Showing posts with label characters. Show all posts
Showing posts with label characters. Show all posts

Wednesday, June 24, 2026

Lacrimosa Moves In - Peace And Quiet Move Out

If there's one thing that might finally force me to keep a post short (Speaking of posts, if you want to skip right to the actual content, please click  [1] . Otherwise, please carry on!) it's having to type it on my laptop. No laptop keyboard is ever going to feel as natural and comfortable as my mechanical. 

Today, though, it's 35c out, which "feels like " 38 according to the ever-reliable Weather Underground. And it certainly feels all of that, at least upstairs where the heat rises, at the front of the house where the sun hits, which is where my study, if that's what we're calling it, is.

So here I am, downstairs at the back of the house, in the room we'll call the lounge for the sake of having something to call it, which is the coolest room in the house and likely to remain so until the sun comes round to shine directly through the windows around six in the evening. Typing on my lap may not be comfortable but at least I can see the keyboard without sweat dripping into my eyes. 

And because I'm down here, Beryl is too, which is good for her. You can tell it's hot. She stayed down here for a couple of hours on her own earlier on today, which is something she never likes to do. One more day of this, with tomorrow possibly being a degree or so hotter and then a gradual slip back to more normal summer temperatures over the weekend, at which point I will be at work anyway, where we have do have some sort of (Not very efficient.) air conditioning.

I like hot weather generally. I don't even mind it as hot and humid as this, these days. Humidity used to make my brain stop working but age seems to have tempered that. It's not good for Beryl, though, so I'll be glad when it drops a few degrees. I just hope we don't get any more thunderstorms in the transition. 

On Monday we had the biggest storm we've seen in thirty years, living here. It was like those news clips you see of tropical rainstorms or the tail-end of a hurricane. The drain at the back of the house was completely overwhelmed and we had three inches of water in the so-called conservatory, which is the first time that's ever happened. The conservatory roof leaked, too, although that's nothing new.

I had to stand ankle-deep in water, soaked to the skin from the torrential rain, constantly pulling the debris that was sweeping in out of the drain-grill to keep it clear for about fifteen minutes and then we spent an hour going through all the stuff that had gotten soaked to see what could be salvaged, which was most of it although some of that is never going to be the same again. 


 

Fortunately, water would need to rise more like six inches to get in the house itself. We got off lightly. Down the hill from us there was some more serious flash flooding with some damage to the streets that caused them to be closed to traffic next day. Never live at the bottom of a hill is my advice.

As well as the influx at the back, the storm brought down our giant rosebush at the front, blocking the path, so after I was done bailing out, I was out there, cutting it up and tying it back, still in the rain. And just to put the cap on the day, before any of that happened, while it was still hot and sunny and we had no idea what was coming (Absolutely no thunderstorms were forecast - they were supposed to miss us by twenty miles...), I managed to break the fridge, trying to force-defrost it. 

Never do that. It's the second time I've broken a fridge by removing ice build up too vigorously.

So that was Monday. But by Tuesday afternoon we had a new, improved fridge (This is why people still use Amazon despite complaining about them all the time.) and the conservatory was clean, dry and in better order than before. And of course, with it being so hot, everything that was wet is now dry and you might never know it happened. Although I bloody know, I can tell you!

Hmm. That's one long-ass intro to what I said was going to be a short post. I do like talking about weather. We just don't often get any weather worth talking about here, which I'm now seeing is a bit of a blessing. I suspect we might get more anecdote-worthy weather as climate change tightens its apocalyptic grip. Something to look forward to...

What I thought I was going to talk about was Neverness To Everness. I might have to go back to the top and put in a warning so people who might be interested in that sort of thing don't tab out before they even get there. Like this...


[1] Readers with no interest in my home life but who would still like to read about the home life of my imaginary friends, please carry on from here! Everyone else who just clicked out of curiosity to see what would happen  ^ back to top

Last time I posted about NTE I was saying how Flora wanted to get a bigger apartment and maybe ask Lacrimosa to move in with her. Both of those things happened. Flora's delighted with her new flat. Her new flatmate, though...

I love Lacrimosa. She's sweet and funny and charming and honestly you couldn't ask for a more co-operative housemate. If you remember, though, two of the reasons Flora was finding life with Mint a little trying were all the little sighs and strange noises she makes and how she keeps sleeping in Flora's bed. Or, rather, on it.

Sometimes you just don't know when you're well-off, do you? Lacrimosa makes a lot of strange noises, too, and she also talks in her sleep, which means she's making some kind of noise pretty much 24/7. And even though Flora's new apartment at Skyview Halls is enormous, somehow you can hear Lacrimosa all-too-easily, no matter where she is. 

Guess where she mostly is, though? Yep. In Flora's bed. Lacrimosa's favorite thing in the world to do is sleep so she's there a lot. Talking to herself. OK, fair enough, it's a big bed. There's plenty of room for both of them. But it's a big apartment! There's plenty of space for them to have a room each. Plus, I thought she slept in a coffin. Maybe she forgot to bring it with her in the rush...

So, having Lacrimosa move in was a bit of a mixed bag. Also, have I now effectively sublet my old apartment to Mint? She's still living there as far as  know, even though I'm not. Should she be paying rent? 

The really weird part was the way inviting Lacrimosa exactly coincided with a bond quest Flora got at the same time. You need Bond Level 4 to invite someone to live with you, which is also when you get a little bonding quest so you can get to know each other better.

Lacrimosa's quest involves helping her choose a suitable gift for her "Grandpa", who's had to go into hospital. I could write a dissertation on the subtext of this short quest but I'm going to restrict myself to a third of a blog post because it's important to retain a sense of proportion. 

Lacrimosa's "Grandpa" is no blood relation although he is a kind of tomato relative, since he lets Lacrimosa grow the plants in his garden, which is probably the same thing as far as Lacrimosa's concerned. Skia arranged for Lacrimosa to move out of dorm accommodation at BAC and into an apartment he found for her, in a block managed by an elderly couple, who he also asked to keep an eye on her. 

Lacrimosa calls the couple Grandma and Grandpa but as it transpires from conversations with her, she doesn't know them well. Grandpa has gotten ill suddenly with some unspecified ailment and Grandma is mostly absent, visiting him in hospital. Lacrimosa wants to visit too and she knows it's expected that a visitor brings fruit to a patient's bedside but the only fruit she knows anything about is the tomato.

Which is where you, the Appraiser, come in. Lacrimosa, like everyone you meet, seems to value your advice so she asks you to come help her choose a fruit for grandpa. And yes, there is discussion of whether a tomato is a fruit or a vegetable. Whichever it is, it's deemed inappropriate for the purpose.  


 

Flora ended up having to choose between I think it was apples, oranges and strawberries. She went for strawberries and Lacrimosa was happy with that although I got the impression she'd have been happy with a house-brick if that's what flora has suggested. Lacrimosa toddled off to catch Grandpa before visiting hours ended and that was the end of it.

Except, since I'd just asked Lacrimosa if she'd like to move into my new apartment, the timing seemed very much to suggest she was moving in with me because her current carers weren't able to give her the attention she needed and I was stepping in to help. That's absolutely how it went in my head canon but I can't help wondering if it isn't there in the writing as well.

It's quite firmly established that Lacrimosa isn't entirely capable of looking after herself and probably shouldn't be left on her own for too long. She's unworldly, to say the least. She knows very little about life outside the strict confines of her job and her extremely limited interests. 

She also talks about herself in the third person, always a sign of concern. And I just noticed that the Appraiser follows suit, always saying "Lacrimosa" where it would be more natural to say "you". I'm reading that as empathy or at least compassion on Floras' part. 

The Appraiser is of exemplary character, highly emotionally literate, or she is if you choose those responses. You could, if you were one yourself, play her as an insensitive jerk, but who'd do that? Not me. I'm pretty sure she has Lacrimosa living with her because that's what Lacrimosa needs right now.  


 

Whether there'll ever be a good moment for her to move back into her own place depends, I guess, on how Grandpa does. I suspect he might be in the hospital for a while. I imagine Flora's going to have to buy yet another bed.

And that, I think, is where I'm going to leave it for now. I've had about enough of typing on this laptop. I was going to do a whole thing about the Ghost Train Ticket quest but that's just going to have to wait. Good quest, though...

 

Notes about AI used in this post

I asked Gemini to do me some html code for the footnote. I've done footnotes before. I could have looked it up old school but why bother? Gemini did the basics, I did the rest. I'd have had to. If Gemini ever had a sense of humor, it seems to have lost it. I remember being mildly irritated by how chatty the AIs used to be. I kinda miss it now.

Saturday, June 13, 2026

Idle Thoughts And Meaningless Musings : Neverness To Everness Edition

I spent most of the morning writing a lengthy post about AI and then I read it back and decided it was full of things I'd already said. More than once. There were a few ideas that hadn't been done to death mixed in, here and there, but those probably need a proper post of their own, a post I don't want to write just now, so the whole thing will have to stay in the draft folder for the time being.

I'm technically on holiday anyway (Although when you only work two days a week and you haven't gone anywhere, the expression doesn't really carry the weight.) so there wouldn't normally be a post here today, anyway. Also, it's a Saturday. No-one reads blogs on a Saturday. That's a proven fact. 

Of course, they do read posts that were posted on a Saturday later the following week, when they're at work and bored and the boss is out of the office, so it's not like you can put stuff up on the internet at the weekend and expect no-one's going to see it. More's the pity.

Given all of that, I think I'll just indulge myself with a hotch-potch of screenshots and observations about Neverness To Everness. No theme, no purpose. Take it as it comes.

I just really like those shots of Lacrimosa. She's very photogenic. I ought to remember to get her out when I take screenshots instead of always showing The Appraiser. It's very clear, looking at Lacrimosa, how much more effort went into what she's wearing than the utilitarian outfit Flora's stuck with, at least until she can build a strong enough bond with someone else to steal their look.

Speaking of bonding, Flora still has a house guest. She came home one day to this, which was when it occurred to me there was only one bed.  

I mean, there is a sofa...  I thought Mint must be sleeping on it but apparently not. So I bought another bed. 

Sidebar. Are there any games where characters actually sleep in a bed? As in under the covers? I can't think of any. Everyone always lies on top. At least in NTE they do wear nightclothes to sleep although only by the expedient of walking around the flat like that all the time. Still, better than going to sleep in your clothes. Which, come to think of it, is what Flora does...

There's hardly room on the mezzanine for two beds, though. I could do with moving to a bigger apartment but Flora doesn't seem to have made much progress in that direction. I probably need to look up how it works.

And anyway, now I come to think of it, Lacrimosa might make a better flatmate. At least she'd sleep in her own coffin. 

Flora went to the drive-in with Nanally the other night. We saw Sin City Chronicles because of course we did. I'm not sure Nanally knows there are any other movies. We also didn't take a car, even though Flora has one. For some reason we sat on top of someone else's car and it wasn't even anyone we knew.

There were fireworks at the end and a strange bit of dialog where it was made clear that didn't usually happen but not why it was. I'm not sure if it meant anything. 

I was a bit disappointed the cut scenes don't show any of the actual movie. I could hear some of the soundtrack in the background but that was all. When Flora went to the movies with Mint we got to see a few scenes although it turned out to be the same movie that's the only one that ever shows up on Flora's home wall-screen.  


Kuro's missing a trick here, I think. I bet they could quite easily arrange it so you could stream from your PC onto the screens in the game. I would happily sit in my chair at home, watching Flora and Mint watching actual TV shows or movies in their apartment, instead of watching those same shows on my laptop. I bet a lot of people would.

If you think that's weird, following our successful manga-reading party, Lacrimosa is planning an anime marathon. She wants to hold it at Eidon because she doesn't have a TV and she thinks it would be a great idea to watch anime on Taygedo's head. I don't know if this is a thing that's actually going to happen in the game but I'm praying it is!

It's perfectly feasible, too. It's already well-established that Taygedo can show broadcast images on the TV screen he usually uses for his face. The only problem seems to be whether he'd be willing to sit still for long enough, which knowing him seems unlikely. Then again, he's easy to intimidate. Or trick.

Harping on the theme of who are they writing this stuff for, I did another very good, long quest the other day that revolved entirely around helping an architect to come to terms with repressed feelings of grief, loss and guilt over her mother's death, when she was a child. There was some fighting near the end but it was pretty much a short, stand-alone point-and-click adventure. It would fit right in on Itch.io. 

That's a screenshot from the quest, above. It's from the part where Flora had to go into a florists and pick out a suitable flower for the architect to plant in the garden of the house she was having built for herself. Just the kind of thing every adolescent male dreams of doing in a video game, right? I mean, that's why Call of Duty's so successful - all the flower arranging.

Or maybe you'd rather spend an hour running messages between three talking dogs that aren't on speaking terms any more because they're all behaving like seven year-old girls who'have had a falling out over who's best friends with who? I did that one last week. Again, a theme guaranteed to grab the attention of any red-blooded, twenty-something male, I'd say.

It sounds like I'm cherry-picking but the whole game is like this.

Getting back to Lacrimosa for a moment, she's really pathetic. As in she oozes pathos. She's a Sad Goth Girl, which weirdly doesn't seem to be a TV Trope. It should be. 

The scene where you visit her home is quite disturbing. She has hardly anything in there, just some small pieces of furniture and a lot of tomatoes. She rents the place from an old couple, who we don't get to meet, but they seem to be as much her guardians as her landlords.

She didn't find the place herself. Skia, who Lacrimosa refers to as "Doggo" (She gives everyone nicknames, possibly because she can't actually remember their real ones.) found it for her. She certainly would never have managed it on her own. She barely seems capable of looking after herself. 

Lacrimosa may have some mental health issues but exactly what they could be is, as always, unclear. The sheer amount of subtext packed into this vignette is astonishing but I'm finding Neverness To Everness to be all about the subtext. What's often missing is any actual text. 

It's not just written subtext, either. Compare Lacrimosa's barely lived-in room with Nanally's. The effort that's gone into the detail in both. It tells you so much. Nanally evidently has a full and almost certainly happy home-life. The stuffed toys, the Anomaly Guide, the drawing materials, the family pictures on the wall. 

There's a basketball, a soccer ball, the bass guitar Nanally plays now she's in The Whoots!!!! There's the beanbag chair and the potted plant and the bookcase with all the knick-knacks cluttering up the shelves. And look how untidy it all is, while still looking clean and cared-for. That fedora on the rug is a masterful touch.

This is the room of a girl in her early-mid teens, for sure, although to return again to the vexed question of just how old these people are supposed to be, I can't forget something Nanally says in Dreamwalk Corridor, the quest where we learn what little we know about her and where she loses half her mind and half her soul.

She asks the Appraiser "Can I still be the boss of the family if I'm this weird kid, like for ever and ever and ever?" We know Espers frequently experience changes when they come into their powers - physical changes like horns and tails but also temporal ones, like shortened or extended lifespans. I'm wondering just how long Nanally might have been a teenager. The Anomalies began forty years ago. She could be in her fifties but like Peter Pan, she just never grew up.

As for Sakiri, abut whom I know nothing, not having done any character quests with her yet, she looks half Nanally's age but she talks like someone at least in their thirties. In a way it doesn't much matter but in another it's crucial information. It's odd enough sharing an apartment with Mint. I don't want to think about sharing one with Sakiri...

Monday, June 8, 2026

Let's All Go Get Ice Cream! Every Day A New Adventure In Neverness To Everness


Here's the question that keeps coming back to me over and over while I'm playing Neverness To Everness: who is this game for? It's a question I often find myself asking, when I read about new games in development or try them out in testing, but for most games, what I'm really thinking is "I can't imagine enough people wanting to play this to make it worth the time and money it took to build it". For NTE I'm thinking something very different.

Neverness To Everness hasn't had any difficulty finding an audience or making money. A staggering 30 million people pre-registered and at launch the Free To Play title generated $14m in revenue on its first day. By any measure, it's a hit.

But who are all those people? Why are they playing? As Toyah would say, it's a mystery.

Well, it's a mystery to me, anyway. The more I play, the more I can't help notice the disparities between what I thought the game was going to be and what it is.

Based on the vibrant, exciting promotional videos and the intriguing lore on the website, I imagined a fast-paced, action-packed cyberpunk experience, where I'd be part of a cool, confident, highly-skilled team of agents, employed by a quasi-governmental organization and tasked with keeping the world safe from bizarre incursions from another reality. I expected a lot of fighting, some car chases and a tense, complex plot.

What I got was an open-ended offer from a woman in an office to settle down in a new city, find a job, make some friends and spend most of my time hanging out with them. Maybe she'd call me if she needed me. Maybe not.

The big crisis I thought I'd be dealing with actually happened forty years ago and it turned out to be not that much of a problem anyway. Anyone under thirty almost certainly likes things better the way they are. No-one's talking about fixing any of it or pushing the incursion back. It's all about managing it safely and integrating the incoming oddities and anomalies into society. If I do get ever to work for these people, I'll basically be some kind of bureaucrat, making sure everyone follows the regulations to the letter and being sure to follow them myself.

Everything about the set up is a little bit vague and hand-wavy anyway, entirely intentionally as far as I can tell. There are government agencies like BAC handling the ongoing situation but there are also private organizations, contractors, corporations and individuals, all working together as part of something called The Circle


Where the player character fits into all of this is surprisingly difficult to determine and even harder to rationalize in context of the aforementioned pre-publicity even if, at the start of the game, it all feels like it's going to plan. The game begins with my character, Flora, escaping from some facility or other in a flurry of explosive action. In a rush of set piece fights and dramatic cut scenes she somehow finds herself inducted into one of those cryptic quasi-governmental departments just like I imagined and then...

...next thing I know, she's working in an antique shop owned by a drunk and run by children. How did that happen?

It's an antique shop that somehow also operates as an independent contractor in the handling of "Anomalies" so adventure seems like it could still happen but it's very low-level work for the most part. Instead of being sent to handle major incidents, we wait for clients to turn up and ask for help in sorting out their little problems. Things like a missing child or something stealing from the bins outside a shop. 

It's probably just as well it's nothing big. Most of our operatives are still too young to drive. When Flora goes on a commission it's usually with the instruction to keep an eye on them and make sure they don't get into trouble. The boss can't do it herself; she's too busy drinking.

Flora's official role isn't "babysitter". It's Appraiser, which means she can judge whether anomalies are present, "Anomalies" being the catch-all for extra-dimensional entities. It's not exactly the kind of front-line, car-chasing, gun-slinging, bounty-hunting career I was expecting. More of a support role. It's one step away from administration, let's be honest.

Flora does have a contact in the aforementioned government agency, where there are supposedly some plans to use her talents for something bigger, when she's had a chance to acclimate to her new situation but Mint, who I guess is Flora's handler, is hardly the sophisticated spy you might expect. She's an office worker who keeps fluffing her promotion opportunities because she gets flustered at the very thought of taking an exam.

So far, so peculiar. But it's just the backgrounding being laid down, surely? A solid base for the wild adventure to come. Hmm. I suppose it might be but if so that wild adventure is taking a long time coming. 

Which isn't to say there's nothing happening. That's the really strange part. There's so much happening I can't keep up with it all! It's just that very little of it is what you'd call "adventure". And there's hardly any fighting.

Almost every storyline I've been involved with so far, big or small, has focused heavily on either the social or the commercial. Taygedo and his date. The camera shop losing business. Professional rivalry between Eidon and Sterry. Finding a lost dog. Petty vandalism. Even when we finally get to hear about Daffodil's mysterious upbringing with the ominous "Mother" and her sinister "family", something that looks tlike it might be the actual main story thread, it's far more like a warped family saga than any kind of epic adventure.

Yesterday afternoon, I finished what did feel a lot like like an epic story arc, only it was all about starting a band, learning to play and performing in front of a big crowd for the fist time. Flora, Nanally, Haniel and Akane played Night of Moondog as The Whoots!!!! (Four exclamation marks mandatory.) 

This, for anyone who doesn't know, is the culmination of a long "Spinoff" quest-line, which starts when Haniel invites the Appraiser to go see a band at a cellar club. It's a fine example of the disconnect I was talking about at the start of the post. If this really is some kind of fantasy-adventure game, designed around fighting monsters and saving the world, how come I'm playing the drums in a band started by a couple of teenage girls and we're all acting like coming top in a battle of the bands is the most important thing in the world? And it's the most exciting thing that's happened in the whole game, too!

It's no isolated incident, either. I've done plenty of quests now and they're almost always like this: detailed, complex, layered, nuanced, almost wholly conversational and concerned with anything but fighting monsters or saving the world. Some do have a few fights sprinkled in like seasoning. Some even have a couple of set-piece boss battles. But some don't have any combat at all and a few don't even have any real conflict.


Questing is only one aspect of the game, of course. Arguably, it's not even the central feature. There are many ways to pass the time. You can run a business, play games, go fishing, collect and return lost items, deliver packages... and of course you can explore the huge, sprawling city and its hinterland. 

As you do, you'll meet many of its citizens, all going about their business. Some are happy to talk to you. Some have little problems they'll tell you about. They'd appreciate your help but don't expect much in the way of adventure. You might be making sure the cakes get baked or learning how to take better photographs.

The developers send out regular questionnaires, asking how players are finding the game and gathering information on what they think about it. No doubt they also have extensive metrics, telling them exactly how players are spending their time. Apparently those sources are telling them "players are spending more time exploring the urban world than engaging in combat." That's leading publishers Perfect World to consider "introducing paid city-themed content that includes character skins, clothing, houses, and cars".

The developers are reportedly also planning on "improving gameplay to enhance its appeal and increase player retention." which I guess might have something to do with putting some actual adventure into the game. I can't help wondering if that's in response to customer demand or in an attempt to redirect attention to what was probably intended to be the core of the game, which was surely the fighting since improving your team's combat ability would seem to be the main motivation to spend money.

And here's where I start to have trouble with the whole concept. Maybe this is old thinking but I still tend to envisage a largely male, mostly young audience for games like this.

It's not just the presence and apparent importance of combat in the game that suggests it. Or the illegal street racing and bank-robbing for that matter. There's also that aspect of the anime-flavored, open world gacha genre we tend to dance rather tentatively and uncomfortably around, here in the West: sexualization of the characters. Particularly, although not only, the female characters. It's ever-present in many of the games and it's something that has, in the past, needed to be toned down for a Western audience. 

In most of the gacha games I've played, it's an aspect that's played a fairly low-key role but it's undeniably present to some degree. In NTE, for example, it's noticeable that a disproportionate number of the key characters are female and the dress code in Hethereau is certainly what you might call.. relaxed. 

It's never been remotely unusual for video games, even in the straight-laced West, to use sexuality to grab and hold the attention of what was, for the longest time, deemed to be primarily, if not exclusively, a young, male audience but in more recent times the general audience for video games has expanded to include a much broader range of genders and ages and whole subgenres have grown up around the concept of socializing with imaginary friends or romantic partners. Interactions between players and NPCs are more numerous and varied than they were even a few years ago.

On that basis, it shouldn't surprise anyone that Hethereau is full of attractive, outgoing, friendly NPCs or even that some of the gameplay involves socializing with them rather than fighting monsters. What does surprise me is the nature of some, possibly most, of those interactions.

Yesterday, for example, I helped Mint cram for her exams then later I bumped into Lacrimosa in the street and she invited me over to her house, where we both ended up drinking tomato juice and reading manga with someone she met on Bagel. This was before my stint playing drums behind Nannally, Haniel and Akane. It was all quite odd but at least it made a change from all the child-minding, babysitting and teen drama that often seems to take up the majority of Flora's evenings. 

And it's not like these are isolated incidents. At times, living this kind of heightened version of a normal life seems like it's the main thrust of the game.

It works for me although some of that may be novelty value. I can't remember ever having spent this amount of time doing things so apparently unrelated to the main plot and utterly devoid of physical violence in any other supposedly adventure-oriented game. 

It's all so gosh-darned nice, too. Playing Flora, there's an engagingly innocent, endearing feel to it all. She's like an older sister figure or even a favorite aunt. She keeps an eye out for the kids, makes sure they're safe and having a good time and in doing so, she has a good time herself. She doesn't even mind chatting to Edward on Bagel although god knows he not the most stimulating of conversationalists. And when she does get a minute to herself, she's glad to spend some downtime with her friends, almost all of whom just happen to be women or girls.

I wonder if it mightn't feel a little different, if I was playing as the male version of the Appraiser? A lot of these activities are arguably stereotypically female scenarios. Would a male player character slip into the role as smoothly?

Actually, he probably would, assuming his dialog was the same. The Appraiser always comes across as sober-minded, sensible, responsible and selfless. Unlike many of her friends and colleagues, Flora also dresses demurely by local standards and always behaves impeccably. She's long-suffering, patient, ever-willing to help out, even when the crazy plans she gets drawn into are sure to go wrong. She's the calm voice of reason amid a frenzy of sugared-up hysteria and drunken self-indulgence. 

She's usually the adult in the room, even when there are clearly older people there. I imagine it would be the same with a male Appraiser. I don't think gender comes into it much, if at all. 

Is this what the modern player of a magitech adventure game wants now? To be the designated driver in every situation? The calm voice of reason? The Sensible One?

Maybe it is. Maybe everyone playing NTE really does want to live a vicarious, innocent, work- and family-oriented life, doing their job to the best of their ability, minding the kids who inexplicably work there too, before skipping off down the street with their friend, holding hands, heading off to eat ice-cream, see a movie or just hang out at each other's places after work, where they'll talk mostly about food they like and shows they watch on TV before heading home for a good night's sleep. 

If so, I guess there's hope for the world after all. I mean, it's got to be better than becoming a murder-hobo, hasn't it? 

Maybe it's close to what the target audience already does in real life. Maybe what they enjoy is seeing those lives, interests and concerns reflected in these characters. If so, that would be welcome news from a gaming perspective, if also slightly worrying from a real-life one, given the general level of scattiness, disregard for personal and public safety and the plethora of all-round performative, hyperactive behavior on display. 

Until and unless Hotta or PWG decide to release some hard numbers on the demographics, the way cinemas routinely report on who's going to see which movie, it's all just speculation. For all the critical analysis, I'm no wiser as to who the game is supposed to be for, let alone who's actually playing it. 

Although I do feel pretty safe in saying it wasn't made for pensioners like me. I am definitely not the target audience. I probably should stick to my lane and play Stars Reach or Pantheon with the rest of the geezers. 

Now, doesn't that sound like fun?

Thursday, June 4, 2026

Here She Comes Now (Feat. Lacrimosa)

I'm almost embarrassed to post this after last time but if I'm going to be straight about it, I'm more embarrassed about how much I wanted to post about it yesterday evening, right after it happened. It's how they get you, isn't it? Hah! Well, Hotta! You may have got me but you didn't get my money! 

Not sure why I'm crowing about not having paid the company that's given me so much great entertainment this last month. It's not exactly putting it to the man, is it? More like stiffing the waitress on her tip. 

Sidebar: Do we still say "waitress" any more or is it like "actor" now, where the old, male-gendered version becomes the new, non-gendered preference? Although I have noticed "actress" coming back a little of late and doesn't universalizing the masculine to replace the feminine bring problems of its own, anyway? Then again, there's the way officers of all genders are addressed as "Sir" in the military and how Nanally calls Daffodil "Master" in the game... This stuff is just weird, sometimes. I can see why people try to use completely ungendered terms like "Chair", awkward though they sound.  I have seen "wait staff" used instead of waiter and waitress but that's clunky and awkward and anyway "staff" itself was superseded by "colleague" a good while back, at least where I work, although that never really stuck either. This is what you come here for, isn't it? This sort of acute social insight. Admit it!

Also

Sidebar: I really like these sidebars I've invented. I think there might be a lot more of them coming, at least until I get bored and lose interest.

Can we please get on with the post now?  

Ok, getting back to the point, yes, I rolled on Lacrimosa as soon as the opportunity arrived and yes, I won her with the handful of Solid Dice I had left. I was unfeasibly pleased with myself, too, considering I had no control over anything that happened. Still, they do say you make your own luck. Whoever "they" are.

Lacrimosa is the featured character in the new banner that came with the big update yesterday. It has a version number - 1.1 - but also a nice, catchy name: Dreamwalk Corridor

The full details are here but the highlights are a new playable character (Lacrimosa, of course.) plus associated glider skins and outfit ("Sold seperately", as it would say in tiny print at the end of the commercial if Lacrimosa was a Barbie, which, come on, let's face it, she is.) and a new chapter in the MSQ, which takes place in a new location, Sunward Island. And a ton of other stuff, which you can read for yourself at that link above.

The new storyline and location I'll get to in another post but I will say I just started it and it's very good so far. This post isn't about that, though. It's just me, gloating explaining how I came to add Lacrimosa to my team, what she brings to it and what the implications are.

First of all, the mechanics involved in rolling for a new character. I explained some of it last time but I'm learning as I go and they're peculiarly over-complicated compared to other gacha games I've played. What I've been used to until now is a fairly simple system, where you accumulate a specific currency then spend it on "pulls" that play a flashy animation and then reveal what you've won. You can suppress the animation when you're bored of seeing it and just spend the currency for an instant result if you prefer.

For some reason, Hotta decided to gamify that a little by replacing the animation with a full 3D representation of a board game and showing an actual six-sided die rolling for each pull. The currency itself is literally dice - Solid for the board where you win the good stuff in the Limited Banners (That's "Limited" as in "time-limited", meaning they come and go.) and Fabricated for the permanent banner, where the regular characters are. 


 When you roll a dice, your little figure moves along the board that number of spaces, exactly as if you were playing any traditional board game. Every space has something on it so you always get a reward. Most of them are just upgrade materials but there are some decent odds and ends there as well as the Big Ticket Prize you're after. There are no squares where anything bad happens so you can't actually lose. You just win a lot of things you probably don't really want. 

The huge difference between this system and all the ones I've seen in other gacha games is that you can see the S-Class character you're after, right there on the board. As far as I can tell, there's absolutely nothing you can do to influence the route you take towards them. There's no skill involved, purely the luck of the dice, but as in any board game, merely being able to see the layout adds a huge amount of interest to every roll, something that doesn't figure at all in the lucky dip pulls of other games.

The whole "it's a game" aspect is enhanced by things that happen on certain squares, like bridges that pop up and let you change direction or skip whole sections of the board. Again, there's no way you can control any of this. There's no tactic you can use to improve your chances, but neither is there in Snakes and Ladders and people still play it like there is. That's psychology for you.

Every roll costs, naturally. That's how Hotta makes its money. Well, one of the ways. But you can have a few rolls for nothing because it wouldn't be much of a Free To Play game if you couldn't.

You can get a small number of Solid Dice and large number of Fabricated Dice for free by playing the game. I noted in my post about winning Hotori that I had a dozen Solid Dice back then. It took me just five pulls to win her and I haven't used any since, so when I came to roll on Lacrimosa I had seven Solid Dice left. It took me around twenty pulls to win Lacrimosa and now I have one Solid Dice left.

Wait? What? That's not right! Does mathematics work differently in Hethereau or something? Nope. Let me explain because I had no idea about any of this until I did it, either. This is how it went:

I decided I'd roll five of my seven Solid Dice because five is my favorite number and I don't like to go down to zero. I threw my five dice with no luck so... no, wait, actually that's not entirely true. I got an S-Class... something. I took a screenshot:

That looks like I won a car, doesn't it? After everything else was over, I remembered I'd seen this come up so I searched my bags for whatever it was but I couldn't find anything. Vehicles are an actual token that sits in your inventory and there wasn't a new one. I went through every tab, item by item. Nothing. I have no clue what I'm supposed to have won, if anything. It also has nothing to do with the Porsche collab that's happening in the game right now as far as I can tell. If I hadn't taken the screenshot, I'd have assumed I imagined it.

That aside, I hadn't won anything and I had just two Solid Dice left. I was going to stop but then I noticed an option to buy ten rolls for just one Solid Dice and about 1400 of some other currency. Hmm. There are quite a few currencies in the game already (I'm sure there will be more soon, too. There always are.) and I haven't paid much attention to any of them. 

I didn't recognize this one but I had a look and I had about 10,000 of them. It's called "Analith", which Gemini tells me is "The game's free premium currency, which can be farmed through open-world gameplay, achievements, and City Tycoon modes, and can be converted into limited Solid Dice." I probably should have known that.

Ten rolls for not much more then 10% of my stash seemed like a good deal so I took it. I didn't win anything good. That left me with one Solid Die. Well, what can you do with just one? So I took another ten. The Analith charge went up a little but it left me with about 7k of the stuff so that seemed okay. 

And on the fourth or fifth roll I got her. Winning was unreasonably satisfying but the run-up to winning was even more unreasonably exciting. Thanks to the board game conceit, I could see my little character token getting closer and closer to the square where Lacrimosa was waiting. When I got within a single dice-roll of her it was exactly like rolling in an actual board game. You know how many you need and you're willing the dice to land right-side up. 

And it did. I forget what I needed to roll. I think it might have been four. Whatever it was, I got it and with it, Lacrimosa. I still had five or six rolls left from the ten I'd bought so I used them as well. I don't think there's a way to save them for later. 


How much it cost me to win Lacrimosa depends how you're counting. I had seven Solid Dice and I used all of them so she cost me seven Solid Dice. That's clear. She also cost me something like three thousand Analith on top of that. And it took about twenty rolls to land on her. I didn't keep an exact count. As for real money, it cost me none at all.

I also won another Adler, which is useful because duplicates let you do some upgrading of the original, and Edward, who I wanted. I like Edward as a character and he's a healer, which I didn't have on my team yet (And haven't figured out how to use, either.) 

All in all, a very successful Limited Banner for me. I'm now two-for-two. Can't beat that. And since there's always a few weeks between banners, I ought to have enough Solid Dice for a few more rolls next time. If I'm sensible, I'll save them all for when Akane arrives, which everyone assumes she will at some point. Everyone wants Akane. I don't think there's anyone I want more, now I have Hotori and Lacrimosa and I have the unopened box that would let me choose Sakiri.

All of which brings me to the issue of what to do with Lacrimosa now I have her. You can only have four characters in a team but you can set up multiple teams and swap between them out of combat whenever you like. I immediately made a team featuring my character, Flora The Appraiser, Lacrimosa, Edward and Aurelia, who I have but had never used.  Then I got into a fight with an anomaly my regular team could handle in their sleep and although we beat it we all ended up half health except for Aurelia, who was dead.

This is the problem. If you get new characters and want to use them, you have to level them up and Ascend them and get them the right weapons and all that nonsense. That's how you end up having no upgrade mats or money instead of having far more of both than you know what to do with. And then you might consider spending some real money to get out of that hole and once again, that's how they get you!

 

Except that in Neverness to Everness there are plenty of good reasons to have lots of characters even if they're all still Level 1. I might do a whole post about this because it certainly deserves one but the short version is that every character has at least one special ability that can be used out of combat. Hotori, as I mentioned in the previous post, can literally stop time. Nanally can run up walls. And Lacrimosa can fly.

Okay, she can't fly very well. She turns into a cute but rather pathetic bat and kind of bobbles about. It's not hugely practical. If she moves in bat form it uses stamina, too, so it's of limited value as a means of transport. If she doesn't move, though, she can hang in the air indefinitely, which is interesting and possibly useful. She can also shoot out the tires of vehicles with her other out-of-combat ability but I'll save any more details for that other post, if I ever get round to it. If anyone wants to get ahead on that, here's where I found out about it all..

After the disastrous fight, I took time out to get Lacrimosa up to the level of the rest of my regular team. I'm thinking about whether to level up Edward but until I know how to get his healing into play I'll hold back on that. As for Aurelia, I think she's going to stay on the bench, for now anyway.

Another question is whether I want to start schmoozing Lacrimosa so she can come live in my apartment. I haven't really done much with the Affection system yet but I'm mildly interested in it. There are some attractive perks to be had there. 

Before any of that, though, there's a mystery to investigate on Sunward Island. And let me just say right now, I did not trust that teddy bear from the moment I saw him. I literally said so, out loud. But all that's for another time and another post.

You have to pace yourself, don't you? 

Thursday, May 21, 2026

Getting Into Character In Neverness To Everness

Just as an FYI, before we get to the post proper, I wanted to say I'm aware that some blogs aren't updating in the Blog Roll at the moment. It's a known issue and apparently Google is looking into it. I imagine first they'll have to find someone who remembers what Blogger is and then that person will need to find someone else who knows how it works but eventually I expect something will be done and everything will go back to normal. Or what passes for normal these days, anyway.

And now, on to the scheduled program, which today is another post about Neverness To Everness. Oh, joy! What's more, it's a particularly self-indulgent one that I'm mostly writing for my own amusement. So, nothing new there, then...

In a reply to Nimgimli in the comments to yesterday's post, I mentioned I was thinking of doing "a post on the characters and what I think about them" and guess what? This is that post. 

First, I guess I ought to figure out just who I mean by "the characters". In any gacha game there are several kinds:  

  • Playable Characters - major characters you can have in your team  
  • Supporting Characters - significant characters you can't  
  • Walk-ons and Cameos, color and flavor but still a speaking role
  • Everyone Else, the extras, the NPCs, the hordes

Supporting Characters can and sometimes do convert to Playable Characters. For example, Akane, who I mentioned yesterday, most likely will convert. She has a lot of dialog, a well-delineated personality and is already something of a fan favorite. Nothing has been announced but she's an odds-on bet to become playable at some point. Lacrimosa, to whom I dedicated a whole post a while back, has already been slated to become playable in the near future, as has Chaos, who I haven't mentioned before but who features heavily in the chapter of the main storyline I started this morning.

I'm not going to talk about any of them today, nor about any of the many minor characters that crop up in the story or make themselves known as you wander around the city, even if some of those are potentially as interesting and engaging as the leads. Hethereau is a big place and if you spend as much time there as I've been doing you'll run into a whole lot of people with stories to tell. We'd be here all week if I tried to give space to them all.

No, for this post I'm going to stick to Playable Characters only and even then only the ones I've seen enough of to form some kind of opinion. There are currently eighteen Playable Characters according to the NTE Characters List, which despite the name and internet address is not an official source. But it's good enough.

The eighteen are, in alphabetical order, Adler, Aurelia, Baicang, Chiz, Daffodil, Edgar, Fadia, Haniel, Hathor, Hotori, Jiuyuan, Mint, Nannally, Sakiri and Skia

Numerate readers, which I assume is everyone, will immediately have noticed there are fewer than eighteen names in that list. That's because a) I have left out Lacrimosa because she's not going to playable until next month and b) I have also left out the two, gendered iterations of the Player Character, known variously as Zero, The Appraiser, CoCo or Precious, depending who's talking.

That leaves fifteen, at least three of whom of which I have barely met and have nothing to say about, so we're down to a nice round dozen. Still a lot. I might have to break this post into two parts. We'll see how we go.

I also have absolutely no intention of discussing any of them in terms of their combat effectiveness, whether they're A or A Class, what practical benefit they bring to a team or any of that boring old guff. Plenty of places you can go look that stuff up if you care. 

All I'm interested in is who they are, whether I like them and why. I said it was going to be a self-indulgent exercise! I will say that my team so far has mainly been Mint, Adler, Hotori and very occasionally Skia, so it's conceivable that some element of those particular characters' combat effectiveness may have bled over into how I feel about them but I doubt it. Not the way I play. I am going to say if I'd want each of the twelve on my team but I'm basing that decision on whether I could stand to spend time with them, not how useful they might be.

And with that unnecessarily lengthy introduction, let's get to the characters who, again, I'll present in alphabetical order or else there will be pouting and possibly fist-fights. Yes, I am looking at you, Sakiri!

Adler: Eidon's butler, Hotori's amanuensis and protector and winner of the Hethereau Poker-Face Award for Lack of Affect three years running. Well, he would be if there was one. Adler is the exemplary professional servant from every costume drama since Mr. Hudson in Upstairs Downstairs. Unflappable, emotionless, impossible to read. I did not like him at all at first and even now I can't say I'm fond of him. I do, however, respect and admire him, although not for anything he's done or said in the game. He shows a very different face in one of Hotori's vignettes (Included in a previous post.) and having watched that, I see there's a lot more to him than the cliche. Still don't actually enjoy his company much, though. It's like teacher's come back into the room every time he appears. He can be a bit of a downer, if I'm honest. Already on my team, even though I can't remember ever inviting him. 

 

 Baicang - Baicang is a devious, smarmy, patronizing, narcissistic jerk. Oh, sorry, was I being too nice to him? Yes, you're right. He's worse than that. God, he's annoying! I want to reach through the screen and punch him every time I hear him talking down to Flora. There's an outside chance something deeper might be going on with him but with a surface like that, who's ever going to dig down far enough to find out? I'm a bit confused about his status, too. It seems like the BAC has quasi-military ranks and Baicang is a Captain while Skia is a Lieutenant but Skia seems to be in charge. Then again, who'd ever put Baicang in charge of anything? He'll join my team the day I uninstall the game. No, actually, not even then. 

 

Chiz - Chiz barely makes it onto the list for the simple reason I've only met her once. She makes an impression, though. Pronounced "Cheese", as she's quick to tell you, Chiz is a representative of the Pink Paws Bank, where the dress code apparently includes going to work in whatever you slept in, even when that was hardly anything. Someone who looks less like they work in a bank would be almost impossible to imagine. Then again, if you call your financial institution "Pink Paws" you're already good with confounding expectation, I guess. I She's very bubbly although in this game there's plenty of competition when it comes to bubbliness. I'd have her on my team in a heartbeat. 

 

Daffodil - Eidon's enforcer.  Tough as nails, taciturn, dresses all in black, wears a business suit even when she's fighting. Even the ichi-daime of the Colluccis calls her Master... and yet she's actually quite diffident and unsure of herself in private, I think. She's rather sweet in a mildly terrifying way. A potentially intriguing back-story feels like it's just starting to develop in the quest I'm doing so maybe there's more to her than the hardened exterior suggests. I'd take her onto the team either way. At least she's quiet. 

 

Edgar - The enigma. Edgar presents as a small boy in what looks like a parody of Edwardian dress but he talks like a college professor. He has a pleasant, unabrasive personality, which makes for a fine contrast with the two girls he hangs out with. Even though he's unobtrusive and quiet, he rarely seems intimidated by anything, least of all Sakiri and Nanally, in whose company he comes across as being more long-suffering and tolerant than put-upon. It's almost as though he's secure in some world of his own, observing the chaos around him with an academic curiosity. I'd be very happy to have Edgar on the team. I feel like I might learn something. 

 

Haniel -  OMG! Haniel! It makes me tired just thinking about her. Haniel almost literally never stops. She openly despises sleep. She works a full shift plus overtime then goes clubbing 'til the early hours and when you blearily open your own eyes far too early next morning she's there, bright as sunrise, demanding you get up and start all over again. I'm convinced she's on drugs. She probably doesn't even think of them as drugs because she's so clean and nice but it'll be little pills she keeps in a bunny-shaped box or maybe she has an Oddity at home that makes her feel Fresh! and Bright! whenever she strokes its rainbow fur. It's got to be something. Sugar and caffeine will only take you so far. Haniel is exhausting but I'd have her on the team all the same. She's Fun with a Capital F. 

 

Hotori -  I think I've already made it clear how much I like Hotori. She's my favorite character by a margin. She's the owner and boss of Eidon Antiques and she presents as a lazy, sleepy, lush, which is fair because she does as little work as possible, sleeps all the time and drinks like several fish, if fish drank wine not water. Hotori, however, like all the characters or so I suspect, is More Than She Seems. For one thing, she's incredibly powerful. She can literally stop time. She also knows everyone who's anyone and from the reactions of powerful people she's a Power To Be Reckoned With in her own right. When we visited BAC HQ today, junior staff were starstruck and in awe. She either was or still is a Captain in that organization and the Director takes private meetings with her. Hotori is a fully realized character with a deep backstory we've only glimpsed and Lindsay Sheppard, her voice actor, does a brilliant job of putting all of that across. Hotori is on my team already and I'm extremely glad to have her. 

 

Jiuyuan -  Hotori's equivalent at Sterry Express and something of a rival. Possibly a frenemy. Jiuyuaan is cool and somewhat haughty and I don't feel I know her at all. She gives the impression of being considerably older than she looks, although since everyone looks so young that's a hard one to read. Her speech patterns and tone make her seem like she might be in her forties at least, though. I don't really have much of a take on her yet. I'm not sure I trust her. I definitely don't know whether I like her. Would I have her on my team? I'm not sure it would be my choice. If she wanted to be there, that's where she'd be. 

 

 

Mint - Lovely Mint! Mint is quite possibly the friendliest person you will ever meet. Mint makes up nicknames for everyone she likes and she likes everyone. She bases the nicknames on what people smell like. She calls Flora CoCo. Are you whimsied out yet? I'm not but then I have a high threshold for whimsy. Mint also lives in Flora's apartment for reasons unclear. Flora invited her over to see it and Mint just never left. She wanders around in her night-clothes, making little "Umm" and "Ahh" noises for no apparent reason and now Flora is wondering whether it mightn’t be time to start looking for that second apartment after all. Mint is second only to Haniel in terms of energy and enthusiasm but she does at least take a day off once in a while. I don't think she's on anything. She's just perpetually high on life. She was the first person Flora met in Hethereau and the first to join the team and she's extremely welcome to stay as long as she wants. In the team, that is, not in the apartment... 

 

Nanally - Aka the Ichi-Daime of The Colluccis aka The Tiger aka Natalie. Not sure when she changed her name or why. Nanally is an Esper of uncertain age (Aren't they all?) but probably somewhere in her teens. She lives at Eidon Antiques, where she works as an Anomaly Hunter, dealing with the less dangerous commissions. She speaks in a voice so high-pitched only bats can understand her, which can be a tad irritating at times. She appears to have based her entire persona on an anime movie (Or possibly TV series.) called Sin City Chronicles. This is a fictional IP within the NTE universe, not any of the several real-world versions that do in fact exist. Like Adler, Nanally's backstory is only alluded to in out-of-game media, which is a shame because it fundamentally shifts her personality away from annoying fantasist to something much more sad and emotive. Her relationship with Hotori is unclear. Are they Mentor/Mentee? Employer/Employee? Guardian/Ward? More information needed. I'd take Nanally onto the team without hesitation. She's enthusiastic, loyal and a great fighter. Also, she can run up walls, which could be really handy. 

 

Sakiri - Hmm. Hard one. Not Sakiri herself, although she sure would like you to think so. No, Sakiri's a bit of a mystery. She seems to be very young, possibly a child rather than a teenager, but then we know Esper abilities can affect aging so it's impossible to tell how old an Esper is by looks alone. She behaves like a hyperactive ten year-old some of the time but as Nimgimli says, like a psychopath at others. I find her antics highly amusing, She's like a firework, going off in all directions. She seems perpetually angry or outraged. She finds everyone around her annoying and irritating. Her main Esper ability seems to consist of summoning an Oddity called Kiramourou, who presents as some kind of all-devouring demon. She treats him like a badly-behaved pet and yells at him all the time but he looks like he can take it. When Sakiri is on stage, everyone else takes a supporting role. She's a tiny force of nature. Once again, though, in the out-of-game media featuring her, she comes across as someone who has her own demons, not just a pet that looks like one. I'd love to find out more about her and I'd welcome her onto the team any time. Kiramourou too. 
 

Skia - Last and, frankly, least, we have Skia. Literally the only vaguely interesting thing about Skia is that he looks like a werewolf. He isn't a werewolf. That would be genuinely interesting. He just looks like one as a side effect of his Esper ability. (That's also why Nanally and Mint have tails and Sakiri has horns, I believe.) Just about the only amusing thing I've seen Baicang do is tease Skia about how soft his fur is and what a pity it is he can't use his nose to track things like a real wolf. And come to think of it, that's not even funny, either. But it does establish that even though Skia looks like a wolf he's just a human. And a dull one at that. I had him on my team briefly but I dropped him. Not keen to have him back.

 

And that's the lot. I left out Hathor, who's basically Skerry's version of Dafodill, and Aurelia and Fadia, neither of whom I can actually remember meeting. And now I'm off to have lunch.

That was a morning well-spent!  

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