I should do, at least. It's hardly a novelty. I have the full set now, all eight classes. The guardian crossed the finishing line this weekend, just behind the spare ranger, the two of them running neck and neck most of the way. That makes nine Level 80s so far.
It's at this point that I usually start to think about getting them into something more suitable than the random grab-bag of yellows and greens they leveled up in, some of which really should have been upgraded weeks ago. The first time at the cap, way back last autumn, the whole process took a couple of weeks - planning, scrimping, saving, hustling up Ectoplasm, hunting down bones. Arrangements were made, crafters enlisted, decisions worried over at inordinate length as though they really mattered.Earlier this year it was still taking most of a weekend. Yesterday it took less than half an hour. Although the guardian's a 400-skill Armorsmith and the craft bank overflows with ectos, a quick glance at values and costs put paid to any idea he might have had of making his own Exotics. Not with 2000 Badges of Honor, mostly from the achievement backlog, taking up valuable inventory space, more than enough to pay for six pieces of Berserker's Chainmail from the Armor Master in Yak's Bend Citadel and a Berserker's Greatsword from the Weapon Master standing next to her. A few rings and accessories out of the guild bank, one or two odds and ends from the Trading Post - job done.
It'll go the same way for the new ranger later on today. Level cap to full exotics in minutes. Yes, there's Ascended gear for some slots, with crafted Ascended, which will presumably cover the rest, waiting in the wings. That's enough time-gating to keep someone busy for a good long while, but to what end? Is there anything at all in the game that requires Ascended gear other than as a container for Infusions, and do Infusions have any purpose other than to allow you to do the same content again only with bigger numbers?
No, for any foreseeable purpose, Exotics should be more than enough, Exploring, world events, crafting, Living Story, WvW, that's what my characters do while they level up and that's what they go on doing at the cap. ANet claimed it would work that way and by and large it does. Given the lock on expansions there's really no reason that situation can't persist indefinitely.With no real gear progression after cap and no gear-locking of content provided by the game itself, it's somewhat amazing to see the wholehearted way players have created a treadmill for themselves. People throw themselves into the grind, willingly or not, just for new skins or items with a different look. The tiniest differences in stats - differences not upgrades - kick up lengthy arguments over which is essential, which useless. Whether there's any material difference in what people can or cannot do with any particular combination that doesn't primarily come down to player skill I beg to doubt, but if it keeps them happy...
Having all eight classes to choose from my preference is the same as it was from the very first beta weekend: Ranger. Widely reckoned to be the weakest, considered broken by those who don't play it and most in need of fixing by many who do, still there seem to be more rangers running around Tyria than any other two classes added together. Currently my go-to class for both open-world PvE and WvW, I understand I won't be getting many dungeon invites but hey, that's probably a bonus!
So, is that it, then? Two rangers, one each of all the rest. Are we done? Hmm... Stand up straight, you lot, asuras at the front. Where's the Charr Engineer? Well that's just not good enough, is it? We're going to need another character slot...






