Showing posts with label FR Sunrise. Show all posts
Showing posts with label FR Sunrise. Show all posts

Monday, September 19, 2022

Works In Progress


This morning I thought I might do a quick catch-up on the handful of obscure mmo-related games and projects I've been keeping tabs on for a while. Not the big ticket events like Ashes of Creation, Pantheon or Camelot Unchained, none of which ever seem any closer to a genuine public unveiling, nor even the more recent buzz titles like Nightingale or Palia, both of which I'm keen to get my hands on as soon as possible.

The titles and developers I have bookmarked are much lower-profile than any of those and there are only five of them that ever show any signs of life. They are, in alphabetical order...

  • Antilia
  • FHX Restoration
  • FRSunrise
  • Project: Return Home
  • SmokymonkeyS




    Antilia is an odd one. In a former life it was briefly an mmorpg that went into open alpha but it's currently being re-tooled as a "sandbox-style RPG" with "an open world, single and multiplayer modes". There's a fairly extensive entry about it on "WikiFur, the Furry Encyclopedia", but it's somewhat out of date.

    From there, I learned that Antilia is pretty much the life's work of a single developer, Jeff Leigh, who's been at it in one form or another since 2002. The wiki mentions a second developer, a visual artist by the name of Kathryn Crownover, but the IndieDB entry for Right Brain Games, the company credited with developing both Antilia and the TOI game engine it uses, lists no employees other than Jeff.

    I ge the feeling Jeff is always very busy on Antilia but of late he's also been very communicative. He's moved away from posting lengthy but sporadic videos on YouTube to giving weekly updates on the website. They're very specific, with a level of detail that would probably be of more interest to another developer than the ultimate intended audience of furry-friendly gamers. 

    This week he's been telling us all about the "Network Refactor" he's been working on, which is something to do with the way players will eventually log in to the game. Probably of more interest to the prospective Antilia player is the section on World Building, in which he shows off "A variety of decorative temporary weapons." 

    Combat is presumably a significant part of the game. I hope so, anyway, because there seems to be one heck of an armory: "So far I've added 18 bows, 40 swords, 17 axes, and some arrows. I have a variety of hammers and maces, polearms, shields, daggers, and staves currently in the works".

    All of this and much, much more is leading up to an alpha at some unspecified date. I've been following development for several years now and it's always winter and never Christmas, as Mr Beaver might say. I'm pretty sure other games have gone into Early Access in a less-ready state but Jeff's clearly something of a perfectionist. I just hope he feels the world he's building is fit to accept visitors someday.



    FHX Restoration is a very different story. This is the emulator project dedicated to bringing back a cadre of mmorpgs that even most dedicated fans of the genre probably never heard of, including a game I played in beta, when it was known as Ferentus

    I last wrote about the project back in December 2020, when I played in several of the limited-duration test events. I bookmarked the game and promptly forgot about it for a quite a while, until one day I checked back to find a bold headline on the front page of the website claiming "We come here to announce that finally the world of FHX is going to open its doors for everyone".

    Below there was a detailed table of exact opening times across the world including an early start for anyone who'd managed to get a character to level 35 during the test events. The full, global launch was scheduled for 28 January 2022.

    I meant to log in for that but, discouragingly and predictably, I forgot about it all over again. Turns out I'm not quite so keen to go back the unrestructured pleasures of pre-WoW mmorpg gameplay as I used to think, especially when it comes in the wrapper of a minor also-ran.

    Ever since then I've had the occasional urge to see how things are going but when it comes to doing anything about it I somehow think of other things I'd rather be doing instead. Until today, that is, when I thought I ought to do some due diligence for this post and check the game really is up and running. 

    It's not. Well, it might be but as I write this the login screen shows a message reading "Log in is currently disabled". I tried it anyway and indeed it is. 

    So, is the game running or isn't it? The website is contradictory, with the FAQ still referring to the January 2022 launch date as something yet to happen and the front page talking about the game "only being playable during recurring events", which is the text from before the launch was announced. The Reddit thread about the launch has precisely one reply but the Discord server is not only alive but very active, with much discussion of PvP tournaments and updates going right up to this morning.

    I guess I just happened to try to log in at a time when the login server was down. Either that or there's some other portal these days. Whatever the reason, chances are I won't try again. I think I satiated my nostalgia last time around. Good luck and best wishes to all those enjoying the old game but I believe I may finally have moved on from hardcore diku-MUD gameplay...

    ... although not as far on as all that.



    FRSunrise is the reason I started writing this post. I signed up for open beta, oh, must be about two years ago now but so far I've heard nothing. This is another emulator project and like just about all the ones I've seen, it has a website that pretty much never changes. 

    All of the real activity happens on Discord servers these days, which is fine in theory but in practice that one extra step is enough to put me off. This morning, for some reason, I pushed through. I think I was just frustrated enough by the perpetual procrastination to want to find out what the heck was going on over there.

    It seems I'm not the only one. The Discord itself is still up and running but in a move eerily reminiscent of the Great EverQuest Forum Disaster I was reminiscing about the other day, the FRSunrise team have had to pull the plug on most of the public discussion channels due to bad behavior by the increasingly unruly crowd on the other side of the velvet rope.

    In a lengthy statement the team explains the scope and necessity of their action: "the public discussion channels (#free-realms-sunrise, #lore-discussion, #off-topic, and #art) have been temporarily closed. This decision was made last night by the Enforcement Team as a whole following an influx of disruptive and blatantly disrespectful behavior." 

    They go on to make a number of observations about "entitlement" and to emphasize the community-led, voluntary nature of the project, including the somewhat ominous statement "This project is a not a company. We are not asking anyone to pay for a product or service and we gain nothing from providing FRS to the community."

    I'm sure the FRSunrise team fully intend to open their servers to the public eventually but they are under no obligation to do so. It wouldn't be the first emulator to end up running as a walled garden with entry by invitation only. I just hope it doesn't come to that.

    On the positive side, everything that's been released so far to show how the project is going suggests a technical triumph. I'm in no doubt the observable quality of the experience is fueling frustration at the ongoing lack of access and, as with Antilia, I do worry that the pursuit of excellence may be getting in the way of the achievement of the perfectly acceptable.

    I await my beta invite with entirely unjustified impatience.

    Project: Return Home is one I probably ought to admit I'm never going to play. It's the emulator for the much-missed PS2 version of Norrath, EverQuest Online Adventures, more widely known as EQOA. Given that the download instructions on the website include a requirement for an EverQuest Online Adventures: Frontiers disk to create an ISO file and an original PlayStation 2 from which to copy the bios I can't see it ever happening. It would just be too much effort.

    I guess I could probably get both those down some internet back alley but even that requires more commitment than I'm likely to make these days. I'm loathe to admit it but even the lure of EverQuest variants I've never experienced doesn't have the draw it once did. 

    I think I finally maxed out on EQ nostalgia when I bought and read almost all the tabletop RPG books for both EQ and EQII a few years back. I wouldn't mind playing in a virtual campaign using those, if anyone's thinking of running one...

    As usual, the Project: Return Home website is ever-unchanging but the Discord confirms work on the project is ongoing. Not only that but you could, theoretically, play right now: "Returnhome isn't private, it's an open source server where in theory anyone can throw up their own server based on it in time." Theory isn't practice, though: "We just don't have a public, connectable server we host based off of our open source, public code, as we don't feel like it is ready quite yet."

    If they ever get a public server up and running I'll reconsider whether I want to try and find the files to play. Until then I don't think I'll worry about it all that much.

    And finally SmokymonkeyS.  They're the developers who made 9lives, a wonderfully bleak, elegaic mmorpg I played and wrote about quite a while ago. All development stopped in 2016 but the server remains up even now, as though it was some kind of art installation, something it very easily could be, such is the aesthetic quality. 

    It works, too. I just re-installed it, which took less time than it took me to write the last paragraph. I found my old login details and they work. My character was waiting patiently, where I left her a few years back.

    I'm not really surprised. If there's one thing you can say about SmokymonkeyS it's that they're loyal to their old work. I long ago abandoned any hope of the game returning to development. The team has moved on. only what they've moved on to seem to be games even older than 9lives.

    They have two live games, Triglav and Garage

    Triglav celebrated it's 20th anniversary last June. It was available to play on PC but that version is either now closed or just about to be, following the final expiration of Microsoft's Internet Explorer on which it ran. It's still going strong on iOS and Android.

    Garage aka Garage: Bad Dream Adventure is available both on mobile platforms and via Steam. It's a remake of a game originally released for PC in 1999 in which "the player character enters his inner world through a psychotherapeutic machine".

    I might be mildly interested in either of those but the real reason I had SmokymonkeyS bookmarked  was the new project they said they were going to work on after 9Lives. The screenshots looked stunning and after 9Lives I was excited for anything they might want to show us...

    ... and then they went quiet about it. The last mention seems to have been in 2018. Since then the studio appears to have been concentrating on their mobile titles, both of which are conversions of elderly PC games. It seems like an odd choice to me but clearly these games are making money and they do look gorgeous so I'm sure their creators are finding that work both financially and creatively satisfying.

    I'm still hoping maybe one day they'll either get back to the "not a train game" (An image from it is in the header for website.) or announce something new for PC. I'll keep checking back every month or two.

    And that's really all I can do. Alerts and sign-ups never seem to bring much information my way. It's a curious situation where the customer has to chase the supplier just for the chance to consume but that's what I get for following such niche developers. There's certainly no such obscurantism when it comes to the would-be major players, some of whom send me far more updates on what they're doing than I can find the time to read - or care about.

    At least when I check on things I've bookmarked I want to find out what's happened since I last looked. Or I pretend I do. I probably ought to admit it to myself when I've lost interest but checking in on these games has become something of a ritual, now. 

    I'll probably just keep on clicking until the links die. Or I do.

    Wednesday, January 6, 2021

    Sunrise (Always Comes Around)

    Among my ridiculously long list of Firefox bookmarks, to which I continually add things but almost never take anything away, I maintain a small, roped-off area for games and gaming projects in devolpment that I'm monitoring. This doesn't include the various major titles for which I've already signed up and in some cases paid for, the likes of Ashes of Creation, New World or Pantheon, from all of whom I receive regular email updates. Nor have I bookmarked all the games I can count on reading about on Massively:OP or other blogs I follow.

    The six sites I currently have listed are:

    Antilia

    Auteria

    FHX Restoration

    SmokymonkeyS

    Project: Return Home

    FR Sunrise

    Most, if not all, of them have tags here if anyone's interested in what I've had to say about them in the past. I don't mention any of them very often because month to month, and in some cases year to year, not much changes.

    I'm fairly well in the habit now of checking all of the bookmarks at least two or three times a week. I've missed a couple of alpha tests through not keeping up to date and it can be quite annoying to check how something's coming along only to find not only has it indeed come but also very much gone.

    Until today, for some reason, I didn't have the bookmark for the Free Realms emulator, Free Realms Sunrise in the designated area. I'd left it languishing somewhere down below, deep in the forest of forgotten links.

    That wasn't because I'd lost interest. Far from it. No, it was because I was under the impression the team had moved all their operations to Discord and were no longer updating the website. And, interested as I may be, there's very little I'm so interested in that I'd open Discord to hear about it.


     

    I'm not sure why but this morning, as I was going through the others, I remembered I hadn't checked on the Free Realms project for quite a while. I found the errant bookmark and clicked on it. Just in time! I wonder if I might be a precog? Perhaps this is a Philip K Dick novel I'm living in. Certainly feels like one, sometimes.

    No? No. Just lucky co-incidence I guess. And I suppose getting a hunch about something that happened almost a week ago doesn't really count as pre-cognition anyway. Is there such a thing as postcognition? 

    Whatever you call it, turns out the Sunrise team is planning an open beta and they're taking sign-ups. So I signed up. 

    You might wonder why you'd need to register for an open beta. I did. They do explain it. It's because they expect to have limited server capacity and your beta application date will be used to control the queuing system if they need to use one.

    There's certainly a good deal of interest in the project. Free Realms was famously highly successful in terms of attracting players and much-loved by many. It didn't close down because of lack of interest or low population. It closed because, as John "Smed" Smedly later explained, kids don't spend money.

    Which, when you come to think of it, is a pretty spurious argument. KingsIsle seem to do alright. So does Roblox. I strongly suspect the problem had more to do with SOE's inability to manage income streams, something their insistence on running disastrous triple Station Cash sales and then letting you use the imaginary money to buy expansions amply demonstrated at the time.

    Whatever the reason, a lot of people were unhappy when Free Realms shut down and plenty of them would like to see it come back. The team behind the project seem to be very efficient and organized. There seems no reason to suspect the open beta won't be very well attended.

    Oh, except for one thing. As the extensive and informative FAQ explains, you're going to need a copy of the original client.





    And you're going to have to find it for yourself.

    Hmm. That could be a problem. I had a bit of a rummage down the back of the internet this morning and I couldn't come up with anything. There are a few websites that claim to have downloads but the links just go to a bootstrap that refers back to SOE's original Free Realms website. Which doesn't exist.

    My virus software sent another possible source straight to quarantine when I tried it but I don't think it was even pointing to the same game. Having the word "free" in your game's name is a dubious advantage. A lot of the results I got on a search were for free downloads of other games with "Realms" in the title. There are quite a few.

    If the web can't provide a client and the new operators won't I'm guessing it's going to put quite a crimp in the numbers. Free Realms didn't exactly attract a tech-savvy clientele, what with being aimed squarely at ten-year olds and it closed down almost seven years ago (thanks, Wilhelm!). I don't imagine too many people still have a copy of the client just sitting around.

    Although I might. I have a lot of old hard drives going back a lot longer than seven years. A few of them are even still in PCs that kind of work. Unfortunately not all of the drives can say the same and even the ones that still spin up aren't cataloged in any way. I'd have to go through them all to see if I left a copy of Free Realms installed anywhere.

    On the positive side, I only ever delete game files if I'm desperate for space so there's a chance. I might have a dig through sometime. It's not like I don't have the opportunity, what with six weeks of lockdown ahead, at the bare minimum. 

    Also, I imagine that when the open beta actually begins some kind soul will make their copy of the client available on some sharing site or other. Always a thrill ride, visiting those. I'm fairly confident I'll get to play the game again somehow.

    I hope the Sunrise guys can land their project and make it stick. Free Realms was a very good game. It's a shame it shut down. As for its prospects if it does make it back, well late-era SOE and subsequently Daybreak always seemed relatively chill about emulators. P99 is the benchmark for co-operation between official and unofficial servers and that's an emulator for a game that's still in commercial production. 

    I wonder what EG7 think about it, though? And I wonder who owns the rights to the closed games?

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