On the face of it, these would seem to represent the extreme ends of a curve. On the one side you have the person who buys games by the dozen with no regard to when or even whether they might want to play them; on the other, someone who knows their own tastes so intimately there's hardly anything even worth considering.
I don't really cleave to either of those extremes. I will - not infrequently - buy (or more often download for free) a game I know I'll never play "seriously". If I do show sufficient interest in a game to install it, however, I will almost always at least fire it up and give it a run. Sheer curiosity dictates that much.
What I don't do is stuff my Steam folder full of games just because they're super-cheap or massively discounted. The sum total of all the games on my Steam account is sixteen, all of which I have played at least once.
Nine of the sixteen are MMOs and therefore not eligible for finishing. Of the other seven, I've completed three (all very short) and made substantial progress in two (both single player games that mirror MMO gameplay, which turns out to be not as great a thing as I thought it would be).
The remaining two are some weird alpha I got an invite for (The Skies), which turned out to be unplayable and then vanished, but which I can't delete from my library for some reason, and Broken Sword 5 which I have been waiting several years now to find an opportunity to play through with Mrs Bhagpuss, since we so enjoyed doing that with BS1 and 2 more than twenty years ago.
As for the current state of the MMORPG genre, it would be disingenuous to claim it's in the rudest of health but it sure as heck isn't in terminal decline. And even that moderately downbeat analysis depends entirely on what you think an MMORPG is.
Decades after the term was first coined, I believe we have to accept that the lines defining the genre have blurred almost to the point of invisibility. Many games that once would have felt as though they were outside the purview of an MMORPG fan now fall well within the loop.
Raph Koster recently made the astute point that Fortnite is like an MMO. He was responding to a truly excellent article at Medium.com which I would encourage anyone interested in MMORPGs to read.
As I read it, agreeing silently with almost every point it makes, two things occurred to me. Firstly, Fortnite isn't "like" an MMO. It plainly is one. And secondly, that same article might have been - probably was - written a few years back - about another global phenomenon: Minecraft.
It's all very well for we veterans to look sniffily at the new intake and mither on about the good old days; that's the prerogative of the old, after all. It's fine for developers to cater to our outmoded tastes by producing games that use the same mechanics they tried to discard decades ago. Old people like familiarity and there's nothing wrong with that.
As a culture, though - a global culture - we don't get the MMOs we want - we get the MMOs we need.The world needed Minecraft and now it needs Fortnite. What it will need next year or the year after that, neither I nor anyone else can tell you but you can be sure whatever it is, it will come.
Whether many of us, here in the aging MMO blogosphere, will be adaptive enough to appreciate it, let alone participate, is another matter. By the time the next global MMOlike phenomenon rolls in to replace Fortnite, I'll most likely have retired.
Given good health though, always the concern, I won't have retired from gaming. Nor blogging. I hope I'll be here, still, complaining about the controls and claiming I don't have the digital dexterity modern games designers expect from their audience of tweens, teens and twenties.The fact is, I never was any good at gaming. I never did have those twitch reflexes. When my friends and I played "winner stays on" at Galaxians and Asteroids back in college it was never me who got to stay on. The last console I owned was an Atari 2600. Once joysticks evolved to use more than one button I was done.
It doesn't matter that I can't use a controller. It doesn't matter that I have to look at the keyboard every single time to find my Special Action key, even when someone is beating me death while somersaulting back and forth over my head.
All that matters is that I'm still in there, appreciating, enjoying and learning. Not everything new is good but everything new is worth considering to see if it might be good. You don't have to hoover up everything on offer or sit back and wait for the perfect match. You just need to stay alert and open to offers.
I guess I should go download Fortnite now.











