Showing posts with label Divinity's Reach. Show all posts
Showing posts with label Divinity's Reach. Show all posts

Sunday, March 28, 2021

Center Of The Social Scene

There was a post at Massively:OP last week that I confess I didn't read in full. It was something about whether it would be a good idea to replace mmorpg social hubs with a menu system. It was so obviously clickbait I didn't read any more than the couple of sentences that showed up in Feedly but oddly enough I'd been thinking for a while about a post of my own on social hubs.

This is that post, such as it is. It's going to be short, for once.

What started me thinking was the visit I made a week or two back to the Eye of the North in Guild Wars 2. I was there for one reason only: it's where the latest chapter of the Icebrood Saga begins. I think I'm right in saying it's where every chapter of the Icebrood Saga begins. 

Ostensibly that's for lore reasons. Jormag's stronghold is in the far north. The various Charr factions were contending for control of regions to the North of the Eye. Most importantly of all, Aurene has chosen to make it her home.

All of that make sense from a narrative perspective, although I can no longer remember why Aurene picked a frozen cavern to live in. She's a dragon. She can fly. She could live anywhere. Why there? She's not even an ice dragon. I'm sure there was a reason. I've just forgotten what it was.

The real reason we're all stuck with the Eye, however, seems to have a lot more to do with giving people something to do. Anet has form on this sort of thing.

Over the lifetime of the game there has always been a dominant social hub. A place where players gather in numbers to get their chores done and shoot the breeze while they're doing them. It's where the bank and the trading post, the crafting stations and all the important vendors can be found, all within a convenient distance of each other.

Even though GW2 began with five very impressive, fully-functional starting cities, all of which had every facility, from early days players chose the one major non-racial metropolis, Lion's Arch, as their hub of choice. Dedicated WvW players tended to use their own team's citadel and sPvP players had a cramped little mini-hub of their own but L.A. was the undisputed gathering place for just about everyone else.

I honestly have no idea if this is a real thing or just fan service.

Whether by co-incidence or design (it was obviously by design) Lion's Arch was famously disaster-prone. It had already been destroyed and rebuilt between the original game and the sequel and within weeks of launch it was overrun by giant crabs, the karka, who knocked down the lighthouse

After the Karka came Scarlet and her armies. They knocked down the replacement lighthouse and went on to do a much more thorough job of destruction, leaving more than half the city a smouldering ruin.

While repairs went on, which took a couple of years as I recall, the social center of the game moved to the human starting city, Divinity's Reach. Again from memory I seem to remember this beganas a player choice that was swiftly taken up by the developers.

Even though Lion's Arch was eventually rebuilt in a glossy new version that ressembles nothing so much as an out-of-town business park, it never really regained its pre-eminence as a social hub. Partly it was that people didn't really like it as much as the funky pirate port it replaced. Partly it was the way ANet insisted on making Divinity's Reach the fun capital of Tyria.

If you choose to host nearly all your major holiday events in a single city it's going to tip the scales. In lore terms, Queen Jennah has run a gloriously successful hearts and minds campaign to raise her city-state's profile above all her regional competitors. Where the money comes from it's probably better not to ask.

It did seem we were set to keep Divinity's Reach as the game's de facto grand plaza. And then something shifted. Most of the holidays still happen there and every time the calendar rolls around to a new one the place fills up to bursting. When there are no festivities scheduled, though, it's a very different story.

I have to pay to use the gates and now you want me to pay to build them?

All of the racial cities except D.R. are close to dead most of the year round. Rata Sum fills up for Super Adventure Box and there's one festival that happens in Hoelbrak (I forget which one) but other than that you can pretty much count on having the streets to yourself.

And it's much the same in Divinity's Reach now, too. There are more people around the bank and the mystic forge in Lion's Arch again than you'll see in Queen Jennah's city. But you'll probably see even more in the Eye of the North. 

It's a weird place. There's nothing there apart from a plethora of vendors. It's a hole in the ice. What's more, if you want to use anything more than the basic facilities you'll have to pay.

Not in the way you've always had to pay for the elite clubs of Tyria, the luxury lounges that hide behind armed guards and literal velvet ropes or in luxuriant airships that hover high overhead. You can buy tickets for those in the gem shop and sometimes you get them as rewards for anniversaries and events. I tried one once, on a freebie, but it was so cramped and claustrophobic I never went back.

No, the Eye of the North employs a peculiar new form of "content", where the player has to earn credit and spend various currencies to install facilities like banking or crafting for their personal use. It's not a unique idea - I had to run a couple of quests in EverQuest II before I could use the bank in the Bazaar, for example - but I can't recall seeing it implemented as ferociously as this before.

I don't object to it in principle. It's just another of the myriad time-fillers mmorpgs like to throw into the mix to keep people busy. It does make me wonder just what ANet think they're up to, though.

Developers often seem nervous of players gathering in large groups. Over the years I've seen such gatherings moved on many times.

Yak's Bend Citadel - supplying all my banking needs since 2012.

In EverQuest the social hubs used to be North Freeport, Greater Feydark and the East Commons Tunnel, all chosen by players. Then SOE added the Nexus, Shadowhaven and the Bazaar with the Shadows of Luclin expansion and after that Plane of Knowledge in Planes of Power and all activity moved to each of those in turn.

Why devs always seem to feel the need to centralize services in a place of their choice rather than let players find their own gathering spaces I'm not sure but they certainly do. It might have some technical benefit of which we're not aware, I suppose. It might be genuinely intended to improve the overall experience for customers. Or, as I suspect, as with most things, someone just can't leave well enough alone.

Whatever the reason, you can pretty much guarantee that when Guild Wars 2's third expansion, End of Dragons, finally appears the Eye of the North will become a ghost town. Oh, sorry, ghost cave. Because if there's one thing it's not it's a town.

I suppose there's an outside chance the expansion could use EoN as a hub but it's looking very much as though we'll be done with Jormag before then. The caravan will move on, I'd bet on it.

So I don't think I'm going to bother filling out all those gaps on my service card. I bought the basics - the vendor, the bank, the things I could pay for out of pocket without making a dent in my savings. The rest I can do without.

I'll keep doing my banking in World vs World and my crafting in the Black Citadel. In a game with instant travel it seems pointless to worry about a couple of extra clicks.

I do miss the chatter in the background but it hasn't really been the same since Scarlet came. Lion's Arch chat really was a social scene. Nothing since has come close.

Tuesday, February 7, 2017

The Snake That Eats Itself : GW2

This is going to be one of those posts that rambles on about how there's so much going on in the MMO world no-one can possibly have the time to get around to it all so how can anyone say the genre's in the dumper, I mean, honestly, you guys! Well, maybe not exactly one of those but you have been warned.

I am a really bad witness for this sort of thing and not just for MMOs either. I've been told (by another grumpy fiftysomething) that I'm extremely atypical for my age because I think modern music is every bit as good as the stuff I grew up with and because I think the writing in young adult novels in the 21st century doesn't just stand up to anything I was reading when I was "that age" but gives most contemporary adult fiction more than a run for its money and basically because I think doors are opening not closing most of the time.

It's odd. I would never have painted my own portrait with my glass half full. I'd have thought I was no-one's vision of an optimist. It was only about fifteen years ago that I finally stopped describing myself as a nihilist (I must post the free verse nihilist manifesto I wrote when I was seventeen or so sometime - it's only six pages of A4 and it has tigers).

I'm still not sure that tearing everything down and starting over's such a bad idea. It's more that I'm getting too old to relish the inconvenience the way I once would have done. Still, somehow I seem to have ended up on the kittens and rainbows bench and I never saw that coming. I guess the culture has just moved past me when it comes to cynicism and black despair.

So, if you ask me when  the Golden Age of MMOs was I might as easily say "tomorrow" as anything else. And today's looking pretty golden too.


I'm sitting here freestyling this, listening to the blandly-named but rather chunky Rah Rah, one of the flurry of Canadian, Indonesian or Korean indie bands the wonderful world of YouTube has opened for me these last few days, as I eagerly anticipate the arrival of GW2's fourth episode of Living Story 3, "The Head of the Snake".

There's something about Canadian indie that seems almost unbearably sweet. I love all the home-made videos set in the woods or in small towns that don't look quite of this world. It reminds me of Northern Exposure and yes I know that was Alaska, even if most of it was filmed in Washington State. It's all Northern, innit?

Where was I? Oh yes, GW2. So, apparently Divinity's Reach is next in line for the Lion's Arch treatment. Is there any MMO developer so blase about trashing its own best work as ArenaNet? They do seem to take a positive joy in self-destruction.

We'll know in a few hours whether those siege engines are really going to wreck one of the most perfectly-realized cities in MMOdom. My money's on not. Either way, that video got my pulse racing, which was, I guess, the intention.

 I was also sufficiently motivated by the news that the promised housing update for The Elder Scrolls Online has gone live to go ferreting among my loose hard drives looking for where I had the thing installed. I had three hard drives in my old PC but when I replaced it last spring I took them all out and stacked them by the bookcase.


Seems ESO isn't on any of them. Nor is it on either of my two USB portable drives. Nor my 64GB USB stick that I use to take the MMOs on holiday that I never play. I have no idea where it is. It must be somewhere because I almost never uninstall MMOs. I just buy more drives. I still have two full installations of Landmark. I think I even have Zentia somewhere "just in case"...

If I can't find it, and it looks as though I can't, then I suppose I'll have to download the entire thing again. It's not something I want to do because MMOs these days are huge. Also, as I was discussing in the comments over at Going Commando, I might want to download SW:tOR sooner rather than later and I bet that thing has a footprint like a yeti.

SW:tOR is one of a short list of MMOs I don't particularly want to play but feel I probably should just for completeness sake. Aion's another. And EVE of course. It's always easy to keep shoving them to the back of the list because I don't actually want to play any of them, I just think I probably should. Space settings don't appeal to me much and there was something about Aion that just put me off right at the start. I think it was the colors. Or maybe the name.

EVE going F2P means I really don't have much of an excuse not to try it eventually but equally it means there's no urgency. SW:tOR is arguably a more urgent case since BioWare, these days one of my less-loved developers although I can't really put a finger on what they might have done to offend me, upped the ante with a two-month xp blitz and not any old double xp either but a 250% ramp.


Paradoxically, as someone who professes to prefer low levels and slow leveling, I'm a real sucker for accelerated xp. It pushes all my bargain-hunter buttons, makes me feel I'm getting something for nothing, even though what I'm likely getting is rushed through content I'd enjoy more if I took it slower. Oh well, a rational consumer I'm not.

For an MMO I don't especially want to play anyway, though, I guess it does make some kind of backwards sense. If I don't like it it would be over faster and if I do I can stop and come back later when the foot comes off the pedal.

Let's be realistic here. I don't have time for ESO or SW:tOR. I added Legion to my WoW account three months ago and any window of free time that opens up between now and the next GW2 expansion (where IS that, anyway??) is penciled in for Azeroth.

I'm about finished up on the last EQ2 expansion at least as far as my Berserker goes. The main story's all done and he's nicely geared for solo. Next comes the gear grind to upgrade everything, the spell grind, the faction grind, all that good stuff that keeps people subbed 'til next time. I can skip that.


There's a level 100 Inquisitor and Necromancer to take through the story though. I might chip away at them over the coming months. And there will be a new "Race to..." server soon, I'm sure. Always something going on in Norrath. No urgency right now though.

The Revelation Online beta got extended by a week but I've not played any more. I like it but not enough to whittle away on characters that won't be around in a month or two. I'll get back to it when the launch comes, which can't be long. Then forget it in a matter of weeks and never play again.

So fickle. But there's just so much to choose from and so much of it's so interesting.

Here's a little list of the MMOs I want to be playing enough to think about them but not enough to, y'know, log in:

Dragon Nest Oracle
Allods
Black Desert
LotRO
ArcheAge
Blade & Soul

And those are just the one I have installed on my main drive.

I patched up Rift yesterday. Been a while. And going to be a while longer, I fear. After a 3Gb download I logged in to find my character in freefall between the above-the-sky and below-the-world on an infinite loop. Nothing would stop it, not even the /stuck command. I even joined an Instant Adventure, as recommended for stuck players in the in-game tips, and was able to complete quests and gain xp all from an entirely different zone while still falling. Trion: leading developers of the idle MMO.


Dragomon Hunter also eludes me since I lost my log-in and password. It's from Aeria Games who also publish Twin Saga, which I have downloaded but have yet to try because I wanted to use the same details. I guess I should make a new I.D. and start both from scratch but I'm not sure I want to play either of them that much.

Anyhooo... that killed an hour while I wait for the GW2 content patch to drop. Not that we're content-starved in Tyria you understand. (Where's that frickin' second xpack???).

If I ever actually get any of these games updated and get around to playing them I'll maybe have something to say about it. Meanwhile, have another from Rah Rah. No, thank you - for getting this far.

Tuesday, December 18, 2012

Tixx On Tour : GW2

Tour Schedule

10am PST, 12/15—The Grove
10am PST, 12/16—Divinity’s Reach
10am PST, 12/17—The Black Citadel
10am PST, 12/18—Hoelbrak
10am PST, 12/19—Rata Sum
10am PST, 12/20—Lion’s Arch

Your reviewer caught Tixx's first show at The Grove:  Full Review here.

Your reviewer and one of The Dolls catch a few moments after the show
For the second show at Divinity's Reach two nights ago promoter Tixx pulled out a totally new set. Toxx emceed main stage action from fresh act The Princess Dolls. Real screamers, these girls! Plenty of costume changes kept things moving and a mid-set face-off between the Dolls and Tixx regulars The Ventari saw the crowd taking sides. No love lost there, or is it all just play-acting?

Despite a full scale invasion from Tixx's crazed skritt fanbase that had bouncers literally throwing the little rats off stage and ongoing technical problems with some of the special effects (are those turrets really worth the trouble?) Tixx's superior new material shone. By curtain-down Toxx, clearly in a "tired and emotional" state once again, had to be forcibly removed from the stage. A triumph.

Toxx busts out those moves!
Last night at The Black Citadel things didn't go quite so smoothly. Tixx mixed numbers from the first two shows with variable success. Some sequences didn't gel and the whole show felt bitty. Toxx was particularly off-key for much of the set, missing several cues, coming over like a James Brown wannabe with all her false exits and pretend collapses. The turrets malfunctioned yet again and the whole performance was dogged by technical problems throughout.

The show was saved by the late surprise guest appearance of The Toy Soldiers, a Charr ennsemble with an astounding sound. Things never stopped popping the whole time they were onstage. Toxx finished the show in her (fortunately) inimitable style, unveiling a spectacular new dance routine right at the end that brought things to a truly explosive close. Overall rating chaotic but cool!

The Toy Soldiers - these guys rock!
Just two more out-of-town warm-ups to go. Toxx's airship hall has vast capacity so no need to book in advance, just roll up at Hoelbrak tonight (wear something warm!) or Rata Sum tomorrow. After that catch Tixx at his Wintersday residency in Lion's Arch where we hear he'll have the whole crew performing the full repertoire for the entire season.

Let's hope those technical problems are all ironed out by then. That's what these provincial junkets are really all about, or is that just too cynical?

Whatever! See you in LA!
Wider Two Column Modification courtesy of The Blogger Guide