Showing posts with label Ehmry Bay. Show all posts
Showing posts with label Ehmry Bay. Show all posts

Saturday, September 1, 2018

Resurrection Shuffle : GW2

Last night was re-linking in World vs World. It happens on the last Friday of every even-numbered month. The link system began in the Spring of 2016.

For North America that meant the elision of two dozen servers, then competing in eight tiers, into a dozen, fighting in four. The twelve most populated servers became "Hosts" while the rest became "Guests". All servers kept their names and behind the scenes the Glicko score of the guests continued to tick over but from then on Hosts got top billing and guests got to see their names in small print.

As with anything ANet has a hand in, the system has undergone numerous iterations since then. The way population is calculated has changed. We now use a two-hour Skirmish system with points to keep score rather than raw Glicko as we used to do. We also currently labor under a "one up, one down" promotion mechanic that makes everything a lot more predictable and a lot less volatile than it used to be.

For a long time the whole enterprise was wildly controversial. Prior to the linkings "Server Pride", while not as strong as it once was, still meant a good deal to many. For months after the change, the forums dripped with anguished threads about loss of identity, while more pragmatic players created server guilds to keep the flag flying.

At the time, many people - probably most people - felt it was the end for the dozen servers that had lost their ability to headline a match. The feeling was that after a decent interval those names would be quietly expunged and we'd have de-facto server merges.

Didn't happen. Instead the guest servers carried on, sometimes in more than just name. Crystal Desert, which missed the original cut, even managed to claw back Host status, replacing Darkhaven. That resurrection appeared to be the exception, however. Until recently.

Here I am this morning, thirty seconds after logging in, on my way to retake Hills. It never stops.

WvW has always been prone to bandwagons. Sometimes it happens when self-appointed Community leaders decide to rah-rah for a specific project, as when the attempt was made to drag the eternal bottom server, Kaineng, all the way to Tier One. Mostly it's more a form of self-interest as people try to attach themselves to a rising star.

With the announcement that WvW would be receiving a top to bottom revamp in which all existing worlds would be removed and replaced with a system of Alliances, a number of high net-worth individuals (aka Guild Leaders aka Wrecking Balls) took it upon themselves to game the existing system while it lasts, partly for profit but mostly out of pure devilment.

In addition, as Server Loyalty and identity continues to fragment and both guilds and individuals seek to ask not what they can do for their World but what they can do for themselves, the game mode moved into a period of high volatility, with guilds transferring at an ever-increasing frequency, often fracturing and splitting communities in the process.

The results have been spectacular. In the last round of links at the end of June, Kaineng returned from link purgatory to Host status, displacing Crystal Desert. Yesterday saw that process accelerate, with two switches as Anvil Rock and Sanctum of Rall regained their independence after two years in the shadowlands.

If that wasn't surprising enough (and it surprised the heck out of me when I logged in this morning and read the new linkings) then the Worlds that went grey most certainly were. Out of the Hosting business go Dragonbrand and... Jade Quarry!

Dragonbrand has always been a strong server, largely due to having the word "Dragon" in its name. Certain demographics have very strong affiliations to certain images and ideas and the mere use of a word that brings those to mind will strongly influence server choice.

I felt sufficiently motivated to put my Charr Warrior into full exotics. She's been in a rag-bag of Rares for the best part of six years.

Many Eastern players, as I understand it, find the Dragon an appealing banner to fight under. The same reason led to Jade Quarry attracting a large number of players from outside of the Americas. (This, incidentally, is why I replied to Keen's post on choosing a server with the opinion that the name of the server is the most important indication of its likely community, outside of the ruleset itself).

Jade must have been even more magnetic a draw than Dragon because Jade Quarry dominated the WvW rankings for years. For the first three years the server never fell out of the top three and it has remained a major force and title contender throughout the life of the game. Until now.

To see JQ drop to link status is akin to seeing Manchester United relegated to the National League (formerly The Conference). It's something that just can't happen. Only, in GW2, it just did.

In some ways this is good. I have a soft spot for Anvil Rock, who were Yak's Bend's very first link and who have partnered with us several times. They had great spirit, some strong commanders and were always good company.

One of the nicest commanders I ever ran with, Frozen, formed a server guild called Anvil Resistance to keep that spirit going. They're still around. I often see the tag. I hope Frozen is still playing and glorying in the well-deserved resurgence of his World, even though I imagine it's a very different place right now, stuffed to the gills with carpet-baggers.

Sanctum of Rall, which was famously named after a player who died before GW2 began, owes its resurgence to a campaign started by Foghladha to see out the final days of the old matchmaking system in some kind of glory. There were some doubts expressed as to the motives behind the move but the results are plain for all to see. Sanctum of Rall has its name back.

It all comes down to this in the end.

It's also good to see the whole bag of marbles shaken up once in a while. Earlier in the year WvW felt very stale. Now it feels unpredictable and chaotic. That suits me fine.

On the other side of the argument I can see some serious problems. The matchmaking system and scoring are already in disrepute. Many players don't see the point of keeping score at all when we know the whole system is going away and even those who do feel the current scoring method is deeply flawed.

Add instability on this level to the mix and you risk WvW turning into nothing much more than a free-for-all where everyone fights for the sake of fighting. Some people like that but I'm not one of them.

On balance, though, I like where we are now better than where we were a few months ago. No-one expects the proposed revamp to happen this year. I wouldn't be surprised to see it attached to the third expansion as some kind of feature, which would mean mid-late 2019 at the very earliest. Until it gets here we need some motivation and the current resurgence of certain World identities adds that.

It also puts the fear of Zhaitan into the rest of us. If Jade Quarry can fall, no-one's safe, not even mighty Blackgate, currently, unthinkably, languishing in Tier Three.

Yak's Bend is enjoying a mini-renaissance of its own right now. Half a dozen medium to large guilds left last month, which you might think would be bad news. As it happens, they were mostly "fight" guilds. They and a few others had had a fairly long run on YB, changing the culture from our longstanding siege meme to something less hated but also less interesting.  I was happy to see them go.

Superstar Commander says "Look into my eyes..." Also "Get that cat out of the way"
Even before they left things were starting to change back. Not only did our own King over the Water return from another of his sabbaticals but he somehow persuaded his long-lost helpmeet and ally, thought gone forever by most, to return as well.

Those two, along with a number of others, some of whom have also re-appeared, were the foundations of Yak's Bend's infamous Golden Age of Arrow Carts. ACs themselves have been heavily nerfed and things right now do feel a little more like a re-union tour, where everyone just wants to hear the hits, but it's a huge improvement on what we had to put up with under the previous so-called leadership.

In a final twist, the other World I play on, Ehmry Bay, was linked with Yak's Bend for (I think...) the first time ever. For the next two months I have all my characters not just in the same match but on the same side! Seeing as how I chose EBay for my third account because of the famous alliance between YB and EB against SBI in the first WvW tournament Season, it feels like we've come full circle at last.

It's astonishing how WvW still manages to dominate my GW2 gameplay six years on, despite all its manifold faults and shortcomings. It's ridiculously addictive. I hate to think what it would be like if ANet ever managed to balance the combat and come up with a meanigful scoring system too...


Tuesday, April 21, 2015

The View From Ehmry Bay or What's Wrong With This Picture? : GW2

A while back, when ArenaNet had the first of their 75% Off! sales, we each bought a third GW2 account. Since the coming of the Megaserver it really makes little difference which server you choose at character creation unless you plan on making some kind of serious run in the three-realm World vs World stakes.

Nevertheless it's not something you can opt out of nor is it something over which you have an entirely free hand. Here's a screenshot of the North American server list taken at 2pm UK time today, Tuesday. That's nine in the morning on the U.S. East Coast and six a.m. in the West. On a workday.

There are several Worlds that I have never seen other than full during my European play hours so I can only imagine they are permanently unavailable. As far as I'm aware, you can neither create a new character on a Full server, nor transfer an existing account there.


It seems rare for any server to fall below "Very High" these days.The rather well-handled, ongoing PR push for Heart of Thorns seems to have brought back a lot of lapsed players, while heavy discounting has filled the starting areas with eager ingenues. The ever-open-door policy of "Buy Once, Play Forever" means that no-one can ever really stop playing, only take a sabbatical, and almost every day sees the return of a flurry of names from the past.

Since we already have two accounts on Yaks Bend it seemed superfluous to add a third. I had already decided to concentrate all my efforts there onto a single account anyway as a result of the increasingly common and, to me, increasingly irritating trend of MMORPGs to move to an account-based model.

It's been so refreshing recently to return to playing EQ2, where each character has to stand on his or her own two paws rather then being towed along, willy-nilly, on the coat-tails of others. Even there the creeping specter of unearned perks looms, what with Heirloom items shared across the account, Daily Veteran Rewards being credited to the account not the character and experience bonuses being given for the account based on how many max level adventurers and crafters it has. Still, as yet it's a far cry from the Player-as-Unit model that GW2 suffers.

So, with all that in mind, I rolled my new account on Ehmry Bay, a server I still remember fondly from its brief moment of glory as Yak's Bend's Little Brother in Season One. I took a little tour before deciding, rolling on lower-ranked servers Devona's Rest and Ferguson's Crossing, but life in Tier 7 and Tier 8 looked just a bit too sedate.

EBay, as it has always, inevitably, been known, turned out to be a charming second home. In EU hours we generally have, at most, a single commander running and his "zerg" rarely adds up to more than a dozen even on a weekend. Most times gameplay in the Mists feels more like single-group play than zerging, with all three teams fielding single figure forces. It's all very 2012.

It feels refreshing, re-taking towers with a single, regular ram placed dead-center of the gate or marching to take a Keep with all of two alpha golems and half a dozen ground troops. Everything takes longer, the pace is stately, there are some amazing fights and even as a lowly uplevel I always feel both welcome and useful.

Good for me, but not, presumably for ANet, who can hardly wish for half of their servers to be providing content that appeals only to a fraction of one percent of the population. That, though, is scarcely the full picture.

World vs World is and has always been intensely volatile. Guilds move servers en masse, seeking all kinds of advantage or change, from the elusive "Good Fights" and the perennial, doomed attempts to set up the perfect environment to turn WvW into GvG - Guild Vs Guild - to a straightforward wish to just win a damn match for once or for their guild to be something other than cannon fodder in the pecking order.

Tier 2 has been a roiling cauldron of machinations and Machiavellian plots ever since we beached up there at the end of Season Three. There have been alliances, spies and trolls, concerted efforts to force Yaks Bend back into the outer darkness whence we came and, latterly, a grudging acceptance of the status quo. The hotly-tipped Yaks Bend Implosion never happened. We thrive on pressure. Meanwhile, around us, servers have been bandwagoned only to see the wheels fall off time and time again.

Currently Dragonbrand, who made it to T2 and looked for a while as if they'd push out Sea of Sorrows, are reportedly in freefall back in T3, their expected destination somewhere south of T5. Rumor is their ambitious guilds have gone to Henge of Denravi, something that seems likely given HoD's sudden surge, although for certain some came to The Bend.

This did not end well.
Maguuma, meanwhile, erstwhile home of some fragment of the infamous Goonswarm Federation, one-time worshippers of the Flame Ram and trainers of The Grub, always the least predictable, most volatile of servers, having crashed and burned for the how-many-is-it-againth time, is once again on the rise. They're burning through the tiers like a runaway sun on their way back to their supposed spiritual home in T2. Fear them.

It all makes for rough seas for small boats. Yaks Bend, being made of battleplate steel around a spent uranium core, takes the buffeting with grim determination and something almost like joy. Inside that bubble it's entirely possible my vision is warped. Having seen things from no other perspective in the 30 months I've played until now it's been very interesting to observe the action from EBay.

In the short time I've been there we've weathered HoD and Maguuma, neither of whom were a barrel of laughs, although I admit to always enjoying a match against the Magpies so long as I know they're going to be off fighting someone else the week after. With those forces of nature in effect I hadn't realized how much stronger than us Crystal Desert were, so it came as a shock to be knocked around by them like the inflatable dummy of a salaryman's boss for the last two weeks.

And then. And then this week we drew a wildcard and dropped a peg to face Sanctum of Rall and Anvil Rock in T6. I can't say we're having it entirely our own way, and indeed according to our Glicko score, which has fallen a little, we really should be doing better than we are, but suffice it to say that, when I logged in this afternoon, we owned everything. Everything.

Genius At Work.

This sort of thing happens a lot more often than you would expect. In order to render the whole affair less static and predictable, ANet long ago added a "wild card" system, whereby each Friday, when the new match begins, an algorithm runs to decide who will face whom. There's a very small chance for Worlds to be promoted or demoted not by merit but by luck. I say it's a small chance but it seems to happen surprisingly frequently. There have been suggestions that the "algorithm" is actually Colin pulling slips of paper out of a hat...and then swapping them around until he gets a result that amuses him...

When it does happen, however, the result is very often the same. The team that drops a tier steamrolls the unfortunate pair it meets - especially so if some unlucky world also got a wildcard up. What's more, because of how the Glicko system works, that server needs to steamroller without mercy because if it doesn't win by a wide enough margin it will lose standing in the rankings and begin to slide. 

It all tends to point up the extreme differences in coverage and population between the tiers, a very real problem of which everyone is already all too aware. A weak T2 server destroys the strongest in T3 and so on. Only when a server slumming it on a wildcard in the tier below chances to meet a bandwagon server bullying its way up do sparks fly and that doesn't happen very often.

When the expansion arrives we know we are getting new maps and new mechanics with them. We have been told there will be greater emphasis on and rewards for defense. For a while, as everyone comes to grips with the new environments and rule sets, there will be opportunities. The tectonic plates might even shift enough to crack open a passage into the closed shop of T1.

Aw, Bless!
If the underlying scoring system isn't addressed, from Glicko to Transfers, chances are such changes will be fleeting. For those of us enjoying the fights and feeling server pride perhaps that may not matter all that much but it won't do anything at all to improve the reputation of World vs World for those already jaded with its shortcomings.

That does at least represent some kind of hope for improvement, way off in the future somewhere, beyond the still-unanounced  launch of HoT. While we wait all we can do is make our own entertainment. Hence the plotting and the churn.

This would seem to be the ideal time to keep the masses happy with bread and circuses. A WvW season, derided though they always are, still gets people fired up. Surely one can't be hard to organize? In the absence of root-and-branch reform I'd take a meaningless competition with useless rewards. For now, anyway.

As yet there's no sign. It's now been more than six months since the last Season and several months since the ineffectual experimental rule change that was supposed to be the first of many. Like most aspects of GW2 other than the Gem Store and the failed eSport offerings in sPvP, everything seems to be on hold until HoT arrives. Whenever that might be.

Wider Two Column Modification courtesy of The Blogger Guide