Showing posts with label Jormag. Show all posts
Showing posts with label Jormag. Show all posts

Thursday, April 29, 2021

Stories About The Dragons

This is going to be short. Like the episode. Oh, and spoilers. It's all spoilers from here on in. Even the pictures. If you don't want to know what happens... look away now!

Heh. Like anyone cares. As they say on the YouTube threads, who's still playing Guild Wars 2 in 2021?  And if you are, who's following the story? Anyone? Anyone? Bueller?

Thought as much. No-one. Only me.

The GW2 forums have been in Read-Only mode most of this week. They're getting a makeover. That's handy. I'd say it saved them catching fire only these days story drops barely make them smoulder. I do like to go and read what other people think after I've finished an episode, though, so this time I went to Reddit.

The quality of discussion is noticeably higher than on the official forums. Plenty of reasoned arguments and well-expressed opinions. If I had to describe the mood it would be "resigned". I read through a lot of a thread called "Can we talk about how ridiculous this ending was?" Yes, we can. Endlessly.

Also, yes it was. Although maybe "ridiculous" isn't the right word. Weak?  Thin?  Unconvincing? All of those occured to me. Also confusing, muddled, inconclusive. Possibly lazy. 

That might be a bit harsh, that last one. Rushed would probably be closer. As in everyone was too busy working on the expansion to give the tail end of a fading project much attention. It's over, let it go.

So, what happens? Taimi and Aurene come up with a back of an envelope plan to get Braham and Ryland to fight each other. We kick the crap out of the pair of them until Primordus and Jormag (who Aurene has on the end of a string made out of ley lines) are forced to show themselves or let their champions snuff it. 

Then we use some prisms Aurene made to kill both elder dragons. Or something. I had literally lost the plot by that point. 

I can tell you what actually happened though. The whole thing bugged out. Twice.

You get the choice of either a one to five person instance, a public 50-80 person world boss battle or a private squad version. 

First I tried to do it solo. Ryland turned up with a bunch of icebrood. I killed them and drove him off. Then nothing happened. It kept on happening (or not happening) until I got bored and went off to see if something was going on somewhere else. It wasn't but I got told that since I was no longer participating in the event I wouldn't be getting any rewards.

It was getting late so I went back to the Eye of the North, logged out and went to bed.

Next day (that's today) I looked at the Event Timer to see if the public event was on there. It was. It is. It kicks off every couple of hours, at the top. I waited for the first convenient opening, logged in with a few minutes to spare, waited for the call, spoke to the NPC when it came, got ported into the instance with seventy or eighty of my new best friends and we all had at it.

It was going very nicely for a while. Well, once my computer had adjusted to the load. I was downed twice in the first thirty seconds because it was so laggy I could barely move but that sorted itself out and then I was fine.

First we bashed Ryland until he ran away made a tactical withdrawal. Then we bashed Braham until he did the same. Then there was some nonsense about ley line energy so we all spread out and blew up the pylons (or something). Then Ryland and Braham both came back for another go round and we all split into two gangs and bashed them again.

 


That was one of those set pieces ANet love, where you need to bring down both of the targets at the same time. Or, to be precise, within fifteen seconds of each other. 

I remember when events like this were largely beyond the capacity of pick-up zergs. If someone didn't take charge and bark instructions like a drill sergeant the whole thing would fall apart. These days everyone just knows what to do. So we did it.

Then we did it again because ANet love to string fights out by making you do every section at least twice. More pylons. More bashing. In between each round we all ran up to the prisms and got hurled at a dragon so we could use a special attack. Another thing ANet loves. 

All of it was going perfectly. It was loud, chaotic and noisy but I was able to figure out what to do first time which is a huge improvement over some fights I could think of. 

We were into what looked like the endgame. Ryland and Braham were locked in a clinch under a bubble. We had to break them out for the next stage to begin... only we somehow managed to kill one or other of the pair before we got the bubble to burst. That left us all standing about watching Ryland and Braham locked in a clinch that looked like it was never going to end. And it didn't.

It was all a bit of disaster. Eventually everyone gave up and left. I took a few nice screenshots of the two dragons, who were just standing there like dopes, then I left too.

Two hours later I came back and did the whole thing again and this time it worked. Someone called out a warning about not killing too fast at the crucial stage and people seemed to listen. After the bubble popped there was a bit more that I forget and then we all got transported to a ledge where we got to watch a short cut scene of Jormag and Primordus butting heads until they both exploded.

A lot of people had done it before because apparently there are drops and achievements and things that need to be farmed. They all left, quickly. Those like me, who hadn't, stood around for a while wondering what had just happened and asking each other "Is that it?". Then we all left, too.

Back in Eye of the North it turned out there was a coda. A smidgeon of solo story including a reunion with Braham, who turns out to be neither dead nor crazy, or at least no crazier than he ever was. Then there's a final battle with Ryland, the fighting part of which is tedious and pointless but mercifully quick, and whose aftermath is either moving or just weird depending on your stance on charr behaving like humans in a made-for-tv movie. 

The very last thing is a debrief with Aurene, Taimi and Gorrik about which the less said the better. I'd say it was perfunctory but it really doesn't deserve that kind of praise. You can talk to them all individually but I don't recommend it. I did and I kind of wish I hadn't.

The upshot of all of this is two more elder dragons are dead and Aurene and Taimi seem to have done a complete one-eighty on whether that's a good thing. If they even hand-waved that away I must have missed it. Meanwhile, all the dragon magic mysteriously shot right through Aurene and out the other end, on its way to who knows where? 

Presumably straight to whomever we're going to be fighting in the expansion. And since that's called "End of Dragons" and as far as we know there are only two dragons left - Aurene and the as-yet unnamed sea dragon commonly known as Bubbles - well, I'm betting Bubbles got most of it.

But really, who can say? And frankly, who cares? At this stage it's as clear as could be that no-one in the writing room does. Or, more charitably, is allowed to. The prevailing theory on Reddit is that most of the devs wanted Season Four of the Living Story to be the last before they moved on to the expansion but that was overruled by whatever faction was gung ho for there never being another expansion. 

So everyone geared up for an expansion-level version of the Living Story and renamed it a "Saga" to make it clear it was bigger and better. Remember when they said it would be comparable to an expansion? I'd forgotten that. It sure as hell wasn't. 

And then, just as the team had gotten themselves on board with the new plan and turned out the relatively high-quality first three instalments of the Icebrood Saga (well, the Prologue and the first two), there was a change of heart in senior management (or NCSoft, more likely) and it was all aboard the expansion train after all.


 

Makes a lot of sense to me. Which is more than I can say about the story. As an ending to the Icebrood Saga itself it's a washout. As an ending to the nine-year story of our epic, existential battle with Elder Dragons... yes, well. Let's not go there. The writers certainly didn't.

Of course, as I said, the expansion is called "End of Dragons" so maybe this wasn't the end after all. Maybe that's still to come. Perhaps the whole thing will come good then. We can but hope.

Oh, did I have fun? I don't think I said, did I? Yeah, I did, quite. So long as none of the NPCs were talking and nothing got bugged, it zipped along entertainingly enough. I'll do the big fight a few times more, I imagine. I thought it was on a par with the Shatterer if not as good as Tequatl

At least it was short. (Unlike this post. I lied about that.) I used to complain about how brief the Living Story episodes were. Now I count it as a blessing.

Monday, February 18, 2013

Sunday In The Park: GW2

Over many years, on many forums and in the comment threads of many long-suffering blogs, I have banged on about my belief that any MMO can be either sandbox or theme park depending on how you choose to approach it. For all that I hold this to be self-evident, however, I have little in the way of personal experience to offer to back it up. The plain fact remains that I don't really know what a Theme Park is. In fact, before I learned the term through its use in gaming, if it meant anything to me at all it would have been something like this.

Such a lack of personal experience of the original has always left me at a disadvantage when the term gets thrown around in relation to MMOs. I could dimly apprehend its relevance but nothing resonated with my own playstyle, which tends towards the chaotic. I act often on whim and sometimes on whimsy. I create my own goals, pursue them for as long as they interest me then drop them without a second thought.

I am not, nor have I ever been, in the habit of slavishly pursuing any path set out for me by a game or its developers. The concept of moving from ride to ride, waiting patiently or impatiently for each to start, whirling around and around until the music stops then staggering off towards the next is alien to me. Well, it was until yesterday.

Last Friday my Thief dinged 80, the sixth of my Guild Wars 2 characters to reach that milestone. Rather than jump straight back on the horse with my Mesmer or Guardian I thought I'd goof around for the weekend. I spent all Friday night and Saturday morning sorting the bags and bank vaults of six characters. Then for an encore I organized the guild bank.

There were a lot of weapons and pieces of armor strewn around and in the course of tidying it all up it became apparent to me that I had a lot of level 80s dressed in level 50-70 gear. At best. I spent most of the rest of Saturday on the Trading Post, buying and selling. People will buy anything. I was amazed. Throw any old rubbish on there and it's snapped up in seconds.

Anyway, by late Saturday evening all six 80s were in what I would consider to be basic level 80 starting gear with upgraded Masterwork or better in every slot, but between the lot of them they could barely muster an average of one Exotic each. Now, I don't believe I they need Exotics to do anything I'm likely to ask them to do but I was enjoying playing Barbies so I decided I'd spend Sunday farming Rares to convert to Globs of Ectoplasm so that I or Mrs Bhagpuss (who has all craft trades maxed) could make whatever I fancied. That's how I came to see the true horror of the MMORPG Theme Park Experience in action for possibly the first time in my life.

GW2 has a number of open-world events that conclude with the dropping of a chest the size and appearance of a commercial freezer. Inside this chest can be, but rarely are, Rares. Not counting the Temple events in Orr there are six of these chest-droppers. Three feature lieutenants of the Elder Dragons: Claw of Jormag, Tequaatl the Sunless and The Shatterer. The other three are The Frozen Maw, Shadow Behemoth and Fire Elemental. They keep to a strict schedule which you can find handily recorded, tabulated and regularly updated at the Guild Wars Temple website.

People use this like a railway timetable. Each event has a margin of error, presumably in an attempt to create some spurious sense of spontaneity but in practice all of them pop at numbingly regular intervals. If you keep an eye on the timers you can waypoint from Frostgorge Sound in the Far Shiverpeaks to Sparkfly Fen in the Steamspur Mountains before bouncing back up via Queensdale to Wayferer Foothills and you won't be alone.

On a busy Sunday the resemblance to what I imagine a real Theme Park to be like was unmistakeable. A few minutes before the earliest point at which an event could begin people would begin to gather and mill around, becoming increasingly fractious the longer they had to wait.

With the exception of Tequaatl, who just appears at the ominous cry of "There's something in the water!", all the events require some chain of pre-events to be completed. If these are right at the main location, as they are for The Claw and The Maw, the whole zerg sets to with a will. If they happen somewhere out of sight, as at The Shatterer or Shadow Behemoth, everyone shuffles around where they stand, complaining that someone ought to be doing the pre-events.

Someone always is, and they are the ones who often miss out on the main event because of their public-spiritidness. By the time they hoof it over to the where the action is, the action isn't. The ride has stopped and everyone has has moved on.

The dragon driven out, the Maw quiet once more, the air is filled with the wailing and gnashing of teeth of the disappointed chest-openers. "Nothing but blues" is the common refrain. In Frostgorge you could get crushed in the scrum at the nearby vendor as everyone rushes to unload their worthless rubbish. Anyone lucky enough to pull a Rare out of the box is honor-bound to link it in Map chat, mostly to prove it really can happen. Sometimes the class clown will throw in a link to a Legendary. How we laughed.

I did this most of the day. The only event I didn't do was the Fire Elemental. Never done that. I did the Shadow Behemoth for the first time (the first several times) thanks to reading The Egg Baron's recent fine walkthrough. It's been bugged as long as I can remember but it's working fine now. I did The Maw, which pops about every 30 minutes or so, many times; Claw of Jormag and The Shatterer a couple and Tequaatl once.

I got half a dozen or so Rares, a couple of which were upgrades that I used. I blew the rest up for Ectos. It was a fun way to spend Sunday, but it really brought home to me how mechanical and gamelike GW2 can be. This morning I read J3w3l comparing the open world of Firefall to GW2 "...every time I try to level in GW2 it is just ticking off the check list of stuff to do so I can progress to the next zone. Fill in that heart, see that vista", she says. "It could have been an amazingly large, open and complex world but now it feels entirely compartmentalised."

It certainly can feel that way. Usually I don't even notice it but yesterday was a true glimpse into the Dark Side. ANet have said they intend to add more events so that any given event is seen less frequently. I would suggest they also remove Chest rewards from events completely. Increase the chance for better quality loot from any event instead. Encourage people to do events because they are interesting, intriguing, odd or amusing, not for the slim chance of a yellow weapon to destroy to make an orange one. Make it more about the park and less about the rides.

Still and all, I did have fun.
Wider Two Column Modification courtesy of The Blogger Guide