Showing posts with label Runescape. Show all posts
Showing posts with label Runescape. Show all posts

Monday, April 18, 2016

The Great Vanilla Shortage or What WoW Could Learn From RuneScape

It's been hard to avoid the the whole Nostalrius saga these past couple of weeks. The story made it out of the blogs onto the regular gaming news sites and even as far as the fringes of the mainstream media.

Like the ongoing war in New Eden, where thousands of ships and tens of thousands of players battle over virtual assets measured in trillions, much of the widening interest comes from the numbers. No-one much notices when something happens in a game played by a few thousand people but when the tally runs into six or seven figures we all feel a disturbance in the force.

There were, reportedly, a hundred and fifty thousand active players on the illegal Nostalrius server. They came from an even larger pool of people, eight hundred thousand in all, who were sufficiently enamored with the idea of stepping back in time to the halcyon days of Vanilla WoW to take the trouble to register their interest with the organizers.

Blizzard's much-discussed decision to train their legal artillery on the perpetrators of this incursion into their proprietorial territory most likely relates as much to the sheer size, success and concomitant media profile of Nostalrius as it does to any ethical or aesthetic objection to the misuse of intellectual property. To have so many people prefer a copy of your product, and a copy of your old product at that, to your current commercial offering has to be a difficult pill for prideful producers to swallow.

Fortunately for players of MMOs not curated by Blizzard, other developers are less sensitive and show more foresight. Daybreak Games (née SOE) have made a business model out of giving customers what they used to want. That seems to have worked well for them and there have been plenty of press releases and interviews where the commercial success of the various progression and TLE servers has been confirmed and puffed.

Always, though, without hard numbers, which is why the revelation that a single, illegal vanilla WoW server was able to hold a population that would by no means disgrace a middle-ranking MMO has aroused so much interest. How much more significant, then, should we see the astonishingly open and revealing account from Jagex concerning the retro Runescape server they opened three years ago?

It's one of the most intriguing and thought-provoking documents I've read on the subject of MMORPGs for a very long time, not least for the hard numbers it reveals:

  • 500,000 positive responses to an in-game poll on whether to undertake the project
  • 7,000,000 log-ins to the old-school servers over a three-year period
  • 2,500,000 of those log-ins converted to subscription-paying customers

I've posted before about how, with our relatively narrow focus as on a sliver of the MMO market and with companies so obsessively secretive about population figures, this quadrant of the blogosphere may not have any real idea of which are the real successes in the genre. RuneScape is and always has been a big player in the Western MMO market but you'd never know that from my Feedly or blog roll.

Even so, these are bigger numbers than I would have guessed. If Jagex have two and a half million subscribers just for their old-school offer, how many do they have for their main game? And they are different numbers. The suspicion has long been that retro-servers merely split a game's existing customer base but, for RuneScape at least, this is apparently not so.

After about six months we started to see player numbers settle and we could see that very few players migrated between Old School RuneScape and RuneScape. What we were not seeing was one game cannibalising the other

Another argument often produced against the idea of retro-servers is the cost of creating and maintaining them. It's a lot of work and that effort could better be directed at current content, or so the line goes.

When Azuriel was considering why Blizzard would be foolish to enter the WoW nostalgia market with an offer of their own he suggested a ball-park figure of forty-four developers to set up and maintain the project. I thought that sounded a tad high and queried it in the comments and Azuriel confirmed it was a figure he'd pulled out of his hat.

Even though I thought that was more than any company, even Blizzard, would need for the job it would never have occurred to me for a moment that the actual number of developers required to get such a project up and running could be counted on the fingers of Mickey Mouse's gloved hand.

a small team of three people was put together to manage the servers and community until the initial interest had died down

Three people. A team that was later expanded to five times that when the success, and more importantly the longevity of the success, became evident. So, that's fifteen people to cater for an extension to the business that has attracted new customers numbering in millions.

With these new data points it's easier to calibrate the size of the pile of money Blizzard must be leaving on the table by not moving into the nostalgia market on their own account. That has to be one big pile.

It's not just the initial windfall as a potentially immense flock of curiosity-seekers and nostalgists from WoW's vast hinterland of ex-millions sub up out of curiosity and sentiment, although that's a potential one-off profit of a lifetime all by itself. Going on Jagex's experience, the spike in revenue has great potential to be ongoing and sustainable.

Although the initial impact of legacy servers on RuneScape was expected to be short and sweet, it has grown into a major part of Jagex’s business...This made it very easy to position Old School RuneScape as complementarily to RuneScape

So, with some actual facts at our fingertips, it seems we can say that nostalgia servers for MMORPGs can, when well-handled, be both profitable for the producers and popular with the players. Moreover, having an old-school offer complements rather than competes with the existing Live offer and creates synergies that push the entire business forward.

So why wouldn't you? Don't you like money?












Sunday, March 27, 2016

Hard Choices : GW2, Daybreak Games

As game director I have to make tough trade-offs. One thing I believe is that we have to focus on the core game first before taking on additional responsibilities. I wrote in the Guild Wars 2 Design Manifesto in 2010 that our vision was to create a living, dynamic world, where there’s always something to do. Let’s ensure we succeed on that front.
Mike O' Brien - President - ANet


With a primary, near-term focus on growing the newest Daybreak franchise, H1Z1, I look forward to pushing the boundaries of emergent gameplay and expanding on the competitive experience.

Larry LaPierre - Senior Vice President of Games - Daybreak Games



Chinese companies will scoop up 1-2 western publishers a month from here on. The lesson to be drawn from Chinese mining company Shandong Hongda in talks to buy RuneScape developer Jagex for $300 million is that it will happen again.

Superdata (via MassivelyOP)

There's something happening here
What it is ain't exactly clear


My outlook on the ever-changing MMORPG landscape tends to be relatively optimistic, some might say Pollyannaish. For all the never-ending wailing and teeth-gnashing that goes on and for all the predictions of the genre's impending crash and burn, nothing much seems to change from one year to the next. Since I've long been happy with what I'm being offered, that's a situation that suits me just fine.

MMOs tend to persist. As Wilhelm observed recently, EverQuest just turned seventeen. RuneScape, currently on the table for $300m, is fifteen. WoW will be twelve this year. For a long while it's been arguable that the biggest problem the MMORPG genre isn't change but stasis.

Behind the scenes, though, something is moving that can. as yet, be only dimly seen. The one thing that is emerging from the mists is this; the days when MMORPGs could simply drift along on a whim and a prayer may be coming to an end.

It's not, necessarily, all about resources. DBG, having been streamlined (some would say gutted) by its new owners, still seems, somehow, to be able to come up with solid, new content at a very reasonable pace. A dip into the current, rather frenzied scrabble toward launch for Landmark does test that proposition somewhat, but even there a decisiveness and determination to get the blasted thing finished and out the door at last seems preferable to an eternity in early access development hell.

If DBG seems able to do more than expected with less than it needs, then by contrast, ArenaNet somehow manages the opposite. There's a very big team working on GW2. Mike O'Brien laid out the numbers in a recent Reddit AMA : "We have about 120 devs working on the live game, 70 devs on Expac2, and 30 devs on core teams that support both." And yet, even with those resources, few would argue the game has been well-served over the past twelve months.


The Heart of Thorns expansion, much though I was pleasantly surprised by its quality and accessibility, enjoyed, at best, a lukewarm reception. It seems sales were under-cooked, much like the expansion itself in the opinion of many, while retention of those who did buy in has been more disappointing yet.

The bulk of development in the last six months has been directed at Raids, which, while they have apparently been better-attended than similar content in other MMOs, surely remain a minority interest for the playerbase as a whole. At least the Raid team has completed its work in a timely and efficient manner, though, unlike the team working on adding the rest of the now "indefinitely postponed" Legendary weapons. Those, of course, much like raids, are also of direct interest only to a minority of players. A hardcore, you might even say.

The Spring Quarterly Update, due some time in April, far from bringing the new content many feel is desperately needed, is mostly focused either on fixing things that the expansion broke (World vs World) or fixing the expansion itself. Heart of Thorns, which has now officially been deemed too difficult, too exclusive and insufficiently casual-friendly, is going to get nerfed.

Whether the players who have wandered off elsewhere in search of the kind of meaningful realm vs realm warfare or entertaining, inclusive, casual gameplay upon which GW2 originally sought to build its brand will return to see if things have been tuned better to their tastes this time remains to be seen. Certainly the decision to abandon development of the Legendary weapons has not been received with universal approval, as the ever-growing threadnaught on the forums demonstrates, but for my money it signifies a long-overdue recognition of reality.


Just as the cancellation of EQNext suggests someone finally popping the hatch on the bunker and blinking at the harsh light of external reality, so Mike O'Brien's open acknowledgement that things have gone badly wrong recognizes a painful but unavoidable truth: things just can't go on like this. Someone needed to say it. Someone needed to do it.

Despite Colin Johanson's upbeat exit it now seems quite clear that the rumors of his taking the opportunity to resign before it was taken out of his hands could have substance. Under his direction the game has felt increasingly rudderless, surging from each new idea to the next with barely any time to reflect on the failures or consolidate the successes.

He failed to hold the line on free, bi-weekly content updates or on not producing paid expansions. Worse, when forced to change direction on these and other key, structural positions, he failed to make a success of the imposed alternatives. It seems the relative failure of Heart of Thorns was the final straw.

It's a bit rich of Mike O'Brien to arrive as some kind of white knight, driving away the darkness, waving the banner of that infamous, thrice-denied "Manifesto". He was, after all, Colin Johanson's boss for the last three and a half years. Still, let's not complain too much about the presentation. Let's just hold him to this:

I will work to make you happy, and I’ll do it by making you happy with what we ship, not with what we promise to ship.
It looks as if quite a few MMO developers may need to make some hard decisions in the coming months. We live in interesting times, as I'm sure they're saying in the boardrooms of the great steel-producing corporations of China, every time someone stands up to make a presentation on why they should buy a bunch of digital orc assets.

I'd kind of prefer those decisions were made by people who at least know the names of the games in question as something more than lines on a spreadsheet.





Tuesday, July 31, 2012

I Have Nothing To Say About Runescape

There was a discussion over at Spinksville the other day in the course of which I rashly mentioned Runescape. Spinks suggested that if I had something to say about the game maybe I'd like to say it instead of pointing out that no-one else was saying anything.

I've never played Runescape. No, that's not strictly true. I did play it a handful of times, for a few hours in total. The first time was November 2011 which is spectacularly late to the party for a game that started in 2001. I really have no explanation for why it took me ten years to get around giving it a try. I'd known about it for years and back in the pre-WoW era there weren't so many English language MMORPGs going around that you could afford to ignore one. I bought and played all the other big names of that generation - UO, EQ, AO, AC, DAOC, the whole alphabet soup. I even jumped on lesser-knowns like Rubies of Eventide and Endless Ages and played the heck out of them for a while.

I've been racking my brains over why I wouldn't have given Runescape a run and I can't come up with a good answer. For some reason it literally never occurred to me. I had nothing against it, indeed I knew very little about it. Still don't, which is particularly surprising since Runescape isn't just any old MMO, it's a Guinness Record holder: the world's largest free MMORPG with over 200 million accounts created. And more than that, it's British.

I don't have any pictures of Runescape.
That's why I used it as an example in Spinks's discussion when I was commenting on how many MMOs there are that never get written about on any of the blogs I read. Spinks and I are both based in Britain and this game is British, far and away the biggest MMO ever made in this country and the biggest F2P MMORPG in the world and neither of us has played it to any degree nor considered writing about it.

Well, as  Spinks points out, she's only one person. So am I, one who complains constantly that I don't have time to play all the MMOs I'm interested in let alone write about them all. It really makes no sense for any of us to start writing about ones we don't play. But someone must. All those players, there must be blogs. So I went to look for them.

Runescape blogs seem to operate entirely differently from the MMO blogs I'm used to reading. No-one seems to use Blogger or Wordpress. Most of the google results took me to Sal's Realm of Runescape which appears to host blogs through a forum. As far as I can tell, this precludes adding them to a blog reader although maybe someone reading this knows how that can be made to happen. The other excellent, extremely informative blog I found was on something called Wizzley, another blog-hosting service I've never heard of. It's no wonder I never ran across any of these. It's like a mirror world.

All these are from Wingnut's Steam Fair
So, what's hot in the Runescape blogosphere? Pay-to-win. It's a dirty word almost anywhere (alright, three dirty words) but the dust is really flying over there. Apparently veteran players are leaving in droves and all the active Runescape blogs I tracked down seemed to be talking mostly about the death of the game as they'd known and loved it.

In the extensive, heated discussions on cash shops and microtransactions that I've read and taken part in over the years Runescape has rarely if ever come up. I couldn't have told you if it had a cash shop or not. Apparently it didn't but now it does and this is a very big deal indeed to the Runescape community.

Until this year Jagex, creators and publishers of Runescape, funded the game through a combination of premium accounts (subs) and advertising. In February this year they introduced something appealingly called the Squeal of Fortune, a form of roulette where players can win items including some that give xp. A mere two months after that a microtransaction currency was added, allowing players to buy turns on the Squeal for real money. This month they added a full Cash Shop.

EQ2, Freeport server, Medium Homes. Go visit it. It's free!
That's a decision at least on a par with SOE selling Europe to PSS1 in terms of controversy and ethics. Oh come on now, Bhagpuss? Ethics? Bit strong, what? Well, I didn't bring the word into the discussion. Jagex's Chief Executive Mark Gerhard did in an interview he gave to The Guardian. After soundly rubbishing the entire concept of funding an MMO via microtransactions he finished by saying "Ethically you can say it devalues the product".

That leaves disgruntled Runescape players in the place disgruntled SOE players know so well. Get used to it or get out. One response of Everquest players to a never-ending sequence of changes they didn't like was Project 1999. Runescape has RS2006 for which almost 125,000 people have signed up.

All this happening in my own country, in my main hobby, right now and yet I didn't know about any of it. You don't find if you don't look. I still can't tell you why I never played Runescape but it doesn't look like this is a good time to start.

Saturday, December 17, 2011

Are You Still Playing That Old Thing?

EQ2 EQ2 EQ2 ! Does he never think of anything else? Well, sometimes...

MMOs I am playing a bit

Rift

Logged in twice this week. Did a couple of dailies on my Defiant Pyro/Chloro. Tried an Instant Adventure and found myself in a Raid of one person - me. Disbanded from myself and joined a real raid to do a zone invasion in Stillmoor. Enjoyed myself a lot. Good chance I will play again over the weekend.

Guild Wars

Logged in once this week. Explored a couple of Explorable Areas. Didn't die as much as usual. Oohed and aahed a lot at the scenery. Finished one quest. Fair chance I will play again next week.

Eden Eternal 

Logged in to check out the new races. Didn't like them. Ran around being a mouse for a while. Decided Eden Eternal will be my NeoSteam replacement. Likely to be a while before I play again.


Runescape

Finally made an account. Only about a decade late but never mind. Did a bunch of starter quests. So nice to have a "tutorial" that is in the actual game-world. Runescape is clearly a game I could have invested in heavily a few years ago. May still give it a run.

It's settling!

MMOs I am thinking about playing, but not actually playing

Everquest

Thought about logging in and leveling up my Necro on the Progression server. Thought about playing my Beastlord. Thought about doing some AAs on my Druid. Had a bit of a nostalgic daydream. Didn't log in.

DCUO

Thought about making a PvE character. Thought about the alleged 5GB update. Didn't log in.

Vanguard

Thought about getting all my stuff out of escrow and rebuilding my house now that Vanguard has a dev team again. Lost the will to live just thinking about doing that. Didn't log in, although I did the week before to do some Diplomacy, which I might do more of soon. Soonish.

The proud homeowner in happier days

Dragon Nest

Thought about logging in. Couldn't remember my account or password details. Couldn't be bothered to look them up. Didn't log in.

LotRO

Thought about doing some seasonal stuff. Thought twice. Didn't log in.

Allods

Thought about starting a Gibberling (some Gibberlings. They come in packs of three). Remembered how long it takes to level in Allods. Didn't log in.

My house? Da! Of course is my house!

MMOs I am thinking about playing, but not thinking very hard

Ryzom, Aika, Crowns of Power, Fallen Earth, Final Fantasy XIV

MMOs I can no longer play even if I was thinking of playing, which I was in a vague kind of way

Star Wars Galaxies, NeoSteam

MMOs I am not even thinking of playing any time soon, if ever, or ever again (delete as applicable)

Star Wars: the Old Republic, WoW, EVE

MMOs I would be playing if they were finished, which they aren't. Yet

Guild Wars 2, Everquest Next

Coming Soon - more stuff about EQ2!


Wider Two Column Modification courtesy of The Blogger Guide