Showing posts with label Exotic. Show all posts
Showing posts with label Exotic. Show all posts

Monday, July 22, 2013

Ding 720! : GW2

What do people do when they hit the level cap in GW2? Wait! Don't tell me, don't tell me - I know this one!

I should do, at least. It's hardly a novelty. I have the full set now, all eight classes. The guardian crossed the finishing line this weekend, just behind the spare ranger, the two of them running neck and neck most of the way. That makes nine Level 80s so far.

It's at this point that I usually start to think about getting them into something more suitable than the random grab-bag of yellows and greens they leveled up in, some of which really should have been upgraded weeks ago. The first time at the cap, way back last autumn, the whole process took a couple of weeks - planning, scrimping, saving, hustling up Ectoplasm, hunting down bones. Arrangements were made, crafters enlisted, decisions worried over at inordinate length as though they really mattered.

Earlier this year it was still taking most of a weekend. Yesterday it took less than half an hour. Although the guardian's a 400-skill Armorsmith and the craft bank overflows with ectos, a quick glance at values and costs put paid to any idea he might have had of making his own Exotics. Not with 2000 Badges of Honor, mostly from the achievement backlog, taking up valuable inventory space, more than enough to pay for six pieces of Berserker's Chainmail from the Armor Master in Yak's Bend Citadel and a Berserker's Greatsword from the Weapon Master standing next to her. A few rings and accessories out of the guild bank, one or two odds and ends from the Trading Post - job done.

It'll go the same way for the new ranger later on today. Level cap to full exotics in minutes. Yes, there's Ascended gear for some slots, with crafted Ascended, which will presumably cover the rest, waiting in the wings. That's enough time-gating to keep someone busy for a good long while, but to what end? Is there anything at all in the game that requires Ascended gear other than as a container for Infusions, and do Infusions have any purpose other than to allow you to do the same content again only with bigger numbers?

No, for any foreseeable purpose, Exotics should be more than enough, Exploring, world events, crafting, Living Story, WvW, that's what my characters do while they level up and that's what they go on doing at the cap. ANet claimed it would work that way and by and large it does. Given the lock on expansions there's really no reason that situation can't persist indefinitely.

With no real gear progression after cap and no gear-locking of content provided by the game itself, it's somewhat amazing to see the wholehearted way players have created a treadmill for themselves. People throw themselves into the grind, willingly or not, just for new skins or items with a different look. The tiniest differences in stats - differences not upgrades - kick up lengthy arguments over which is essential, which useless. Whether there's any material difference in what people can or cannot do with any particular combination that doesn't primarily come down to player skill I beg to doubt, but if it keeps them happy...

Having all eight classes to choose from my preference is the same as it was from the very first beta weekend: Ranger. Widely reckoned to be the weakest, considered broken by those who don't play it and most in need of fixing by many who do, still there seem to be more rangers running around Tyria than any other two classes added together. Currently my go-to class for both open-world PvE and WvW, I understand I won't be getting many dungeon invites but hey, that's probably a bonus!

So, is that it, then? Two rangers, one each of all the rest. Are we done? Hmm... Stand up straight, you lot, asuras at the front. Where's the Charr Engineer? Well that's just not good enough, is it? We're going to need another character slot...

Tuesday, April 10, 2012

Beastlords Now And Then: EQ2 & Everquest

Way back at the start of November I commented on the unthinkable arrival of Beastlords in EQ2. Now that my own Beastlord, a few of whose adventures are chronicled in character here, here, here, and here, is a whisker away from level 90, how's it been?

I can't say I've taken to it the way I took to the original. In Old Norrath choosing a beastlord meant a long slow haul until signature abilities kicked in. You didn't even get a warder until Level 9. Magicians and Necromancers came petted up from the get-go and low level Beastlords glared at them with the ill-concealed envy they'd get back in spades from Shamans later on. When the Warder finally did show up it was so small you wondered if the spirits had sent you a vanity pet by mistake.

But just when you'd be thinking of jacking it all in and re-rolling as a Magician you'd get Spirit of the Wolf, which should be enough to cheer anyone up and from there you could pretty much see Spiritual Light coming over the hill. After that it just kept getting better. So much so for me at least that my original Beastlord became and remains one of my favorite characters.

A huge part of that affection and satisfaction came from the bond between the Beastlord and her Warder. An Everquest Beastlord only ever gets the one. He grows alongside you, literally, getting larger and larger as he matures. You have no choice in species. A Barbarian gets a Wolf, an Ogre a Bear and so on. You can't rename your Warder, but unlike the Magician's elemental or the Necromancer's skeleton a Beastlord's warder doesn't get a spilled Scrabble hand for a name. He's your warder and everyone knows it.

And this is where I'm having a bit of a problem with the EQ2 iteration. On the face of it, being able to tame seventeen different "Families" of animal sounds, well, seventeen times better. Add to that a huge variety of appearances, currently 113 with more to come in next week's update and that has to be over a hundred times better! Right?

Well, not really. Right from the start I found it difficult to bond with all those different warders, even leaving aside the practical issue of remembering all their abilities. My Beastlord has just over half the Families but all of them were acquired before Level 30. As for the 113 flavors, once I found out that adding a new creature to a Family pushed out the one you were currently using I completely lost interest. Haven't tamed a creature since.

Then, each Family levels up. They begin at Journeyman and presumably go to Master. My highest is Expert. They level by fighting alongside you, a nice nod to the original, but they progress at a pretty sedate pace. To keep the whole menagerie ticking along at the same level would be quite a project. There are several Beastlord AA trees to contend with as well. I imagine it makes for quite compelling gameplay if you immerse yourself in it, but it hasn't grabbed me yet.

It's surprising me as I write to realize how little attention I've paid to any of this stuff while leveling up. After a bit of dithering I settled on a Bear as my warder around Level 40 and I have used him almost exclusively ever since. I seldom even remember I have the option to summon something different. Sticking with the Bear has largely solved my bonding issues but at the cost of not really playing the class anything like I imagine it was intended to be played. I'm going to have to experiment a bit more. I should at least get around to learning the Tame Exotic Warder skill, although I'll almost certainly end up with a Dire Bear.

The supposedly more action-oriented gameplay of the Beastlord I do like. Not like I loved the Monk/Shaman hybrid gameplay of the original but it's fun and very straightforward for anyone that ever played Rift, or even Dark Age of Camelot. Hit a bunch of hotkeys, fill a meter, hit some specials. The only odd thing about it is the giant blue paw that flashes up on the screen but my brain no longer registers that so it's not annoying. It is pointless, though.

My conclusion after nearly ninety levels of lording is that I still don't really have a handle on this class. I like it but I don't love it. It's certainly the only EQ2 scout class I've ever enjoyed. Doesn't play anything like a scout. I feel like I've barely scratched the surface of what it's about, which I suppose can only be a good thing. Onwards to 92.

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