Showing posts with label The Owl House. Show all posts
Showing posts with label The Owl House. Show all posts

Tuesday, August 29, 2023

Situation Normal


Back at the beginning of Blaugust I posted a list of TV shows I was in the middle of watching. To recap, the shows were:

  • Good Omens 2
  • Two Broke Girls
  • Edens Zero
  • Young Sheldon
  • The Owl House
I have now finished all of them except for Young Sheldon, although in this context "finishing" Edens Zero meant getting to the end of Season One. I want to watch Season Two but I clearly don't want to watch it that much because the very low bar of swapping over to Crunchyroll has so far proven too high for me.
 
As for The Owl House, until someone green-lights another series, which will happen one day, I think I've probably said all I want to say about show for now. There are four Owl House episodes of the Disney series Chibi Tiny Tales I haven't yet seen, though... 
 
  Two Broke Girls

I do have something more to add to my earlier observations on Two Broke Girls. The show remained admirably consistent  throughout. It started with a ridiculous premise and a complete abnegation of any kind of logic or reason and kept up those stellar standards for the whole six seasons. Every time anything threatened the "sit", like the girls actually making enough money to stop being broke, the "com" asserted its authority and reset things to where they needed to be. I found that adhesion to the ur-concept in the face of all attempts to insert the least element of realism into the show to be one of its greatest strengths.

It's also a show that relies to the heaviest degree on repetition. Most of the humor comes from internal references and running gags. One of the tropes of the show that I particularly liked is the cash register that pops up at the end of every episode to show exactly how much money the girls have saved. 
 
In Season One, Caroline sets a target of $250k as the sum required to turn Max's Homemade Cupcakes into a viable business. At the time it seems like an unlikely goal but thanks to the sale of Caroline's backstory to Hollywood (Probably the most realistic and believable plot in the entire six seasons.) there is a point at which the cash register dings up a quarter of a million dollars. Which, of course, disappears as fast as it arrived. 
 
The girls both have significant relationships, the show being sporadically and in some small part a romcom, all of which are, inevitably and for sound plot reasons, doomed to failure. Perhaps the one fortuitous outcome of the unexpected cancellation of the series is that the final episode closes with Max engaged to be married to her wealthy lawyer lover and Caroline in a firmly committed relationship with her working-class, Italian-American boyfriend.
 
It's absolutely guaranteed that, had the series continued, neither of those relationships would have neatly folded away into happy-ever-after but because the series ends where it does it's entirely possible to imagine that's what happened next. It makes for an oddly satisfying ending. I came away content.
 


Good Omens 2

This is an interesting one. I should probably issue a trigger warning for fans of the show before I get started.
 
That does make it sound like I must have hated it but that's far from the case. I enjoyed it quite a bit. I just didn't think it came anywhere close to being either as funny or as compelling as the first season.

I remember Season One as being quite complex. It had a lot of characters and a number of sub-plots, all of which were fairly coherently coaxed together into a finale that made some kind of sense of and brought some kind of resolution to all of them. It felt quite novelistic, with its long-form heritage making itself evident throughout. If anything, it might have been a bit baggy. It certainly never felt like it was in any kind of a hurry.

Season Two, by comparison, felt short, rushed and incomplete. I found it quite unsatisfying at times, particularly during the zombie episode, which made some sense emotionally but just seemed to be quite badly done. I don't like zombies at the best of times but comedy nazi zombies are really too much to take for a whole episode.

The core of the show is, of course, the relationship between the two central characters, the angel Aziraphale and the demon Crowley, as portrayed so deliciously by Michael Sheen and David Tennant. In the first season the performances of the two stars are exemplary but in the follow-up I never felt quite the same chemistry between them. In narrative terms, the relationship only becomes more complex but on the screen it seemed just very slightly flat. 
 

The cast as a whole is very good, with Jon Hamm appearing to enjoy himself perhaps even more than he should as the memory-wiped archangel, Gabriel. All the newly-introduced characters are interesting and/or endearing, my particular favorite being Muriel, a somewhat naive, not to say dim, angel played to perfection by Quelin Sepulveda

The problem from my perspective wasn't really with the quality, for once, but the quantity. As I started watching the fifth and final episode I literally had to pause the stream and check it was the last one. It seemed the whole thing had barely gotten started before it was over. 

And yet, rushed as it felt, it also seemed as though too few ideas had been stretched too thin. It was a very odd sensation, to be left wanting more but not being able to say more of what. 
 
I have a suspicion Good Omens 2 is one of those shows that might make a stronger impression on a second watch than a first. I suspect much of my dissatisfaction stems from expectations created by my fuzzy recollections of Season One. I don't think the two seasons are as consistent in tone as I would have anticipated. Season Two would probably benefit from being judged separately rather than in comparison. 

Whether I will ever watch it again is another matter. I can readily imagine re-visiting Season One but I think it's going to be a good while before I regenerate any enthusiasm for another sit-down with the sequel.
 
Which just leaves...
 

 
Young Sheldon

Young Sheldon is, of course, a sitcom based on the character played by Jim Parsons in The Big Bang Theory. There's a lot I could say about the show already but I'll hold back on most of it until I've finished the run. I do have a few notes, though...

I'm going to say up front that I really like The Big Bang Theory. I know that's a controversial stance to take in many quarters. I've read a number of blog posts and web articles about why and how the show is disrespectful to the various communities who see themselves stereotyped and ridiculed by its characters and storylines and I don't fundementally disagree with some of those interpretations and reactions.

The thing, I think, that almost all of those analyses omit to recognize is that most sitcoms are reliant on stereotypes, which they ridicule. It underpins the whole genre to some considerable degree. 
 
I suspect the issues some have with this particular sitcom stem from an unfamiliarity with the form as a whole. As I was reading some of the commentary, it was noticeable how often the alalysis was prefaced by an assertion that the writer didn't usually watch sitcoms, or not sitcoms like this, successful, popular, mainstream, network half-hour shows. I also suspect that being confronted with a stereotype someone feels might be applied to themself makes that person less amenable to finding said stereotype amusing.  Few people appreciate being seen as the butt of a joke. 
 
What good sitcoms do, however -  and I would argue The Big Bang Theory is a good sitcom - is to make stereotypes feel more nuanced over time. Good writing and especially sympathetic or complex performance can cause a general audience to warm to personalities they would otherwise shun, simply by allowing viewers to get to know the characters as individuals, not just as representatives of a type. 
 

I'm considerably more inclined to listen to the arguments of those who seek to explain why the writing or acting in TBBT fails to open up the stereotypes it plays upon, thereby revealing the human beings inside, rather than those of the faction that thinks the show fails out of the gate just by trading in stereotypes in the first place. There's a very supportable case to be made that the writing and acting across the long run of the show is inconsistent, self-indulgent and sometimes lazy. Not every episode is good, let alone great.
 
Even though I very much enjoyed the parent show, however, I did not immediately warm to the idea of a spin-off featuring its most obviously annoying character as a ten-year old. It seemed to me that the kind of manic self-absorption exhibited by the adult Sheldon Cooper, manifesting primarily as it often does as a collection of tics and tropes, while it might be humourous in an adult character, would most likely be just disturbing and uncomfortable in a child.

For that and other reasons I didn't rush to find out if the writers managed somehow to avoid the very obvious pitfalls of the concept. It was only a combination of a gap in my sitcom dance card and a news item that said the show was - astonishingly - starting its sixth season that got me take it out of my watchlist and actually start watching it.

Honestly, it was the six seasons thing that did it. I just couldn't believe it had lasted that long. We all know how mercilessly fast shows get canned these days. For any show to get that far had to mean there was something there worth checking out.

There is and it's very simple. Like Two Broke Girls, Young Sheldon is just a plain, old-fashioned classic sitcom. There's nothing remotely fancy or clever about it. It relies wholly on sound charecterisation, consistent writing and some very solid acting by a strong, ensemble cast.

As with many of the best sitcoms, there's an extended family at the center. The set-up is instantly recognizeable no matter that most of the viewers will never have set foot in East Texas. All the storylines revolve around the usual quotidian concerns of growing up, going to school, making friends, working and getting along with the neighbors. 

The two things that most suprised me about the show, of which I have now seen the first two seasons, were firstly how unfocused on the titular character it is and secondly on how quickly it foregrounds Sheldon's meemaw, superbly played by the wonderful Annie Potts. If I didn't know the provenance of the show, I might have assumed she was the well-known character from a previous success, around whom a spin-off had been built.
 
Two seasons in, no-one appears to have aged. I am curious to see how that changes. One of the big problems all successful sitcoms starring child actors face is how to keep the storylines cute as the actors grow less so.
 
It's a particularly pointed issue in this show because Sheldon is already running well ahead of the usual  developmental markers. He's a ten year-old in high school, being courted by Universities. There's already been a storyline concerning the difference between his intellectual and emotional maturity and how it predicates against him moving away from home to take up the opportunities already coming his way. That's not going to work so well when he's fourteen, which I assume he will be by Season Six. 

Or maybe the whole thing doesn't unfold in real time. I can't say I've been keeping track. Maybe he'll be ten until the show ends and we'll just have to look at him like we look at the adult actors playing high school kids in Grease; with wilful suspension of disbelief.

It's not something I need to think about just yet. I have four more seasons to watch before I get there. I'll keep whatever observations I may have on what I see along the way for another time. For now, I'll just say it's another good sitcom. I'm enjoying it.
 

Glancing ahead, my current viewing slate looks like this:
  • Young Sheldon
  • Arrested Development
  • Carole and Tuesday
  • Captain Fall
  • Riverdale
Where last time everything was on Amazon Prime, this time it's all on Netflix. Again, I don't think that means anything, other than that obviously one streaming channel isn't enough any more.

I'll get to my thoughts on those shows when I get there. I also have a post I've been wanting to do for weeks now about Cannon Busters, a show I finished watching a good while back. I'm not sure I ever even mentioned it until now. 

So many shows; so much to say about them all; so little time to get it done.

Saturday, August 19, 2023

Us Weirdos Have To Stick Together


For the final day of Blaugust's Creator Appreciation Week, I want to talk about two things: firstly, a TV show I've just finished watching and secondly, the website where I watched it. The show is The Owl House and the website is The Owl Club.

Regular readers may remember I wrote about The Owl House back in July, when I went into some detail about how I was watching it. It was streaming on Disney+ but I didn't want to subscribe at that time. I wanted to buy it on DVD but it wasn't available. 

In the end, I found the first two seasons at the Internet Archive and that's where I watched Season One. I expressed some surprise that offering TV shows, while they were still available on streaming services, would be part of their remit or even legal. It turns out it may be neither. 

Only yesterday I read a piece about the music industry, as represented by megacorps Sony, UMG and Capitol, suing the Archive over copyright, something the big publishing houses have already done. I suspect there's only going to be one winner in that fight.

The iniquity of copyright is a whole, other post so let's set it aside for now. I only mention it because almost immediately after I finished Season One of The Owl House, both it and Season Two were removed from the Internet Archive with the following explanation:

This item is no longer available.

Items may be taken down for various reasons, including by decision of the uploader or due to a violation of our Terms of Use.

I thought that was going to be it for my time with Luz and her friends, at least until I was ready to subscribe to Disney+. something that will eventually happen, I'm sure. Happily, that turned out not to be the case.

I can't now recall just how I came across The Owl Club. I might have been googling to see if the show was available somewhere else or it might just have appered in a link when I was reading about it. However it happened, it was a lucky break.

I'm not exactly clear on just what The Owl Club is, let alone who operates it, other than it seems to exist purely to make the show available to fans, particularly Spanish-speaking fans. There's a Patreon and a page on the website explaining other ways to contribute to keep the project going, which includes telling everyone about it, using the hashtag #SaveTheOwlClub and showing the Owl Club watermark in images taken from the site.

I'm taking it on trust that this is a genuine, fan project, created and run by people who just love the show. It's certainly very professionally made and presented. Watching Seasons Two and Three there went a lot more smoothly than watching Season One at the Archive. Just like watching a regular streaming service.

How long it will stay up is another matter. I imagine one day either the cost of keeping the club going will become too much or, ironically, success in raising funds by raising the profile will draw the attention of lawyers. Until that unhappy day, let's celebrate The Owl Club and the people who made it happen.

So much for the platform. What about the show?

Oh, it's wonderful. It's everything people say it is. 

  • "...one of Disney’s best animated series in recent years, if not ever" - Gizmodo 
  • "The Owl House is going to be one of those shows people talk about for years to come." - Starburst

If you decide to give it a try - and you should - then be aware it takes a while to get going. The first season, particularly the first half, doesn't feel like much more than a pretty good fantasy show for tweens and young teens. 

It takes a good while for the central narrative to establish itself, with each episode feeling quite individuated. It also very much revolves around the concerns and conceits of high school students, albeit demonic ones. 

Those last two paragraphs, you'll notice, could do stand in work as a description of the first season of Buffy. It's an appropriate comparison. Just as Buffy grew from a monster-of-the-week comedy-drama into a complex, disturbing, challenging exploration of grief, growth and redemption, so the Owl House quickly develops its own, unique chiaroscuro of ecstasy and despair. 

Of the three seasons, I found the second the most intense and involving but the third, structured as three 45-50 minute specials and written in the knowledge the show would not be renewed, is probably the most satisfying. To begin at the end, as with Titans, it's amazing just how much difference it makes to the cancellation of a show when the writers have time to prepare for it.

Still, to cut off a show with such potential in its absolute prime has to be counted a tragedy. To cite Buffy again, by the end of Season Three that show was just begining to hit its stride. So was The Owl House. 

Buffy, of course, didn't end when the show did. The story continued in a long run of really excellent comics. I hope some similar future exists for The Owl House. It may. Characters and concepts as strong as these rarely disappear forever.

The show's strength doesn't reside only in the well-realised and consistent characterisation or the frequently-cited and exceptionally welcome social messaging. A big part of the show's impact comes from the unusually detailed and sustained world-building. 

Apart from the first episode of Season Three, which takes place in the human realm (Or Earth, as we call it.) every episode is set primarily in The Boiling Isles. Built on the bones of a Titan, the Boiling Isles are home to an indescribable mix of weird and wonderful creatures, from Tinella (Basically a nose on legs.) to Barcus (Fonzie as a dog.)

The level of detail is mindbending. Every scene is literally playing blink-and-you-missed-it. It's the kind of show where you want to go back and watch it in freeze-frame, an absolute visual delight.


The writing is sharp, funny and poignant and the voice acting is up to bringing out every nuance. What's more, you hear the characters change and grow, not just as they age but also as they assimilate and process experiences both typical of any teenager and exclusive to a fantasy world.

In short, there's pretty much nothing about The Owl House I don't love except the fact that it's over. As with all great TV shows, it's a collaborative enterprise, so picking out individuals for particular praise doesn't always feel appropriate. Still, it's clear from everything I've read about the show that it wouldn't exist in its precise form were it not for the inspiration and influence of creator and showrunner, Dana Terrace.

According to an interview she gave to Vanity Fair, Dana was determined not to compromise her vision for The Owl House, even though it was deemed inappropriate by her bosses and could have cost her her job:

“I was sat down in a conference room and told that I could not, by any means, have any kind of gay storyline among the main characters. I let myself get mad, to absolutely blow up, and storm out of the room. Life is short and I don’t have time for cowardice, I was ready to move on to greener pastures if need be. The stubbornness paid off and a week or two later I was given the all-clear. Luckily, the executives I directly work with have given me nothing but support.”

The unfortunate corollary seems to have been that by making a show that broke with the conventions of the genre within which she was working to such a marked degree, Dana attracted an audience outside the remit of the channel on which it was being shown. Supposedly the main reason for the cancellation was that too many adults tuned in to watch it.

At least by watching it on Internet Archive and The Owl Club I can say I wasn't one of them so my conscience is clear! If you want to watch it, though, the damage has already been done, so go ahead and watch it on Disney+ or Apple TV or even YouTube, since for some reason the whole of Season Three is available for free on Disney's YouTube channel as a two-and-a-half hour movie.

I'm holding out for the DVD box set. I want a copy to keep.

Friday, July 14, 2023

It's Friday. Grab Yer Bag!


A Friday Grab-Bag post on a Friday? What the.. ?! Who's driving this thing?

No intro. Straight to the verse.

Palia Closed/Open Beta

Everyone seems to have been a bit taken aback by the sudden announcement that much-hyped "cosy" MMORPG Palia is going into Closed Beta in just over two weeks. Even more surprising (Astonishing, gob-smacking, dumbfounding, flat-out nuts...) is the news the Closed Beta will only last a week before they throw the doors open and let everyone in.

What's more, the Closed Beta will have no wipes. All progress will carry over to Open Beta and then to whatever they decide qualifies as "Live", making the CB effectively a soft launch. 

I'm still struggling to process this. I can't remember the last MMORPG of any stature that went from small scale, invite only, behind closed doors alpha (Which is where Palia has been for the last two years) to effective release in a week.

It's so peculiar I had to read the announcement several times beforeI understood it. At first I thought the "No Wipes" part referred to Open Beta, which made the idea that anyone would bother to do anything much at all in the one-week Closed test look highly fanciful. 

On closer reading, I realized there wern't going to be any wipes from the start of Closed Beta onwards, effectively making that the soft launch. About the only logical explanation I can come up with is that Singularity 6, the developer, is so confident in the state of the game as it leaves alpha that all they feel they have left to do is test the robustness of the infrastructure at scale. Letting in increasing numbers during the short, Closed Beta gives them the last remaining info they need before they throw the doors wide to anyone.

That analysis would be strengthened by the decision to do away with any kind of NDA for the Closed Beta, were it not for the fact that the damn thing's going to be over so fast it makes no practical difference whether people talk about it or not. It's going to be too late to change anything, anyway. 

Unless it's a disaster, obviously. Then I guess they'd have to pull back.

Given the timescales involved, I hadn't planned to bother applying for the Closed Beta at all but it turns out I already did: twice. I received two emails from different email addresses, inviting me to fill in a few more details on applications I'd already made. I have no memory of doing it but they didn't just randomly pick my email and send me the info so I must have.

I've filled out one of the new applications so we'll see if I get in before Open Beta begins on 10 August. I don't really know anything about the game, other than it doesn't feature combat, and I'm not remotely hyped about it like some, but I am curious to take a look. If nothing else, it's perfectly timed to give me something game-related to blog about during Blaugust.


Dead Gaem

I read a news item at NME this week headlined "Study shows 87 percent of classic video games are unavailable to play right now". Given the popularity of such platforms as Good Old Games, websites offering "abandonware" and the prevalence of emulators, I found that a little surprising.

The detail behind the headline clarifies the situation somewhat. The figure comes from a study commissioned by The Video Game History Foundation, in partnership with the Software Preservation Network, two organisations hitherto unknown to me. The research was carried out by Zendo.org (Ditto.) and can be read in full here.

It's over fifty pages long. I have skimmed it but I haven't read it in full. I can tell you the criteria it used, though:

Well, that explains it. We're talking about console or home computer games that largely predate the era of digital download; the dark ages, in software terms.

The report makes much of comparisons with other "at-risk" media such as "pre-World War II audio recordings" or "American silent-era films" but it might as well bring in medieval ballads or eighteenth century broadsheets. 

Popular culture is, by nature and definition, ephemeral. It's not designed to endure and in most cases durability would not be desirable. The culture moves constantly forward, often leaving little or no trace. Try looking up the top twenty best-selling paperback novels for every year in the 20th Century some day and see how many you've ever heard of. Then check how many are still in print.

The argument seems to be that everything that can be preserved should be preserved, something that's certainly happening with many written and recorded artefacts, and there's no real reason not to support the presevation of every cultural artefact in theory. Anything might be of use or interest to someone, someday.

For all practical purposes, though, this stuff is unavailable for a reason. People got what they wanted from it and moved on. For academic purposes it's enough that records are kept and representative samples retained, preferably including as much as possible of the best along with samples of the ordinary and the sub-par. To try to keep it all is both unrealistic and self-indulgent. 

Let's be honest here; the main market for this stuff is the nostalgia market. Once everyone who played these games as a kid has died off, who's going to want to look at any of it?

Compared to other media, video games do suffer from a particular problem in that there has never been a single, universally-adopted platform on which to play them. The situation has improved somewhat, with a much smaller number of manufacturers making hardware or operating systems than was the case in the 1980s and 90s, but there are still numerous, discrete iterations. The likelihood of even libraries or museums being able to maintain all of these in good working order is slim and the possibility of such hardware being widely accessible to the general public or even academia all but impossible.

Then again, just how real is the problem, anyway? If you want to play Commodore 64 games, there are seven thousand of them waiting for you here. Almost every extinct "ecosystem" has multiple emulation projects offering more games than anyone is likely to play in a lifetime. 

I'm not convinced the situation is as "grim" as the report claims. Or that it would matter as much as they seem to think, even if it was.


Wait! Are We The Bad Guys?

The Classic Games report mentions "piracy" as one way of accessing old games. I suspect it's referring to those emulators I was talking about. I'm theoretically opposed to piracy but I confess that I'm not always entirely sure what it is and I'm not particularly scrupulous in finding out.

This week I decided I wanted to watch a TV show called The Owl House. I first heard of it when I was looking for clips of Dead End: Paranormal Park on YouTube to use in a post a while back and The Owl House kept cropping up in the recommendations. 

I figured the two shows might have creators in common but actually it appears they just share a number of thematic and socio-political features: adolescence, LGBTQ+ rights, demons.... that kind of thing.  

Dead End: Paranormal Park was cancelled after the second season. I'd been meaning to try The Owl House as an alternative but before I'd gotten around to doing anything about it, I came across this article at Vanity Fair. It made me even more interested to see the show for myself so I started googling to find out where I could watch it.

My preference would have been on one of the streaming services I already subscribe to but neither was carrying it. It's on Disney+, which I don't currently have. I keep meaning to sub to it because there's plenty there I'd watch but I don't want to add a third channel and I haven't found a sensible point at which to drop one of the two I already have.

I was very willing to buy a box set of the three seasons of the show on DVD but there doesn't appear to be one. The closest I could get would be a digital download from Google Play but although the show originally ran as three seasons, for some reason it's been split into five, all of which have to be purchased separately. The total cost comes to almost $70, which seems outrageously inflated.

I watched the first episode, available free and legally on Disney's own YouTube channel as a tempter, and while I liked it, I didn't like it enough to pay seventy dollars to see the rest. Even if I'd been willing to spend the money, I can't find the show on the UK version of Play so I'm guessing it's not even available to buy in this region.

I was about to give up and forget about it when I noticed a link in the search results to the Internet Archive. Curious, I clicked on it and it took me to this. Seasons One and Two are available in full under "Community Video", a section of the archive to which "thousands of videos were contributed by Archive users and community members.

It hadn't previously occured to me to look for currently-available material in the Internet Archive. I use it now and then to find stuff that seems to have vanished from the web. I thought that was what it was for. That you can use it to watch material that's already out there on commercial platforms is news to me.

Maybe something about the way the Archive operates makes it okay or maybe no-one who would care has noticed. If so, does that make it "piracy"? I dunno. I'm watching a couple of episodes a day, anyway. It's a good show. I'll review it when I've seen them all. Well, the first two seasons, anyway. Still don't have a source for the third. Maybe someone will have "contributed" it to the archive by the time I get there...


Not Very Rock and Roll

I keep reading stories about bands and artists cancelling performances and abandoning tours for reasons related to their physical and mental wellbeing. Some of the cancellations are wholly understandable - Celine Dion has a neurological disorder called Stiff Person Syndrome; Lewis Capaldi is still adjusting to the impact of Tourette's Syndrome. 

Some, however, don't seem very... how shall I put it... rock and roll. 100 Gecs have cancelled the whole of their European tour because "we're physically and mentally worn out". It's true  the tour was a relatively lengthy one by modern standards: fourteen dates in twenty days in cities as far apart as Dublin and Milan. There would have been a far amount of travelling. A bit like one of those old "fifteen cities in fifteen days" European Vacations.

The decision contrasts spectacularly with something I read this morning in a book about the year 1982, from which I learned that Iron Maiden, having swapped out their original singer for Bruce Dickinson the previous year and just having charted in the UK with Run To The Hills, were about to set out on a 184 date world tour that would take them from February to December.

The book in question isn't particularly well-written but it's extremely well-researched and stuffed with both hard facts and fascinating anecdotes. The image it paints is of a music scene fueled by drugs, alcohol and a general determination to do anything the hell necessary to become famous, successful, respected or popular - preferably all of them at once. 

It's very clear that absolutely no-one was taking responsibility for their own health back then, either mental or physical. You just plowed through and hoped you didn't die before you finished the tour. I am absolutely not suggesting "it was better in the old days". I'm very pleased that musicians and performers are both willing and able to take the necessary steps back from a punishing lifestyle to look after their short and long term wellbeing. Maybe it'll lead to me reading fewer obituaries of drummers dying in their forties and fifties

I'm just saying it's a very different world, that's all. No wonder Lana's so nostalgic about the 1970s.

And finally...

You Need Jesus - Yung Gravy, bbno$ (BABY GRAVY)

I dunno. I thought it was funny...

Peace Out!


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