Showing posts with label NPE. Show all posts
Showing posts with label NPE. Show all posts

Thursday, September 11, 2014

The Backpack Feature. A Feature In Which I Back A Feature Pack That Features Backpacks : GW2

This week's Feature Pack for GW2 fell at an awkward time for me to make a thorough examination and assessment before penning a pithy post on its benefits and shortcomings. Fortunately Jeromai and Ravious have both found time to give it the once-over in some detail.

With luck and a following wind I may find time to give a more considered impression later although the upcoming World vs World tournament may have something to say about that. Whatever, we're certainly going to be chewing on this Feature Pack for some time given the unwelcome announcement that we'll see no more Living Story this side of November.

For the meantime I do have a few scattered thoughts.


Crafting and Backpacks : Undoubtedly the standout feature of this update and quite possibly this year. Being able to click through recipes to their sub-components is a joy. Of course it's also a feature that most MMOs include from the start but better two years late than never.

There are forty new backpack designs, all different. They are all extremely cheap and easy to make. Mrs Bhagpuss made all forty on the first evening. Some are the exact type of realistic, practical-looking affairs I've longed for since beta, others are utterly insane. Something for just about anyone. Now can we have some decent hats, please?

Collects : Good framework for future development. Deeply uninspiring use of said framework so far.

Trading Post 2.0 : Embarrassing attempt to sell the addition of basic features that should have been there in beta, like a proper search function, as "upgrades"we should all be gosh-wowing over. New interface is clumsier and harder to navigate than the one it replaces. New back-end does not appear, as claimed, to be faster to access and use.

Selling things is now particularly painful. What used to take me a single click now takes several. The lack of a single-click "sell stack" option is physically painful.


Commander Tags :  A hideous blot on the landscape! We are now in desperate need of a "Do not display" toggle at least in PvE. I cracked and bought one last week but only on one account. Don't judge - it was a bargain!

Minis : Embarrassing attempt to sell the addition of basic features that should have been there in beta, like cross-map persistence, as upgrades. Still, better two years late than never. I'm beginning to sense a theme here.

Class Changes : My eyes started to blur half way through the patch notes for the second class. Frankly, who cares? It's not like I knew what most of this stuff did before. Why would I start caring now? I play all the classes and I was happy enough with each of them. I do quite like the marginal extra control over summoned elementals, although I'm pretty sure it's mostly cosmetic.


And the BIG one...

New Player Experience : Otherwise know as the NPE. Hmm...that has a ring to it, doesn't it? Reminds me of something though...


I was in Wayfarer Foothills for my usual couple of hours last night. It's the Norn 1-15 map and since Megaservers arrived last April the conversation there has mostly been cheerful and upbeat, mainly new players (of whom there appears to be no shortage) asking questions and getting helpful replies. After the patch that changed to a non-stop rolling debate about the changes to the leveling process. Suffice it to say I did not hear a single positive comment in two hours.

Established players hate the changes because they perceive that they make leveling both slower and more tedious. New players, from that sample at least, hate the changes because they feel they are being held back from getting to the good stuff and treated like incompetent children to boot.

I don't have a really low level character, nor a free character slot, and even if I did I don't have time to level one up right now. I'd like to reserve judgment until I give it a go but on paper it does look like a very odd way to address the perceived problems.

It transpires that the port of these new functions from the Chinese version has glitched somewhat and the version we are seeing has a number of bugs. Colin Johansen posted a long, detailed and very interesting explanation on the forums, where tar and feathers were being readied and torches lit. By the time I get to try out the NPE it will probably already be the New NPE.

As things stand I very much agree with both Ravious and Jeromai that the NPE represents a significant shift away from the Explorer paradigm GW2 started out with. It also indicates another strong move towards a much more traditional themepark approach. I think  ainekitten on the forums sums it up beautifully in his elegant and heartfelt comment.

Anet thanked him on his feedback. I hope they also take it to heart.


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