Yesterday, I
posted about a game I'd never heard of before but which I'd suddenly started
playing, out of the blue. I was complaining about how I had so many ideas for
posts, I didn't have time to write them all, so finding yet another game I
felt like I had to mention wasn't helping. With hindsight, I might also have
given some consideration to the impact adding another title would have on my
already overburdened gaming schedule itself.
But, hey, what's one more game, right? I'm officially retired now. That means I have two more days in each week to do anything I want, on top of the five I already had. (Yeah, right...) Why not play more games?
Still, there are limits to how many I can meaningfully shoe-horn into to my rota (That's a rota I don't actually have because I am really not a rota kind of person, I feel honor-bound to point out). At time of writing yesterday, DC: Dark Legion had just become either the eighth or the eleventh game in my "Currently Playing" list, depending how realistic I was being. How many more could there be?
So, then I saw this at MassivelyOP. Dragon Nest Classic. Longtime readers may remember my repeated runs at Dragon Nest in its myriad forms, too many of those posts being about the trials and tribulations of finding a version that would let me play it.
The first mention of the game on the blog - or at least the earliest I added a label for it - was way back in 2011 in a post entitled "Are You Still Playing That Old Thing?" It was a list of all the MMOs I was either playing or thinking about playing or had decided never to play. There are two dozen of them. I don't appeared to have learned much about time management in the last decade and a half.
Or maybe I have. I mean, I'm down to half that now...
Back then I said "Thought about logging in. Couldn't remember my account or password details. Couldn't be bothered to look them up. Didn't log in." I believe I would have been talking about the first version of the game I played, which probably pre-dated the blog entirely. That version was just called Dragon Nest.
In the years after, the game changed publishers, regions and names several times. Sometimes it would let me make an account, sometimes it wouldn't. From memory, I think I had another run at the original game on a different account, then I played Dragon Age Origins for a bit and later Dragon Age Mobile. That may or may not have been the same game as Dragon Nest M, which I also played.
And then there was Dragon Nest 2: Evolution, which I'd forgotten all about, even though I was playing as recently as 2023. I was enjoying it a lot according to my posts. No memory of why I stopped except that I think I had to play it through Google Play and that extra layer always acts as a drag anchor after the initial excitement of getting to play something new wears off. I'd go go back for another look but it's too late now. DN2:E closed down last year.
There's no killing Dragon Nest for good, though. It regenerates like Dr. Who, coming back in a different form each time. Except this one's a throwback instead of an evolution.
Dragon Nest Classic is supposed to be the original game, the same as it was when I first played it, except for some quality of life improvements. There's a Level Cap of 32 and not all the classes and sub-classes are in yet. I'm assuming after that, if there's sufficient interest, later content will be added in the same order as it appeared in the game the first time around.
Of course, as soon as I heard about it, I had to go check it out. And it was already there, waiting for me. Kudos to MOP for bringing it to my attention at all but it was a case of better late than never. The new-old version was already up and running by the time the news filtered out to my usual sources. That at least meant I didn't have to bookmark it to come back when the servers were ready. They were already up.
Given my previous experiences with the various companies that have had a hand in running the franchise, I was expecting a whole lot of problems getting into the game at all. That did not happen. I did try a couple of my old accounts first, never expecting them to work and there my expectations were met in full. With that formality out of the way, though, I made a new account and off I went, no trouble at all.
Classes are gender-locked in the Classic version so, since I wanted to play a female character, I had a choice of Cleric or Sorceress. I picked the witch. I have a feeling that's what I've picked every time although I'm not sure the classes were the same in every version, nor if they were always strictly male/female only.
Everything felt very familiar. The starting town for Clerics and Sorceresses is called Mana Ridge It's not all that big so it's easy to get to know the layout and I've been through it many times now. Many, many times. I knew where I was immediately.
I ought to. Every time I've played, I've gotten through the start of the game and then either wandered away or got kicked out before I got very far. I did have one run where I made some meaningful progress through the storyline, up to the part where you leave the first town by airship and go to the big city, Saint Haven, but usually I stall somewhere around the second town, Calderock Village.
Actually, until today I always thought Mana Ridge was the only starting
village but I read the launch day
patch notes
and I noticed they refer to "Prairie Town : Starting area for Warriors and Archers". Warriors and Archers are both gender-locked male so it's entirely possible
I never played either class and therefore never saw the other starting area.
I'll have to start an alt and check it out. You can have as many as sixteen
characters.
The truth is, even though I've probably put dozens of hours into the various versions, I haven't seen all that much of the game. I never was all that bothered about making progress. I've just always liked the way the game looks and plays. I especially enjoy the tactility of the combat.
Dragon Nest was the first action MMO I really felt comfortable playing. It was largely responsible for my change of attitude concerning action versus traditional tab targeting. Now, I genuinely enjoy both styles. I can even play action-style almost as competently as I can tab target, which admittedly isn't saying much.
Despite my long and patchy history with the game, I hadn't really thought about it for years. I certainly wasn't expecting to be playing it again this Autumn. But once I started, I was back. This is very much the version I remember, my favorite of them all.
Except for one huge difference: the translation.
This is the North American version of Dragon Nest and I believe that's one iteration I was never able to access before. I seem to remember it being region-locked, when some other company had the European rights. Now it looks like all the versions are under Eyedentity. If there's any region-locking, it isn't affecting me.
I'm guessing the NA version has always had this translation, which is really excellent. I don't imagine it's new for Classic. Come to that, I'm not sure it even is a translation. It might be a complete re-write.
I remember the original having one of the goofiest translations I've ever seen. It was English but not as it's ever been spoken. It was so wonky I couldn't always understand what it was even trying to say.
It didn't help that it always seemed as though the game had a very complicated plot involving time travel and time paradoxes. An early quest involved fixing a device so the player-character could talk to someone in the future and the two of them were always arguing but I could never really follow the nuances.
This version has none of that. Instead, my Sorceress seems to be a lying,
cheating, duplicitous gambler with a heart of corroded steel. She's daggers
drawn with her old teacher and she's out for what she can get. Actually, they
both are. Everyone in the village is either sarcastic, snarky or flat-out rude
and all the factions despise each other.
I loved it. I laughed out loud several times. I hope the whole game's as well-written as the opening section. If it is, I might get a lot further this time.
Of course, that's always assuming I can fit Dragon Nest Classic into the schedule. It's not even the last of the recent glut of new or returning games I'm having to incorporate, somehow. There's just been a massive content drop in Once Human and I was playing that last night and this morning.
I'll be posting about that one next... unless something else turns up first. The way it's been going, I wouldn't be surprised.
I find myself, suddenly and unexpectedly, in the happy position of having
far more ideas for posts than I'm likely to find time to write. Is that
a happy, position though? Better than the alternative, I guess.
...and it was absolutely no help at all.
What to do? I dunno. I guess... download, install and play? I mean, if you
want to know what some machine you never saw before does, you press the big
red button, right? We all know that.
All of that left me predisposed to feel critical about the whole thing. I
almost cancelled the download at a couple of points, asking myself if I really
needed the game at all. In the end, inertia carried me through and I'm
glad it did. I don't have an exact "time played" for my first session
but I've been playing it on and off all day.
So the game sounds good. Does it look good? Oh, yes. It looks great. I'm quite
picky about interpretations of characters I know, let alone ones I like, and I
have no complaints about any of these.
And it works really well. There are schematic, three-dimensional
representations of the area in which your characters stand like giants. You
press a footstep icon and the game moves you to the next nodal point for an
interaction or a fight and so the story proceeds to its conclusion.
At one point Krypto swoops into a fight to turn the tide, which seems a
bit random until you realise he's the character they're plugging in the store
right now. The game does prompt you to go buy him but doesn't hassle you when
you don't.
Ah, good old Steam Next Fest. Here it is again. One of the three weeks every year, when I get to play a bunch of demos for games I would never have bothered with otherwise and will never think about again. And I get to write about them, too, for an audience that's no more interested in the damn things than I am. Time well-spent, I'm sure.




The second half of the current update landed today and it took me forty
pulls to get Akane, which was the very first thing i did when I logged
in this morning. It felt pretty good, let me tell you.
And yet, so far, I haven't spent anything. I just keep playing it. Pretty much
every day. And enjoying it hugely, too.
As I expected, it took me an hour or so last night, flipping through the
demos on Steam, to pick half a dozen from this
Autumn's Next Fest to play and review And as I also expected, it was a less intuitive and
user-friendly experience than it could have been. It's not that the search and
sort options aren't there, or that they don't work, so much as it's the way so
many games are tagged with so many genres and styles it renders the process of sifting through them opaque.
Julian Reed is a 13-year old student at a New England all-boys Catholic
boarding school in the early 1980s. When people begin disappearing and no
one else seems to remember they ever existed, Julian investigates, with the
help of a girl he has never seen, separated from him by a wall."
World of Slime is a casual MMORPG where you capture, collect, and grow with
all kinds of slimes. Find new slimes through field capture, synthesis, and
fishing, then take them with you into battles, exploration, and puzzles."
Experience unprecedented creature collection gameplay—Transform into almost
any creature you see! Collect and raise fantastical creatures, and command
them to farm, build, and craft. In this open world survival crafting game,
Establish your settlement, become the last hope against the Corruption."
See the world through the eyes of a brave little mouse in this enchanting
3D co-op adventure. Explore breathtaking landscapes inspired by Northern
Sweden, solve puzzles, and be a force for good in a land where heartwarming
storytelling and the beauty of nature intertwine."
For today's post I'd planned to be listing the demos I'd picked for the latest Next Fest on Steam but I'd forgotten it doesn't begin until about five in the evening, my time. I'll be eating then and after that Beryl will be starting her evening routine of food-playtime-walk, which generally takes about an hour and a half and requires my full attention. Since it usually takes me over an hour to make my choices for Next Fest, it looks unlikely I'll have time to post about them as well, so instead here's a real placeholder post about EverQuest II.
It would bulk out the post one whole hell of a lot more if I included the breakdown of what's in all of those different editions. There's a long tick-list on the website, two dozen items or features altogether, starting with the vanity pet everyone gets for pre-ordering and ending with the nine items that you only get if you stump up the full $250. Sorry, $249.99.
That's the pre-order pet above. He's called Pibippi Mudpuppy although I'm guessing that's actually his species, not his name. You can name vanity pets, so you can call him anything you want. He's kinda cute, I guess. For an amphibian, anyway. Is that classist?
The screenshots look very pretty, if also very dark. A lot of blue tones, especially indigo. Keramos Caverns, as seen in the image above, is the only exception. I imagine it'll be a relief to get there and be able to see what you're doing for a while, assuming it's not the opening zone.
I saw, on