There's been slippage, for sure. I didn't plan it but there's a lot of it going around. As Syl put it in her comeback post today, "the star of MMO gaming has also waned for me these past years as it has for many".
Okay, maybe "waned" is a stretch. I'm not convinced I'm even spending less time playing mmorpgs than I was five years ago. I just have more time to play them. I've been at home an awful lot these past two years. Even I can only log so many hours in the same old, familiar games, week in, week out, year after year.
Circumstances certainly don't help. I have been feeling more than the occasional craving for novelty. Not so surprising, given I can't have travelled more than a couple of miles from my front door for the best part of eighteen months. If there was a constant stream of fresh mmorpgs to try I'd most likely have been happy to stick with those but as we know only too well by now, mmos take a hellishly long time to bring to market. Even early access can't get them to us fast enough.
In common with just about everyone with a blog that used to focus on mmorpgs, of late I've been playing and posting about games in other genres. The newfound desire of gaming platforms to act like pushers in some 1950s exploitation flick, with their "just try a taste - the first one's on me" has had the hoped-for effect.
Hoped-for by them, that is. What they don't tell you is just how fast you'll burn through these things. After two decades of mmo gaming it's a shock to the system.
We're not three weeks into the year yet and already I've started and finished five single-player titles (Disco Elysium, three of the five chapters of the Blackwell Chronicles and Along the Edge which I never even got around to posting about) plus a couple of one-act demos. I've also tried several other freebies from Amazon and Epic, including two I'm still playing, Anna's Quest and Darkside Detective.
That's a hell of a lot of games to get through in eighteen days, especially when you consider there have been times when a lot fewer than half that many mmorpgs would have kept me fully occupied for eighteen months.
I'm beginning to see now why I've read so many people complaining about backlogs. Once you realize just how fast you get through this stuff it must be tempting to panic buy. I mean, what if the supply dried up? You need a massive stash just to feel safe.
With mmorpgs you don't have that problem. When you're deep inside one there's always more. The big fear is keeping up, not running out.
And there are a lot of mmorpgs. In the past I've handled any moments of ennui by just downloading another. I'm still doing it. This morning, after yesterday's post and comments, I re-installed Allods Online. (Geez, that My.Games portal is annoying. I remember now why I uninstalled it last time.)
The thing is, after two decades I feel I've all but exhausted the supply of mmorpgs that interest me. Everything now's about taking a second look. Or a third. Or a tenth.
And doing that doesn't scratch the novelty itch. Not the most appealing metaphor but let's press on.
The worrying thing is how moreish I'm finding the single-player titles. Finish one, you want to start another. It's chain-gaming and I'm not sure it's healthy.
Last night I began playing Neo Cab. I'm not going to give it the full first impression treatment because I kind of already did that back when I played the demo just over a year ago. I already have a lot to say about it, though.
I'll get around to posting about it in detail when I'm further in but for now I'll just say it's excellent. Also it plays suprisingly differently than I was expecting. You get out of the car more than I thought you would. I find it quite stressful, but that's something I was expecting. The demo made me sweat.
The question is, how sustainable is single-player gaming as a pastime? For me, that is. For a start, there's the potential cost. One of the best things about playing mostly mmorpgs for twenty years is the money it's saved me. Even allowing for subscriptions, expansions and new games it's been incredibly economical and that's mostly because mmorpgs go on forever.
I could replay them but mostly I don't. The plain fact that there's an ending and I've seen it tends to put a cap on the experience. Maybe I could revisit it in a few years but first I have to build up that buffer.
Mmorpgs, as Kaylriene was saying, though, those you can keep on playing even when you're not sure why you're doing it. I can whittle away the afternoon or the evening just doing dailies, sorting inventory, dyeing my armor. It's not exciting but it passes the time. Literally.
Best of all, there's almost never a point where it feels like you've reached an ending. And that's relaxing. It takes the pressure off. Mmorpgs, the way I play them at least, are relaxing. Sometimes I get so relaxed I fall asleep. Single-player games, they keep me awake. Make me think. Concentrate. Even, in the case of Neo Cab, make me a little scared to log in.
Hmm. That's the question. (Good! I was wondering what it was!). Do I want to feel relaxed and have it cost me next to nothing or would I rather pay money to be stressed? Put that way, it sounds obvious but it's not as easy as a choice as you might think.
I'm pretty sure if I was working, not sitting around at home under lockdown, I wouldn't even be having this conversation (with myself). When I get home from work or I'm on a day off it's relaxation I'm looking for but after weeks of sitting about at home I find I'm in need of stimulation. Also new things to write about. And I don't mind paying to get them.
I'll probably keep on doing both, then. For now, anyway.
Later in the year?
We'll see.



