Showing posts with label Guild Wars 2. Show all posts
Showing posts with label Guild Wars 2. Show all posts

Monday, December 12, 2022

Christmas? What Christmas?


Once again, I don't have an awful lot to say about anything in particular. Preparations for Christmas seem to be eating up a lot of time this year. Christmas events in games, on the other hand, are having less impact than normal, mostly because they tend to be familiar to the point of ennui after so many years.

I haven't yet summoned up sufficient interest or enthusiasm to plonk all my characters next to Santa Glugg in EverQuest II's Frostfell Wonderland as I've been in the habit of doing in recent times. I'm pretty certain all the presents I got last year (And quite possibly the year before that.) are still sitting in the same bag slots they fell into when I collected them. While I am, as I often say, all about the free stuff, there comes a time when you have to acknowledge you already have more snowglobes than you know what to do with.

There's nothing new for Frostfell this year other than the new gifts and items on sale from the goblin vendors. After a decade and a half of continual development, the event really doesn't need anything added. There's already hours and hours of content just sitting there, waiting, all of which I've done many times before.

That said, I'll still find time to pick up this year's new crafting books. It's been a couple of years since I last made anything for Frostfell but I like to maintain the option. Oddly, I tend to take more trouble over decorating on Kaladim, where I only log in for the holidays. There's a lot to be said for just having a couple of rooms to decorate rather than a vast mansion or even a whole island. 

Over in Guild Wars 2, Wintersday begins tomorrow. There's "a rundown of the activities and new rewards" due this week, presumably as part of the Tuesday update, but so far I see no indication of any new events. Unless there's some big surprise, I don't imagine I'll be logging in specially, although no doubt I'll make an apearance in Tyria at some point before the end of the holidays, most likely whenever ArenaNet put a freebie in the Gem Store.

The same probably applies to New World, where the Winter Convergence festival is once again in full swing. This one does have some new content, which is to be expected, seeing as it's only the event's second year. It takes a while to build up a full dance card for these things.

The big ticket event this time is a new World Boss, the Winter Warrior, who, along with his legion of Frigid Folk, is "on a relentless mission to spread a Forever Winter across the land." Aren't they all?

He's making the rounds of several zones, Great Cleave, Brightwood, Edengrove, Ebonscale Reach and Brimstone Sands, where he'll happily take on "a party of 20+ players", although I suspect he's going to end up facing a lot more than that most of the time. Zergs win prizes, after all.

I will try to make the effort to see the fight at least once but I got a full complement of patterns from last year's event and I'm not seeing anything in the updated rewards that catches my fancy. For all that New World is supposed to be this year's Most Improved mmorpg, my enthusiasm wilted surprisingly quickly after a couple of weeks in Brimstone Sands. No fault of the game, more of my attenuated attention span. 

I didn't experience anything like the same fall-off in enthusiasm for Lord of the Rings Online after I bought the BeforeThe Shadow mini-expansion but I stopped playing it all the same. I just couldn't fit it in alongside Noah's Heart and EQII once Renewal of Ro arrived. 

Having been away from Middle Earth since the beginning of December, I can't even say what winter celebrations are happening there or whether they've started yet, let alone if the new zones are included. I know LotRO has quite a strong reputation for holiday events but my limited experience of them so far has tended towards the exhausting. There always seems to be a lot to do and I'm not really one for holiday chores.

Still, I probably ought to go look it all up and see if there's anything in my line. I'd definitely like to pick up levelling where I left off a few weeks ago and a holiday event might be a good re-entry point.

Of the mmorpgs I'm at least semi-actively playing right now, that just leaves Noah's Heart, where as far as I can tell there is, as yet, no specific winter or Christmas event in progress or announced. There are always "events" so it's hard to be sure but I haven't seen any santas, stockings or fairy-lights.

I would love to see something happen there, mainly because I'm fascinated to know which historical or legendary characters Archosaur would mangle and mutilate this time. The current season brought Caesar, Hannibal, Napoleon and Wellington onto the stage and the interplay between them is jaw-droppingly weird, partly due to the translation but mostly just by way of the game's general insanity. I wouldn't put it past them to add Santa as a Phantom. Or even Jesus, for that matter.

For the time being, though, I imagine it's going to be a case of the usual dailies in Noah's Heart and steady progress through the Signature Questline in Renwal of Ro. I've finished the first dungeon, which went astonishingly well, so I should have a couple of restful questing sessions before the next.

I hope that goes well, too. If not, maybe I'll find time for some Christmas fun after all.

Thursday, July 15, 2021

How To Do Now: An Overview Of Guild Wars 2's Marionette


She's back! For one week only, Scarlet Briar and her amazing Marionette. Performances every two hours, only at The Eye of The North. Get in line now!

Yes, the promised return of Guild Wars 2's best ever structured event began on Tuesday after the update. The public event runs for just one week, ending when next week's patch lands but there's also a private version that should be available indefinitely.

Here's how it works:

Both versions are accessed via the Scrying Pool in current content hub, Eye of the North. You used to have to own the Path of Fire expansion to go there (or have legacy rights from the pre-launch events a decade ago, I guess) but that requirement has been dropped. Now you just need to be Level 80. If you've never been there before, no worries; there's a one-time portal scroll in the mail that will take you there and open the waypoint for you permanently.

The 50-person private Squad instance is always available. If you want to start one, use the Scrying Pool. More likely, if you want to join one, use the LFG function and search under Tyria - Squads. Right now there are lots of people doing it but as folks get the rewards and the achievements they want it will calm down. Based on other, similar content, though, there will most likely be Commanders and guilds looking to form up fairly regularly, especially at weekends. GW2 is very good at keeping older content in play.

When you've found your squad, join up and follow instructions. Do not zone into the instance via the Scrying Pool yourself. Wait for the pop-up invitation and accept that. Then just listen, pay attention and do what everyone else does is my advice.

If you're there for the Public version, check the Event Timer for the next one, arrive around the top of the hour, go to the Scrying pool, click on the Public button when it appears and zone in. Then you can either run around like a lone wolf and tick everyone off or you can join a lane, follow a tag and behave like a socially responsible person. Your call.

The mechanics are virtually unchanged from seven years ago but if you can remember much of the detail you have a better memory than I do. Of course, that may well be the case. Almost anyone does.

Luckily, there are some excellent guides available. This is the best I've seen. I would strongly advising reading through it before embarassing yourself. I didn't but I think I got away with it. No, I definitely got away with it. I didn't do anything dumb. Still, I would have been a good deal more comfortable if I'd known what I was doing, so the point stands.

I was lucky my first run in that the Commander had a squad message up that detailed the basic mechanics for each boss. Plus I got the easy one first time, even though I was in Lane Two, because the people in Lane One couldn't even manage to kill theirs, even though it was the easiest boss. It passed to us and we killed it for them! Go us!

The next two lanes also killed theirs but after that it was fail time for everyone, and we wiped. Second time around we did even worse and then I had to go to bed. It was a great introduction all the same.

This evening I did the public version which is in some ways easier (you can have more people - the limit is 75 rather than 50, I believe) and in some ways harder (you can't vet who comes and you get quite a few lollygaggers and layabouts). We did brilliantly.

The first four lanes cut the chains. I was in Lane Two and my platform was last to get our kill, mostly because the guy I was with took a while to learn we needed to kite the boss over the mines. He got the hang of it after I yelled at him, though.

Lane five failed, which wasn't a shock because the fifth boss is the hardest. Lane One, on their reprise, took him down. Not a single lane let too many mobs through and we finished with the aethercannon still only 25% charged from that single failure. Even back in the day that would have been counted a very solid run. 



Although the exact details of what to do are quite complex, the basics are simple:

Get organized. If no-one else is stepping up then maybe think about doing it yourself.

Have 10-15 people per lane, depending on whether you have 50 or 75 in total.

When your lane is up, kill all the mobs as fast as possible to get the portal open.

Run in fast. It's really embarassing to get locked outside and watch your team fail because you were late.

Kill the boss on your platform using the correct tactics as outlined in the guide linked above or as explained by your Commander, assuming they know what they're doing.

If the idiot on your platform is doing it wrong do yell at them but also tell them how to do it properly!

All the times it's not your turn, concentrate on holding the line. Use all the available tools (barricades, golems, repair hammers) plus all your snares, roots, stuns, knockbacks and so on to make absolutely certain none of the giant twisted clockworks get to the portal. If even a few make it your lane will fail and the aethercannon will charge up some more. You do not want that gun to fire. It will kill everyone. Literally everyone.

If a lane calls out for help (usually when their turn comes around again after a fail and they realize half of their people already left) do not go charging over to help until you are asked! It's really embarassing when the whole thing fails because everyone in one lane went to help another lane and left one poor guy trying to stop a hundred twisted clockworks on his own.

If you win, jump up and down and cheer like crazy. Or just grab your loot and leave. You do you.


 

I cheered. Then I grabbed my loot. Most of it was the usual nonsense but there's two gold for the first time you do it that day (Maybe. Or maybe it's just the first time ever. Honestly, I didn't check. I'm not doing it for the money.) 

There's a fairly nice set of weapon skins to collect if you're into that sort of thing. Mostly, though, it's about the fun. Marionette is a really well-designed event and I'll tell you why: it's because it keeps everyone engaged from start to finish and makes everyone feel invested in everyone else's success. It's a true mmorpg experience that could not be replicated in a single-player game.

All five lanes have to be held. All five bosses have to die. All five chains have to be severed. Every success is everyone's success. Every failure is everyone's failure. It's a true team effort.

I loved it. I'm just writing this up in the time between the last public run and the next. The private squad version is good but the public one is the real thing. 

I just wish it was staying for longer than a week.

Tuesday, June 29, 2021

This Day's Portion


Among the many fine points made in the lengthy comments on yesterday's posts was this from Yeebo

"In terms of whether I consider the ongoing support from developers of a MMO adequate, it comes down to how much of the revenue seems to be getting folded back into the development of more content for the players vs. siphoned off for shareholders or to support projects that few players of the game could reasonably bet expected to care about"

Later, I read this post from Azuriel at In An Age, in which he talks about non-service games ("aka regular-ass games") and the shock he feels on realizing a game he's bought has reached a point of equilibrium from which it will receive no further amendments of any kind: 

"The thought that nothing will happen with the game anymore though? It feels like I was duped."

It seems the whole idea of "games as a service" has fostered a sense of expectation that affects not only the way we pay but the way we think. We want value for money, of course, but in a some strange way we also want to be valued ourselves. We don't just want a game, we want a relationship.

Players often claim to have a clear idea of what's fair when it comes to value for money but what is fair, really? Back in the days when a video game was a once-and-done purchase it used to be easy to tell. You bought the game, you played it, you knew. These days it's a lot harder to be sure. 

Take Guild Wars 2 for example. In theory it operates somewhere in the "games as a service" model but as a buy-to-play game it's less than clear what that means. And the more you think about it, the less clear it gets.

Whatever the service is, it's certainly not an ongoing arrangement between you and the company. As a service-user no commitment is required from you. That one-time payment is all you'll ever be asked for. GW2 has no subscription, optional or otherwise. If you want to give the developers any more money you'll have to buy something from the cash shop.  

Oh, except for the expansions. Those you'll have to buy. Another one-off payment. Twice in nine years that's happened. And even then you can just not do it. You can just carry on playing the content you originally bought. That's service for you!

It gets more complicated because ANet also pride themselves on keeping all the content relevant all the time. Most of the new stuff added within an expansion cycle requires that expansion but not all of it. So even if you just stick with your original purchase you'll get some new content, now and then.

Of course, if you're new to the game, you get everything for that one payment because now you get the expansions thrown in. At heart, GW2 remains a buy-to-play game. It's just that these days what you're expected to buy is the latest expansion. Buy that and you get everything. Until the next one, of course.

Only, there weren't supposed to be any expansions. Ever. ANet claimed on multiple occasions they weren't going to make any. They kept trying various ways to add content without going the full box route. 

They couldn't do it but what if they had? Then they'd have been giving all the new content away for free, forever. That single box purchase I made back in the summer of 2012? It would still be giving me two or three hours of entertainment every day of the week, nine years later. Even as it is, I've only had to buy two more boxes in nine years to make sure I don't miss out on any content at all. It certainly sounds like a good deal.

Not everyone would agree. Last night, as I was happily fighting holograms in the arena, I listened to someone in map chat complain at length about how worthless the whole Dragon Bash event was because ArenaNet have done nothing with it since it was first introduced. 

Which is kind of true in a way. Dragon Bash was on hiatus for years and when it came back it was much the same. They certainly haven't added an awful lot of new events to any of the holidays over the years, but then again, why should they? That guy aside, most people seem happy enough already.

GW2's holiday events aren't particularly imaginative and they rarely get updates or additions of much significance year on year, but they remain fabulously well-attended. Dragon Bash has been running for a week now and it's still heaving. There are been multiple instances of Hoelbrak and the Arena instance running every time I'm on. Several times the map's been so laggy from all the people crammed into it I could barely steer my beetle round the sharp turns. There are so many people clustered around the guy who takes the bets for the moa races you can't see him at all, sometimes. Granted he's an asura but even so....

It does make me wonder just what this "games as a service" idea hopes to achieve, when it's a service no-one has to pay for. If a company is going to keep servers up and encourage players to log in to them, it is, presumably, in the hope of somehow making some money out of the whole affair. If the players aren't paying for access (no subscription) and only paying a one-time fee for the game (buy-to-play) that only leaves the cash shop.

No wonder most players don't like cash shops. Or say they don't, anyway. It follows that cash shops must be more profitable than selling games and content for games, at least in those games that don't also charge a sub. 

Those are the games that are either being given away (free to play) or sold as loss-leaders (buy-to-play) after which they exist solely as reasons for players to spend money in the cash shop. That becomes the game's entire raison d'etre. There has to be a game to hang the cash shop on because otherwise there's no reason to buy anything. You have to have a game. But the game itself is secondary. It's not why you're running the service. The cash shop is.

I never really realized that before. It explains a lot although not why the games are still so frequently entertaining. That's because you catch more flies with sugar, I guess. (Actually, you catch more flies with rotting meat but that's a whole different metaphor...). There doesn't just have to be a game. There has to be a game people want to play, and keep playing, otherwise they won't be around to buy things in your cash shop.

All of which brings me back to the question I began with: just what kind of a "service" is it these games are offering? I'm not exactly clear on how there's even a service at all.  

I work in a bookshop. It has to be staffed and stocked and lit and heated, all so we can sell people books. Lockdowns notwithstanding, you can count on the store being open seven days a week, all year round. We don't call that "shopping as a service". We just call it running a shop.

In a game that funds itself by cash shop sales, isn't keeping the servers up and the game stocked with events and "content" just "running the shop"? The cash shop, in this case. Where, exactly, does the "service" part come in?

Mmorpgs with subscriptions and cash shops are in an even more dubious position. Does the sub pay for most of the costs and provide most of the profit, with the cash shop being a minor add-on? That seems fair enough, but how would we know? Are there still any games like that? WoW? FFXIV?

Usually, a subscription is really just another purchase, a way to rent items and functions that could be (and possibly are) sold piecemeal through the store. That also seems fair in principle. It's up to the player to decide if the perks represent good value or not. It's still not a "service", though. It's just more shopping.

Years ago, when Free to Play was something new and scary, we talked about this sort of thing a lot. We don't so much, any more. We're used to it now. And we've changed, many of us. We don't think like players so much as customers. 

Back then, there was one choice. Which game to play. Make that decision then all you had to do was buy the box and input your credit card details for the monthly subscription. That was "gaming as a service", the service in question being guaranteed access to the game 24/7/365, patch day excepted.

It's no wonder people hanker after the good old days. I'm not at all sure it was better value back then but it sure as heck was easier to understand. Now games are just another contract with costs that need constant monitoring to make sure they're not running out of control.

According to the Inflation Calculator, the standard $14.99 monthly sub from the turn of the millennium would now cost a shade over $27. Not quite double. Would you pay that for an mmorpg with no cash shop today? 

I might... until I think about my nine years in Guild Wars 2. Nine years in which I've used the cash shop exactly once, about seven years ago. Nine years that have cost me around $150 for one account, expansions included. Six months' subscription at the 2021 mark-up, in other words.

I think my real question here is how the hell do ArenaNet stay in business?

Wednesday, June 23, 2021

You Can Get The Staff

Tuesday is patch day in Tyria so yesterday I was looking forward  to the next instalment of Return to Living Story. We'd wrapped up Season Two, the warm-up act for the first expansion, Heart of Thorns, and I was all set to jump straight into Season Three, about which I can remember almost nothing without some kind of artifical memory aid.

When I logged in, though, there were no free tokens in the mail. We're taking a short break between seasons, it seems. The next two episodes dropin a week's time on the 29th.

Instead, to entertain us this week we have Dragon Bash, the pinata-smashing, hologram-battling, moa-racing festival that takes place, for no reason I can think of, in Hoelbrak, the snowbound hometown of the Norns.

It makes for a nice contrast with Scorched Sky, the holiday that began the same day over in Norrath. As the dramatic note from new Community Manager Accendo puts it, "The Scorched Sky Celebration is back and within the flames, all mettle is tempered—that which is weak, distracting, and fleeting is burned away leaving only the strong, pure, and resilient! Join us in lifting up the Tyrant of Fire and the Burning Prince, and you too will know the cleansing intensity of Fire."

I haven't yet engaged with the new quest, Feats of Burning Devotion, or browsed the thirty-four new items on the Ember merchants (including a new flying mount, so I hear). I'll get around to that tomorrow or the next day.

I have, however, already started working on my necessary obligations in the Shiverpeak snows. At least I thought they were necessary when I began. It turned out I was wrong.

ArenaNet have made some concerted effort these last couple of years to fill out what was once a desultory holiday calendar and also to make the holidays themselves more interesting and fun. I usually do the dailies and some of the events in all of them but Dragon Bash has several events I always enjoy. Smashing pinatas is a bit of mindless fun and I'm always up for some rollerbeetle racing. The hologram arena is okay for a few rounds once a year but  the staged hologram invasions of the various Shiverpeaks maps are good for the whole three weeks.

The problem with most Tyrian holidays isn't usually with the entertainment so much as the presents. It's all very well doing the events to earn the currency but I can hardly ever find anything I want to spend it on. 

From that perspective, it was a very nice surprise last night when Mrs. Bhagpuss, who can be much more of a determined holidaymaker than me, linked a very attractive new staff in guild chat. Going by the seasonally inappropriate name of Spring Warmth, it's a rustic pole that bursts into flower at the business end and it's one of three new weapons for sale at a new vendor added this year.

Out of curiosity, I ported across to Hoelbrak to take a look at the other two. One is a flowery rifle that looks both unwieldy and bizarre. I don't have anyone who habitually uses a gun but even if I did I can't imagine using this one. 

The third is a warhorn which, like almost every other smallish weapon in the game, would be hard to notice in use. This one also happens to be very ordinary-looking. It's quite realistic if that's the look you're going for but I can't see it setting any hearts racing.

The staff, though, that I liked. So did Mrs Bhagpuss. The cost at the vendor was twenty Jorbreakers, the currency of Dragon Bash. There are various ways you can acquire Jorbreakers, some of them quite speedy, but Mrs. Bhagpuss calculated that by doing dailies and regular holiday events it would probably take her thje full three weeks of Dragon Bash before she'd earn enough to buy staffs on two of her accounts. She reckoned she might even manage the third if she really worked at it.

I didn't plan on going that hard but I thought I'd definitely make the effort to get at least one. It was certainly pretty enough to make it feel worth it. And it would be nice to have a positive, practical reason to do the dailies and some of the events most days. Nothing like a sense of purpose.

I meant to get started on it today, after I finished in World vs World. I was doing my dailies there, when the dreaded three-minute warning sounded. It happens quite often after a patch. Some bug had been found and fixed, so everyone had to log out to get the update. If you happen to be in WvW when something like this happens, you don't get the luxury PvE players have of waiting for a convenient moment. Players on competetive maps need to have the same build so everyone gets kicked.

I thought I'd check the update notes to see what had changed. It was, as it almost always is on these occasions, a server crash. Since I had the main update notes from yesterday in front of me, I read those, too.

This line jumped out at me: "Three new weapons are now available as rare drops from dragon coffers. They can also be purchased from Sparking Stone, a new Dragon Bash weapons vendor in Hoelbrak." Say what? That seemed odd. The same weapons the new guy was selling were also this year's rare drops from the Holiday Lootboxes? Free, in-game lootboxes, that is, before anyone starts sharpening their pitchforks.

I told Mrs. Bhagpuss and she asked whether they were also tradeable, since if they were they'd be on the trading post in no time and maybe she wouldn't need to work on those Jorbreakers after all. I checked and there were none for sale but while I was at the vendor (reminding myself what the things were called so I could search for them) I noticed there was a dialog option I'd missed.

Chatting with the vendor, Sparking Stone explained how the weapons he was selling could also be found in the dragon coffers, if you were very fortunate. I refuse to feel embarassed for missing that the first time round. Who takes random dialog options from merchants?

I passed this information on to Mrs. Bhagpuss and carried on with my pinatas. Then, just a few minutes later, a link to the new staff appeared in guild chat. Mrs. Bhagpuss had been opening her coffers as they dropped and guess what had fallen out?

I congratulated her and thought about things for a moment. I was fairly sure I had a stack or two of those boxes stashed from last year. I went to the bank and checked and it turned out I had more than eight hundred tucked away for a rainy day.

The reason I store these things for years is precisely for this kind of situation. ANet generally don't create new containers when they add items to an annual event. They just alter the contents of the old ones. If there's nothing much I want one year I hold onto my stock in the hope next year will bring something better.

So I started opening coffers. I'd opened about thirty when the new warhorn dropped. That was a good sign. I kept going and with coffer #96 out came the staff. It hadn't even taken a hundred pulls to get what I wanted.

I put the other seven hundred or so back in the bank and considered my luck. Mrs Bhagpuss and I had bounced three of the new weapons from scarcely more than a hundred tries. That would hardly count as rare by the standards of most mmorpgs I've played but by the standards of GW2, where drop rates have historically been appalling, it seems incredibly generous. 

Or we were just incredibly lucky. It's clearly too small a sample to tell. If I was sufficiently motivated I might open another five hundred coffers and keep a count. That would probably give me a better idea. I think I'd rather save my boxes for the next good thing, thanks.

The real question I'm asking myself is how lucky is "lucky" anyway? Before the two staffs dropped so easily this afternoon we both had several weeks of content ahead of us. Working to earn something in a holiday event is a classic way to spend time in an mmorpg. 

Assuming Mrs. Bhagpuss doesn't pull another staff out of a box, she can now carry on with her plan to get the Jorbreakers she needs to buy the staff for her other two accounts. I'd bet she does get the drop before she gets that far, though. You get a lot of dragon coffers, doing these events every day.

I, on the other hand, am now finished with my Dragon Bash plans for this year. I got the only item I wanted on the first day. 

I'm not quite sure how I feel about that. I'm genuinely happy to have the staff and I'm also very happy to see ArenaNet getting into the holiday spirit. They've been scrooging for far too long. On the other hand, it does seem like they already covered the "don't stress - you'll get the thing you want" part just by putting the weapons on the vendor in the first place.

There's just no pleasing some folks, is there?

Sunday, March 28, 2021

Center Of The Social Scene

There was a post at Massively:OP last week that I confess I didn't read in full. It was something about whether it would be a good idea to replace mmorpg social hubs with a menu system. It was so obviously clickbait I didn't read any more than the couple of sentences that showed up in Feedly but oddly enough I'd been thinking for a while about a post of my own on social hubs.

This is that post, such as it is. It's going to be short, for once.

What started me thinking was the visit I made a week or two back to the Eye of the North in Guild Wars 2. I was there for one reason only: it's where the latest chapter of the Icebrood Saga begins. I think I'm right in saying it's where every chapter of the Icebrood Saga begins. 

Ostensibly that's for lore reasons. Jormag's stronghold is in the far north. The various Charr factions were contending for control of regions to the North of the Eye. Most importantly of all, Aurene has chosen to make it her home.

All of that make sense from a narrative perspective, although I can no longer remember why Aurene picked a frozen cavern to live in. She's a dragon. She can fly. She could live anywhere. Why there? She's not even an ice dragon. I'm sure there was a reason. I've just forgotten what it was.

The real reason we're all stuck with the Eye, however, seems to have a lot more to do with giving people something to do. Anet has form on this sort of thing.

Over the lifetime of the game there has always been a dominant social hub. A place where players gather in numbers to get their chores done and shoot the breeze while they're doing them. It's where the bank and the trading post, the crafting stations and all the important vendors can be found, all within a convenient distance of each other.

Even though GW2 began with five very impressive, fully-functional starting cities, all of which had every facility, from early days players chose the one major non-racial metropolis, Lion's Arch, as their hub of choice. Dedicated WvW players tended to use their own team's citadel and sPvP players had a cramped little mini-hub of their own but L.A. was the undisputed gathering place for just about everyone else.

I honestly have no idea if this is a real thing or just fan service.

Whether by co-incidence or design (it was obviously by design) Lion's Arch was famously disaster-prone. It had already been destroyed and rebuilt between the original game and the sequel and within weeks of launch it was overrun by giant crabs, the karka, who knocked down the lighthouse

After the Karka came Scarlet and her armies. They knocked down the replacement lighthouse and went on to do a much more thorough job of destruction, leaving more than half the city a smouldering ruin.

While repairs went on, which took a couple of years as I recall, the social center of the game moved to the human starting city, Divinity's Reach. Again from memory I seem to remember this beganas a player choice that was swiftly taken up by the developers.

Even though Lion's Arch was eventually rebuilt in a glossy new version that ressembles nothing so much as an out-of-town business park, it never really regained its pre-eminence as a social hub. Partly it was that people didn't really like it as much as the funky pirate port it replaced. Partly it was the way ANet insisted on making Divinity's Reach the fun capital of Tyria.

If you choose to host nearly all your major holiday events in a single city it's going to tip the scales. In lore terms, Queen Jennah has run a gloriously successful hearts and minds campaign to raise her city-state's profile above all her regional competitors. Where the money comes from it's probably better not to ask.

It did seem we were set to keep Divinity's Reach as the game's de facto grand plaza. And then something shifted. Most of the holidays still happen there and every time the calendar rolls around to a new one the place fills up to bursting. When there are no festivities scheduled, though, it's a very different story.

I have to pay to use the gates and now you want me to pay to build them?

All of the racial cities except D.R. are close to dead most of the year round. Rata Sum fills up for Super Adventure Box and there's one festival that happens in Hoelbrak (I forget which one) but other than that you can pretty much count on having the streets to yourself.

And it's much the same in Divinity's Reach now, too. There are more people around the bank and the mystic forge in Lion's Arch again than you'll see in Queen Jennah's city. But you'll probably see even more in the Eye of the North. 

It's a weird place. There's nothing there apart from a plethora of vendors. It's a hole in the ice. What's more, if you want to use anything more than the basic facilities you'll have to pay.

Not in the way you've always had to pay for the elite clubs of Tyria, the luxury lounges that hide behind armed guards and literal velvet ropes or in luxuriant airships that hover high overhead. You can buy tickets for those in the gem shop and sometimes you get them as rewards for anniversaries and events. I tried one once, on a freebie, but it was so cramped and claustrophobic I never went back.

No, the Eye of the North employs a peculiar new form of "content", where the player has to earn credit and spend various currencies to install facilities like banking or crafting for their personal use. It's not a unique idea - I had to run a couple of quests in EverQuest II before I could use the bank in the Bazaar, for example - but I can't recall seeing it implemented as ferociously as this before.

I don't object to it in principle. It's just another of the myriad time-fillers mmorpgs like to throw into the mix to keep people busy. It does make me wonder just what ANet think they're up to, though.

Developers often seem nervous of players gathering in large groups. Over the years I've seen such gatherings moved on many times.

Yak's Bend Citadel - supplying all my banking needs since 2012.

In EverQuest the social hubs used to be North Freeport, Greater Feydark and the East Commons Tunnel, all chosen by players. Then SOE added the Nexus, Shadowhaven and the Bazaar with the Shadows of Luclin expansion and after that Plane of Knowledge in Planes of Power and all activity moved to each of those in turn.

Why devs always seem to feel the need to centralize services in a place of their choice rather than let players find their own gathering spaces I'm not sure but they certainly do. It might have some technical benefit of which we're not aware, I suppose. It might be genuinely intended to improve the overall experience for customers. Or, as I suspect, as with most things, someone just can't leave well enough alone.

Whatever the reason, you can pretty much guarantee that when Guild Wars 2's third expansion, End of Dragons, finally appears the Eye of the North will become a ghost town. Oh, sorry, ghost cave. Because if there's one thing it's not it's a town.

I suppose there's an outside chance the expansion could use EoN as a hub but it's looking very much as though we'll be done with Jormag before then. The caravan will move on, I'd bet on it.

So I don't think I'm going to bother filling out all those gaps on my service card. I bought the basics - the vendor, the bank, the things I could pay for out of pocket without making a dent in my savings. The rest I can do without.

I'll keep doing my banking in World vs World and my crafting in the Black Citadel. In a game with instant travel it seems pointless to worry about a couple of extra clicks.

I do miss the chatter in the background but it hasn't really been the same since Scarlet came. Lion's Arch chat really was a social scene. Nothing since has come close.

Wednesday, January 13, 2021

We Appreciate Power /s


Believe it or not, when I sat down to write yesterday's post I had no thought or intention even to mention Louise Wener or Sleeper. The whole point of the opening paragraph was to set a scene wherein I came home, sat down in front of the computer screen, spotted a new video for the next chapter of Guild Wars 2's Icebrood Saga, watched it and wondered why I even bother.

Only what happened was that in just a few keystrokes I was away on a journey so much more interesting, which, after all, was kind of the point. The thing about that promotional video for Power... No, hang on, let's have it so we know what we're talking about...

 

So, yeah, the thing about is this: I don't have a clue what any of this stuff they're promoting is. 

I play GW2 every day. Really, every day. On two accounts. Yesterday I played on three. I probably rack up thirty to forty-five minutes even on days when all I do is dailies. Most days I play two or three hours. I've been playing since launch. Eight years. Nearly nine years if you count the beta weekends.

I've played all of the Living Story episodes at least far enough to know what's going on. I'm curious about that part. I'd like to see what's happening in Ebonhawke. I want to know what Jormag's up to and what Primordius is planning.  

Problem is, I know that's going to be less than one per cent of the update. A lot less. Vanishingly small, in fact. The narrative exists only as a framing device for activities I neither understand nor care about.


 

What are "Dragon Response Missions"? I'm guessing they're some kind of repeatable, instanced content. I think it's those things they've taken to embedding in the storyline, where you take some confusing option from a menu on a portal and run around not having much clue what's happening until stuff updates and you can leave. Yeah, it must be those.

Then there are the "Allied Factions". Say what, now? And that's Skritt, is it? Is this any different from back in the original personal story, when we all had to decide which NPC races got to join the Pact? Because I chose Skritt then. Aren't they already our allies? Did they defect or something?

Sorry, it's starting to sound as if I care and I really don't. I know this is just some new grind designed to give achievers things to do until the expansion arrives. There's no good reason to get sucked in to that.

Ok, how about "New Upgrades and Faction Rewards"? Upgrades to what, exactly? Gear? We don't have a gear ladder, do we? I thought that was the point. I made my Ascended armor years ago and it's as good now as it was then. Since I never change my build I don't need Legendary, because all it does is let you swap easily between the same power levels you have at Ascended. Is there some other grade I missed? (No, there isn't).


 

As for those faction rewards, I guess those are the things I looked at on a vendor last time and couldn't see any reason to buy. Only now there are more of them. Whoop-di-do.

Are there people out there doing all this stuff? Why? What are they doing it for? If they get these upgrades, what are they using them for? Is there content that requires them? Am I missing something? Like the game, maybe?

Here's what I do in GW2. World vs World and World Bosses. Holiday events. Three hours of Living World story every couple of months. Once in a great while some map completion or a fragment of personal story. Most of it content that was in the game when it started. Oh, and sometimes I do some Heart of Thorns stuff for fun. Because I like it. 

The great thing about GW2 is that, after eight and a half years, pretty much all of the original content is still populated, active, meaningful and even busy. Same with a lot of the stuff that's been added since. If you feel like doing Dragon's Stand, the two-hour long epic finale from the expansion before last, which hasn't been current endgame content for years, you can. There are squads doing it every day. You can find them in LFG. 

Only last night a guild was recruiting in open chat for people to come join them for Triple Trouble, content introduced in 2014. It takes organization, co-operation and a lot of people and it still gets done. Every day. 

Even in the minor leagues content persists. Two days ago I logged in to Metrica Province and got swept up in an organized attempt to beat back the invading hordes sent by Joko as part of his failed invasion.  Joko got eaten by Aurene the Magic Dragon long ago. He's not invading anywhere any more only no-one told his armies. The events go on and people still do them as though it mattered. 

I don't know any other mmorpg that's managed to keep so much content so relevant for so long. Almost everything that's ever been added is still being done and not just by the inevitable one or two oddballs. It's being done by groups and squads and teams and because of the way the game was originally conceived passers-by are being sucked in and they're doing it too.

And there you have the nub of it. All of that content is out in the open world, not locked away in instances. If the upcoming invasion of Ebonhawke happens in the real Ebonhawke I'll eat these words. But I'm betting it won't. It will be hived away in an instance as a "Dragon Response Mission", meaning it can be packaged and sold in the Gem store when this chapter of the Saga is replaced by the next.

Which is why I'll probably never see it again after I do it the one time required by the story. And why I really can't bring myself to care any more. Only, for all the same reasons I just gave, I'll still go on playing. I'll still keep logging in, every day.

So I don't imagine Anet care that I don't care. Why would they?

Wednesday, November 18, 2020

Truce

It's a bit of a tradition here at Inventory Full to write a review, of sorts, every time I finish a Living Story episode in Guild Wars 2. I've posted something after just about every Living Story/World/Saga update since the game began but I can't remember ever having less to say about one than I do about yesterday's "Champions: Truce".

No-one seems especially stoked this go round. Time was, when a new episode or chapter was looming, you'd hear people talk about it in game. There'd be multiple forum threads speculating on what might be about to happen and I'd read (and write) blog posts fueled by nothing more than the trailer and a heady sense of anticipation.

For a long while now it's been entirely possible to log in and play a full session without hearing even a passing mention of the latest update. It's true I don't hang out much in the metas but there was a time when people in the starting maps talked of little else on patch days and I'd hear commanders in World vs World complaining they couldn't defend a keep because everyone was off doing the Living Story. 

Those days are long gone. All you hear now, if you hear anything, is the odd derisive comment. As for the forums, gone are the multiple discussion threads that Gail Gray used to have to consolidate. Gone too are the official feedback threads that once ran for several pages and had to begin with an official request for posters to keep things brief.

Instead, when I went to the forum today to check if anyone else was having the same trouble with one of the events I was, I had to look twice before I found any threads at all. There's one called "What do you think of the new Living World: Champions? (Spoilers inside)". It has sixty-six comments and it's been viewed thirteen hundred times, which I guess isn't all that bad for an update that hasn't been live for twenty-four hours. Or it's not until you read it.

Not in my house!

 

If I had to summarize the opinion most commonly expressed in the thread in a single word, that word would be meh. Or maybe bleh. 

"About what I had expected. I figured that they had pulled their living world teams to work on the expansion so this was a low effort way to provide content until it releases."

"All in all, I'm actually surprised it's even more bare bones than expected... The only good thing is I can commit my time to other games now this isn't going to demand anything from me."

"I didn't expect much and at least it was not disappointing in that regard."

"It is as bad as we feared... Luckily Shadowlands is right around the corner".

"It's okay. It didn't blow me away and it didn't disappoint me."

"Good idea, bad execution, too tedious."

"...it's underwhelming, even with my expectations low."

Those are probably some of the more positive ones, too. There's a widespread assumption that anything we get between now and the launch of End of Dragons is going to be the work of a skeleton crew trying to cobble something together while ninety-nine per cent of the teams work on the third expansion. We can't expect much and not much is what we're going to get seems to be the general feeling.

There's also a fairly commonly expressed opinion on the forums that the Icebrood Saga has been generally poor in comparison to previous seasons. I'd take this with several buckets of salt because you could have heard a similar sentiment being expressed during every one of the five seasons to date. (It is five, isn't it? Hard to keep track since they keep changing the name).

What does puzzle me is what seems like a growing tendency to compare the Icebrood Saga to Living World Season One. I've read this a number of times, almost always couched as a criticism, but I'm not clear whether the supposed similarity is in the story or the gameplay. 

I can't say I can see much of a correlation in either. I wish I could. I liked Season One well enough at the time, as my contemporary commentary demonstrated, but if I'd known what we were going to get next I'd have positively raved. Scarlet's War seems like a golden age, now.

Is there something you'd like to tell us, Jormag?

 

Perhaps the two seasons do have something in common, even if I'd struggle to articulate exactly what it might be. If I was going to put the seasons in order of preference I'd have Season One at the top but the Icebrood Saga would come next, which does suggest they at least both pander to my personal tastes. 

Does that mean I like this episode, then? Champions? 

Eh, well... I guess... It was... okay. Y'know?

It was surprisingly good to have voice acting back. When we got the first silent episode, courtesy of the pandemic, I quite liked just reading the text but I found I was hearing the familiar actors' voices in my head anyway. The novelty wore off fast. 

I'm not sure I'll go back and replay the last two episodes just to hear the dialog out loud but I definitely will watch it on YouTube if someone edits it all together. A few years back you could have counted on someone doing that. Not so sure anyone's got the motivation any more.

The plot's quite interesting. Some people don't like the very idea that we might be about to team up with an elder dragon, specifically Jormag, but a lot more don't like the way it's being handled. The rationale behind it certainly is vague and confusing but I think that's deliberate. 

Jormag, as Braham points out, is the master of lies. I can't think of a non-binary term for that or I'd have used it. And Taimi, lest we forget, is living with a terminal diagnosis. If she's being less rational than usual... well, come to think of it, how rational is she, ever?

That's sarcasm, right? Just so we're clear.

 

I had more of an issue with the ease with which just about everyone accepted Ryland's assistance. Isn't he subject to some kind of war crime tribunal? Does being Jormag's Champion give him a pass on that? Yeah, well, I guess it does, at that.

The plain fact that I can sit here and discuss this (with myself) a few hours after playing through the episode suggests the story is working better than it has in the past. Sometimes I get to the end of a chapter and can't even remember how it started, let alone how it fits in with what came before. The Icebrood Saga, though, I feel I could write a coherent precis for, if I had to.

Other than the acting and the story, Champions doesn't have much going for it. There's some fairly desultory combat in the early sections and some exceptionally tedious and long-winded slog to get through at the end. Full disclosure, I haven't even done all of that yet.

The episode concludes with three missions using the not very popular "Private/Public" instance format. I tried to do the first solo, supposedly an option, and had to give up due to sheer boredom. There was no risk of me not being able to finish it - it was just going to take me about an hour to kill the boss and I couldn't bring myself to do it.

That, I should add for anyone who might have been reading the patch notes, was after they fixed the bug that made the mission bosses far slower to kill than they were meant to be. What they must have been like before, I don't care to imagine.

Second time around I took the "Public" option and completed the first of the three missions relatively painlessly in about fifteen or twenty minutes. It was still tedious but it was bearable. Put that on the poster!

You noticed?

 

There are two more missions to complete before the chapter can be considered finished and from what I've read they're functionally identical to the first. I'll get them done eventually but I can't say I'm keen. After that I imagine I'll never see them again, even they're supposed to be our repeatable content for the next couple of months.

I believe ArenaNet have done a better job than most of their competitors at keeping older content in play but I suspect we may be reaching a point where they're becoming the victims of their own success. GW2 has a staggering amount of repeatable content now, all of it with its own metas, currencies, dailies and achievements. It's almost self-defeating. If no old content ever goes out of date is that any different from if all of it did?

One thing you don't hear too much of is people complaining about being ripped off. The general feeling, as expressed in some of the forum comments, seems to be that this is about what you can expect for nothing, which is, after all, what we're paying:

"I'm... fine logging in every 2 months or so to check out the story progression"

"I am unsatisfied but on the other hand it was for free, so hey..."

"I've pretty much stuck with logging in on release days and then disappearing till the next. It's honestly more enjoyable that way".

I'm not sure that kind of lack of engagement is what any developer wants to hear but, honestly? It does kind of work for me, too. Sure, I'd love to be swept up and blown away by an mmorpg, the way I was by GW2 itself eight years ago. I just don't expect it any more. 

It's actually quite convenient to get occasional content drops that pique my interest for a day or two - maybe a week if it's really good - then for the game to go on the back burner again. It's not how this hobby used to be but then I'm not the person I was when I discovered it, either. I'm twenty years older for a start.

Maybe we don't get the games we want. Maybe we get the games we deserve. And I'm not sure how many of us have the capacity for engagement we had when the genre was new. Maybe meh is about all we can handle. I mean, when was the last time you heard anyone yell "Woot!" ?

Saturday, October 10, 2020

Pumpkin, Pumpkin


It's that time of year again. Pumpkins, candles, spooky stories, all that stuff. It's going to be a bit of a strange one out in the real world. Can't imagine too many people wanting to take their kids trick or treating in the middle of a pandemic, although then again...

Nothing to stop the celebrations going ahead as usual in virtuality, though. There's no need to socially distance in cyberspace although ironically most of our characters are probably wearing masks anyway. 

Next week sees the return of the indescribably dubious Mad King shenanigans in Guild Wars 2. Seriously, does anyone at ArenaNet ever actually listen to the argument between Mad King Thorn and The Bloody Prince? It was disturbing enough when I first heard it nearly a decade ago but the world has changed quite a bit since then. There are things that sounded "edgy" in 2012 that just sound completely off in 2020 and that routine is definitely one of them.

Then again, maybe my pop culture compass needs re-calibrating. I watched the first episode of The Chilling Adventures of Sabrina last night. It felt like it would be seasonable and I thought it would make a nice wind-down from the harrowing six seasons of Bojack Horseman I just put myself through. I mean, it's Sabrina the Teenage Witch, right? The girl from the Archie comics? The one with the extraordinarily badly-animated cat?


 

Yeah... no. Not really. So, Sabrina's an actual satanist now. And the cat's a demon. And her wacky aunts drain the blood from human corpses for their satanic rituals before eating the leftover flesh for dinner. But, hey, Sabrina's gender politics are impeccable, so there's that. I will, of course, be watching the rest of the series. The first episode was pretty good, even if I did literally have to close my eyes for two whole scenes. A fluffy, relaxing romp, though? I don't think so.

Bad taste dialog notwithstanding, I'll most likely still end up running round and round the Mad King's maze with my Necromancer, firing off ground target AEs and hoovering up the loot. Some people do it all day for the entire event and make tens of thousands of gold or so they claim. It was always mindless but with the addition of the autoloot mastery it's now so mechanical it's hard to stay awake. I can usually manage about an hour before I'm literally nodding off at the keyboard. 

Other than that I probably won't bother with any of the other activities. They're always the same, near as makes no difference, and I've done all of them more than enough times already. 

Nights of the Dead has already begun over in EverQuest II. The options there are staggering. It's one of the big holidays of the year and SOE/Daybreak/Darkpaw add something new every time. In a decade and a half that really adds up.

The quality is high, too. There are several big set piece events - the Hedge Maze, the Haunted Mansion, Wake the Dead and so on - as well as a wealth of collections, achievements, quests and crafting activities. New this year is a series of Overseer quests given by a halfling on the Nektulos Forest docks and an upgraded version of the Headless Horseman public quest, now with new loot.

I did the PQ twice yesterday. It was popular. There were three instances of Nek Forest up whenever I logged in and people were calling the event as it started and sending out raid invites. It took about ten minutes to kill him each time and everyone was very good humored about it.

Drops were good, although I have to wonder what the point is right now, with the panda quests already giving out items for just about every slot that are better than anything else I've had all year and certainly better than the PQ drops I've seen so far.  

If the last few years are anything to go by, the panda quests will upgrade most anything a solo player's likely to be wearing, then a few weeks after that finishes we'll get the expansion and a box on the floor next to the first questgiver will upgrade the panda gear. Then the quest rewards from the signature questline will upgrade the stuff from the box and the drops from the third season of Overseer quests (not yet confirmed but you know there will be one) will upgrade everything from the Sig line and on we go with the dance.

It's how the game works. Nothing is permanent and most things barely last a couple of months. I like it. It gives me things to do along with a spurious sense of purpose and satisfaction but I can see how some people might find it wearing.  

I might do a few of the other Nights of the Dead events just for fun. The PQ requires someone to have the lost necklace from the Hedge Maze to get it started so there's an element of social responsibility there. And even as I fact-check for this post I see there are a couple of events I can't remember ever doing so maybe I'll give those a go, too.

I imagine just about every MMORPG will have some kind of Halloween-related event on the slate. Probably quite a few unmassive live service games, too. Like Christmas, it seems to be a holiday no-one can resist. I never really paid much attention to it at all before I started playing MMORPGs but it's firmly on my calendar now.

Thursday, April 30, 2020

Fifteen Again

Paeroka has a helpful post up running through some of the many free gifts and bonuses available in various MMORPGs during this time of trouble. She mentions the free questing in Lord of the Rings Online, now extended to May 31st, something I tried and found I didn't like. I find that particular game suits me better the fewer quests I do.

She also has also a nice picture of the free cape available in the Guild Wars 2 Gem shop. I logged all of my accounts in today to grab that one, including the third account that's largely dormant these days and my free to play account that I haven't used in several months. While I was there, I took the opportunity to credit the F2P account with the Saga of the Icebrood episodes, a totally pointless excercise since a) it would require Path of Fire to play, which I have no intention of buying even with the current 50% off and b) I only ever play Living Story/World/Saga content on my main account anyway.

Still, free stuff is free stuff, a point I believe I have made many times before. There's certainly a lot of it about right now but, for once, the giveaway in GW2 isn't related to the lockdown. It's part of ArenaNet's celebrations for the fifteenth anniversary of the original Guild Wars.

That set me thinking. I can't remember precisely when Mrs Bhagpuss and I decided to play Guild Wars. I know it wasn't at launch. We thought it was a PvP title and although by then we'd both had plenty of PvP experience in Dark Age of Camelot and elsewhere, we weren't really interested in another round of virtual fisticuffs.

By April 2005, though, our love affair with EverQuest II was very much on the rocks. Almost everyone we knew had left and we were finding it a real grind, leveling solo and duo in a game that was still designed almost entirely for groups. Plus EQII ran like a pig with a broken trotter on my PC.

My memory tells me we went from EQII back to EverQuest and I also seem to remember that when we were playing Guild Wars it was late summer or early autumn. That would fit the timeline, being maybe four or five months after Guild Wars launched.

I recall reading a piece on some gaming news site about the way the game had taken an unexpected turn from PvP to PvE, attracting a much greater number of players interested in the latter. That piqued my interest. I remember suggesting it to Mrs Bhagpuss as a game we might try as a direct result of that news item.

She agreed, I bought two copies, we tried it and we both liked it. It wasn't really an MMORPG. It arguably became one but in its initial form it was definitely a lobby-based dungeon crawler for PvE players with a well-developed PvP battleground alongside.

Belghast has a post up about what a mistake it is for developers to mix PvP and PvE in the same game. I don't entirely agree but I do think it's definitely better to keep the two modes separate where possible. Guild Wars and GW2 both do that very well but one thing that people rarely mention about the first game was that, at one time, you literally couldn't play the PvE campaign without first playing a little PvP.

Someone will probably pop in and correct me if I'm remembering this wrong. It was around eight years ago when I last made a new character in Guild Wars so my memory is hazy. As I recall, if you're playing Prophecies, as the campaign in the original base game is now known, when you reach the end of the pre-Searing introduction (itself one of the greatest bait and switch openings in MMORPGs, and there's some heavy competition for that), you have to enter a PvP battleground and complete a match.

If you don't you can't carry on to the campaign itself. It's a fairly harmless trial by fire. I don't think you can fail it in any way. You just have to endure it until it's over and then you never have to think about PvP again. But just that once you have no choice.

I remember being mildly irritated but not because I objected to the intrusion of PvP in principle. No, my problem was that PvP in Guild Wars is so insanely fast I can barely even understand what's happening when I watch a match, let alone do anything meaningful if I'm in one.

The game has a spectator mode which I used to use quite often when I played. Watching a match gave me the impression of two teams of tasmanian devils having a fight in an exploding fireworks factory. I did try playing a few matches but it was utterly hopeless. Given that, over the years, I've played with reasonable facility and moderate success in battlegrounds in DAOC, World of Warcraft, Warhammer, Rift, The Secret World, GW2 and EQII, just to name the ones I remember, I think it's fair to say Guild Wars PvP is on a different skill plane altogether.

Guild Wars is currently in maintenance mode but it still celebrates whatever anniversaries and holidays it had running when it was under active development. I read on Massively:OP that for this notable anniversary the handful of people keeping the lights on and dusting the furniture have made a special effort, adding a new boss and some elite skills.

I did think I might make the effort to see that for myself, which is how I came to be back in old Lion's Arch earlier today, but although I managed to find the NPC who hands out the doohickey that lets you fight the new boss it all looked like considerably too much work. I always forget just how complicated everything in the original Guild Wars has to be, involving all kinds of items and NPCs and fiddling about in menus and inventories.

Instead I contented myself with watching the hourly firework display then finding the Xunlai Gift Giver so I could exchange my Birthday Present Voucher for actual birthday presents (told you it was fiddly). I had this year's and last year's in my bag and I was fortunate enough to get a gold and a purple mini for them.

I took those to my Hall of Monuments and placed them on the podium. I'm not sure how many more I need to place there to get another HoM point for my Hall of Monuments in GW2 and it's rather a moot point these days anyway, but you do these things, don't you? Or I do.

It did surprise me that after I'd done that I still had both minis in my bag. I thought placing them meant you lost the use of them for good. There's even an in-game warning that suggests as much. Maybe they've changed it.

If I can summon up the willpower I might log in all my other characters. I believe they all get individual birthday presents. The minis are tradeable so I could, if I was feeling particularly insane, log in both accounts simultaneously and hand all the good minis from my old account to the one I have linked to GW2.

That might be taking the whole free stuff idea a little too far. I don't mind logging into games I don't play to get things I won't use but I have to draw the line at logging in to games I don't play to get stuff I don't need so I can use it to get stuff I still won't use in different game altogether.
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