Showing posts with label EQ2 housing. Show all posts
Showing posts with label EQ2 housing. Show all posts

Saturday, December 22, 2018

The Baubbleshire Village Green Preservation Society: EQ2

Daybreak Games have been grabbing their share of headlines recently, what with the announcement of a new game (Planetside Arena) and a limited-availabilty Lifetime Subscription (selling like hotcakes, reportedly). Then there's the mildly controversial cash-shop related holiday offer that made me stop and think about whether to break into my own extensive savings.

On that last one, well, I'm very glad I didn't. And not because I changed my mind on how good the offer is - I still think it's pricey but fair - but because when I logged into EverQuest II a couple of nights back I found there was something much better available - and no-one's even talking about it!

To backtrack a little, when I was replying to Wilhelm's post, linked above, I mistakenly commented that DBG were offering a package of eight premium houses for 3000DBC. That would have been a fantastic deal, if it existed. I was all set to cash in until I got into the game and found I'd misread the offer on the website and the houses were in fact 3000DBC each.

At that price I probably wasn't going to be buying any of them but I was still interested in taking a look. EQII has a great feature whereby you can "tour" any house before you buy it so I travelled to the Prestige Housing Portal in Qeynos to see what I could have bought if I wasn't such a cheapskate.


Some of the new houses are spectacular. Some I'm not convinced are as prestige as all that. None of them appealed to me to the tune of 3000DBC. As I was scrolling through the list, however, I happened to notice an unexpected entry: The Baubbleshire.

Whoa, Betty! The whole reason I'd considered buying five thousand Daybreak Bucks' worth of items and services to get ten chocolate coins to buy Santa Glug's Cheerful Holiday Home in the first place was so I could then break out of it and maybe - just maybe - gain access to my own personal instance of the old gnome and halfling starting village.

Now here it was, openly available as a Prestige Housing Instance all of its own. What the...?

Naturally, I took the tour. And there it was, the whole of the original Baubbleshire zone, just as I remembered it. All the buildings that had been accessible back then were ready to move into and several of the halfling burrows that I don't remember ever being able to go inside were standing open, available for immediate occupation. You could even go down to the docks and swim in the sea!


At this point I was a tad confused. I hadn't heard or seen anything about Baubbleshire coming on the market. I popped up the Store window and looked in Housing. Nothing. Hmm.

Figuring it was new to me, at least, I looked in the (somewhat crassly-named) Limited-Time Lewtz tab and there it was, The Baubbleshire Deed of Ownership Holiday Bundle, along with all the other new 3000DBC Prestige Homes. Only Baubbleshire doesn't cost three thousand, nothing like.

It comes with three chocolate coins and it costs just 1350 DBC !! What's going on?? Who cares! Grab it now!

So I bought it and spent the next half hour wandering around, imagining it as it was. And once the shock of having bought, for 1350DBC, the exact thing I'd almost paid 5000DBC for the mere chance of getting, I started to wonder what else I'd missed. Quite a lot, as it turns out.


Somehow, when I'd scanned down the (only slightly less crassly titled) Come Get Yer Loot promo on the official web page, I'd skated over the entries on "Marketplace Bundles" without registering what they were. There are two of them: The Pack of the Collector and The Premium Pack of the Collector. These each collate several extremely desirable items from the Collector's and Premium Editions of recent expansions.

The regular version, priced at 3000DBC, contains your choice of mercenary from either the Tears of Veeshan expansion or Terrors of Thalumbra. More excitingly, to me at least, it also contains both the 88-slot Bag of Dirty Tricks from ToT and the 100-slot, 100% broker fee reduction Cae'Dal Merchant Crate, which is actually from the Premium edition of Rise of Kunark, so you'd think it would be in the Premium pack.

Said Premium pack, double the price at 6000DBC, has a choice of mercenaries from Age of Malice or RoK, a different 100 slot/100% fee reduction broker box (the Atomizing Merchant Crate), a different 88-slot bag (the Bag of 88 Wonders, previously only available on the TLE servers) plus the Altar of the Ancients and Arcanna'se: Effigy of Rebirth pre-order house items from ToT and RoK respectively, and finally the Clockwork Calamity pre-order illusion from Planes of Prophecy.

Both packs are only available for the duration of the Winter Extravaganza promotion, which ends on December 31st. I will be buying the 3000DBC version for my All Access account (which already has all the pre-order items) and I'm considering getting the 6000DBC one for my lapsed AA account, which has none.

The immense practical value of all these items seems to me to make these packs both highly desirable and excellent value. No doubt there will be some grumbling and head-shaking from the people who shelled out anything up to $140 for some of the Premium Editions but I have always been of the opinion that anything from a prior expansion is fair game once that expansion is no longer current.

I do wonder, though, whether this isn't another straw in the wind that's blowing us towards the end of expansions for EQII (and EverQuest as well). As a developer, you might well think long and hard before putting items from premiums past up for sale at attractive prices, especially in cash shop coin.

You might well be thinking that opening that door risks closing another on any future sales of overpriced expansions as you train canny consumers to wait for a better offer down the line. But if you know you've already sold the last expansion you're ever going to make, that does rather cease to be an issue, doesn't it?

Well, let's not think too hard about that. For now, let's celebrate our good fortune and grab the goodies while we can. I'd recommend anyone reading this, who's also sitting on a pile of DBC, to splurge while the offer's there.

Now, if you'll excuse me, I have a village to decorate.

Sunday, October 30, 2016

Home For The Holidays : EQ2, GW2

Having said that I don't have any great affection for Halloween events in MMOs I find I've spent the last few days doing pretty much nothing else. Circling GW2's Mad King's Labrynth with a never-stopping zerg exerts a counter intuitive, zen-like calm, especially with post-Heart of Thorns autoloot enabled.

This year there are several items of mild interest available, either on the vendors or as drops, not that I ever need much encouragement to farm stacks of lucky bags. There was some consternation Chez Bhagpuss over the appearance of a nifty shadow raven mini with the frankly insane price-tag of 120,000 candy corn (120 Candy Cobs if you prefer) as well as a cute cat-in-a-hat mini that, according to Dulfy, was an ultra-rare drop from Trick or Treat bags.

Fortunately there turned out to be a vastly more achievable Endless Raven Potion, which made an excellent alternative, and - gasp! - Dulfy was wrong about the provenance of the cat. It arrived on the Trading Post as a four-day special for the eminently reasonable price of 350 gems, putting paid to a frenzy of speculation on Reddit.

That was GW2 sorted but to my own surprise I then found myself hip-deep in Nights of the Dead activity over on EQ2. I was lured in by the new collection with the Baby Bone Dragon house pet reward but then I made the mistake of looking on the vendor, something I haven't done for a few years.

That Bone Dragon, by the way, is incredible. Not only does it do all the usual house pet tricks, it breathes fire on command and does a head-stand. A head stand! If you play EQ2 at all do try to get one before the event ends on Tuesday. Or pay through the nose for the shinies on the broker later.

EQ2 really is head(stand) and shoulders over every other MMO I have played when it comes to holiday events. Not only does it have more actual holidays than just about anyone else but each of them has more content and the rewards are more extensive and more desirable. Although probably only if you love decorating.


With characters spread over two active accounts (let's not even think about the inactive ones) and four or five servers I used to have my work cut out servicing everyone even when EQ2 was my main MMO. Playing just a few hours a week there's no chance of even-handedness. I had to play favorites.

The Berserker, who I guess I have to accept is my EQ2 "main" these days, or at least my go-to character, went first, followed by the other two high-levels on his account. Then the Shadowknight on the TLE (aka Progression) server, whose first ever Halloween this was.

Running him over to Loping Plains (a level 70-80 zone) at level 24 was peculiarly satisfying. Completing the Haunted House instance there, usually a face-rolling romp, was touch-and-go at times, even though it scaled to his level. He prevailed in the end and in doing so established himself as a character who deserves to be played more often. He's fun and so is the TLE server.


At that point I might have been done but I happened to notice on Niami Denmother's invaluable EQ2 Traders Corner site that the moment Nights of the Dead ends we go straight into Heroes Festival. I really like Heroes Festival but this year it includes something absolutely unmissable: a gorgeous patchwork griffin mount that can fly at Adventure Level 35.

I thought from Niami Denmother's brief caption that Heroes Festival was up on Test already so I patched up (an extremely easy and painless process these days) and logged in my much-missed Level 90 Bruiser to take some screenshots for this post. After a few minutes fruitless flying around I realized that Test only has NotD the same as Live. If Heroes Festival is up anywhere it must be on the Beta server.

That's why the picture at the head of this post was stolen borrowed from EQ2 Traders. Meaning it won't count for this year's IntPiPoMo, curated once again by Chestnut of Gamer Girl Confessions. I signed up although really it's hardly fair since I post more than fifty original screenshots every month. I hardly need an incentive - more like an intervention.

That was how I came to be running around picking up purple shinies for yet another Bone Dragon. And shopping at the vendor. And decorating. And when I finish this I have to go back and do the same for my Level 90 Necro on Test because she's one of my all-time favorite characters. And after that I really ought to get one for my Defiler, on yet another server. It never ends.

Fortunately it also never ceases to be relaxing, enjoyable entertainment. MassivelyOP did a thing recently about Your Five Favorite MMOs. My five would most likely include both EverQuests and Everquest-wannabe Vanguard but as I suggested the other day, if I had to choose just one it would be EQ2.


I really could play it forever. There are just so many things to do - more than any other MMO, I'm sure. Just while I was rooting around in the bank my Bruiser found three volumes of his old diary, written in some books crafted by my Necro. It occurred to me that you could perfectly well blog - in  character, in game - in EQ2.

Then there's the housing. I'm not much of a decorator in the accepted sense but I can fiddle around with fixtures and fittings with the best of them. I have so many half-decorated houses in need of care and attention...

Anyway, if there's anyone reading, who dabbles in EQ2 on low or mid-level characters, a flying mount for Level 35s is not to be missed. Heroes Festival begins on November 3rd and runs until the eleventh. Don't miss it.


Wednesday, September 23, 2015

A Test Of Patience : EQ2

See that up there? That's what you get for not logging in for five years, that is. A screen full of pop-ups and a cacophony of alarms and sirens. Oh, I get the message: everything's changed. Don't expect to just pick up where you left off, fairweather friend. There's plenty of work to be done before you'll be having any fun here again.

It's unavoidable, I guess. It would be irresponsible to let us just charge off, all unprepared, in our ancient, outdated gear, flinging our superannuated spells and clicking away at a cluster of icons that no longer connect to anything. An awful lot changes in most MMORPGs just in six months leave alone five years.

Still, it's offputting. How many potential returning customers take one look at the splurge of demands, instructions and warnings spilling across the screen, think "sod this for a game of soldiers" and log off for another few years? I know I've done it a few times.

This morning I logged onto EQ2's Test server. It was the the first time I'd been back since we left, supposedly just for a few weeks, when SoE began their Grand Experiment with the launch of the original F2P beta. We liked it so much on Freeport that we never went back. I still play there even now although Mrs Bhagpuss, despite maintaining an All Access account, hasn't really played anything other than GW2 for the last three years.

Before that Test had been our home for about half a decade. We both had multiple max-level characters and we'd had a long and often intense relationship with the tight-knit, idiosyncratic and frequently fractious Test community. It was a very different experience from playing on a "Live" server, what with the tiny population where, almost literally, everyone knew everyone else, something that often resulted in the server-wide equivalent of guild drama. Oh, the eternal politics!

And then there were the endless bugs, the broken content, the regular, direct contact with the developers, the permanent 50% xp bonus and the complete absence of customer service. It was a unique environment to be leveling up in, that's for sure.

Playing on Freeport felt almost like playing the game on easy mode after all that and I think we were about ready for some normality. Also, on Freeport we had our own guild. For most of our time on Test we were the only two active players in a guild we had helped to found but didn't own. The leader left fairly soon after we joined and before long so did everyone else. We did try to get the guild transferred to our leadership but at that time there was no mechanism for doing so.

Well, there is now. That was one reason I logged in today. I thought I'd start the ball rolling and get the guild switched to my leadership. Only, wouldn't you know it, in the five years since we left it, as I thought, in stasis the original leader has returned! It would seem she was playing pretty actively for a while until about six months ago. No-one else has been on and she's demoted the entire roster other than her characters to "inactive" status so I'm not even an officer any more, which means I couldn't even begin the leadership transfer process now if she takes another break for a few years.

As it happens, she logged in for the first time since February just three days ago. I thought about sending her an in-game mail asking to be re-officered but do I really care? I think that in the extremely unlikely event I was to go back and play regularly on Test I'd rather just make a branch of our own guild, move into that and start over. Maybe I'll sleep on it.

In the meantime I had plenty of busy work to occupy my morning. I only logged in two characters, Bruiser and Necromancer, both level 90. Naturally, even though I'd been actively playing them right up to the move to Freeport, they both had full bags. Completely full. Every slot.

My overflow filled up with discontinued or revamped items the game was throwing at me so I
needed to make space fast. A quick squint at the contents of the bags showed a lot of house items. That looked like an easy fix - go to my houses, dump the furniture, clear overflow and work from there.

Except I'd completely forgotten how nicely decorated my houses on Test are. How much time and effort and care and attention I'd put into them. How cosy and welcoming and familiar they looked and felt. So I couldn't just plonk crap down anywhere. I had to spend time looking at it all and placing it properly.

A watched gnome trap never springs
That would have been all well and good only, in the Bruiser's three-room Freeport apartment, nothing could be placed at all. I couldn't figure out why but luckily I found a couple of 36 slot boxes in my bags and free spaces for them in my House Vault so I shoved everything in there and slammed the door. Kicking the can down the road I think they call it.

It's not this bright and cheerful in game, believe me. I tweaked it in paint.net.
It turned out the problem with item placement was because I'd left the Bruiser's house "Published" under the viewing system so that people could come visit it. He has a Gnome Trap set up in there and he'd published the house under the name "Gnomes Welcome" hoping to catch a few. Sadly his little plan didn't work because he hasn't paid any rent since 2010 so no-one, gnome or otherwise, has been able to get in since then.

The Necro had no such issues. She put all her miscellaneous house items down thoughtfully and carefully although in the indigo gloom that passes for lighting in Neriak you could hardly tell. That gave me two characters with about 15% of their inventory available, rather above the average for characters played by me.


One thing I really love about EQ2 is how everything, including simple UI service functions, have lore-appropriate animations and mechanics.
From there it was on to the eternal round of resets. Racial traits and AAs mostly. I've long since lost track of how many times SOE and now DBG have enforced a complete respec by returning all my hard-earned points and insisting I spend them all over again. There was a point where it was a real nuisance, back when there was no option but to do everything manually. That's something you still have to do for the racial choices but some time ago they added a bunch of templates for AAs that let you install a default spec with a single click.

It's an option I greatly prefer. I just hit "Leveling Solo" for both of them and what used to be an hour's fiddly, annoying tool-tip reading and button-clicking went by in less than a second (not including casting time). Should I ever set to playing those characters "seriously" I'll probably need to make some tweaks but for now they can at least venture out of their houses without the risk of being knocked down and trampled by rabbits.

Welcome to my parlor, said the ratonga to the gnome.
It does still leave the issue of hot bars. I copied the UI layout over from my Berserker on Freeport so that part's done but the bars themselves are in a shocking mess. Everything's in the wrong place and loads of things are duplicated or even quintuplicated. It really needs for them all to be emptied out and re-filled by hand, which will take more time than I'm willing to spend right now.

Maintenance aside, it was great to see those characters again. They were such a huge part of my life for such a long time it seems bizarre that I'd left them so easily and completely. Not without a second thought, because I do think of them quite often, but certainly without actually doing anything to check on them and make sure they were getting on alright.

Now, there's a funny story about how I captured this one...

Partly it was that it used to be a major enterprise to set up an account for the Test server. You used to need a full installation in a separate directory for one thing. Now, though, it's as easy as selecting "Public Test" from the drop-down menu at log-on. It took me less than five minutes, from deciding to do it on a whim, to stepping onto the surface of alternate Norrath once again.

I'd like to keep logging in to Test regularly now I've made the effort to come back. I'd like to wake up all my old characters and get them fighting fit even if I don't ever take them out of their home cities. I'd like to...but then I'd like to do a lot of things.

We'll see. At least it's a start.

Sunday, October 23, 2011

Giving It The Old One Two: Rift

 
I'm still playing Rift most days but Mrs Bhagpuss has largely returned to her full-time job building houses in EQ2. I woke up one morning last week to find her still in front of the computer, having pulled an all-nighter doing a loft conversion on a Halas two-room. When I told her it was seven in the morning, the sun was coming up and I was off to work she said "Oh I thought it was only about three", as though staying up 'til "only" three in the morning decorating an imaginary house would in some way be recognized as normal behavior in an umpty-ump year-old mother of three grown children.

She still has an active Rift account however, and last weekend she managed to pull herself away from the workbench and forge for long enough to run through two Chronicles with me. The Chronicles are the new dungeons that arrived with patch 1.5. They are apparently tuned to be duoed by fresh level 50s or soloed by well-geared level 50s. Or something. I found that part a bit wooly.

There are three Chronicles. The first, "Meridian/Sanctum (delete as applicable): Ceremony of Attunement"  offers a solo instance of your capital city where your character is feted by the great and good of Telara for service to the nation.

Pig and cake. Breakfast of Champions.

It's an award ceremony so toe-curlingly embarrassing that the sudden appearance of arch-villain Kain and his Death plane cronies comes as a welcome relief.

Kain! I thought you'd never get here!
I'd already done that one on all my max level characters but I wanted to do the other two as a duo. While Mrs Bhagpuss was planing away over in Norrath I ran my Guardian through "Greenscale's Blight: The Fallen Prince" just to get a feel for the difficulty. I was using my usual Pyro/Ele soloing build, which has a mighty tank pet that I can chain heal literally until the heat-death of the universe. It also has massive single target and AE DPS.

Dressed mostly in crafted purple gear, the only thing that gave me any real trouble until the third named was my own sadly atrophied pulling skills, which had me running back from the altar quite a few times. If I'd had any self-healing I probably wouldn't have died, but that build has none.

The third boss was an extremely close fight. I actually killed her and one of her werewolf pals, but lack of self-healing defeated me when second werewolf was almost down. When I returned from my ghostwalk the whole encounter had respawned at full health so I called it a day for soloing. 

Mrs Bhagpuss then joined me over on the Defiant side. I was in my Pyro/Chloro build and she used her Necro/Warlock. Skeleton tanked. We did "Hammerknell: Runes of Corruption" first and it was fun. Those characters aren't quite as well geared as my Guardian and I thought the difficulty level was about right.

I can see right up your nose from here.

We cleared everything, killed the nameds, oohed and aahed at the dwarven workmanship, felt our teeth rattle in our heads whenever The Faceless Man spoke. The boss fights were straightforward with an absolute minimum of stupid dance moves, thank heaven. Loot was clearly aimed at fresh 50s. Nothing dropped that was an upgrade.

Triple somersault without a net!
The whole thing took about 45 minutes or so and we both felt ready for a second course so we moved on to Greenscale. With the exception of the same named that I stalled on solo, who was still a bit of a handful even with two of us, I didn't find Greenscale that much harder than Hammerknell. There was a bit of hopping about when the Prince used one of those annoying circle-on-the-ground things that I hate but nothing very taxing. Greenscale himself was a pushover.

The best thing about the Greenscale Chronicle was the interchanges between the various NPCs, some of which had me laughing out loud. The voice acting was excellent. Whoever did The Prince would be right at home in the cast of any 1970s British sitcom. It was well worth doing Greenscale just to hear him.

I do think these solo/duo instances are a good idea. They are hardly innovative, of course. EQ2 has had them for many years. I hope that Trion add a few at lower levels too, but I doubt they will since they seem to be determined to build a whole new game at 50 on top of the one they already have. Still, gift horse, mouth and all that. Looking forward to more, even if they are all stuffed up against the level cap.



Wider Two Column Modification courtesy of The Blogger Guide