Showing posts with label Sandpark. Show all posts
Showing posts with label Sandpark. Show all posts

Wednesday, July 30, 2014

All Work And No Play Makes ArcheAge A Dull Game. Maybe.

It seems that ArcheAge is gathering a certain word-of-mouth momentum, which is odd, considering just how long we've all known about the game. I last mentioned it in the context of the eye-watering Alpha buy-in price but its been going the rounds for, what, three years now in alphas and betas and various live releases.

Back then, Ardwulf was drawing comparisons with Vanguard, which naturally made me feel somewhat favorably toward the possibility of playing it one day. Now Saylah is running a series of detailed "what you can do and how you can do it" type posts that are pushing  me two ways. The Piracy on the High Seas post I linked yesterday was kinda exciting but her most recent entry on the various ways of making money in ArcheAge made the whole enterprise sound anything but.

Here's the problem: just about all the activities Saylah lists - mining, crafting, trading, fishing, farming, playing the market - sound like work to me. Yes, they are, by and large, things you can do in most MMOs but in most MMOs they are sideshows, optional activities you could either go at with vigor, dabble in or opt out of entirely. They don't comprise the core activity of the game.

This, really, is my issue with sandbox gaming in general. I don't especially want to come home from a real job to a pretend one. I want to go exploring and adventuring I want to goof around. I don't want to tend crops or carry packages over long distances just to earn enough imaginary money to buy better crop-raising tools and faster package-carrying transport so I can do it all again only slightly faster. At least I don't want to have to do that.



The core activity of MMORPGs, at least in my understanding of the genre, is killing things to see what they drop then putting the best things you find on your character. Serial Killer Barbies; it's what the genre is. My characters live in the world and understand it but as a player looking in from outside, when it comes to actual gameplay, that's my motivation - kill some wildlife, dress a doll. In ArcheAge, that's right out: mobs don't drop coin, gear or crafting components. I'm not quite sure if that means they don't drop anything other than quest items but it doesn't leave much other than maybe consumables.

Saylah explains that questing is at the heart of leveling and gearing your character. "Gear is provided as quest rewards, looted from dungeons, earned with end game tokens or crafted by players...You receive gear sets at the end of quest chains – 3 pcs to the set from this guy, 2 pcs from that gal and a weapon from another one." That just happens to be a mechanic I strongly dislike. Several of them in fact. 

So, we appear to have an MMO in prospect that heavily focuses on things I would consider "work" not play, while excluding one of the key factors that draws me to play MMOs in the first place. Added to which it uses a series of mechanics I usually try to avoid whenever I can. The PvP and Piracy aspects don't put me off the way they did Syp - it's the underlying premise and basic mechanics.


Then I read SynCaine's rhetorical piece, where he asks himself, in tones positively dripping with ennui, whether he might end up giving it a run. He ponders "I still don’t get what a ‘sandpark’ is, in terms of what you are trying to accomplish...if your core gameplay (combat via questing) isn’t fun or engaging, am I really going to keep playing so I can fly around or sail a boat?" Is there a good answer to that? The only one I can think of is that the scenery really is that good and the gameplay you have to endure is not actively unpleasant. That's hardly a ringing endorsement.

Saylah, at least, is reassuring on both those points: Of the visuals she says " ArcheAge on the water has no equal in my MMO experience. It’s simply breath taking. Mining along the shoreline, fishing or standing by watching players load their ships, is a visual treat."  And on quests "All I can say is that they’re not horrible."

Unlike Syncaine I'm not struggling to find an MMO, any MMO, worth trying. I'll probably take a look at ArcheAge when it launches just because its new, it's free and it looks pretty. I wouldn't expect to stay long but you never know until you try. Perhaps what sounds like work in print will feel like play in practice.

On balance, though, the more I think about the full implications of sandbox gaming, the less attractive they seem. Oh, and since I didn't have any pictures of ArcheAge, I've taken the liberty of using a few snaps from The Hammers End. I finally caved and started the free trial last night. It's definitely not any kind of sandbox, the questing is meh and I don't think I'll be staying there long either but, hey, I'm a rat with a sword bigger than he is exploring dark woods with his undead, dual-cleaver-wielding pet fish! Beat that, ArcheAge!





 

Thursday, January 24, 2013

Like Buses: EQNext, ArcheAge

News isn't my thing here but sometimes the news fish just slaps you in the face so hard you can't help but yell.

Yesterday's announcement that Scott Hartsman was leaving for unspecified pastures new would have fulfilled most quotas for Trion Story Of The Week, but it wilts in the heat of today's press release quoted in full over at Massively: Trion is going to publish ArcheAge in the West, handily definied for us as "North America, Europe, Turkey, Australia and New Zealand".

When they will publish it they aren't saying, yet, but ArcheAge launched in South Korea just last week after a much-hyped six-year development cycle and what seems like several lifetimes in beta. I haven't mentioned it much here because there was no obvious prospect of being able to play it any time in the foreseeable future. Now there is.

A stream of stunning videos released over the last year or two (all available to watch on YouTube, I'm sure, if anyone hasn't already drooled over them) show a graphically beautiful game that also appears to have the potential for deep, complex sandbox-style gameplay. In common with most sandboxes there is a strong PvP element but as far as I can gather much of this is optional, in that there are several very large continents and some of them are "safe", or at least as safe as monster-ridden wildernesses can be. They'll still kill you but at least they won't dance on your corpse and steal all your stuff. Probably.



Anyway, so that could be the true AAA quality sandbox/sandpark that will give our lives the true meaning they so surely and sorely lack. But wait, what's this? Can it be?

Yes it can. Riding into view on his unfeasibly articulated, slack-backed catamount it's none other than John "Smed" Smedley, fresh from his Damascene conversion to player-driven-content with a bombshell he'd like to drop. In an otherwise unexceptional interview with Gamasutra, talking about EQNext he throws this in right at the end:

"Players will get their hands on an actual release version of what we're doing late [this] year - and I don't mean a beta".

Pardon me? EQNext, you say? In my hands? THIS YEAR??? That'll be the game that, as I said recently, I am most excited about and which I wasn't expecting to see even in beta until late 2014 at the very earliest and realistically a lot later than that.

It's an odd phrasing, though, isn't it? What's with that indefinite article? Is there going to be more than one "actual release version"? Is this some kind of Kingdoms of Amalur/Copernicus deal? Oh, who cares? Whatever the heck it means, it sounds like my Christmas present's sorted.

So, two supposed AAA sandbox/sandpark MMOs could launch in the same year, although we have no idea how long it will take Trion to translate, localize and launch ArcheAge and we don't even know what EQNext actually is. Green Armadillo could still be on safe ground with his prediction that "we're likely to get at least 8-9 months into 2013 without a major event launch" but prospects for the year as a whole just got a lot more interesting.



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