Back at the beginning of Blaugust I posted
a list of TV shows
I was in the middle of watching. To recap, the shows were:
Good Omens 2
Two Broke Girls
Edens Zero
Young Sheldon
The Owl House
I have now finished all of them except for Young Sheldon, although in
this context "finishing" Edens Zero meant getting to the end of
Season One. I want to watch Season Two but I clearly don't want to watch it
that much because the very low bar of swapping over to
Crunchyroll has so far proven too high for me.
As for The Owl House, until someone green-lights another series, which
will happen one day, I think I've probably
said all I want to say about show for now. There are four Owl House episodes of the
Disney series
Chibi Tiny Tales
I haven't yet seen, though...
Two Broke Girls
I do have something more to add to my earlier observations on
Two Broke Girls. The show remained admirably consistent throughout. It started with a ridiculous
premise and a complete abnegation of any kind of logic or reason and kept up those stellar standards for the whole six seasons.
Every time anything threatened the "sit", like the girls actually
making enough money to stop being broke, the "com" asserted its authority
and reset things to where they needed to be. I found that adhesion to the
ur-concept in the face of all attempts to insert the least element of realism into the show to be one of its greatest strengths.
It's also a show that relies to the heaviest degree on repetition. Most of the
humor comes from internal references and running gags. One of the tropes of the
show that I particularly liked is the cash register that pops up at the end of
every episode to show exactly how much money the girls have saved.
In Season
One, Caroline sets a target of $250k as the sum required to turn
Max's Homemade Cupcakes into a viable business. At the time it seems like an unlikely goal but thanks to the sale of
Caroline's backstory to Hollywood (Probably the most realistic and believable
plot in the entire six seasons.) there is a point at which the cash register
dings up a quarter of a million dollars. Which, of course, disappears as fast
as it arrived.
The girls both have significant relationships, the show being sporadically and in some small
part a romcom, all of which are, inevitably and for sound
plot reasons, doomed to failure. Perhaps the one fortuitous outcome of the
unexpected cancellation of the series is that the final episode closes with
Max engaged to be married to her wealthy lawyer lover and Caroline in a firmly
committed relationship with her working-class, Italian-American boyfriend.
It's absolutely guaranteed that, had the series continued, neither of those
relationships would have neatly folded away into happy-ever-after but because
the series ends where it does it's entirely possible to imagine that's what
happened next. It makes for an oddly satisfying ending. I came away content.
Good Omens 2
This is an interesting one. I should probably issue a trigger warning for
fans of the show
before I get started.
That does make it sound like I must have hated it but that's far from the
case. I enjoyed it quite a bit. I just didn't think it came anywhere close to
being either as funny or as compelling as the first season.
I remember Season One as being quite complex. It had a lot of characters and a
number of sub-plots, all of which were fairly coherently coaxed together into
a finale that made some kind of sense of and brought some kind of resolution
to all of them. It felt quite novelistic, with its long-form heritage making
itself evident throughout. If anything, it might have been a bit baggy. It
certainly never felt like it was in any kind of a hurry.
Season Two, by comparison, felt short, rushed and incomplete. I found it quite
unsatisfying at times, particularly during the zombie episode, which made some
sense emotionally but just seemed to be quite badly done. I don't like zombies
at the best of times but comedy nazi zombies are really too much to take for a whole episode.
The core of the show is, of course, the relationship between the two central
characters, the angel Aziraphale and the demon Crowley, as
portrayed so deliciously by Michael Sheen and David Tennant. In
the first season the performances of the two stars are exemplary but in the
follow-up I never felt quite the same chemistry between them. In narrative
terms, the relationship only becomes more complex but on the screen it seemed
just very slightly flat.
The cast as a whole is very good, with Jon Hamm appearing to enjoy
himself perhaps even more than he should as the memory-wiped archangel,
Gabriel. All the newly-introduced characters are interesting and/or
endearing, my particular favorite being Muriel, a somewhat naive, not
to say dim, angel played to perfection by Quelin Sepulveda.
The problem from my perspective wasn't really with the quality, for once, but
the quantity. As I started watching the fifth and final episode I literally
had to pause the stream and check it was the last one. It seemed the whole
thing had barely gotten started before it was over.
And yet, rushed as it felt, it also seemed as though too few ideas had been
stretched too thin. It was a very odd sensation, to be left wanting more but
not being able to say more of what.
I have a suspicion Good Omens 2 is one of those shows that might make a
stronger impression on a second watch than a first. I suspect much of my
dissatisfaction stems from expectations created by my fuzzy recollections of
Season One. I don't think the two seasons are as consistent in tone as I would
have anticipated. Season Two would probably benefit from being judged
separately rather than in comparison.
Whether I will ever watch it again is another matter. I can readily
imagine re-visiting Season One but I think it's going to be a good while
before I regenerate any enthusiasm for another sit-down with the sequel.
Which just leaves...
Young Sheldon
Young Sheldon is, of course, a sitcom based on the character played by
Jim Parsons in The Big Bang Theory. There's a lot I could say
about the show already but I'll hold back on most of it until I've finished
the run. I do have a few notes, though...
I'm going to say up front that I really like The Big Bang Theory. I know
that's a controversial stance to take in many quarters. I've read a number of
blog posts and web articles about why and how the show is disrespectful to the
various communities who see themselves stereotyped and ridiculed by its
characters and storylines and I don't fundementally disagree with some of
those interpretations and reactions.
The thing, I think, that almost all of those analyses omit to recognize is
that most sitcoms are reliant on stereotypes, which they ridicule. It
underpins the whole genre to some considerable degree.
I suspect the issues some have with this particular sitcom stem from an
unfamiliarity with the form as a whole. As I was reading some of the
commentary, it was noticeable how often the alalysis was prefaced by an
assertion that the writer didn't usually watch sitcoms, or not sitcoms like
this, successful, popular, mainstream, network half-hour shows. I also suspect
that being confronted with a stereotype someone feels might be applied to
themself makes that person less amenable to finding said stereotype
amusing. Few people appreciate being seen as the butt of a joke.
What good sitcoms do, however - and I would argue The Big Bang Theory is
a good sitcom - is to make stereotypes feel more nuanced over time. Good writing and
especially sympathetic or complex performance can cause a general audience to
warm to personalities they would otherwise shun, simply by allowing viewers to
get to know the characters as individuals, not just as representatives of a
type.
I'm considerably more inclined to listen to the arguments of those who
seek to explain why the writing or acting in TBBT fails to open up the
stereotypes it plays upon, thereby revealing the human beings inside, rather than
those of the faction that thinks the show fails out of the gate just by
trading in stereotypes in the first place. There's a very supportable case to
be made that the writing and acting across the long run of the show is
inconsistent, self-indulgent and sometimes lazy. Not every episode is good,
let alone great.
Even though I very much enjoyed the parent show, however, I did not
immediately warm to the idea of a spin-off featuring its most obviously
annoying character as a ten-year old. It seemed to me that the kind of manic
self-absorption exhibited by the adult Sheldon Cooper, manifesting
primarily as it often does as a collection of tics and tropes, while it might
be humourous in an adult character, would most likely be just disturbing and
uncomfortable in a child.
For that and other reasons I didn't rush to find out if the writers managed
somehow to avoid the very obvious pitfalls of the concept. It was only a
combination of a gap in my sitcom dance card and a news item that said the
show was - astonishingly - starting its sixth season that got me take it out
of my watchlist and actually start watching it.
Honestly, it was the six seasons thing that did it. I just couldn't believe it
had lasted that long. We all know how mercilessly fast shows get canned these
days. For any show to get that far had to mean there was something
there worth checking out.
There is and it's very simple. Like Two Broke Girls, Young Sheldon
is just a plain, old-fashioned classic sitcom. There's nothing remotely fancy
or clever about it. It relies wholly on sound charecterisation, consistent
writing and some very solid acting by a strong, ensemble cast.
As with many of the best sitcoms, there's an extended family at the center.
The set-up is instantly recognizeable no matter that most of the viewers will
never have set foot in East Texas. All the storylines revolve around the usual
quotidian concerns of growing up, going to school, making friends, working and
getting along with the neighbors.
The two things that most suprised me about the show, of which I have now seen
the first two seasons, were firstly how unfocused on the
titular character it is and secondly on how quickly it foregrounds Sheldon's
meemaw, superbly played by the wonderful Annie Potts. If I didn't know
the provenance of the show, I might have assumed she was the well-known
character from a previous success, around whom a spin-off had been built.
Two seasons in, no-one appears to have aged. I am curious to see how that
changes. One of the big problems all successful sitcoms starring child actors
face is how to keep the storylines cute as the actors grow less so.
It's a particularly pointed issue in this show because Sheldon is already
running well ahead of the usual developmental markers. He's a ten year-old in high
school, being courted by Universities. There's already been a storyline
concerning the difference between his intellectual and emotional maturity and
how it predicates against him moving away from home to take up the
opportunities already coming his way. That's not going to work so well when
he's fourteen, which I assume he will be by Season Six.
Or maybe the whole thing doesn't unfold in real time. I can't say I've been
keeping track. Maybe he'll be ten until the show ends and we'll just have to
look at him like we look at the adult actors playing high school kids in
Grease; with wilful suspension of disbelief.
It's not something I need to think about just yet. I have four more seasons to
watch before I get there. I'll keep whatever observations I may have on what I
see along the way for another time. For now, I'll just say it's another good
sitcom. I'm enjoying it.
Glancing ahead, my current viewing slate looks like this:
Young Sheldon
Arrested Development
Carole and Tuesday
Captain Fall
Riverdale
Where last time everything was on Amazon Prime, this time it's all on
Netflix. Again, I don't think that means anything, other than that
obviously one streaming channel isn't enough any more.
I'll get to my thoughts on those shows when I get there. I also have a post
I've been wanting to do for weeks now about
Cannon Busters, a show I finished watching a good while back. I'm not sure I ever even
mentioned it until now.
So many shows; so much to say about them all; so little time to get it done.
For the final day of Blaugust's Creator Appreciation Week, I want
to talk about two things: firstly, a TV show I've just finished watching and
secondly, the website where I watched it. The show is
The Owl House
and the website is
The Owl Club.
Regular readers may remember I
wrote about
The Owl House back in July, when I went into some detail about how I was
watching it. It was streaming on Disney+ but I didn't want to subscribe
at that time. I wanted to buy it on DVD but it wasn't available.
In the end, I found the first two seasons at the
Internet Archive and that's where I watched Season One. I expressed
some surprise that offering TV shows, while they were still available on
streaming services, would be part of their remit or even legal. It turns out
it may be neither.
Only yesterday I read
a piece
about the music industry, as represented by megacorps Sony, UMG and
Capitol, suing the Archive over copyright, something the big publishing
houses have already done. I suspect there's only going to be one winner in
that fight.
The iniquity of copyright is a whole, other post so let's set it aside for
now. I only mention it because almost immediately after I finished Season One
of The Owl House, both it and Season Two were removed from the Internet
Archive with the following explanation:
This item is no longer available.
Items may be taken down for various reasons, including by decision of the
uploader or due to a violation of our Terms of Use.
I thought that was going to be it for my time with Luz and her friends,
at least until I was ready to subscribe to Disney+. something that will
eventually happen, I'm sure. Happily, that turned out not to be the case.
I can't now recall just how I came across The Owl Club. I might have been
googling to see if the show was available somewhere else or it might just have
appered in a link when I was reading about it. However it happened, it was a
lucky break.
I'm not exactly clear on just what The Owl Club is, let alone who operates it,
other than it seems to exist purely to make the show available to fans,
particularly Spanish-speaking fans. There's a
Patreon and a page on the website explaining other ways
to contribute to keep the project going, which includes telling everyone about it, using the
hashtag #SaveTheOwlClub and showing the Owl Club watermark in images taken
from the site.
I'm taking it on trust that this is a genuine, fan project, created and run by
people who just love the show. It's certainly very professionally made and
presented. Watching Seasons Two and Three there went a lot more smoothly than
watching Season One at the Archive. Just like watching a regular streaming
service.
How long it will stay up is another matter. I imagine one day either the cost
of keeping the club going will become too much or, ironically, success in
raising funds by raising the profile will draw the attention of lawyers. Until
that unhappy day, let's celebrate The Owl Club and the people who made it
happen.
So much for the platform. What about the show?
Oh, it's wonderful. It's everything people say it is.
"...one of Disney’s best animated series in recent years, if not
ever" -
Gizmodo
"The Owl Houseis going to be one of those shows people talk about for years to
come." - Starburst
If you decide to give it a try - and you should - then be aware it takes
a while to get going. The first season, particularly the first half,
doesn't feel like much more than a pretty good fantasy show for tweens and
young teens.
It takes a good while for the central narrative to establish itself, with
each episode feeling quite individuated. It also very much revolves around
the concerns and conceits of high school students, albeit demonic
ones.
Those last two paragraphs, you'll notice, could do stand in work as a
description of the first season of Buffy. It's an appropriate
comparison. Just as Buffy grew from a monster-of-the-week comedy-drama
into a complex, disturbing, challenging exploration of grief, growth and
redemption, so the Owl House quickly develops its own, unique chiaroscuro
of ecstasy and despair.
Of the three seasons, I found the second the most intense and involving
but the third, structured as three 45-50 minute specials and written in
the knowledge the show would not be renewed, is probably the most
satisfying. To begin at the end, as with Titans, it's amazing just how much difference it makes to the cancellation of a
show when the writers have time to prepare for it.
Still, to cut off a show with such potential in its absolute prime has to
be counted a tragedy. To cite Buffy again, by the end of Season Three that
show was just begining to hit its stride. So was The Owl
House.
Buffy, of course, didn't end when the show did. The story continued in a
long run of really excellent comics. I hope some similar future exists for
The Owl House. It may. Characters and concepts as strong as these rarely
disappear forever.
The show's strength doesn't reside only in the well-realised and
consistent characterisation or the frequently-cited and exceptionally
welcome social messaging. A big part of the show's impact comes from the
unusually detailed and sustained world-building.
Apart from the first episode of Season Three, which takes place in the
human realm (Or Earth, as we call it.) every episode is set primarily in The Boiling Isles. Built on the bones of a Titan, the Boiling Isles are home to an
indescribable mix of weird and wonderful creatures, from Tinella
(Basically a nose on legs.) to Barcus (Fonzie as a dog.)
The level of detail is mindbending. Every scene is literally playing
blink-and-you-missed-it. It's the kind of show where you want to go back
and watch it in freeze-frame, an absolute visual delight.
The writing is sharp, funny and poignant and the voice acting is up
to bringing out every nuance. What's more, you hear the characters change
and grow, not just as they age but also as they assimilate and process
experiences both typical of any teenager and exclusive to a fantasy
world.
In short, there's pretty much nothing about The Owl House I don't love
except the fact that it's over. As with all great TV shows, it's a
collaborative enterprise, so picking out individuals for particular praise
doesn't always feel appropriate. Still, it's clear from everything I've
read about the show that it wouldn't exist in its precise form were it not
for the inspiration and influence of creator and showrunner,
Dana Terrace.
According to an interview she gave to
Vanity Fair, Dana was determined not to compromise her vision for The Owl House,
even though it was deemed inappropriate by her bosses and could have cost
her her job:
“I was sat down in a conference room and told that I could not, by any
means, have any kind of gay storyline among the main characters. I let
myself get mad, to absolutely blow up, and storm out of the room. Life
is short and I don’t have time for cowardice, I was ready to move on to
greener pastures if need be. The stubbornness paid off and a week or two
later I was given the all-clear. Luckily, the executives I directly work
with have given me nothing but support.”
The unfortunate corollary seems to have been that by making a show that broke
with the conventions of the genre within which she was working to such a
marked degree, Dana attracted an audience outside the remit of the channel on
which it was being shown. Supposedly the main reason for the cancellation was
that too many adults tuned in to watch it.
At least by watching it on Internet Archive and The Owl Club I can say I
wasn't one of them so my conscience is clear! If you want to watch it, though,
the damage has already been done, so go ahead and watch it on Disney+ or
Apple TV or even YouTube, since for some reason
the whole of Season Three
is available for free on Disney's YouTube channel as a two-and-a-half hour
movie.
I'm holding out for the DVD box set. I want a copy to keep.
A Friday Grab-Bag post on a Friday? What the.. ?! Who's driving
this thing?
No intro. Straight to the verse.
Palia Closed/Open Beta
Everyone seems to have been a bit taken aback by the sudden announcement that
much-hyped "cosy" MMORPG Palia is going into
Closed Beta
in just over two weeks. Even more surprising (Astonishing, gob-smacking,
dumbfounding, flat-out nuts...) is the news the
Closed Beta will only last a week before they throw the doors open and let everyone in.
What's more, the Closed Beta will have no wipes. All progress will carry over
to Open Beta and then to whatever they decide qualifies as "Live", making the CB
effectively a soft launch.
I'm still struggling to process this. I can't remember the last MMORPG of any
stature that went from small scale, invite only, behind closed doors alpha
(Which is where Palia has been for the last two years) to effective release in a week.
It's so peculiar I had to read the announcement several times beforeI
understood it. At first I thought the "No Wipes" part referred to Open
Beta, which made the idea that anyone would bother to do anything much at all
in the one-week Closed test look highly fanciful.
On closer reading, I realized there wern't going to be any wipes from the start of Closed
Beta onwards, effectively making that the soft launch. About the only
logical explanation I can come up with is that Singularity 6, the
developer, is so confident in the state of the game as it leaves alpha that
all they feel they have left to do is test the robustness of the infrastructure at scale. Letting in increasing numbers during the short, Closed Beta gives them the last remaining info they need before they throw
the doors wide to anyone.
That analysis would be strengthened by the decision to do away with any kind
of NDA for the Closed Beta, were it not for the fact that the damn thing's
going to be over so fast it makes no practical difference whether people talk
about it or not. It's going to be too late to change anything, anyway.
Unless it's a disaster, obviously. Then I guess they'd have to pull back.
Given the timescales involved, I hadn't planned to bother applying for the
Closed Beta at all but it turns out I already did: twice. I received two emails from different email
addresses, inviting me to fill in a few more details on applications I'd
already made. I have no memory of doing it but they didn't just randomly pick my email and send me the info so I must have.
I've filled out one of the new applications so we'll see if I get in before
Open Beta begins on 10 August. I don't really know anything about the game,
other than it doesn't feature combat, and I'm not remotely hyped about it like
some, but I am curious to take a look. If nothing else, it's perfectly timed
to give me something game-related to blog about during Blaugust.
Dead Gaem
I read
a news item
at NME this week headlined "Study shows 87 percent of classic video games are unavailable to play right
now". Given the popularity of such platforms as Good Old Games, websites offering "abandonware" and the
prevalence of emulators, I found that a little surprising.
The detail behind the headline clarifies the situation somewhat. The figure
comes from
a study
commissioned by The Video Game History Foundation, in partnership with
the Software Preservation Network, two organisations hitherto unknown
to me. The research was carried out by Zendo.org (Ditto.) and can be
read in full
here.
It's over fifty pages long. I have skimmed it but I haven't read it in full. I
can tell you the criteria it used, though:
Well, that explains it. We're talking about console or home computer games
that largely predate the era of digital download; the dark ages, in software terms.
The report makes much of comparisons with other "at-risk" media such as
"pre-World War II audio recordings" or "American silent-era films" but it might as well bring in medieval ballads or eighteenth century
broadsheets.
Popular culture is, by nature and definition, ephemeral. It's not designed to
endure and in most cases durability would not be desirable. The culture moves
constantly forward, often leaving little or no trace. Try looking up the top
twenty best-selling paperback novels for every year in the 20th Century some
day and see how many you've ever heard of. Then check how many are still in
print.
The argument seems to be that everything that can be preserved should be
preserved, something that's certainly happening with many written and recorded
artefacts, and there's no real reason not to support the presevation of every
cultural artefact in theory. Anything might be of use or interest to
someone, someday.
For all practical purposes, though, this stuff is unavailable for a reason.
People got what they wanted from it and moved on. For academic purposes it's
enough that records are kept and representative samples retained, preferably
including as much as possible of the best along with samples of the ordinary and the sub-par. To try to
keep it all is both unrealistic and self-indulgent.
Let's be honest here; the main market for this stuff is the nostalgia market. Once everyone who played these games as a kid has died off, who's going to want to look at any of it?
Compared to other media, video games do suffer from a particular problem in that there has never been a
single, universally-adopted platform on which to play them. The situation has
improved somewhat, with a much smaller number of manufacturers making hardware
or operating systems than was the case in the 1980s and 90s, but there are
still numerous, discrete iterations. The likelihood of even libraries or
museums being able to maintain all of these in good working order is slim and
the possibility of such hardware being widely accessible to the general public
or even academia all but impossible.
Then again, just how real is the problem, anyway? If you want to play
Commodore 64 games, there are seventhousand of them waiting for you
here. Almost every extinct "ecosystem" has
multiple emulation projects
offering more games than anyone is likely to play in a lifetime.
I'm not convinced the situation is as "grim" as the report claims. Or
that it would matter as much as they seem to think, even if it was.
Wait! Are We The Bad Guys?
The Classic Games report mentions "piracy" as one way of accessing old
games. I suspect it's referring to those emulators I was talking about. I'm
theoretically opposed to piracy but I confess that I'm not always entirely
sure what it is and I'm not particularly scrupulous in finding out.
This week I decided I wanted to watch a TV show called The Owl House. I
first heard of it when I was looking for clips of
Dead End: Paranormal Parkon YouTube to use in a post a while back and The Owl House kept
cropping up in the recommendations.
I figured the two shows might have creators in common but actually it appears
they just share a number of thematic and socio-political features:
adolescence, LGBTQ+ rights, demons.... that kind of thing.
Dead End: Paranormal Park was cancelled after the second season. I'd
been meaning to try The Owl House as an alternative but before I'd gotten
around to doing anything about it, I came across
this article
at Vanity Fair. It made me even more interested to see the show for
myself so I started googling to find out where I could watch it.
My preference would have been on one of the streaming services I already
subscribe to but neither was carrying it. It's on Disney+, which I don't
currently have. I keep meaning to sub to it because there's plenty there I'd
watch but I don't want to add a third channel and I haven't found a sensible
point at which to drop one of the two I already have.
I was very willing to buy a box set of the three seasons of the show on DVD
but there doesn't appear to be one. The closest I could get would be a digital
download from Google Play but although the show originally ran as three
seasons, for some reason it's been split into five, all of which have to be
purchased separately. The total cost comes to almost $70, which seems
outrageously inflated.
I watched the first episode, available free and legally on Disney's own
YouTube channel as a tempter, and while I liked it, I didn't like it enough to
pay seventy dollars to see the rest. Even if I'd been willing to spend the
money, I can't find the show on the UK version of Play so I'm guessing it's
not even available to buy in this region.
I was about to give up and forget about it when I noticed a link in the search
results to the Internet Archive. Curious, I clicked on it and it took
me to
this. Seasons One and Two are available in full under "Community Video", a
section of the archive to which "thousands of videos were contributed by Archive users and community
members."
It hadn't previously occured to me to look for currently-available material in
the Internet Archive. I use it now and then to find stuff that seems to have
vanished from the web. I thought that was what it was for. That you can use
it to watch material that's already out there on commercial platforms is news
to me.
Maybe something about the way the Archive operates makes it okay or
maybe no-one who would care has noticed. If so, does that make it "piracy"? I dunno. I'm watching a couple of episodes a day, anyway. It's a good
show. I'll review it when I've seen them all. Well, the first two seasons, anyway.
Still don't have a source for the third. Maybe someone will have "contributed" it to the archive by the time I get there...
Not Very Rock and Roll
I keep reading stories about bands and artists cancelling performances and
abandoning tours for reasons related to their physical and mental wellbeing.
Some of the cancellations are wholly understandable -
Celine Dion
has a neurological disorder called Stiff Person Syndrome;
Lewis Capaldi
is still adjusting to the impact of Tourette's Syndrome.
Some, however, don't seem very... how shall I put it... rock and roll.
100 Gecs
have cancelled the whole of their European tour because "we're physically and mentally worn out". It's true the tour was a relatively lengthy one by modern standards:
fourteen dates in twenty days in cities as far apart as Dublin and Milan.
There would have been a far amount of travelling. A bit like one of those old "fifteen cities in fifteen days" European Vacations.
The decision contrasts spectacularly with something I read this morning in a
book about the year 1982, from which I learned that Iron Maiden, having
swapped out their original singer for Bruce Dickinson the previous year
and just having charted in the UK with
Run To The Hills, were about to set out on a 184 date world tour that would take them from
February to December.
The book in question isn't particularly well-written but it's extremely
well-researched and stuffed with both hard facts and fascinating anecdotes.
The image it paints is of a music scene fueled by drugs, alcohol and a general
determination to do anything the hell necessary to become famous, successful,
respected or popular - preferably all of them at once.
It's very clear that absolutely no-one was taking responsibility for their own
health back then, either mental or physical. You just plowed through and hoped
you didn't die before you finished the tour. I am absolutely not suggesting
"it was better in the old days". I'm very pleased that musicians and
performers are both willing and able to take the necessary steps back from a
punishing lifestyle to look after their short and long term wellbeing. Maybe it'll lead to me reading fewer obituaries of drummers dying in their forties and fifties
I'm just saying it's a very different world, that's all. No wonder Lana's so
nostalgic about the 1970s.