Monday, May 11, 2026

Career Opportunities - Work-Life Balance In Neverness To Everness

As Tyler Edwards pointed out in the comments to yesterday's post, there are certain constraints involved in designing a game to be released in China. Or there are if you don't want to fall foul of Fenris Creations - er, sorry, I meant the CCP. Easy mistake!

Until then, it hadn't really occurred to me that Neverness To Everness was a Chinese game. Indeed, it didn't even occur to me then, or not in that exact form. What did occur to me was that I had no idea where the company behind the game I was playing was based other than somewhere in the mysterious East.

I rarely do. Honestly, it might as well be the nineteenth century for all the attention I've been paying to where most of the "imports" I keep picking up and then dropping might be coming from.

This has been going on quite a while now, hasn't it? Forever, really, for as much as that means in the context of online gaming. I remember Mrs Bhagpuss and I playing the beta for some MMORPG from China so long ago I can't even remember what it was called any more. Just that it was one of her favorites for a while.

Whatever it was, I don't believe it ever came out in "the West". I just know it was long before we played Runes of Magic or Zentia although maybe not before I played NeoSteam...

The more I think about it, the more it seems it's always been this way, even if I do have a vague feeling I used to be much clearer on where the games I was playing were made. Final Fantasy XI came from Japan for a start. I always knew that. NeoSteam was Korean. I did have to fact-check that one just then but I was pretty sure. 


Zentia was from China and so was Loong. Or was Loong just set in China? It was published by Gamigo and they're... what are they now? German! I had to look that up even though I see some news item about Gamigo very nearly every day. Loong, it turns out, was developed by DACN out of Shanghai so it was Chinese.

These days, though, I rarely have much of an idea who's behind anything I'm playing, unless it's a company I know already. And sometimes, even when it's one I ought to recognize, I find I don't. 

I'm well aware Neverness To Everness is being developed by Hotta Studios. I've known that from the start. It's an easy-to-remember name. Or you'd think it would be. It can't be that easy to remember, though, because I only just realized this morning, as I was researching this post, that Hotta is the company behind that very successful MMORPG from a few years back, Tower of Fantasy.

At least, I think it was very successful. Wasn't it? For a while I saw a lot of people talking abut it but now I come to think of it, that didn't last long. No-one ever mentions it now. 

I never played it, which seems strange, given I'll play just about anything, so long as it's free and I think I can get a couple of blog posts out of it. As it happens, I know why I didn't play Tower of Fantasy. You won't guess. It's not a rational explanation. Or maybe it's too rational. 

I didn't play Tower of Fantasy because from the moment I saw the name I imagined the entire game was literally in a tower. I thought you'd have to start at the bottom and work your way up and that would be the all you'd ever do, which did not sound like a lot of fun to me, so I passed.  

I'm not completely crazy! There are MMORPGs that have towers like that inside them. It's a popular feature, I believe, although obviously not with me. I thought someone had just decided to make a whole game out of it, the way some developer or other is always trying to make an MMORPG that's all raids or all dungeons, one with no actual world to waste anyone's time.

By the time I'd realized my mistake it was a couple of years too late to jump on the very short-lived ToF bandwagon and so far I've never gotten around to giving it a go. I'm still not saying I won't but I'm guessing that particular bus has left the stop.

Although I feel like I might at least have recognized the name, in one way I'm not surprised I didn't. There doesn't appear to be a great deal of similarity between ToF and NTE. Different setting, different genre, different everything, pretty much. (ToF veterans are welcome to pop into the comments and tell me why that's just so wrong...assuming there's anyone reading who ever played it.)

Less defensible is my complete ignorance of where NTE was made. Is being made. It'd be nice to think country of origin doesn't matter for a video game but that would be a hard case to make. For all the hopes and fears trotted out across the past few decades, all the arguments in favor or against globalization, this is still a world of nation states and nations have cultures all their own.

Only in games, maybe not so much. It's blurry at best. For one thing, publishers with a global reach want to sell to all markets and they don't necessarily want to be running multiple versions to suit local tastes. Even if there is still a surprising amount of that sort of thing going on. 

For another, "globalization", as it applies to entertainment these days, often means "localization". Movies are made with different endings or a different emphasis in the storyline so as to play better in various territories. Games are localized not just by language but by cultural expectations including but not limited to age, dress code and the creatures you have to kill. I have a post brewing about aesthetic fragmentation that might get written one day...


Localization for the "Western" market does, theoretically, make it less obvious what the original intentions of the creators might have been but it's often no more than a thin, surface veneer stretched over a mostly unchanged framework. The innate cultural values and taboos that, consciously or unconsciously, drive the narrative and the aesthetic remain.

Or I assume they do. Except that I have such a shaky understanding of what those values and taboos might be, it's touch and go whether I'd recognize them in the first place. If there's one thing playing more games developed in China has taught me it's that I don't really know what China's like. Modern China, anyway.

Zentia used to be my idea of a "Chinese" game - all pagodas and dragons and people wearing straw hats. Neverness To Everness feels much more like my idea of a Japanese game, all modern technology, skyscrapers and neon. Which, to be fair, would also be my ignorant take on a Korean game, I guess, except I'd expect anything from Japan to be quirkier and cuter...

Is this racist? Maybe. I think it's more likely just ignorant. And lazy. I'd hold my hand up to both of those. 

Does it matter in the context of playing a video game? I guess not, so long as it leads to unconsidered assumptions being challenged and changed. And that does happen, quite a lot.

For example, unrelated to Tyler's comment and how it got me thinking about who was behind NTE and what they were trying to tell me, I'd already been wondering why there was such a huge focus on work in the game. It's a major theme. Possibly the major theme.

All the characters talk about their work all the time. It might be an even bigger obsession with many of them than food. All of them have jobs that they seem to take very seriously but despite their career goals, most of them also seem to have some kind of side-hustle going on. How they find time to sleep, let alone fit in any kind of social or private life, beats the hell out of me.

I'm not even talking about hand-wavy game mechanics, like the way they can all somehow pop up to fight my battles for me any time, anywhere. Or how the same characters can work for me, 24/7,  staffing the ever-increasing number of cafes that make up my growing business empire. No, I'm talking about proper, in-game second jobs the characters hold in character, usually menial, entry-level, gig economy deals like handing out leaflets in the street or doing courier work.

More worrying is the way no-one seems to have any kind of employment rights. The subject of overtime comes up constantly, always with characters dreading it but glumly accepting it as an inevitability of employment. And everyone appears to be on-call all the time. Having an official day off in no way prevents anyone from getting an urgent call telling them to come back to work. 

They all complain about it but none of them questions it. Work comes first seems to be a universally acknowledged maxim. Someone literally says it in one of the quests I did yesterday although I failed to get a screencap. As someone who's spent their entire life doing their best to avoid as much work as possible, I find it exhausting just to watch! I want the characters to kick back against the system that exploits them - organize, unionize, withdraw their labor - anything other than just complaining about it in private but doing it anyway.

I guess that's why my favorite character in the game so far is Hitori, the boss of Eidon Antiques. Hitori seems to do as little work as possible. She sleeps a lot, drinks a lot more, and mostly sends other people to do the jobs she can't be bothered with, which is all of them. As we see in the Main Story sequence, she's extremely capable when she needs to be but she doesn't feel the need to waste any energy proving herself to anyone. Mint, for onecould learn plenty from her example. 

The whole milieu reeks of double standards, hypocrisy and compromise, anyway, and Hitori is management so she can afford to delegate. She's not in any position to set an example. Half her staff is children! 

Granted, it's hard to tell exactly how old anyone's meant to be in NTE, what with the ever-rejuvenating anime art style, but Nanali, Edgar and Sakiri are specifically referred to as "kids" on multiple occasions, not least by Hitori herself. And Eidon isn't an isolated example of child labor. Illica and Haniel from Sterry Express seem to be much the same age, give or take a year or two.

What are the rules in Hetherau about employing children? Aren't they supposed to be in full-time education? There are certainly schools because one of the side quests takes you inside one but I don't see the slightest hint that any of the teenage cast is enrolled anywhere. 

Maybe being an Esper takes you out of the classroom? I could buy that if they were all transferred into some government program for potential assets in the Anomaly Wars but how would it square with them all ending up in the back room of an antique shop owned by an alcoholic, spending their time watching TV, bickering and pretending to run a junior version of the mob? 

But then the ordinary rules don't seem to apply to characters destined to become playable some day. It's different for Hethereau's regular citizenry. They don't get to sit around watching shows all day long.

Still, it is true that most of the people Flora meets seem to be reasonably happy in their work. All those hucksters outside stores and the sales people behind the counter inside. If you talk to them at length, though - and you often can because there's a lot of incidental, non-storyline dialog in NTE - it's often possible to sense an underlying dissatisfaction or ennui; workers for the same company getting a better deal, other branches offering a better quality of life... The grass is always greener ten blocks over.


Perhaps the most overtly subversive conversation I've enjoyed so far was with an unnamed "Slacking Citizen", who gleefully informed Flora that "slacking off is the essence of work". That's the attitude! She was still very concerned Flora not tell her boss, mind you, so i don't think she's going to be doing any organizing anytime soon

Maybe I'm reading more into all of this than I should but I can't help feeling the writers are telling us something about the society they live in. I get the feeling they may not disagree with the ethics of the way work is where they're from but they find the execution just a little hard to manage. Yes, work is great and of course we all need to do our best all the time but wouldn't it be nice to have a goddam day off, once in a while?

I imagine, if you're sufficiently attuned to it, you'd be able to sense specific cultural nuances within all the games that would clue you in to which specific countries the developers - or maybe just the writers - came from, without needing to look up the street address of the company to be sure. It's probably all there, embedded in assumptions about family, responsibility, work and individualism, themes that seem to come up in dialog over and over again.

For an ignorant westerner like me, though, what it mostly does is reinforce a pre-existing idea that life is more regimented in the East, wherever the East might be. And for me, the whole idea of taking what you do for a living in any way seriously seems almost distasteful. That's how I was raised.

I mean, it's only a job, isn't it? It's not like it's anything important...

Sunday, May 10, 2026

We Don't Need To Talk About Lacrimosa (But We're Going To Anyway)

Yesterday's post was supposed to be about something entirely different but it got away from me in the first paragraph and I never even tried to wrangle it back to where it was meant to be going. Sometimes it's best just to give these things their head, although if you were wondering why it felt so under-researched and lacking in focus, now you know.

The upside was that I got an extra post out of it. The downside was that all day I couldn't stop thinking about the one I'd meant to write. It was going to be a really short one, too. Well, it might have been. I always say that even if it rarely turns out to be true.

Here's the short part, coming up now. So short I could use it for the title and pretty much leave it at that. 

Lacrimosa is a vampire.

There we are. That's it. That's what the post was going to be about. I'm not claiming it's a great revelation or that I've had some kind of amazing insight. It's bloody obvious. It's clearly not meant to be a secret.

The odd thing, though, is that if you google "Is Lacrimosa a vampire?" you get... well I'll get to that in a moment. If you google "Is Lacrimosa in Neverness to Everness a vampire?", though, you get a bland handful of links confirming she's "officially a sleepy vampire" and pretty much nothing else at all. 

I thought it would be more of a discussion topic but it seems not. Either people genuinely don't care or they haven't even noticed. 

It has to be the former. You can't possibly not notice. Here are the giveaways:

  • She sleeps in a coffin
  • She can turn into a bat.
  • She lives on tomato jelly.

Wait? What? What was that last one?

Lacrimosa is obsessed with tomatoes in general. As you can see in one of the screenshots above, she has tomato plushies all over her apartment. She also grows tomatoes in the yard outside. What she really craves, though, is tomato jelly, which for some reason can very easily be had from vending machines in streets all over Hethereau

But hang on a minute... vampires don't drink tomato juice. Or jelly. They drink blood. Famous for it, in fact. And I guess that's why Lacrimosa can't be a proper vampire. Well, that and how she seems fine with being out in the sunshine and all.

But tomato jelly looks an awful lot like blood. Not just in the game but in real life. Oh yes, didn't you know? Tomato jelly is a real thing. I'd never heard of it but google it and you'll find dozens of recipes and countless photographs and in some of them it looks really quite bloody.

Although not nearly so much in the jars it's generally stored in as it does in Lacrimosa's preferred container, which is via something that looks extraordinarily like those plastic bags full of blood you see hooked up to an IV in hospital dramas. And which I have seen, on numerous occasions, in TV shows and movies about vampires who're trying to go straight and who only drink human blood from blood banks and the like.

So, Lacrimosa is a sleepy vegetarian vampire, maybe? She likes the look and feel of drinking blood but not the actual blood itself. A bit like vegans who still like to pretend they're eating bacon by mocking it up from mushrooms or whatever the hell they make the revolting stuff from. I wonder how she'd eat an actual tomato? Would she sink her fangs into it and suck the juice?

And that about wraps it up for Lacrimosa in NTE. Except remember how I said earlier I'd get to the "Is Lacrimosa a vampire?" google search results later? Well, this is later.

On my first attempt to find out if, indeed, Lacrimosa is a vampire and if so what people were saying about it, I omitted to include the name of the game. That's how I was reminded of something I theoretically ought to have remembered, having read the book, namely that Lacrimosa has a namesake, who I strongly suspect she was named after. It'd be a bit of a co-incidence otherwise, wouldn't it?

Lacrimosa de Magpyr is a teenage vampire in Terry Pratchett's Discworld novel, Carpe Jugulum. The Discworld Wiki describes her as "excessively cruel". The LSpace Wiki goes into more detail, calling her "spiteful, sadistic and malevolent" and noting she "acts as an obvious teenager with traits such as surliness, rebelliousness and being argumentative."

I haven't seen our Lacrimosa doing anything like that but it's interesting that the Tomato Jelly Rampage quest ends with Skia (Who is himself, at least by appearance, some kind of werewolf.) reminding  Lacrimosa about certain basic aspects of civilized human behavior, which he has apparently had cause to tell her about before but which she clearly keeps forgetting.

As with Tako yesterday, I'm beginning to think there may be more going on here than we're being told. On the other hand, Lacrimosa is set to become a playable character so I can't think she's going to turn out to be a villain like Tako almost certainly will.

The whole concept of people behaving like vampires without necessarily being vampires is of some personal interest to me, as it happens, so maybe I'm more alert to it than average. One of the two quasi-novels I wrote in the '90s, the one for which I actually finished the first draft, has at its center a group of suspiciously long-lived, slow-aging, vaguely unsettling characters who may or may not have something to hide.


Since I've spent much of the last twelve months turning that novel into songs, it's at the forefront of  my mind and I'm easily triggered by anything even remotely similar. It's entirely possible I may be reading more into this than there is but it has me wondering...

I really like a lot of the characters in Neverness To Everness. There's some very strong writing here, supported by equally strong voice acting. I'd be happy to spend time with most of the characters I've met so far. Lacrimosa, though, is... problematic.

I'm not concerned about her being a vampire. if indeed she is one, although the tomato fetish is a little disconcerting. It's really the sleepy part I'm having trouble with, though. Her pauses are positively Pinteresque. I keep wanting to finish her sentences for her. And her voice makes her sound like a six year old doing an impression of Vivien Leigh in Streetcar

Which is good, in a way. I don't not like it. But it can be a bit much.

Then again, Neverness To Everness is all a bit much at the moment, not that I'm complaining. I just hope it doesn't end up going the same way as Wuthering Waves and end up being so much I can't play it any more because that degree of commitment just isn't what I'm after when I settle down to play a video game these days.

Saturday, May 9, 2026

A Few Improvements Necessary - Things I'd Like To See In NTE


Something the developers - or maybe it's the publishers - of most of the open world gacha games I've played like to do is poll the players. Not the core fanbase, the people who follow the game on social media and chatter about it on Reddit and Discord, but all the people, the silent millions who actually play the games. Neverness To Everness has barely been out for a week and I've already completed two enormous in-game polls asking me how I feel about it.

The polls are multiple choice but they also have plenty of space to give your opinions and suggestions. The one I filled in yesterday ended, as they often do, by asking what I thought Hotta could do to make the game better. Given I'd picked "Very Satisfied" for almost every answer up to then, you might have thought I'd struggle to come up with anything but I didn't have any problem at all.

What the game is missing most, in my opinion, is personalization, something that applies to just about every game of its kind. When you have a business model that revolves around constantly encouraging players to add new characters to a team and then to swap from one character to another during gameplay, the underlying design mitigates against any form of personal identity for or identification with whatever character you're playing.

It doesn't much help that you can dress them up, either, especially when the only way you can acquire new clothes is through the cash shop. I'm not sure if that's the only way to do it in NTE because, as I told them in the poll, I haven't even looked at the cash shop offers yet, but if there's another method I haven't happened across it. 

I haven't taken a look at the cash shop yet because I'm a terrible, terrible customer as far as any game developer is concerned but especially for anyone operating any kind of Free To Play game. F2P to me really does mean free. I struggle to think of a single, wholly F2P game, where I've ever spent any money at all.


There are several reasons, the first and foremost of which is that I'm a mean-spirited old skinflint I barely have any desire to spend money on anything, period. I'm not much of a shopper, in or out of games. My default, baseline emotional reaction to just about anything I see up for sale is "Well, I'm sure I can manage perfectly well without that!

In games, I frequently don't bother to spend even the in-game currency other than on essentials. I just let it pile up until I need it for something practical. Money doesn't burn holes in my pockets, real or imaginary. 

Still, there are occasions when I might make an exception. I do like playing dress-up...

In fantasy games, I generally don't much care what my characters look like. Or, rather, I do but the games rarely want to facilitate my low-rent fashion aspirations. I'd quite like my characters to look like regular people but apparently that's not what I'm supposed to want.

Redbeard was saying something the other day about how hard it is to get a character in a fantasy MMORPG to look like an ordinary person rather than an extremely rich one but really that's the best scenario. Most player-characters in fantasy games look more like a ten year-old's idea of a super-hero than any member of the aristocracy. 

If you want to look like an average member of society, you'd often be best off sticking with whatever starting clothes the game gave you. You remember? The dull set that was clearly intended to make you as keen as possible to level up just so you could get out of them and into something better. 

In games with a contemporary setting or a near-future approximation thereof, the chances of putting together something that both feels natural and looks stylish tend to be a lot better. In the really good games you might even manage to dress your character in clothes that would look cool even to someone who doesn't play video games. I know! It's the dream, right?

My gold standard for dressing well in video games is still The Secret World. No other game I've played has ever done a better job of letting me create a character that looks like I wish I looked like in real life. Or indeed, who's dressed in clothes I'd be prepared to leave the house wearing. (It also lets you look like a crazy person who thinks it ought to be Halloween every day of the year, so there's something for everyone!)

One of the many things that's pulled me out of fantasy MMORPGs and into open world gacha titles over the last few years is the clothes. Everything just looks so much better. The design sensibilities and attention to detail are orders of magnitude beyond anything I'd been used to seeing in the games I'd been playing before (TSW always exempted.). The streets are full of NPCs who look like they actually thought about what to wear when they got up and obviously all the characters the company is hoping you'll pay money for are catwalk-ready.

The problem is, they never really change. All the characters have a signature look and they stick with it. There are cash shop options to change things up with appearance gear and sometimes it comes free with special events or holidays but if you don't want to spend money or wait for the rare opportunity, you're mostly going to have to keep on wearing the same old duds.

Where MMORPGs have the advantage is that they expect the player to have just a few characters, who they'll stick with for a long time, not constantly be acquiring new ones. To keep people playing they have to provide lots of chances to change things up for those characters, keep them fresh. New possibilities come at you from all directions: drops, quests, holidays, events, crafting, cash shops. There are so many ways in an MMORPG to keep your character looking... well, if not good then at least different. 

And players lap it up. Some even have fashion as a kind of end-game goal. It wasn't always that way. There was a time when you just wore what had the best stats and complained about how awful you looked but those days are long, long gone. Now every Western MMO has some form of transmog or appearance tab so you can wear your best fighting gear while looking like you're dressed for the Met Gala.

In most of the gacha games I've played there is no gear as such. I don't believe the characters even had a paper doll with gear slots in the traditional manner. Maybe a weapon slot if you're lucky. Or a hat. 

The notable exception, in my experience, was Noah's Heart although that was kind of a gacha/MMORPG hybrid. Noah's Heart did have a few gear slots but what it did that worked so well for me was allow me to fill them by mixing and matching items from each of my playable characters to build a look of my own. 

It managed that through a clever mix of an Affection system and crafting that made the process feel more organic. I played Noah's Heart for over a year, longer than I've played any pure gacha title so far, and although the general quality of the game and its story were both well below the standard of the market leaders, the main reason I stayed so long was that I was working on looks for my character. 

Not that it did the game much good. Noah's Heart, of course, is no longer with us. I think it's the only gacha game I've played that's not. It was the lack of polish that finished the game off but I don't imagine the way it let you dress your character up without spending any money did it any favors. I'm not really surprised other gacha games don't allow it.

I had all of this in the back of my mind when I filled out the poll and gave Hotta my considered opinion on what might make their already excellent game even better. I didn't have a lot of hope they'd be willing to add costumes and appearance gear as quest rewards or implement crafting so you could make your own clothes. 

Of course, I still asked. I mean, if you don't ask... 

What I thought might be a bit more realistic would be pets. Pets are great for making your character feel like an individual. And most games have them so they can't be that hard to add. I also think pets are something that could happily co-exist in a gacha game as both cash-shop items and in-game purchases or rewards.

I'm pretty sure I'm pushing on an open door here. Hethereau already has pet shops and it already has pettable dogs and cats, although you have to do a quest (That I've started but haven't finished.) before you can actually pet them. There's apparently even a hint or two in some conversation or other that a pet system might be coming, or so I've heard.

That was one thing I suggested in the poll. I wasn't the only one

I also suggested they should  add some form of crafting and gathering. It's hard to believe they don't have gathering already. Every game has gathering. And since they have housing, furniture and house items would be the obvious output. Can't say I have a lot of hope for that one either, since they already have a well-established in-game means of obtaining housing items via furniture shops but it's a possibility. 

The final suggestion I made, one that I'm sure must have been echoed by thousands of respondents, was for emotes to be added to the open world. There's already a very limited selection, maybe half a dozen of the most basic gestures, in the game already but they're accessible only when using the camera. Even then it's via a somewhat obscure menu option and they don't persist long enough for you to take a picture unless you're in snapshot mode. 

Well, they didn't for me, although I might have been doing something wrong. I was only testing it, anyway. I don't use emotes much, so their omission doesn't impact me significantly, but even I was surprised they weren't in the game from the start. What sort of anime game launches without a full suite of emotes? 

Not to mention dances. I haven't seen any of those, either. Damn! Should have thought of dances... And boats! I forgot boats...

Those were my suggestions to improve the game: better appearance options, crafting, gathering, a pet system and emotes. I'd bet we'll get a couple of those very soon indeed and a few of them sometime closer to never. 

Oh, and the other suggestion I made was that they add a PayPal option to the cash shop. That's the other main reason I never buy anything F2P games. They always want direct payments and I'm not happy about giving new companies I don't know much about my financial details. 

It's irrational in a way. I'll quite happily pay a subscription by credit card. Not sure what the difference is. Maybe I should have a rethink. I would actually spend a little money in some games, sometimes, if it wasn't for that.

Hey, who knows? Maybe NTE will be so successful they'll start selling currency cards in stores. Then I could ask for some for my birthday and Christmas. I should have suggested that, too. 

I'll mention it in the next poll. There's bound to be another in a week or two. 

Friday, May 8, 2026

We Play All The Hits


There was always going to be a music post today. It's a Friday and Fridays or Saturdays are the best days for writing about music, not least because Mrs Bhagpuss is at work so I can crank the volume and sing along. I could do that anyway, but I might have to explain my choices, not to mention my interpretation. 

If it wasn't going to be a music post, it'd have been something about Neverness To Everness. Again. I probably ought to pace myself a bit there. And it's been three weeks since the last What I've been Listening To so we're about due.

But then a couple of things happened. Yesterday, a game called Mixtape launched. Anyone who's either in Wilhelm's Fantasy Critic League or has been reading his posts about it might have spotted that after five months I still haven't seen a single game I've picked go live. Mixtape is the first and as you might guess from the title it's all about music.

It's so much all about music, in fact, that the launch picked up mentions on several music sites I follow, including NME and Stereogum. As both of them note, it has one hell of a soundtrack, including favorites of mine like Iggy, the Jesus and Marychain, the Cure and Roxy Music, not to mention one of my favorites from my schooldays, Have You Seen Her? by the Chi-Lites.

I won't say anything about how well the game is doing for me in the League. I'll leave that to Wilhelm. It did seem like it might be an idea to do a whole post based on the tracklist, though, so I was still mulling that over this morning, when I saw there was a new post from Amy Rigby on her blog, Diary of Amy Rigby, which I only now realize I don't have in my blog roll. Corrected!

The post isn't about music at all. It's about wardrobes. But it mentions in passing a band called Lassie that Amy's husband, Wreckless Eric, is working with at his and Amy's home studio. Out of curiosity, I went to look for them on YouTube, where I didn't find them. 

(I found them later, another way. This is them, covering a Porter Wagoner/Dolly Parton number - for about thirty seconds. By co-incidence or maybe not really, this morning I was also listening to an interview Eric and Amy did with KSQD in Santa Cruz, where Amy asked for some Porter Wagoner and they played his "Cold Hard Facts of Life", which it turns out is also a cover as well as a hell of a song...)

What I did get when I searched YouTube for Lassie was a whole lot of results featuring bands or songs named after the famous dog and her movies. I had no idea it was a such a thing! That inevitably gave me the idea of putting a whole "Lassie" post together and I got as far as bookmarking four or five possible choices before I realized I was going to run out of good ones long before I had enough. 

So here we are, back where we began, with a What I've Been Listening To post. And it's almost themed, too, although not through any calculation or plan of mine. It's just that I seem to have been listening to a lot of new songs by really quite famous people for a change, instead of the usual run of obscurities.

Enough. Let's rock!

Rock Music - Charli xcx

How is it I've only just noticed the xcx is lower case? Or is that new? 

When I saw Charli saying her next project was going to be a rock album, this isn't exactly what I was expecting. It seems it's more an album about rock music than one made of it. If it's all like this it's gonna rock anyway!

I have some notes on the video but I'll save them for later. Might be a post in there, somewhere.

In The Stars - The Rolling Stones

I dunno. I'd have said they ought to stop but then they do something like this. They sound better in their 80s than they did in the 90s, that's for sure. That chorus...

Jeep - Kim Petras

I've been dimly aware of Kim Petras for years. She's a big star but I never felt the need to find out what she sounded like until she started recording with Frost Children. I liked that but I love this. It's got the bittersweet sweep of Americana and the swagger and sass of (hyper)pop fitted tight into one another like they shouldn't but they do. 

Really great lyrics, too. I'm just gonna say it. Doesn't sound like Lana musically but it sounds like Lana lyrically.

She did it live on Jimmy Fallon last night and fucking killed it! I was wondering what the weird double mic was and then it turns out to be a torch. Did not see that coming. The YouTube clip is really quiet, unfortunately. Turn it right up.

Gonna be watching out for the album now.

 drop dead - Olivia Rodrigo

All the stars are out tonight! Real crowd-pleasing set I got going here. Actually, this was meant to be in the last post but I couldn't squeeze it in. Gotta find space for it somewhere or it won't be eligible for the Best of the Year post and that would be a travesty.

Know what Olivia and the Rolling Stones have in common? Anyone? Anyone? Bueller?

Robert Smith is on both their new albums, that's what. He's putting himself about, isn't he? He even gets a name check in this one.  Also, that thing Olivia does quite a lot, where she talks in that bouncing rhythm? Always reminds me of 88 Lines About 44 Women by the Nails. And something by the Student Teachers from the same era that I can't put a name to. Olivia would have fit right into that post-no-wave NY scene...

I Feel So Free - Madonna

Oh my god! Will no-one think about the children? How are they going to get famous if all these old people won't stop making good new records?!

Did you see Madge on stage with Sabrina Carpenter at Coachella?  I did. They stream the whole thing live now, all stages, both weekends, then repeat it the next day. 

I don't like festivals in general and Coachella is a particularly egregious example of one of the reasons why, namely performers playing to audiences who aren't all that interested, especially in the daytime slots. I wasn't much taken with the Coachella bill this year either. The only band I really wanted to see was Blondshell

I missed them the first weekend but I caught about five songs of the repeat of their set the next weekend before Mrs Bhagpuss came in to tell me tea was ready and by the time I came back to watch the rest of it they'd stopped the repeat and moved on to the live stream. So that sucked, especially since I was going to film the whole thing on my phone, seeing as how you can't download livestreams even when they're on playback.

But on the plus side, I did manage to see all of Madonna and Sabrina doing Like A Prayer, Vogue and Bring Your Love. You can, too, if you click this link although I only really recommend it out of historical interest. I'd suggest watching the other Sabrina doing Kiss City instead. Not only is it wonderful, the way she sings almost entirely on one note all the way through, but it also shows you just how demoralizing it has to be, playing these stupid beanos. At least it sounds like a few people enjoyed it.

Have I run out of famous people yet? Hmm. Maybe. 

 Switch Up - Mike D

Nah, we're good still. The Beastie Boys count.

On first hearing I thought this might be thirty seconds too long but I revise that opinion. If anything, it might not be long enough!

Midnight Sun - Zara Larsson

Reminds me of something but I can't figure out what it is. Then again, doesn't everything?

Don't think I ever shared the collab she did with PinkPantheress, did I?  Pantheress is so all over everything these days I keep missing stuff. Who'd ever have thought she'd turn out to be such a huge influence? 

Also, I only just realized, when I was searching my own blog to egoboo myself about how early I picked up on her (2021 in case you were counting. I was. I always do. Don't sadface me.) and it didn't find some posts I knew were there that I realized she runs both names together, as in PinkPantheress. I know that but apparently I keep forgetting because most of the posts with her in have her as Pink Pantheress. Typography is a real bear these days.

Oh, wait, this is a Zara Larsson song. Pantheress isn't even on it...

Forget I said anything.

 Boys In Blue - Nia Archives

And with that I think we're out of megastars. Not that Nia Archives isn't a big name but it's more cult big than just plain big. Also her first appearance here I think although I always enjoy her stuff when I hear it. This is the first that really caught my ear though. 

Very 'seventies football chant, which is always nice to hear. In a pop song, that is. Not so much coming up the road behind you on a Saturday afternoon. Been there, done that. Not feeling the nostalgia for it, if I'm honest.

And with that, I think we really are done with anyone you could call famous. And yet somehow we're not done altogether.

 Internet Fantasy - Spacemoth

That reminds me. Jane Weaver hasn't had anything new out for a while, has she?

Boat Garage - hey, nothing

You know how they say "Write what you know"? This is literally about the day the house next door to where the band live burned down, apparently. As it says in the song "They left the embers in the boat garage After the birthday party!"

Which is all very well but what the hell is a boat garage?

And finally, the pick of the Lassie litter. Maybe I'll share the rest another time. I'll have to see if there any other songs or bands named for famous dogs first...

Lassie - Doc Holliday Takes The Shotgun

I think he's singing about all the dogs he's buried but it's hard to concentrate on the lyrics when he's lunging and leering at the camera like that. Great bass sound anyway. I do love me some dirty bass.

 

Thursday, May 7, 2026

We Need To Talk About Taygedo



Nimgimli and I have been having a conversation in the comment threads of our respective blogs about the merits or otherwise of a series of quests in Neverness To Everness involving a character called Taygedo. I covered a little of this in yesterday's post but to recap, Taygedo is a work colleague of the PC, he features heavily in the early game and a lot of players find him really annoying.

I think I'm going to need to break that down a little. Bear with me if you don't play NTE and maybe even if you do because I'm about to give some background detail to elements of the game I don't entirely understand yet. 

The set-up for the game is that there was some kind of global supernatural or paranormal incident a while back, which continues in the form of rolling reality breaches of varying significance and seriousness. The cause may be explained and I just didn't take it in or it may be unknown. Either way, I have no clear understanding of how it happened, how long ago or what the wider implications might be.

What I do know is that these incursions show no signs of stopping and regular, human society has had to learn to live with them. It's clearly been happening long enough that most people have adapted to accept and incorporate the new status quo. 

There are government departments and private organizations ready and willing to deal with any new incursion or threat. Responses vary from banishment to containment but there are also opportunities to be had so there's no real sense of imminent apocalypse, which makes a nice change.

There are rules and systems in place to allow and even encourage the integration of any useful artifacts or materials that enter the world via an Anomaly, which is only to be expected. More importantly, there are strict rules for handling the entities that arrive through anomalies (And, I think, for those that were already here, if they become in some way changed by them.)

Sentient creatures that meet certain criteria, mostly not being dangerous, are known as Oddities and these Oddities can be sponsored either by individuals or organizations. A sponsored Oddity has to be kept under close watch at all times by its Guarantor, making them roughly equivalent to a pet dog. They're not allowed to roam freely and their Guarantor is responsible for any accidents or mischief they may cause.

Particularly well-adapted Oddities, however, can apply for Citizenship. If granted, this gives them an official ID Card and the right to move around the city freely, without oversight by their Guarantor. They can also have paid jobs, own property and do many, if not all, of the things a human citizen can. The ID needs to be renewed annually. Renewal is not automatic, requiring a visit to the BAC offices and a repeat of the same tests that granted citizenship in the first place. Providing nothing has changed, though, renewal is pretty much a formality.

That, at least, is how I understand it, having finished several of Taygedo's quests, in which much is explained. A lot of what I just wrote might be wrong though because while there's an extraordinary amount of detail on the bureaucracy of the process there's little in the way of historical context. 

And my character knows very little more about it all than I do. The player-character is a newcomer to the city and with memory loss on top (So what's new?). It's confusing for her and me but for the NPCs we meet, it's all just everyday life. This is a society that's both familiar and comfortable with its situation. Crisis? What crisis?

Taygedo is a Citizen. Like most Oddities he has an ability (Superpower might be a reasonable analogy.) which in his case is some sort of affinity with and ability to affect mechanical devices. I'm still hazy on the details but it allows him to work as a mechanic at Eibon Antiques, under whose corporate Guarantorship he remains, even as a citizen. 

In appearance he's a short, plump, anthropomorphic otter wearing clothes, except for his head, which is an old-fashioned cathode ray television set displaying the cartoon face of an otter. He speaks in an incomprehensible dialect consisting largely of variations on his own name and he has the squeaky cartoon voice you'd expect a comedy cartoon otter to have.

By most reports, people either love him or loathe him. I like him, personally. Nimgimli is firmly in the other camp. What I think we both agree on, in common with many others on both sides of the argument, is that Taygedo and his storyline have no place in the opening chapters of the main quest.

There's a great summation of the problem in the opening post of this Reddit thread.  As the OP explains, the quest, which is called "Love That Begins With Lies", may work for players who "like Slice of Life anime" but "If you don't like those types of story, you will HATE it."

What's arguably worse than merely alienating what's probably the majority of your players with a poor aesthetic choice is misleading them about the nature of the game itself. As the OP (MutedCountry3708) points out, those players "may WRONGFULLY think that this is how the rest of MSQ is going to be: which is NOT the case". 

I'm going to have to take their word on that because I haven't seen any more of the MSQ yet. You need to get to Hunter Level 14 to open the next chapter, which is also a problem because what does the game suggest you do while you're waiting?

A whole bunch more of Taygedo's quests, that's what. The follow-on is seamless. I received a very urgent message from Taygedo almost immediately after the MSQ section ended, although I ought to clarify that all messages from Taygedo are "Very Urgent" because he's a hyper-excitable drama queen. I didn't realize until much later that it wasn't just a continuation of the same quest.

I'm going to give my considered opinion here that Taygedo's quests are actually pretty good. The MSQ one is arguably the weakest and certainly the silliest but it's not bad. The others I found very engaging, particularly the one where I had to accompany him to get his ID. 

All these quests supply a lot of interesting and helpful backstory without making it feel like you're getting infodumped. If you're interested in backstory and world-building, you'll likely get something out of them.

If you're not, though, and for many people I suspect even if you are, you're in for a long and tedious plod through a really extraordinary amount of surprisingly realistic legalese and bureaucratic red tape. There is a fair bit more to do than just click through dialog but effectively these are the short story equivalent of visual novels.

And here's the real problem, I think. Although I knew going in that Neverness To Everness was to some extent a life sim as well as an adventure game and an RPG, I wasn't really imagining this level of engagement with the minutiae of life in Hethereau. Taygedo's citizenship is just one example among many of the way the game is willing to let you experience the world at the same pace as its citizens, regardless of whether that makes it entertaining.

Here's another example, taken from my session this morning. To leave my fifth floor apartment I have to open the door into the hallway, walk along the hall to the elevator, call the lift with the button on the wall, wait for it to arrive, walk (The game enforces walking at this point.) into it, wait for the door to close, select the floor I want, press the button, wait for the elevator to descend, then finally walk out into the lobby. 

Every part of that operation takes roughly as long as it would if I was doing it in real life. The only other game I remember being that literal about things is Star Citizen

I also rode the bus again today, to see where it went and how long it would take. The simulation was disturbingly realistic or perhaps i should say authentic. The bus moved at the speed of a city bus, obeyed every traffic regulation, gave all the right maneuvering signals and stopped at every stop, where it waited for NPCs to get on and off. Outside, all the other vehicles moved just as real vehicles would, always assuming they were being driven by people who obeyed the rules of the road. Pedestrians used the crossings, waited for the lights to change, broke into a jog if they were still on the crossing when the traffic began to move...

I'm having a great time in NTE precisely because it's the most convincing iteration of a fully-functioning city I've ever seen in a game-world. I thought the cities in Genshin Impact and Wuthering Waves were impressive but this is better than either. Which is amazing, if what you're looking for is a life sim but not so much if you thought you were getting slam-bang supernatural action.

The promotional videos certainly did give the impression of a far more action-oriented experience and from what I can tell that experience is certainly in the game, somewhere. It's just not in the opening chapters of the MSQ. There's some of it in the Prolog but that doesn't last long. Taygedo's MSQ quest, even without all the subsidiaries, goes on for much longer. Or maybe it just feels like it.

The early stages of the MSQ feel a bit out of kilter even allowing for Taygedo and his love-life butting in and taking over. Even though I've been enjoying myself, I still have relatively little idea what my character is supposed to be doing. She seems to have been inducted into a quasi-military police force at one moment and then handed on to a bunch of eccentrics running a dubious back street junk shop the next. 

The BAC, which inducted her, is full of hyper-efficient workaholics operating from state of the art offices bursting with hi-tech equipment, whereas Eidon Antiques is a ramshackle operation in a back alley in the bad part of town, run by an alcoholic good-time girl, an otter and a bunch of bickering children. How these pieces fit together beats me.

The thing is, I like the shabby, fractious crew at Eidon whereas the slick, smart, secret-agent/super-hero gang that picked me up in the Prolog and passed me along to Eidon when they'd done with me made my teeth itch. I'd far rather hang out with otters and tweens pretending to be in the cosa nostra than a bunch of runway models cosplaying James Bond.

But that's just me. I'm the part of the audience this stuff is working for, although I'm one hundred per cent sure I don't fit the demographic description. I'd be more than happy to carry on with Taygedo's storyline and not get back to the serious stuff ever. 

Unfortunately, there has to be a real chance that a sizeable portion of the audience, the part that doesn't feel the same way, will already have voted with their uninstall buttons. Taygedo's trivial troubles might make a great series of side-quests but even I can see there's no place for them in the main storyline.

Except... there is this one thing...

Remember what that quest is called? "Love That Begins With Lies". That obviously means the lies Taygedo tells his love-interest, Tako, as he tries to impress her, right? 

Well, yes, but what if also meant the lies she's telling him?

I have no evidence for this, other than a nebulouis sense that there's something ironic about her dialog, but I just don't trust her. So much so that, at one point in the storyline, I literally told Taygedo  out loud, "I wouldn't trust her as far as I could kick her!"

Granted, it might have been in part because Taku reminds me of Sweet Sue from the Sooty Show, a character I've always found intensely irritating. Or it might have just been that Taku is BLOODY ANNOYING! Even so, I'm pretty sure she's up to something.

If she is and if it turns out to have some major storyline implications further down the line, it still won't justify the placement of the quest where it is. It's just "in the WRONG PLACE, at the WRONG TIME"
as MutedCountry3708 so aptly puts it.

I only hope it hasn't done too much damage to the game's prospects overall. I imagine most players will grit their teeth and get past it. I hope so, anyway. 

Me, though? I'm looking forward to more of Taygedo's antics. Who doesn't love a comedy otter?

Wednesday, May 6, 2026

Settling In or Just Another Day In Hethereau

Here's a first-world blogging problem if there ever was one: new games give you far too much to blog about. Such a terrible situation to find yourself in! Enough ideas for a dozen posts but how are you meant to choose? 

Maybe pick the most immediate, the one that's right there in front of you, shimmering with vitality and immediacy? Or should you let it rest a while to settle and prove? But if you do, will it join all those other, unwritten posts? Drift away into the void, never to be seen?

Should you stand back, take the broader view? Focus on the details?

What are you trying to achieve, anyway? Do you want to tell stories? Offer advice? Share information? Analyze and explain? Are you looking to give a show and tell with pictures? A critical essay on one specific aspect of the game? Half a dozen bullet-pointed paragraphs on several?

Or perhaps you find yourself so stunned by choice all you can do is write about how hard it is to choose at all.

Yeah, that really would be a waste of time, wouldn't it? So let's not do that. 


Lens Flare

When this blog was young, I'd have done a whole post about it. Just the sort of sidewise lean I loved back then. Mind you, that whole post would only have been the length of one section of this one. I valued concision more then, too.

Oh, but how I love lens flare! It hits me like a drug. When I say I like a game there's a non-trivial chance what I really mean is it gives good lens flare. Quite a lot of the imports I've been keen on the last few years answer to that.

On any given day you care to name, there's a strong possibility I'll have been staring into the sun, mesmerized by the glare, fascinated by the halo, seeing the eternal in the ephemeral. Again. 

And taking screenshots. 

Do you know how hard it is to not take screenshots of lens flare? Especially at sunset or sunrise. Games have golden hours just like Hollywood needs. I have to talk myself down, convince myself they aren't magical moments never to be repeated. Just coded performances, another show same time tomorrow. 


By The Clock

It should get easier now, I found the clock. I found it yesterday. 

Actually, I didn't. The game told me about it. Oh, wait, I didn't mention the name of the game yet, did I? Neverness To Everness. I guess you guessed that, though.

I was doing a quest. Not that they call them quests. Games with contemporary or futuristic settings tend to avoid giving that mystical gloss. Come to think of it, I'm not sure what they are called in NTE. Missions, maybe? Doesn't matter anyway, except that names always matter. But let's not go there just now.

It was one of those deals you get in games sometimes, where the NPC tells you to come back in a while. A few minutes, a few hours, tonight, tomorrow, after dark, when you've had time to think about it. Any time but not right now, ok?

They're annoying, aren't they? Does anyone actually enjoy being fobbed off by an NPC with a "Give me a day and I'll have finished making your boots."? Why do developers even bother? Is it just to piss people off?

Rhetorical question. Of course it is. Here's a tougher one. What might be going through a developer's mind when they add a quest like that, one with a hiatus, then pop in a hint telling you if you can't be bothered waiting you could just spin the hands on the clock and make it happen right away?

That's what NTE does. I met this woman who was selling her car for real cheap except you could tell she didn't really want to. She asked me to come watch her race so I could check out what a great bargain it was but the race didn't start until six in the evening and it was midday then. 

The car was a real steal and I wanted it plus there was obviously a backstory and I wanted that too. I thought I'd do something else for the afternoon and come back later. 

Only I didn't need to bother. It seems you can set the time to anything you want. The weather, too. Those sunrises and sunsets? Any goddam time you please! 

All of which is top quality of life and so very welcome. Only, if you're allowing that, why even suggest waiting?

I think it's for "realism".  It's not clear if the street races are even legal but they all happen after dark. Maybe the roads are just quieter then but I kinda doubt it. All the bad things happen at night, don't they?

I guess it would make even less sense if you could talk to an NPC any time of day and a race would magically begin right there and then, though. Oh, the compromises we make for authenticity.

Friends Would Be A Reality Show Here

You know that thing everyone mocks about Friends? Ok, ok! I'll be more specific. You know that one thing? How everyone always points out how unrealistic it is, to put it mildly, that a bunch of twentysomethings with crap jobs, if they even have any job  at all this week, could afford live in those apartments in New York? Or any apartment?

Yeah, well you ain't seen my pad in Hethereau! I got it yesterday and it is saaweeet! So sweet!

I was wondering when housing was going to appear, so I had a poke around and found you have to get to Tycoon Level 5 first. Tycoon Levels probably needs a post of their own but the tl:dr is that it's how you get all the casual/leisure options, like fishing and housing and runing a business, assuming you call that last a leisure activity, which I fricken' do not.

I was momentarily concerned it might be a grind to get to Level 5 to open the feature that most interested me but it wasn't. I'm sure there will be grinds in the game but I haven't hit any yet. 

It took me a couple of sessions to get to where I needed to be and by sessions I mean fragments. I did some Tycooning in-between exploring and questing and taking screenshots of atmospheric weather conditions. I suppose it might have taken me an hour, all added up.

So, getting on the housing ladder was quick and easy. It was also cheap. And like most things in the game it was quasi-realistic. I had to go to a real estate agency, where the realtor showed me what she had on her books. That part was convincing enough.

The illusion of reality started to break down when I saw that only one property was available at my level, the rest needing to be unlocked. Then it shattered completely when I found out how much it cost: 200,000 Fons. That's almost chump change!

What? It sounds like a lot? I suppose... I mean, 200,000 is a biggish number. But then, of course, if you don't play the game you have no idea what a "Fon" is so it might be a fortune or just a whole lot of nothing. 

I can't say I have a clear mental image of a Fon either. Bloody stupid name for a currency if you ask me. Every time I see it pluralized, it makes me think of Henry Winkler. Maybe they should have called it the Winkle. 

The important part is that, even though I've only just started playing, and even though I've spent most of my time goofing around, I still had enough cash on me to buy the apartment outright. And that was after I'd leased a cafe and bought a car!

I imagine there'll be a whole post on housing at some point, not to mention the truly bizarre entrepreneurial economy, but for now I'll just say that just the starter home is a fifth floor duplex with huge picture windows and stunning views. If this is what a part-time gig at a down-at-heel, back-street enterprise in a poor part of town, run by a drunk and staffed largely by children gets you, god knows what I'll be able to afford when I get a real job! 

I bet you wish you lived in Hethereau. I know I do.

Otterness To Notterness


Nimgimli posted yesterday, listing a few things that were harshing his mellow in NTE and one of them was Taygedo

Taygedo is an otter with a television for a head because what else would he be? He works for the Eibon Antique Shop, the struggling business the PC gets drafted into right at the start of the game for reasons that are still not as clear to me as they probably should be. 

Taygedo communicates almost entirely by the use of the word "Taygedo" or slight variations, a bit like Groot in Guardians of the Galaxy. He occasionally throws in a few grunts and squeals but conversations involving him mostly run along the lines of the old subtitled movie gag, where several sentences of dialog are rendered in the titles by just that single word. Only in reverse.

I feel relatively neutral about the gimmick but it's self-evidently as likely to infuriate as delight. It certainly annoyed Nimgimli. However endearing or otherwise you find him, though, I do think making Taygedo the central figure in a lengthy storyline close to the start of the game is a high risk strategy.  At best.

Add to that, the plotline doesn't just give you an otter with a televison set for a head repeating one word over and over ad infinitum. It also asks you to stop whatever you're doing so you can help him set up a date with another otter (No TV head for this one.). You have to take him shopping, buy him clothes and gifts and then to pretend he's your boss so he can impress his date, who he's given the impression he's much more important than he really is. 

Basic 1960s sitcom plot in other words. I was going to say "minus the mechanical animism" but then I remembered My Mother The Car.... I can see why Nimgimli was losing patience if that's waht he'd been doing.

I'm quite enjoying it myself. I've bought Taygedo the gear. I haven't yet been on the date yet. So that's something to look forward to... 


Setting Boundaries  

Finally, for this post that is, there's the issue of where to go next. Or rather where the game's going to let me go. 

I've been doing a lot of exploring and some of it has taken the form of seeing how far out of town I can get. It varies and it's not nearly as obvious as you'd imagine.

Hethereau is bounded on one side by the ocean and on the other by some lush green hills. I was fairly sure neither would be available to explore and I was mostly right but not entirely. 

The sea is just sea for the most part. The distant hills are out of reach but there is a substantial out-of-town wilderness area with campgrounds and a somewhat manicured stretch of woodland you can wander around in if you want. Not much to see there except trees but it's nice to get out of the city for a while.

Across the river and stretching along the coast is what looks like another part of town although it could be a separate conurbation entirely. I wanted to see what it was like. 

It would be an exaggeration to say I felt confident I could go there. That would imply some element of doubt. I had none. I didn't think about it at all.

I happened to be strolling along the beach opposite when I got the urge to go take a look so I took a right-turn to the ocean and ran straight into the red No Access barrier that materializes when you try to go somewhere you shouldn't. Because I can't take a hint, I tried a few other ways- gliding, crossing the bridges, swimming - no joy.

You can see the area is fully developed. There are even cars moving through the streets. You just can't go there. Ooh, I was cross! Why even put the thing there if it's just a tease?

I was crosser still, when I tried to go to PukaLand. PukaLand is an amusement park on an island just off the coast. Or maybe its on a peninsula. You can see it from anywhere on that side of the city, its fairground identity established by a huge ferris wheel and a Disneyesque castle. 

You can see it but you can't see it. You can go up to the gate but you can't go in. That damned red screen again.

I can't say whether these and other inaccessible locations are places not yet "in the game" or whether they open up at certain points in the storyline but either way it's frustrating. I guess the positive take is that it means there's more content ready and waiting to go, one way or the other but damn! I wanted to go there now!

And that's it for today. Just some random thoughts among many. Plenty more where those came from but I'll try to narrow it down to just the one next time. 

Maybe.

No promises. 

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