames, possibly because she can't actually remember their real ones.) found it for her. She certainly would never have managed it on her own. She barely seems capable of looking after herself.
Lacrimosa may have some mental health issues but exactly what they could be is, as always, unclear. The sheer amount of subtext packed into this vignette is astonishing but I'm finding Neverness To Everness to be all about the subtext. What's often missing is any actual text.
It's not just written subtext, either. Compare Lacrimosa's barely lived-in room with Nanally's. The effort that's gone into the detail in both. It tells you so much. Nanally evidently has a full and almost certainly happy home-life. The stuffed toys, the Anomaly Guide, the drawing materials, the family pictures on the wall.There's a basketball, a soccer ball, the bass guitar Nanally plays now she's in The Whoots!!!! There's the beanbag chair and the potted plant and the bookcase with all the knick-knacks cluttering up the shelves. And look how untidy it all is, while still looking clean and cared-for. That fedora on the rug is a masterful touch.
This is the room of a girl in her early-mid teens, for sure, although to return again to the vexed question of just how old these people are supposed to be, I can't forget something Nanally says in Dreamwalk Corridor, the quest where we learn what little we know about her and where she loses half her mind and half her soul.
She asks the Appraiser "Can I still be the boss of the family if I'm this weird kid, like for ever and ever and ever?" We know Espers frequently experience changes when they come into their powers - physical changes like horns and tails but also temporal ones, like shortened or extended lifespans. I'm wondering just how long Nanally might have been a teenager. The Anomalies began forty years ago. She could be in her fifties but like Peter Pan, she just never grew up.
As for Sakiri, abut whom I know nothing, not having done any character quests with her yet, she looks half Nanally's age but she talks like someone at least in their thirties. In a way it doesn't much matter but in another it's crucial information. It's odd enough sharing an apartment with Mint. I don't want to think about sharing one with Sakiri...
























