For a long time posts like that were ten a penny in this corner of the blogosphere. There seemed to be more MMOs in development than most of us were ever likely to have time to play. Which to grab, which to dodge?
The post in question dates from October 2012. The games and expansions I was considering - all of which were yet to launch at the time of writing - were these:
- Pirate 101
- Marvel Heroes
- City of Steam
- FFXIV: A Realm Reborn
- Rift: Storm Legion
- EQ2: Chains of Eternity
- Otherland
- Neverwinter
- Planetside 2
In 2012, F2P was still bedding in. The era of Early Access, Kickstarter and pay-to-play Alpha lay ahead of us. By and large, we still expected our MMOs to come from mainstream developers or at least indies with funding already secured. If a game was announced we expected it to launch - probably a little late but certainly not never.
Reading through my brief notes on what I was expecting back then, it's clear I never doubted that all these games would go Live. If I was posting something similar now - assuming I could even come up with nine titles I wanted to play - that certainly wouldn't be the case any more.
Let's look at each in turn, what I said I was going to do, what I actually did and how the game got along, with or without me:
Pirate 101 - " ...the KingsIsle style and try-before-you-buy model makes this a definite"
No, it doesn't. I played the Sneak Peak for about an hour and then waited six years to play the game proper. Turns out it was pretty good after all. It's still running successfully and likely to carry on doing so for a good while longer.
Marvel Heroes - "I really would like a super-hero MMO in my rotation... maybe this is the one."
It wasn't. After taking the trouble to sign up for beta and getting in I played Marvel heroes maybe four or five times. I didn't like it much. The character models were too small to see properly, the gameplay was repetitive and it didn't feel anything like a super-hero game.
MH trucked along very successfully for several years before crashing and burning in spectacular style for reasons that are still somewhat unexplained. An odd and unexpected ending. When it went I sort of wished I'd given it a better run but in the end it probably just wasn't my kind of thing.
City of Steam - "Absolutely love this game... I'll be playing and writing about it."
I did love it. I still do. I played and wrote about it plenty but still not enough. One of my favorite MMORPGs and definintely one that failed to live up to its full potential.
The original vision for the game was, as I wrote, "a real labor of love" but financial issues led to a very poor publishing deal from which the game never fully recovered. Now, sadly, sunset, although the possibility of some kind of revival or revisiting of the IP remains a tantalizing possibility.
FFXIV: A Realm Reborn - "I'll probably at least try it"
I did. For a month. When the came time to subscribe, I declined.
I had - still have - very mixed feelings about FFXIV. I like the world, the races, the classes, the look and feel. I even like the combat. Most of the gameplay, however, I despise. I find it coercive, restrictive and above all paternalistic. Pottering around at low levels is wonderful but any serious attempt at character progression leads immediately to boredom, swiftly followed by anger.
FFXIV is by far the closest anyone's come to remaking World of Warcraft but in doing so it seems to me to have doubled down on all the worst aspects of that game. Despite - or more likely because of - that it's been a major success story for the genre, coming at a time when one was badly needed.
Rift: Storm Legion: "I will get this but again mid-November is probably too soon".
Yes I did and yes it was but Trion offered a very enticing 12 month sub with pre-purchase and I fell for it. Mrs Bhagpuss and I spent a desultory week there before returning to GW2. I hated Storm Legion itself; Mrs Bhagpuss barely even set foot in it. A few months later, Trion unexpectedly took Rift F2P, thereby overturning a number of Scott Hartsman's earlier statements and rendering most of our twelve-month sub worthless. We got a "refund" in Rift Funny Money and Mrs Bhagpuss came back long enough to spend it all on decorating Dimensions, after which we left for good.
Since then Rift has limped along, finally resorting this year to a rushed and misfiring attempt to farm a crop of nostalgia that seems barely to have had time to ripen. Storm Legion remains generally unpopular as far as I can tell while Trion itself has made a habit of annoying its own customers. I was merely an early adopter. I suspect Trove, the weird cartoon blockbuilding game, pays most of the bills these days.
EQ2: Chains of Eternity - "...it's unthinkable that we won't eventually get this".
What do you mean, "we", Kemo Sabe? I don't believe Mrs Bhagpuss has set foot in EQ2 since GW2 launched. I do now own Chains of Eternity, mainly because it came free with a later expansion. I did eventually play all the way through the Signature quest line. It was okay but the more recent expansions have been better.
EQ2, like Rift, limps on, surviving but having seen better days. After the sale to...erm...I'll get back to you on that one... and the recent layoffs, I'm mostly just glad to see the servers are still up.
Otherland: "The IP has superb potential... going to give it a try. It's F2P so why wouldn't I?"
Why indeed? Perhaps because it was a buggy, unfinished mess that didn't so much fulfil that superb potential as trample it into the mud and jump up and down on it. And yet...I keep going back. I haven't not had a few good sessions there. I did get some blog posts out of it. The potential, trampled underfoot as it may be, is still there, somewhere.
By far the most amazing thing about Otherland is that it's still up and running. It's been so close to being dead so many times and yet it plugs on. It's even getting new content in significant amounts and as a game it's far more stable and playable than it once was. Don't count it out just yet...
Neverwinter: "I'll be there day one when it goes Live, that's for sure."
I was but I didn't hang around long. Looking back at this list, it's my enthusiasm for Neverwinter that surprises me the most. I don't remember being so fired up for it. I think I must have imagined it as an updated version of NWN2 because I was clearly planning on writing scenarios for it. I never did. I never even opened the scenario tools.
Neverwinter doesn't seem to get a huge amount of press attention any more but as far as I know it remains a successful, well-populated MMORPG. It's certainly been well-reviewed and favorably written up by a number of bloggers I follow. I've dipped in a few times and I might take another look one day. No hurry. I imagine it'll be around for a good while longer.
Planetside 2 : "I've been in beta for a while but I haven't played much...I can use my existing SOE account so it's going to happen".
No it's not. I played maybe three or four short sessions in beta. I had next to no idea what I was doing and I didn't enjoy it much. I might have logged in once or twice since PS2 went Live but if so it would only have been to get a blog out of it.
As for how it's doing, messages seem to be mixed. It certainly has a following and I've read a few blogs and comments that suggest it can be good fun. Whether it makes any money for DBG, who knows? It's still there, though, which counts for something.
So there we have it. Nine hotly-anticipated slices of video game entertainment and I ended up enjoying precisely none of them with the intensity or investment I predicted. As I said, at least they all did materialize, most of them approximately when they were expected, but all of them either turned out to be somewhat underwhelming or just not for me.
Of the nine, the one I'd most like to play right now and the one I'd say I got the most pleasure from over the longest time was City of Steam. Sod's law that's one of the two that's already gone.
At least I've rediscovered Pirate 101 in time to give it a fair shake. Looking good so far...