Just a quick grab-bag today. Bits and pieces. Nothing that merits a post of
its own. Yet. And for once it's all about the games. New games. Or old
games coming back. They will keep doing that, won't they?
Starting off with one I will not be playing:
MurderCartel.
Yeah, I know! What kind of a name is that?
MassivelyOP does this annoying series called MMOs You Never Heard Of or something like that. It actually used to be good but that was when a) MassivelyOP only wrote about MMOs and b) there were still MMOs I both hadn't heard of and would have liked to.
In the old days, the column appeared sporadically. It only turned up when there was an actual MMO to write about. Now it seems to be on some kind of schedule or at least it pops up a lot and hardly any of the games it features ever seem to be MMOs any more. Mostly it's vaguely multi-player titles that are obviously unknown for good reason.
MurderCartel is an MMO, apparently. It's free and you can play it in a browser so there's not even a client to download (Although you can download one if you want.) Here's the website if you want to try.
I was intrigued by the name; even more so when I read in MOP's brief piece about it that it seems to be a straightforward fantasy game. Why would you give something like that a title that makes it sound like... well, I don't know what it makes it sound like. A 1930s gangland shooter? Some kind of kill-your-friends party game?
Anyway, out of curiosity, I got as far as making an account and a character and logging in. It's good-looking and slick and it played very smoothly, for the ninety seconds I gave it.
It's very much not my sort of thing. I knew it was 2D but that can mean anything. In this case it means one of those flat, map-like backgrounds with little pixelated characters zipping about like they're on wheels. I never liked those. There are absolutely tons of MMORPGs like that. I've never bothered with any of those and I'm not going to start with this one.
If it's your sort of thing, though, you might like to know that, as well as the website I already linked, as of yesterday you can also play it on Steam. It currently has two reviews, one positive and one negative so I guess the jury is hung. It's also capitalized differently there, where it's styled as Murdercartel. Why? Not a clue.
Oh, and the game uses AI in the development process. Pretty heavily, I'd guess.
"This game uses pre-generated AI-assisted content during development, including some artwork and visual assets. All AI-generated content has been reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay."
That probably settles it for most people. Not sure why I mentioned it at all, really, but you have to write about something, don't you?
Also, I thought it would make a good opening act for the rest of the bill. No-one really pays much attention to the first band in in a four-act line-up, do they? Most people are still coming into the venue, getting a drink, chatting to their friends. The first band is lucky if anyone even notices they're on stage.
If I was going to follow that analogy, the next section would be about the third most-interesting game I'm going to talk about but I'm not going to follow the analogy. It was just a passing observation.
There is a structure to the post, all the same. It's in two haves. The first half, which is this one, is about brand-new games and the second half, which is the next one, is about old games that either closed down or never launched that are coming back. Or, in the case of the one that never got here in the first place, just coming. Which, I suppose, makes that one a "new" game by some definitions.
I may be over-thinking this...
Silver Palace
Now this is more like it. The success of Genshin Impact and several similar games has led to a boom in what I've lazily been calling "Gacha Games". MMOBomb somewhat more meaningfully refers to them as "open world action RPGs" because it's not really the payment model that's the most interesting part, is it? Is it?
I'm confounded not just by the quantity of these games but the quality, especially considering they seem to have a significantly shorter development time than MMOs. They're not all masterpieces (Although some certainly are.) but there don't seem to be a lot of duffers, either.
It's not always easy to tell which ones are going to be the really good ones from the promotional material because if there's one thing the people behind these titles are very, very good at it's making them look astonishing in videos. With that in mind, here's what's they're calling a gameplay trailer, although if that's true then cut-scenes must count as gameplay. Which, I guess, they are...
Silver Palace does look a little adrift from the main flotilla of gacha games. It has an avowedly Victorian setting and I find it interesting that they seem to be avoiding calling it "Steampunk". I wonder if that descriptor has lost some of its value through overuse?
There are other open-world RPGs with something of the same look but I'm not sure there are any with a detection theme. All these kinds of games have a generic identifier for the player-character and it's usually a doing word. In Wuthering Waves it's "Rover", in Neverness To Everness it's "Appraiser". In Silver Palace it's "Detective".
How the detection element will work in practice I can't say. I did spot one of those clue-boards with the string and the photos in the trailer so maybe there's some of that. I never get on well with those things. Or maybe it'll just be shooting things in the face and cleaving them with an axe. That's in the video too. I'm a lot better with that kind of detective work.
Whatever it is, it'll be a change from the usual techno-fantasy. There's no official release date, although there's placeholder for January 31 on the iOS App store. Ananta comes out two weeks before that, though, so it'd suit me if it was a month or two later.
Pre-Registration is up now at the website. It takes thirty seconds. No idea if you get anything in the game for registering your interest but I've registered anyway.
Now all I have to do is find time to play all these open-world action RPGs I keep signing up for...
Stargate Worlds
I never watched Stargate. I know nothing abut it. I can guess it was a show set in space that had some kind of portals people went through. Is that right? <Looks it up... yep, that's it.>
I do remember, though, that there was going to be an MMORPG based on the IP. And I know as little about that as I do about the show. Or the movie the show was spun out of. Off from. Whatever prepositional pairing the verb "To Spin" takes.
The game never made it out of beta but as anyone who's been around the scene a
while knows, not launching doesn't mean not existing. Apparently a bunch of
people with unusual life priorities fans have spent the last
few months polishing and cleaning the beta client to the point that it's now
not only playable again but available for anyone who cares to sign up
at the website to give it a try.
The website describes it as "a fan-made private server" and there are instructions on how to download, install and run the game. I have not done any of that. As I said, I barely know what Stargate even is. Why would I want to play the beta for the MMO about it that never happened?
I mention it mostly because I like all these examples of failed MMOs that just won't go away. It always gives me hope. I feel as if there's always a chance that if any game I like closes down, it might pop back up again like a gopher, daring someone to hit it with a mallet.
It would be lovely if that happened for New World. I don't think it will, sadly. Although, and I almost hesitate to mention it, Stargate is an Amazon IP, too. If they don't move to close this one down, will that have positive implications for any future effort to resurrect Aeternum?
Riders of Icarus
And finally, a game I've actually played! There are just shy of two dozen posts about it here and it was my main MMORPG for a couple of months, sometime back before the pandemic.
The last time I posted about Riders of Icarus here was about eighteen months ago, when I reported on the sad news that the game was closing down. And it was.
But now it's not.
RoI managed to stay dead for less than two years. The Pre-Registration page for the revived version went up at the official website today. There's a closed beta test at the end of the month and the game is set to return to public availability, rebranded as Icarus Online, in "the Fall."
It's a strange sort of closed beta because "There is no limit to the number of participants." I don't want to get technical but that sure sounds like an open beta to me. It's also slightly unusual in that you can spend money in the beta, even though there will be a full wipe at the end, but that's a better deal than it sounds because "At the official service launch, you will receive an amount equivalent to 110% of the JEWEL or GCOIN spent during the CBT."
Valofe were publishing Riders of Icarus when it closed down and they're still publishing it now it's coming back. They weren't the best of guardians last time they were in charge. They tried to turn the game into some kind of Pay-To-Earn money-mill at the tail end of the NFT/Metaverse feeding frenzy, when a lot of people thought gamers were very much greedier and more gullible than they turned out to be.
What Icarus Online will be like in terms of predatory monetization remains to be seen but I managed to have a perfectly good time there for a while without spending anything so I'm optimistic. Unfortunately, I can't see any indication it'll be possible to recover old characters so all my fabulous flying creatures, like my skywhale and my inflatable dolphin, are likely gone for good.
I just hope the login rewards in the new version are as generous as they used to be. RoI had the best rewards for doing absolutely nothing of any MMORPG I ever played. I'd happily not play it for the free loot again!