Wilhelmis playing Valheim again. He says "So there I was, in Valheim again… for what, the fifth or sixth run?
How much appeal could the game have left for me?"
Tipa is playing Valheim again. She says "I’ve played Valheim a lot; I’m not really sure how much I can really say
about it that I have not said before."
I'm playing Valheim again. It's my most-played game on Steam at nearly 400
hours, seven of them since the 1.0 official launch earlier this month.
Everything Wilhelm and Tipa say about Valheim, I'm going to say too. The early
game is compelling. The low-rent graphics are magical. Going through the grind
again does not appeal. Mods make the game better...
And really what is there to say, any more? Everyone who's even remotely
interested has played already. Everyone in the blogosphere has read too many
posts about it, all of them different and yet all of them still very much the
same.
Valheim has the simplest gameplay loop. You start out almost naked in some
pleasant countryside. If you're lucky the sun is still up. You figure out how
to make tools and weapons and somewhere to live. Then you figure out how to do
it better. Then you kill a boss and the whole cycle begins again. And you keep
doing that until the credits roll except until this month there were no
credits so you just stopped when you'd had enough.
Except, why? Why do any of that? As Wilhelm also says "The whole thing can be so peaceful and engaging that I wonder why I feel I
must do anything at all."
I've always wondered. Even right at the start. As an explorer, my curiosity
kept me going, all the way to the end of the Plains on my initial run, but
long before then I'd realised that, if that was really me there, I'd never
have left the Meadows where I started.
I mean, why would you? Why would anyone? The first biome, Meadows, is all
lush, green grass, twinkling streams, placid lakes, airy woodland, lovely
beaches. There's food everywhere for the taking - berries, honey, mushrooms -
and the killing - venison and boar. You don't even need to build your own
home. You can just fix up one of the many abandoned villages or farms, plant
carrots, raise boars, live the good life.
And it's mostly safe. The boars can be a bit aggressive and the odd Greydwarf
or skeleton wanders in from the Black Forest from time to time but nothing to
worry about. Not once you've made yourself some leather gear to wear and an
axe to defend yourself. Just be sure to be inside with the doors locked at
night and you'll be fine.
So this time, that's what I thought I'd do. Instead of hauling myself
laboriously up the tech ladder all over again, I thought I'd find out how long
the game could hold my attention if I didn't do any of that. If I just lived
there.
And since I wasn't planning on playing the game "properly", I also
figured why should I have to deal with any more problems than I absolutely had
to? So I went into the controls and dialled everything down to the lowest
difficulty possible. Would it still be fun that way?
I set combat to Very Easy and mobs to passive. I wasn't going to fight
anything I didn't have to and if I did have to I wanted it over as quickly as
possible. I removed the death penalty so I wouldn't have to keep running back
to get my stuff every time I died. Not that I was planning on dying much. And
of course I switched off raids. I did that, after a while,
even back when I was playing normally. Raids get old fast.
I also allowed for items to be taken through portals although exactly what
that means I'm not sure yet because at time of writing I don't have any
portals. I'm sure it'll come in handy at some point.
As for Mods, I would have liked to add some of those as well but playing
through GeForce Now and with 1.0 having broken most of the Mods I used
to use, it seemed like more effort than I wanted to get into right away,
especially not knowing how long I'd be sticking around. If I carry on much
longer, though, I think I'll have to buckle down and get some. I'm sure as
heck not going through the Mistlands without removing the mist.
But the Mistlands is a long way off. So far, after seven hours of
searching, I can't even find the Swamp.
I started out as usual, making a shack to huddle in out of the rain, killing a
few boars for leather (One hit and they explode.) so I could make
some clothes, gathering a few provisions for the trail and then setting out to
see what I could find.
One thing that seems a little different is that there are megalithic open
tombs everywhere, many with piles of bones in them. I don't remember those.
And bears. Bears are new.
I punched a bear. I don't recommend it. It was unnecessary and foolish. I
died. My only death so far although I have nearly drowned several times. I've
been poisoned by bees, too. More than once. Apparently the non-aggro mobs
thing doesn't apply to bees. I hope it works for Deathsquitos.
After a few game-days of aimless wandering I decided I probably ought to map
the coast. There's no way to know whether you're on an island or a continent
or what biomes there are nearby, other than to go and look. Well,
there is, but that's cheating. Not that I have anything against cheating, obviously.
I started out walking around the coast, going widdershins. It turned out not
to be a coast at all. I was next to a huge inland lake. Good thing I didn't
bother making a raft.
I found the real coast and walked around that instead. It took me several more
days. Travel in Valheim is slow. Eventually I'd seen the whole place or near
enough. I was on a very big island, all Meadows, Black Forest and
Mountains.The first two were safe to explore but you can't make friends with
the weather. Cold still kills. I'd need a Mod to stop that.
What I was hoping for was some Plains. I really like the Plains. It's always
sunny there and the colors are really cheerful and uplifting. If nothing's
going to attack you, the Plains is where you'd want to live. Preferably on a
cute little island just off the coast. One with some nice beaches.
I made a raft. I don't like rafts much. Who does? But they do a job. I made
one and went where the wind took me (Another Mod I could do with...) which,
luckily for me, was straight to the land I could vaguely see on the horizon.
As I got close, some mist came down and obscured everything and I worried for
a moment I was heading into those awful Mistlands but it was just some sea
fog.
Where I ended up wasn't much more use to me than the Mistlands, though, even
if it was a lot more pleasant. A small archipelago of tiny islands out in the
ocean. Mostly Meadow. A little Black Forest.
So now I'm stuck on a cold, rainy island far out at sea, no better off than I
was before. I'm going to have to stock up on berries, wait for a good wind and
set sail again.
And the weird thing is, I know I will. This game is ridiculously easy to get
back into, even when there's nothing new you want to do and nowhere new you
want to see. (The only way I'll be seeing the Deep North is on a fly-by
like I did for
Ashlands.)
But I don't need to see the new biome to have fun in Valheim all over again.
All survival games have an element of pure idling, where you just wander
around, chopping down trees and picking up stones and enjoying the ambience
but Valheim is the only one where that seems like it's enough to keep you
coming back again and again for another visit.
If
Light No Fire
turns out to be not much more than a very big Valheim, I'll be more than
satisfied.
There are three potentially major additions coming soon (Or soonish...) to
the established MMORPG ecosystem and I don't feel like I've said anything at
all about any of them here. So let me address the herd of elephants trying to
shoulder their way into the room.
First up and almost certainly furthest off isLight No Fire, the fantasy title announced by Hello Games, makers of
No Man's Sky, back in 2023. LNF isn't specifically described as
an MMO but it is multiplayer and these days there seems to be little agreement
on how many simultaneous players a game needs to support before it qualifies
as "massively multiple".
No Man's Sky caps out at thirty-two players per instance of the game. Light No
Fire will probably be much the same. Hello Games deny either of them are
MMOs but if it walks like an orc...
Whatever they end up tagging it, Light No Fire is going to appeal to MMO
players in much the same way Valheim or Skyrim did and any
innovations it brings will affect the wider fantasy genre like those games
have. It will be all the more so because HG has a huge amount of
credibility, almost all of it acquired the hard way.
NMS went through a classic redemption arc. Enormous promises were made in the
promotional phase, broken in catastrophic fashion at launch, and restored over
years of painstaking recovery. Hello Games took a reputational hit that would
have sunk most companies and then went on to spend years making good on
everything they originally said they'd do, winning back just about everyone
they'd driven away.
They also did it all for free and with such humility and consistency that they
almost certainly gained more credibility for making good their mistakes than
they ever would have received if they'd gotten everything right to begin with.
As a consequence, not only do players trust them to do their best, they feel
safe that, even if it should all go wrong again, it will still come right in
the end.
And since Light No Fire looks like it's going to be essentially the same game,
reskinned, it feels reasonable to expect that, this time, the launch won't be
such a disaster. If nothing else, Hello Games has demonstrated an admirable
ability to learn from its mistakes. Maybe that'll be enough to stop them
making so many this time.
All of which is fine as far as it goes. But what about the game itself? What,
exactly, is it?
Blessed if I know. The website is minimalist in the extreme. All it says there
is that it's
"a game about adventure, building, survival and exploration together. Set
on a fantasy planet the size of Earth, it brings the depth of a role playing
game to the freedom of a survival sandbox."
There's a trailer, too. Just one after three years. It's a couple of minutes
long and that's your lot.
I just watched it again. The graphics looks plasticky. All the visible
activity looks like exploration and survival gameplay, except for one short
sequence, the one in which a load of rabbit-people kneel as the player walks
up to a giant seated on a throne. That, conceivably, could be RPG-related.
Nothing else looks remotely like it is.
There's not a hint of combat or questing or dialog or plot or character
development. I think No Man's Sky has at least a smattering of most of those,
from what I've read. I haven't played the game but I've read a lot of blog
posts by people who have. I wouldn't really call it an RPG although, as with
MMO/MMORPG, the days when it was possible to state with unambiguous clarity
just what an RPG was are long, long behind us. It does have some RPG elements,
though, and no doubt those will carry over to LNF.
Whatever kind of game it turns out to be, Light No Fire has the chance to
change the entire game-space. If Hello Games can make good on their promises
this time, we'll have a fantasy-based game with almost unlimited potential to
suck in players from existing games and genres, survival and MMO and RPG
alike. It's going to be a true, virtual world. Perhaps the first.
With that promise, it doesn't need to be an MMO to put enormous pressure on
the genre, not least because what it could conceivably represent is the final
fulfilment of the original promise of the genre, the chance to live a complete
life as a citizen of... somewhere else. Chris Roberts wants to do that
for space even though arguably it's already been done, several times, not
least by No Man's Sky. No-one has done it yet for fantasy. Light No Fires
might.
I wishlisted the game when it appeared on Steam and I'll be buying and
playing it when it appears, assuming I'm still physically and mentally capable
of playing video games by then, which is a non-trivial concern. There's
absolutely no indication whether it will come out this year, next year, the
year after that... Hello Games have said pretty much nothing for three years
other than "It'll be done when it's done".
That, at least, gives other players in the market a chance to make their own
play for dominance before the rug gets pulled out from under them. Next in
line with a big announcement comes ArenaNet.
Guild Wars 3was officially announced back at the start of the summer. Everyone knew it
was coming well before that because NCSoft let the news slip in their
financials. Even so, it was still a surprise to find it was real.
Once again, whether it's actually an MMO is up for debate. The official
description of the game calls it
"... an action-adventure MMORPG, a modern evolution of the genre that
blends rich action-combat, character building, and skill collection."
GW3 also has just the one trailer and it's even less indicative of gameplay
than the Light No Fire one. It's mostly a lot of over-excitable, breathy
voiceover work, some dodgy conceptual art and a few clips of of random
exploration footage from the alpha that's running behind closed doors.
Unlike the NMF trailer, though, it doesn't look in the least bit plasticky. It
looks gorgeous. If there's one thing you can never say about ANet games it's
that they don't look good. Their art department is second to none. I'm
sure GW3 will be worth playing, at least for a while, just for the visuals
alone.
Unlike NMF, it has a declared development timeline. It will enter beta testing
a year from now, in "Fall 2027". Based on how GW2 progressed, I'd
expect launch in first quarter 2028, although I suppose they might get it out
for Christmas '27.
ANet appear to be following almost exactly the same marketing
strategy they used for GW2, namely to drip-feed lots of relatively
detailed information about the game for 12-18 months before allowing people a
hands-on with it. That approach worked very well for them back in
2010-2012, building up a huge head of steam for the game. There were open beta
weekends towards the end of the process and the game really caught the
attention of the MMORPG-playing public.
It was only after launch that things started to fall apart. It doesn't always
seem to be remembered or acknowledged now but, despite the lengthy build-up
and the solid testing program, the game was buggy throughout and barely
playable in the higher level maps for months. And even with all the
explanations and interviews ahead of time, a very significant proportion of
the audience seemed confused by the paradigm-changing nature of the gameplay,
which (As with Rift before it.) had to be quickly adapted to something
much more familiar to meet player demands.
I'm in a difficult position when it comes to reporting on Guild Wars 3. I
played GW2 solidly for a decade and by the end of that time my love-hate
relationship with the game had shifted noticeably away from love. I never lost
my affection for the world or the world-building but actually playing the game
stopped being much fun for me several years before I finally walked away.
GW2 is an exceptionally repetitive, formulaic game, even by MMO standards.
While you're inside the ecosystem, it's all too easy to ignore the way
you're doing the same things over and over again to no real purpose. Because
there's little or no vertical progression, horizontal progression is stretched
out to an insane length. Everything takes forever and requires vast quantities
of whatever you need to increment the counter. Some people find that
entertaining but I'm not one of them.
Consequently, having escaped the gravitational pull of the game, I feel
extremely reluctant to allow myself to be drawn back into its orbit even by
proxy. I haven't read anything about GW3 beyond the initial announcement. I've
been actively avoiding it. Everything I know about it, which is almost nothing,
has come from a few unintended glances at news items as I flip through my
feeds or from occasional blog posts by others a lot more interested in the
game than I am.
I know it's set in the past, before either Guild Wars or GW2, thereby
avoiding new players feeling they ought to know the other two games first. I
know it's an "action MMO". whatever that means these days. And I know
one more thing...
In Guild Wars 3 you will only be able to take part in the "action" part
of the MMO with a maximum of nineteen other players at any time. The tech will
somehow limit combat and similar events to twenty players, while allowing a
much larger number to see each other passing by in the open world or in
cities.
This sounds a lot more like Guild Wars than GW2 and there has always been a
heated debate over whether Guild Wars is a true MMO. I remember it from forums
all the way back when the game began and at that time it was my feeling that
it wasn't.
Since then, as I've already observed, the definitions have blurred. More than
blurred. They've almost rubbed away. Games that are clearly MMOs go out of
their way to claim they're not because admitting your game's an MMO is seen as
commercial suicide. Meanwhile, games that add four-player co-op as an
afterthought blithely market themselves as "multiplayer" because it
affords credibility, somehow.
Where GW3 is going to fit into the fractured mosaic is going to be hard to
know until beta and most likely it won't be all that clear even then. ANet
doesn't have the greatest record on judging what players want or expect. Guild
Wars was intended to be a PvP game until they found, after launch, they'd
somehow landed an audience that was more interested in PvE. GW2 was meant to
break the mold until it became obvious many of the people who'd bought the
game preferred to do things the way they'd always done them.
Unlike Hello Games, ArenaNet does not have a reputation for learning from
their mistakes or for correcting them. In the decade I played GW2, as I
reported in many of the seven hundred plus posts here about the game, ANet
repeatedly tried to come up with solutions to problems of their own making and
frequently their fixes only made things worse. GW2 is and has always been a
game that succeeds despite the best efforts of its developers, not because of
them.
For this reason alone, I don't expect great things of GW3. I do expect it to
get a lot of attention within the genre and because it's launching on
Steam and on PlayStation 5, it ought to get some traction beyond
the niche the two existing Guild Wars titles have carved out.
Once again, it's going to feel silly not to give it a go. I've wishlisted it
on Steam. If it turns out to be good, it might be the game I play all through
my seventies, which I'm sure is exactly the target audience they're aiming
for...
And so to the present. The third elephant has long been rumored but its
existence was only confirmed officially a few days ago. Launching almost as
you read this (Okay, November, but that's only a few weeks away.), leaping
ahead of the rivals I'm sure it hasn't even thought about comes
World of Warcraft Forever:
"...an iconic world reimagined with new and expanded zones, new gameplay
enhancements, upgraded graphics, and more."
Of course there's a trailer. It's a much better advert for the game than
either of the others. That dwarf hunter and his bear could front a cartoon
show of their own.
It'd be hard not to know about Forever. I've already read more about
this one in three days than GW3 in three months or Light No Fire in three
years. Everyone's talking about it. WoW is still, after more than
twenty years, the MMORPG market leader, quite possibly the only game in the
genre to have any kind of genuine recognition factor among the general public.
A new World of Warcraft game isn't just news; it's an event.
And this is a new World of Warcraft game, not some kind of remake. We
were expecting Classic Plus, if we were expecting anything. What we got was
closer to WoW2.
It is, though, isn't it? I mean, what else would you call a game that stems
from the old one but intends to add new content, incrementally,
"forever"? It looks like an attempt to have cake and eat cake while
also selling slices of that same cake, with no suggestion that the cake will
ever run out.
Commercialism seems to be at the forefront, here. The game doesn't require a
separate subscription (Like EverQuest Legends.) and there's no box to
buy (Like EverQuest Legends.) but if you want the new race and its starting
zone it's going to cost you $30. That sets the frame. There will be continuous
updates, sure, but you will be paying for at least some of them. Oh, I'm sure
there will be free content additions all the time too, but as an ever-evolving
world, New Old Azeroth (That's what I'm calling it.) is infinitely
amenable to monetization.
They'll be able to sell you new zones, new races, new classes, new features.
They'll be able to sell them a lot more often than the 24-30 month expansion
cycle Retail WoW is stuck in, too. Although where Retail WoW (I think they're
calling it Modern WoW now?) will be in a year or two if WoW Forever
takes off is anyone's guess. Will there even be any more expansions?
It's a gamble but it looks like a solid bet. Blizzard started out with one
MMORPG and that worked just fine for a decade and a half. Then they toed the
water with a nostalgia-driven recreation of their own storied past and that
could hardly have gone better.
WoW Forever brings them up to three. Or more, depending how you count them.
There's Classic, Modern and Forever but Classic comes in so many different
flavors now I've lost count. Blizzard only needs one of those to succeed and
they're back where they were before they got into all of this. From their
point of view, I guess it doesn't much matter which one it is. I doubt
Jagex are bothered that the runaway success of
Old School Runescape comes at the expense of Runescape itself.
Or their accountants won't be, anyway.
If I was going to bet, I'd bet on Forever. They didn't come up with that name
by chance. It's the follow-up MMORPG they've been threatening to make for a
long time and they've finally come up with a way to make it without
cannibalizing their own sales-base. Classic was a dry run for this. If it goes
well, they'll invest in it heavily.
The chances look good. It's a new start in the old world, which we all know
and love, but with an endlessly expanding frontier. They've also fixed the
population problem by grading players by playstyle rather than server. An
always-busy MMORPG is good for publicity and avoids all those difficult dead
server stories.
How many times can they can peel the onion? Based on her experience with the
EverQuest franchise, I imagine Holly Longdale thinks there are
plenty more layers to go still. But Forever is the one that has the chance to
turn into a whole new crop.
I'm still thinking about it but there's a very strong chance I'll resubscribe
in November and buy the new race for the full experience. Like Classic
back in 2019, it looks like one of those moments in MMORPG history you
wouldn't want to miss out on, even if you're not the greatest WoW fan.
Whether I'll still be playing it by Christmas, let alone "forever",
though, is another question entirely.
I just got back from a couple of days by the sea. Well, a few miles from the sea
to be more accurate. On a farm, in fact. Lots of geese, hens, sheep, cows,
ducks...
We went to Portland Bill yesterday, which is one hell of a weird place, let me
tell you. Much bigger than I expected. Very windy, unsurprisingly, since it
sticks out into the Atlantic. It's an island but it's connected to the
mainland by a bridge and a causeway.
As you can see from the pictures, we had great weather. The sea was
blue. Not used to seeing that in England.
Beryl had a fine old time. She likes the seaside and the wind.
She's been under the doctor as the old joke used to go, with an
embarrassing condition I don't think she'd want me to broadcast to the world.
It's not serious in itself but it could become problematic and lead to an even
more problematic operation if it did so let's hope that doesn't happen.
She's on antibiotics and they seem to have worked - fingers crossed, touch wood.
She was pretty droopy just before we were due to leave, though, and we thought we
might have to cancel but in the event she was much better on the morning we
were traveling. We figured an adventure would take her mind off her
problems and it did.
Beryl's an excellent traveler. She thinks the car is just another room in the
house. Mostly she falls asleep as soon as she gets in. It was only about a
two-hour drive anyway.
She also loves new places and exploring so she's no problem to take on
holiday. We were staying in a pretty large cabin in the orchard of a farm in the
back of beyond beautiful Dorset countryside and about five
minutes after we got there she was settled and ready to stay there forever.
It
did take her somewhat by surprise when half a dozen geese turned up to eat
fallen apples just a few feet from the gate to our cabin but she's met a lot of
animals in her time - pigs, hens, sheep, horses, alpacas - and she's always up for meeting a new one. At a safe distance, that is.
We did an inordinate amount of walking, some of it along Chesil Beach,
which is extraordinarily peculiar and really hard to walk on. Even harder for a dog.
Beryl tried to run on
the deep shingle which was pretty funny to see. She was a lot more impressed with
the flat rocks around the lighthouse on Portland Bill. I had to stop her
trying to drink seawater out of a rock pool there. She's mad enough already without that.
I took a
lot of photos and I was quite pleased with some of them and I just wanted to get something posted tonight so here we are. I might do a
follow-up because this has been a real rush job but I expect other topics will
quickly push their way to the front and this will be the last we'll hear of it.
By the way, Beryl is in that last picture with the lighthouse but not only is she tiny, I used the
free version of SnapEdit to remove Mrs Bhagpuss, who would not be
pleased to have herself included, and it slapped the watermark right on top of
poor old Beryl. Still, you can gauge the scale from what little you can see of
her, which was why I picked it over a lot of better shots of the lighthouse itself.
And I'm going to leave it at that because it's late and I'm tired. Normal
service may very possibly be resumed tomorrow. Let's hope so.
Bonus picture of the geese. No Beryl in this one. They'd have made very short work of her!
It's going to be slim pickings here for the next few days because we have a lot going on, one way or another, but I'll try and get something together. Don't be surprised if there are gaps, though.
One thing I was going to do was record another success in the lottery that is adding a new character to the roster in Neverness To Everness. I have had a modicum of luck with gacha draws in the past. In Genshin Impact, back when it started, when the fist banner arrived I got Diluc, a highly desirable five-star character (Although not, according to the search I've just done, an S-Class.) almost on my first roll, which certainly gave me the impression it was going to be easier than it was.
I didn't stick with Genshin long enough to see my luck change and in Noah's Heart, the gacha I played the longest, they gave so many free rolls all the time I still had hundreds left when the closure of the game was announced. I think I had pretty much everybody by then. And even if I didn't, I certainly had far more characters than I needed.
I can't remember who I rolled on in Wuthering Waves. Whatever was going on there, I don't seem to have made a big deal of it. There are 43 posts labeled "Wuthering Waves" here and the only one that seems to be about a successful roll is the one where I say "I only had to spend a fraction of the tokens I already had to get a couple of new Resonators, one of whom, Encore, was my first five-star pull."
At that point I was clearly still figuring out how it all worked, which is odd considering it was the third gacha game I'd played. You'd have thought I'd have known by then.
Part of the problem, if it can be called a problem, is that I don't much like swapping teams around for combat. And in the open world I almost always want to play the character I started with. That's "my" character. None of that fits very well with a game design that assumes you'll constantly flip between characters, always looking to play the best one at any given time. Although it is interesting that, in cut scenes and quest dialog, the game usually shows the player-character as the Appraiser, regardless of who was being played before.
It's a little bit different in Neverness To Everness in that some of the characters seem to have more obvious roles than I noticed in previous games, both in and out of combat. I was keen to get Iroi, for example, because I thought she'd make a good team healer. I wanted Hotori because her time-stop outside combat looked like it would be fun. I wanted Lacrimosa because she's fricken' vampire. And Nanally can run up skyscrapers...
Hotori, and Lacrimosa, I got extremely cheaply. Nanally, I haven't yet rolled for. Iroi, I tried to get and failed.
Then there was Linko. I wanted Linko because... I have no idea why I wanted her. Because she has a backpack? Because I found her conversations with her devil-doll funny? You tell me. I don't even know what she does.
But I wanted her anyway, so I skipped rolling on Zankou, the first character in the current update, who I had no interest in and waited for Linko.
I did not get Linko. Not on my first roll. Or my tenth. Or my twentieth.
I wasn't keeping a close count but it probably took about thirty goes before i got her. I went in with a tally of about forty unsuccessful rolls behind me, following my unsuccessful attempt to snag Iroi. I used ten Fabricated Dice out of the thirty-five I had, then I bought another twenty-five or so with various currencies I had saved up.
Before I'd used all of those, I hit the threshold at seventy failures, where the chance of winning increases substantially. I won Linko on my first roll after that.
It was very exciting but once the thrill wore off I realised I have no idea what I'm supposed to do with her, now I've got her. For now, I'm just working on building a bond of affection between us so she can come and live in my apartment, along with Lacrimosa and Chiz. Mint is still living in my old apartment.
The more I think about this, the less sense it makes. But I'm doing it anyway.
Next time a character turns up that I want to roll on, I won't have a feather-bed of forty failures to fall back on. But if I don't get that one, I will for the one after that. It looks like every other character is an odds-on win.
A day late, a dollar short. Isn't that the saying? Only I guess it can't be
a dollar because, as J.J. Barrie said, there's no charge.
Ye gods, but that was a dreadful record. I'd all but wiped its existence from
my mind but then someone gave it as an answer in a rerun of
Pointless Mrs Bhagpuss and I were watching as we had our tea the other
evening and now I have the damn thing stuck in my head again.
Actually, I don't. I have the concept stuck in my head. Fortunately the
tune, if it ever had one, has stayed in whatever hell it went to after the
seventies ended and the likes of St. Winifred's School Choir and
Lieutenant Pigeon receded into that grim darkness reserved for one-hit
wonders with hits no-one would ever admit to having bought.
Okay, fair dues. I didn't buy Mouldy Old Dough but I did quite like it.
It is, at least, jolly, unlike, say,
Matchstalk Men and Matchstalk Cats and Dogs or Grandad. It
didn't make me want to chew my own arm off to escape when it came on
Top of the Pops, at least. I'm not linking to any of these, either. If
you already know them then just my naming them will have put the awful
earworms back in your head (You're welcome!) and if not, trust me, you're so
much better off that way.
All of this is making me think I ought to do a One Hit Wonders post some time,
although if I did it would have to stop in the mid-90s, which is about the
last time I was paying attention to the charts. I do, often, think of making
some effort to follow the charts again but one of the few old people beliefs I
do subscribe to is that the charts aren't real charts any more.
I mean, they were artificial enough before digital downloads and streaming,
back when sales only counted if they were from a specific list of "Chart Stores" and all kinds of shenanigans went on to make sure the right records were in
the right shops on the right day so the sales would all count. But at least
they were sales. Money had to change hands. I'm not sure what the
charts are even supposed to be a record of these days.
And with that cloud firmly shouted at, it's on to a selection of mostly new
recordings, few of which, I suspect, will be bothering whoever or more likely
whatever it is that compiles the mainstream charts these days. Let me just
have a quick shuffle through the options... but nope. I could be wrong - I
hope I'm wrong - but I can't see any of these troubling the top 40. There's no
Olivia Rodrigo or Charli xcx this time around. No
Sabrina Carpenter or Addison Rae. Not even a CMAT or
a Magdalena Bay...
The Peace - underscores (Frost Children remix)
Y'know, I think underscores might be the biggest name in today's list.
She's really come on. Charli xcx
brought her out
for the opening night of her Music, Fashion, Film tour in Philadelphia
last night. They did a track from underscores new album, which is really
spotlighting the guest artist.
This whole thing about "bringing people out" is very strange. Mrs
Bhagpuss and I were talking about it in the car the other day. Musicians have
always guested on each other's records and at each other's concerts but until
the web we didn't always, or even often, hear about it. It was one of the
things I found highly exciting at first, when I came back into music in the
twenty-teens, but now it all feels a bit formulaic sometimes. It seems like if
you're an act of a certain status it's almost obligatory that you "bring someone out" for any big gig. I wonder if there's a rota?
Getting back to the song, this is more of a Frost Children joint, I
think. I like what they've done to it - clubbed it up, basically - but I
prefer
the original underscores version, which does in fact sound not unlike what Charli's doing these days.
Junior Beat - DJ Sabrina The Teenage DJ
I was, happily, off the scene when Flat Eric was king for a week.
Somehow I don't think this is going to replicate that success but it's a great
groove and a super-clever video for something Sabrina knocked together
in an afternoon. The video, that is. I have no idea how long it took to make
the song.
Drop Your Spirit - Brutalismus 3000
Heheheh! Okay, I'll stop with the club mix after this one. Another great
minimalist video though.
Speaking of clubs, has anyone noticed YouTube now automatically tells
you the date, time and place of the next, nearest public performance of
whatever act you happen to be looking at? It's just about the most useful,
helpful and unobtrusive use of targeted advertizing I've seen. I really like
it.
In fact, it's acting as quite a strong nudge to make me seriously consider
going to see someone play live for the first time in decades. Not this lot.
The nearest they're playing to me is Boston. And not even Boston, Lancashire.
Boston, Massachusetts. Underscores, though, is playing about a dozen
miles from where I'm sitting. On my birthday...
Scam Manifesto - M(h)aol
I read the Warhol Diaries for the first time this year. He was an
excellent writer and he wrote a lot, too. I must read the rest.
The Devil - Young Jesus
Hmm. That does sound a bit like John Cale's viola-playing with
the Velvets, which I hadn't thought about when I programmed it after
M(h)aol and their slinky sixties subculture allusions. The subconscious
is wonderful thing. Or is it the unconscious? I always get those two muddled.
Sailor - Told Slant
Okay, you got me. There's nothing unconscious about the placement of this one.
That's the thing about Warhol and the Velvets. Say their names and it can't
help but summon up the spirit of Old New York. And who embodies that spirit
better right now than Told Slant?
I can't believe I only just found out about Told Slant a few weeks
ago...
Haha! Joke! Of course I can! There is So. Much. Music. So much
good music. There's all this fuss about AI swamping the streams but
they were already swamped beyond all hope of draining. Or navigating.
An algorithm isn't going to guide you through the mangroves to the best
alligators. You need a guide like Lana's old man.
I can prove it, too. The other day at work, my fellow Lana fan (One of them.
We have several.) asked me if I'd heard Jessie Murph. It seems Lana had
given Jessie the nod on socials. Instagram, probably. Lana likes
Instagram.
I am not on Instagram or any socials so I don't follow even Lana because you
can't follow if you're not on the road. I follow her on YouTube but she only
ever posts anything there if it's an official release. It's not like she
chats.
Anyway, I went home and watched some Jessie Murph, which you're about to do,
too. If you click. I was expecting someone new and relatively unknown. I'd
certainly never heard the name and I read three music news feeds every day and
click through dozens of YouTube recommendations every week.
Heroin - Jessie Murph
This one has just over 600k views but it's a live video. Some of her official
videos have 8m, 12m, 15m, 29m views. I cannot fathom how I've never even seen
her name before. My working theory is that I have but it's such a bland
name it didn't register.
That doesn't really work for the titles, though. I'd for sure have clicked
through to see if a song called Heroin was a cover of either the
VU all-time classic or Lana's own, excellent song of the same name. And
I wouldn't have missed clicking on something called
Drunk In The Bathtub
or
A Little Too Drunk
or
Sobrietyor even Ur Bill Is Big As F*ck either. I don't know... you do the work, you put in the hours and it's
still not enough. Thank god for word of mouth, that's all I'm saying.
Everything In The Shade - Fine
As I was saying to my friend at work, though, there are a lot of post-Lanas.
And I mean, like, A LOT. You could spend your whole day sifting through
them, looking for the good ones.
Aren't you glad you have me to do it for you?
The World Keeps Spinning - Almeda and Foushee
Almeda doesn't sound like Lana. Almeda doesn't sound like anyone, much,
other than Almeda. If you sounded like Almeda, would you want to
sound like anyone else? No, of course you wouldn't.
One thing that's great about the way everyone guests on everyone else's songs
now is the way it introduces you to new artists. I guess that's another
personal recommendation, in a way. Parasocially personal.
What I'm saying is, Fousheé is worth checking out, too. In case that didn't come through.
Soft Spot - P!lot
Short, isn't it, that one? But so sweet.
Following bands on YouTube is like adding blogs to the blog roll. I add them
and then forget about them if they don't post anything new for a while. Then,
one day, could be months later, could be years, up pops a new song or a new
post and it's a little gleam of sunshine in the day. It costs nothing to leave
them there forever so why not?
And now I guess it's time to take things home...
WALLFLOWER - DOMINIC FIKE
About time we had something in ALL CAPS! Plus I suppose
Dominic Fike might be someone who'd get into the charts. Is he still a
thing? He was a thing wasn't he? Once?
Whether he was or whether he wasn't, I have to say I didn't remember him
sounding like this. I had him mentally filed somewhere not too far from
Rex Orange County. 21st century blue-eyed soul. But Rex also has
a new song out that sounds literally nothing like I remember him sounding,
either. It sounds like an out-take from Red Rose Speedway ffs! Are
the Beatles still a thing?
Don't answer that!
Why won't people stay in their goddam lanes?
I Do - Sophia Stel
This does sound like Barbie Girl, doesn't it? It's not just me?
when we first met - twisted teens
I worked it out! They're America's answer to Sleaford Mods, aren't
they? This is from their new album, due out in November. It'll be their third
album. This year...
Just a quick grab-bag today. Bits and pieces. Nothing that merits a post of
its own. Yet. And for once it's all about the games. New games. Or old
games coming back. They will keep doing that, won't they?
Starting off with one I will not be playing:
MurderCartel.
Yeah, I know! What kind of a name is that?
MassivelyOP does this annoying series called
MMOs You Never Heard Of or something like that. It actually used to be
good but that was when a) MassivelyOP only wrote about MMOs and b) there were
still MMOs I both hadn't heard of and would have liked to.
In the old days, the column appeared sporadically. It only turned up when
there was an actual MMO to write about. Now it seems to be on some kind of
schedule or at least it pops up a lot and hardly any of the games it features
ever seem to be MMOs any more. Mostly it's vaguely multi-player titles that
are obviously unknown for good reason.
MurderCartel is an MMO, apparently. It's free and you can play it in a
browser so there's not even a client to download (Although you can download
one if you want.)
Here's the website if you want to try.
I was intrigued by the name; even more so when I read in
MOP's brief piece
about it that it seems to be a straightforward fantasy game. Why would you
give something like that a title that makes it sound like... well, I don't
know what it makes it sound like. A 1930s gangland shooter? Some kind of
kill-your-friends party game?
Anyway, out of curiosity, I got as far as making an account and a character
and logging in. It's good-looking and slick and it played very smoothly, for
the ninety seconds I gave it.
It's very much not my sort of thing. I knew it was 2D but that can mean
anything. In this case it means one of those flat, map-like backgrounds with
little pixelated characters zipping about like they're on wheels. I never
liked those. There are absolutely tons of MMORPGs like that. I've never
bothered with any of those and I'm not going to start with this one.
If it's your sort of thing, though, you might like to know that, as well as
the website I already linked, as of yesterday you can also play it on
Steam. It currently has two reviews, one positive and one negative so I
guess the jury is hung. It's also capitalized differently there, where it's
styled as Murdercartel. Why? Not a clue.
Oh, and the game uses AI in the development process. Pretty heavily, I'd
guess.
"This game uses pre-generated AI-assisted content during development,
including some artwork and visual assets. All AI-generated content has been
reviewed, edited, and integrated by the developer. The game does not
generate AI content during gameplay."
That probably settles it for most people. Not sure why I mentioned it at all,
really, but you have to write about something, don't you?
Also, I thought it would make a good opening act for the rest of the bill.
No-one really pays much attention to the first band in in a four-act line-up,
do they? Most people are still coming into the venue, getting a drink,
chatting to their friends. The first band is lucky if anyone even notices
they're on stage.
If I was going to follow that analogy, the next section would be about the
third most-interesting game I'm going to talk about but I'm not going to
follow the analogy. It was just a passing observation.
There is a structure to the post, all the same. It's in two haves. The first
half, which is this one, is about brand-new games and the second half, which
is the next one, is about old games that either closed down or never launched
that are coming back. Or, in the case of the one that never got here in the
first place, just coming. Which, I suppose, makes that one a "new" game
by some definitions.
I may be over-thinking this...
Silver Palace
Now this is more like it. The success of Genshin Impact and several
similar games has led to a boom in what I've lazily been calling "Gacha Games".
MMOBomb somewhat more meaningfully refers to them as "open world action RPGs"
because it's not really the payment model that's the most interesting part, is
it? Is it?
I'm confounded not just by the quantity of these games but the quality,
especially considering they seem to have a significantly shorter development
time than MMOs. They're not all masterpieces (Although some certainly are.)
but there don't seem to be a lot of duffers, either.
It's not always easy to tell which ones are going to be the really good ones
from the promotional material because if there's one thing the people behind
these titles are very, very good at it's making them look astonishing in
videos. With that in mind, here's what's they're calling a gameplay trailer,
although if that's true then cut-scenes must count as gameplay. Which, I
guess, they are...
Silver Palace does look a little adrift from the main flotilla of
gacha games. It has an avowedly Victorian setting and I find it interesting that
they seem to be avoiding calling it "Steampunk". I wonder if that
descriptor has lost some of its value through overuse?
There are other open-world RPGs with something of the same look but I'm not
sure there are any with a detection theme. All these kinds of games have a
generic identifier for the player-character and it's usually a doing word. In
Wuthering Waves it's "Rover", in
Neverness To Everness it's "Appraiser". In Silver Palace it's
"Detective".
How the detection element will work in practice I can't say. I did spot one of
those clue-boards with the string and the photos in the trailer so maybe
there's some of that. I never get on well with those things. Or maybe it'll
just be shooting things in the face and cleaving them with an axe. That's in
the video too. I'm a lot better with that kind of detective work.
Whatever it is, it'll be a change from the usual techno-fantasy. There's no
official release date, although there's placeholder for January 31 on the
iOS App store. Ananta comes out two weeks before that, though,
so it'd suit me if it was a month or two later.
Pre-Registration is up now
at the website. It takes thirty seconds. No idea if you get anything in the game for
registering your interest but I've registered anyway.
Now all I have to do is find time to play all these open-world action RPGs I
keep signing up for...
Stargate Worlds
I never watched Stargate. I know nothing abut it. I can guess it was a
show set in space that had some kind of portals people went through. Is that
right? <Looks it up... yep, that's it.>
I do remember, though, that there was going to be an MMORPG based on the IP.
And I know as little about that as I do about the show. Or the movie the show
was spun out of. Off from. Whatever prepositional pairing the verb "To Spin" takes.
The game never made it out of beta but as anyone who's been around the scene a
while knows, not launching doesn't mean not existing. Apparently a bunch of
people with unusual life priorities fans have spent the last
few months polishing and cleaning the beta client to the point that it's now
not only playable again but available for anyone who cares to sign up
at the website to give it a try.
The website describes it as "a fan-made private server" and there are
instructions on how to download, install and run the game. I have not done any
of that. As I said, I barely know what Stargate even is. Why would I want to
play the beta for the MMO about it that never happened?
I mention it mostly because I like all these examples of failed MMOs that just
won't go away. It always gives me hope. I feel as if there's always a chance
that if any game I like closes down, it might pop back up again like a gopher,
daring someone to hit it with a mallet.
It would be lovely if that happened for New World. I don't think it
will, sadly. Although, and I almost hesitate to mention it, Stargate is an
Amazon IP, too. If they don't move to close this one down, will that
have positive implications for any future effort to resurrect Aeternum?
Riders of Icarus
And finally, a game I've actually played! There are just shy of two dozen
posts about it here and it was my main MMORPG for a couple of months, sometime
back before the pandemic.
The last time
I posted about Riders of Icarus here was about eighteen months ago,
when I reported on the sad news that the game was closing down. And it
was.
But now it's not.
RoI managed to stay dead for less than two years. The
Pre-Registration page for the revived version went up at the official website today. There's
a
closed beta test
at the end of the month and the game is set to return to public availability,
rebranded as Icarus Online, in "the Fall."
It's a strange sort of closed beta because "There is no limit to the number of participants." I don't want to get technical but that sure sounds like an open beta to me.
It's also slightly unusual in that you can spend money in the beta, even
though there will be a full wipe at the end, but that's a better deal than it
sounds because "At the official service launch, you will receive an amount equivalent
to 110% of the JEWEL or GCOIN spent during the CBT."
Valofe were publishing Riders of Icarus when it closed down and they're
still publishing it now it's coming back. They weren't the best of
guardians last time they were in charge. They tried to turn the game into some
kind of Pay-To-Earn money-mill at the tail end of the NFT/Metaverse feeding
frenzy, when a lot of people thought gamers were very much greedier and more
gullible than they turned out to be.
What Icarus Online will be like in terms of predatory monetization remains to
be seen but I managed to have a perfectly good time there for a while without
spending anything so I'm optimistic. Unfortunately, I can't see any indication
it'll be possible to recover old characters so all my fabulous flying
creatures, like my skywhale and my inflatable dolphin, are likely gone for
good.
I just hope the login rewards in the new version are as generous as they used
to be. RoI had the best rewards for doing absolutely nothing of any MMORPG I
ever played. I'd happily not play it for the free loot again!
I started out
yesterday intending to do no more than mention Star Trek in the introduction. You've
seen how that went.
What I was going to do was riff on a post at
Troy Press
which lists all the other shows that premiered on the three big US networks in
the same year as Star Trek. Here's the full rundown to save you clicking
through, although I'm sure Troy Press would appreciate the page views.
ABC Stage 67
Family Affair
Felony Squad
The Girl from U.N.C.L.E.
The Green Hornet
Hawk
The Hero
Hey, Landlord
The Iron Horse
It’s About Time
The Jean Arthur Show
Jericho
Love on a Rooftop
The Man Who Never Was
The Milton Berle Show
Mission: Impossible
The Monkees
The Monroes
Occasional Wife
Pistols ‘n’ Petticoats
The Pruitts of Southampton
The Rat Patrol
The Road West
The Roger Miller Show
The Rounders
Run, Buddy, Run
Shane
Star Trek
T.H.E. Cat
The Tammy Grimes Show
Tarzan
That Girl
The Time Tunnel
It's a very impressive list. It gives a good impression of how rich a feast
network television was back then. It's also interesting to see to what degree
Sci-Fi, Fantasy and Comic Books were already making their mark in the
mainstream. I'm increasingly coming to believe that the whole "the mainstream doesn't get Sci-Fi and Fantasy" argument that I've heard trotted out ad nauseam in one form or another all
my life is mostly wishful thinking from people who like to feel special.
I don't recognize all of the thirty-three shows listed below (I recognize
fourteen of them, as it happens.) so without cross-checking I can't be sure
the ones I don't know about weren't also SFF/Comic Book shows. Even assuming
none of them were, it still leaves four certainties:The Green Hornet, Star Trek, Tarzan and The Time Tunnel plus a couple that run so close
to the line, I originally put them in the first group - The Girl from U.N.C.L.E. and
Mission Impossible.
[Edit: Also, as I was checking on something that will become
apparent later in the post, I discovered "It's About Time" from the list
above is a hide-in-plain-sight title for a show about time travel. Two
time travel shows launched on network TV in the same year! And yet the
mainstream isn't interested in Sci-Fi...)
Of the shows I recognize, I have watched exactly half:
The Girl from U.N.C.L.E.
Mission: Impossible
The Monkees
Star Trek
Tarzan
That Girl
The Time Tunnel
Here's what I remember about them:
The Girl From U.N.C.L.E. - The sister show to The Man From U.N.C.L.E. which was one of my
favorite shows growing up, alongside my absolute favorite,
The Champions. I used to get the Man From U.N.C.L.E annual
every year for as long as they lasted. I still have them. If I think hard, I
can see some of the covers and even a few of the panels from the comic strips
inside.
I watched every episode of the Man From U.N.C.L.E. that I could get to but I
barely remember the Girl... I do remember I liked it but I think it was
either on at some awkward time or more likely it was an unreliable fixture in
the schedule.
In those days, you could never trust a show to be on when you thought it was
going to be. We complain now about streaming services arbitrarily cancelling
shows but in the good old days of broadcast television, shows would often just
stop mid-season for no reason at all. Sometimes they'd start up again in a
different time slot or on a different channel, sometimes they'd vanish for
good. Often they were shown out of order or with episodes missing. It's no
wonder my memories of most of these shows are fractured.
Here's what Gemini says in answer to the question "When was The Girl From U.N.C.L.E shown on TV in the uk?"
UK Broadcast Details
Pilot Episode: The pilot episode, "The Moonglow Affair," was
broadcast earlier on April 28, 1966.
Series Premiere: The first regular episode, "The Dog-Gone Affair,"
aired on October 27, 1966.
Scheduling: Episodes were often shown out of sequence by the BBC, and not
every episode from the single season was broadcast.
I rest my case.
Mission: Impossible - I
didn't see a lot of these but I liked it well enough when I did manage to
catch one. Everyone knew the intro with the famous theme tune and the
set-up with the ominous voice-over and the self-immolating cassette tape.
"Your mission, should you choose to accept it...". People used to
say that before asking you to wash the dishes or mow the lawn...
I'm not sure I ever felt the storylines lived up to the drama of that
intro. I'm not even clear whether I watched the original or the 1980s
remake.
I've never seen any of the movies.
The Monkees - Oh, boy! I
loved The Monkees. It was part of the big Saturday evening line-up
that was a ritual for most households in the UK while I was growing up and
it was one of the best bits. I used to look forward to the time when it
came on every week. Actually, given I would have been only eight or nine,
it's just as well it was on at 6.15pm.
I never missed it if I could help it. I liked Peter Tork the best.
He was the goofiest. Davy Jones, I found annoying even as a
child. Mike Nesmith I liked but he seemed like the quiet, sensible
one so he kind of faded into the background sometimes.
Mickey Dolenz was the funniest.
The storylines were chaotic and anarchic, ideal for a kid of my age.
There was a lot of slapstick and too many songs although even then I liked
some of them. Who couldn't?
I went on to re-watch the show in the 80s and 90s, when it kept coming
round and round and it got better and better with age. By the time punk
came along in 1976, my punky pals and I were very keen to make sure
everyone knew just how much better we thought the Monkees were than
the Beatles. And so much more punky, too. I'd still rather listen
to the Monkees than the Beatles even now. It's a shame the two groups
never made a movie together...
Star Trek: Done that
one!
Tarzan - One of those
shows I watched quite a lot without ever really liking it. If I was going
to watch something set in a jungle, I'd far rather have watched
Daktari, which I loved. Still, Tarzan is always watchable. I bet it
looked better in color though.
Hmm... That got me wondering when Daktari started. I just checked and it
first aired on CBS in... 1966. So that list up there isn't as exhaustive
as I thought it was. Let me just check the link on Troy Press's
post...
FFS! Okay, I take full responsibility for not checking my (Troy's)
sources. The link goes to Wikipedia's page on "1966 American television series debuts" and there are sixty-two shows listed, not counting animation. If you
add those in, it comes to eighty-nine.
Most of the shows that Troy Press left out are sports, music or game
shows, so it looks like the list is supposed to be dramatic but two of the
missing shows are Batman and Dark Shadows! What the hell?
And why not Daktari? Or Blue Light, for that matter?
Let me just portmanteau those in right now...
Blue Light I never heard of until now so we can leave that one out. Dark
Shadows I became aware of in the eighties through the comic-books but I
didn't see an episode until the twenty-teens. It was... disappointing. Very
slow. I might try it again some day. You really can't judge any TV series
from a single episode, especially at the start of the run.
Batman - Here's one
that, as they say, needs no introduction. Adam West, Burt Ward, a
gallery of guests stars from today and yesteryear. Eartha Kitt as
Catwoman. Julie Newmar as Batgirl.
Cesar Romero as the Joker. Frank Gorshin as
the Riddler. Burgess Meredith as the Penguin... Didn't
have to look any of those up. And that theme tune! [Edit - see Pallais' comment and my reply below for corrections and excuses!]
As you might imagine, as an eight year-old comics fan and specifically a DC
comics fan at that, I was all over this, inasmuch as I got all the Annuals
for Christmas and watched it whenever I could but it's hard to check when it
was originally shown in the UK because it was picked up by ITV, which
had a bizarre regional structure in those days. I know I watched it with my
grandparents, who as Quakers had very definite views on what was acceptable
viewing. Batman was very much okay with the Lord, apparently. My
grandfather found it highly amusing, anyway. I don't think my grandmother
had a clue what was going on but nobody was swearing so it got a pass from
her.
Most of my memories of the show, which I remember a lot better than most of
the entries in this post, probably come from the 1990s, when it was shown
again on Channel 4. I certainly recall watching most of the run in
color and we didn't have a color television at home in the sixties or most
of the seventies.
Daktari - I have fairly clear
memories of watching Daktari, too, and those definitely come from when it
was first shown on BBC from 1966 onwards. It had a prime slot, after the
evening news on Mondays on BBC1 and it was appointment TV for me and my
grandparents (We all lived in the same house - I wasn't just always round
there, visiting.)
I often talk here about how much of a comics fan I was as a child but
another of my big interests was natural history. I was particularly
interested in zoos and vets and collector-adventurers, all of which were big
in the media of the sixties and especially the seventies.
I read all the Gerald Durrel books, all the James Herriots and
several by the much less well-known (Over here, at least.) Daniel Mannix. Even now I can remember how Mannix had a pet fruit bat that clung around
his neck under his sweater and how he had a tame cheetah that behaved like a
dog. I really, really wanted a big cat as a pet but I would have liked a
leopard. You can't really make a pet out of a leopard,
Bringing Up Baby
notwithstanding, but cheetahs are very much more dog-like than any other cat
and they can be trained in much the same way. Of course, you need several
square miles of land to keep them in...
Daktari was a kind of comedy-adventure show with animals as the stars. My
favorite, inevitably, was Clarence, the Cross-Eyed Lion although the
undoubted star of the show was Judy the Chimpanzee. I have never
liked monkeys or apes, though, so Judy's supposed charms were largely lost
on me.
I've never re-watched Daktari but I can't help thinking it might be...
problematic in the 21st Century. I was eight, though, and it was the
sixties. I'll take a pass.
That Girl - This is the
outlier in the set. I had never even heard of That Girl until a few
years ago. Not only did I not watch it in the '60s, I don't recall it even
being in the schedule.
And do you know what? I just asked Gemini again and it told me
"There is no official or documented record of the 1960s American sitcom
That Girl, starring Marlo Thomas, ever having a mainstream network
broadcast or a verified premiere date on television in the United
Kingdom during its original run or subsequent decades"
Wow! Just... I mean... wow...
How is that even possible? It's widely recognized now as an iconic sitcom,
historically significant in the development of the form, a huge influence
on the creation of the Mary Tyler Moore Show (Which we did get...).
How the hell has it never been on network TV in the UK?
In fact, I believe it was when I was reading a book about the importance
to the medium of the Mary Tyler Moore Show that I first came across That
Girl, which I then found out was on one of the streaming services I had
access to. Netflix, I think.
I watched a lot of episodes. I started at the beginning and I think I got
about two-thirds of the way through Season 3 before I drifted away. It was
getting a little samey by then. (I have to confess the same happened when
I tried to work my way through the entire run of the Mary Tyler Moore Show
on DVD.)
If you don't overdo it, though, That Girl is a really excellent sitcom.
Marlo Thomas is just sublime and the supporting cast are all very
strong, albeit in that intensely irritating fashion so prevalent in '60s
sitcoms. Her boyfriend, especially, needs a good talking-to. With a lump
hammer.
The Time Tunnel - Another of
my absolute childhood favorites. I remember this being on in the early
evening and me being glued to it every week. I can remember the intro very
clearly but what actually happened in any of the episodes I have not the
slightest clue. I imagine they went back in time and got into trouble then
fixed some problem and came home. I bet they almost never went into the
future. Time travel in those days always went backwards, not forwards,
with the notable exception of Dr. Who.
I remember thinking that Quantum Leap in the '80s was pretty much a
remake of the Time Tunnel, except I don't remember the two leads in
the Time Tunnel being lost in time. I think they went out and came back
each week, which was why you saw them walking into what looked like the
label on a Black Sabbath album every time.
I just checked this and it's mostly wrong, which is why you should always
fact-check your memories. I leave the preceding paragraphs in as a
warning.
It turns out they were lost in time. The project was going to be
canned for running spectacularly over-budget so the two guys volunteered
to demonstrate it to prove they had a working prototype, even though it
hadn't been fully tested. And it did work... only just one-way. They went
out into in time and couldn't get back. None of that did I remember but
it's all on
Wikipedia.
And there we are. A completely pointless post but a lot of fun to write,
as was the Star Trek one. I might do more like this. Consider yourself
warned.