Showing posts with label Current Events. Show all posts
Showing posts with label Current Events. Show all posts

Wednesday, May 30, 2018

Don't Sit Down 'Cause I've Moved Your Chair: GW2

Yesterday MassivelyOP  dropped the bombshell that we'd all been dreading. The next chapter of GW2's Living Story might be slightly delayed! Oh, Noes! How will we cope? Is there counselling available?

I was unable to stop myself from commenting on the thread (which has mushroomed in just a little less than twenty-four hours to an astonishing six comments) that I'd personally be happy to see ANet drop the Living Story altogether. I would, too.

I've been playing GW2 for six years, give or take. I have three accounts and I play each of them, every day. I long ago stopped caring whether we get any new content. I'm quite happy with the content we've got. I do my dailies, I run around in WvW and if I'm in the mood I pick away at odds and ends I haven't done yet - which is pretty much everything.

Can I help you? Spit it out, man, time is money!

I have thousands and thousands of hours played. I have nearly twenty characters. I've never done Map Completion or finished the Personal Story on any of them. I've never crafted (or bought) a Legendary Weapon. There are dozens - maybe hundreds - of Achievements I don't have and Collections I haven't finished. Or, for that matter, started.

As I've mentioned before, I strongly prefer the uncelebrated efforts of the team that produces the Side Stories and Current Events to the heavily-publicized, usually disappointing, Living Story chapters. Their work is on a scale I can understand and appreciate and the results seem much better integrated, much less disruptive, more "of the world".

I'm not sure who was responsible for Sitting In Chairs. It might have been the Current Events people or maybe it was just part of the regular housekeeping all MMOs undergo. The ability to park your posterior reached Tyria a month or two back. I did register it at the time. I knew there was a collection or an achievement or something. It wasn't until yesterday that I finally got around to looking at it properly.

Whoever hung that painting needs to find another line of work.

That was when I found out the reward was a title - Armchair Commander. Titles are one of the few things that can motivate me to do something I otherwise wouldn't in an MMO. I really wanted that title. Otherwise I don't imagine I'd have had the patience to traipse around forty-two locations, looking at upholstery.

I only had to mention the title to Mrs Bhagpuss, who also hadn't paid it any attention until then, and she was off looking for chairs too. It was going to be a race but somehow she managed to get motion-sickness from all the sudden sitting down and standing up and had to retire to bed, so I finished mine first. (She did later recover to get all forty-two safely by taking it slow and steady. Who knew sitting could be so dangerous?).

As I criss-crossed Tyria in search of seats as yet unsat in, following Dulfy's detailed but not entitrely necessary guide (most of the seats are actually in clusters next to each other), I marvelled once more at how perfectly suited GW2 is to offer full-function player housing and how peculiar it is that instead the developers choose to give us nothing but extremely impersonal Personal Instances. I'm still betting on Housing as a major feature for XPack #3. Possibly underwater.

Locked room mystery solved: they got in through the skylight.

Finding all forty-two chairs took a couple of hours and very enjoyable hours they were. It would have been a lot less if it hadn't been for that one chair in Rata Sum that needs either a glider or a mount to reach. I had to get a Mesmer out for that one to port in one of Mrs Bhagpuss's characters. It did make me wonder why they picked such an obscure location but maybe it's a unique design. Or someone just thought it would be funny.

Like the Othmir holiday I praised yesterday, this is exactly the kind of content I want. Some things to find and a nice present for finding them. GW2 has a fair bit of that kind thing but it's often well-hidden.

Whenever I make the effort and do one of the little scavenger hunts, collections or round-robin visits, I feel surprisingly satisfied - pleased with myself, even. I can't say I ever feel like that at the end of a Living Story episode - more like exhausted, enervated or annoyed.

My Krewe doeshn't unnershtan' me, Joe...

I can say with confidence that I've had more pleasure doing the Krait daily that came with the underwater revamp than I got from any of the recent LS material. I kill ten Krait on each account every day, take my Rusted Key and go looking for a Sunken Chest that works (there's some weird timer on the spawn now). It's fun.

I've fallen out of the habit of doing the Joko Invasions, now reduced to Remnants, but I really enjoyed those for a good while, just like I enjoyed the Bandits before them, and the Ley Energy and all that stuff before that. And it's all still there, too. I hear people every day, calling out Bandit Champions and Legendaries in map chat or trying to co-ordinate a response when The Awakened portal in.

This is what an MMORPG needs, at least it does to my way of thinking. This and more of this and more of this again. This is the true "living story". The quarterly content drop is just a distraction.

No need to fret about those "quality standards", Mike. You go ahead and take all the time you need. We're fine as we are.

I think I'll go for a bit of a sit down.

Wednesday, January 10, 2018

Inbetween Days : GW2

Yesterday's update to GW2 didn't add much to the game other yet more pointless nodes for the personal instance and a tweak to the way Black Lion Chests (the game's lootboxes) work. In celebration of that momentous event there's a free chest and a key to open it with for all non-F2P accounts. Look in the Promotions section of the Trading Post while stocks last.

The current BLC comes with a guaranteed Mini Yellow Jackal Pup, multiples of which can be combined with dyes in the Mystic Forge to make several different colored versions. They are also tradable so you can go for the set without needing to spend real money although it would cost you a fair amount of gold for a full jackal pack.

More interesting and far less publicized was the arrival of the latest Current Event. As I've written before, these supposed side-dishes that ANet slip onto the table to keep us from getting hungry between servings of the Living Story are frequently a lot more satisfying than the main course itself.

The only hint this time was a line in the Game Release Notes that read "Reports of undead attacking travelers near major cities have increased". They did at least make it the first line this time, so it was harder than usual to overlook.

Even so, in all the excitement of World vs World, which was very lively last night, I forgot to go and see what was happening. It was only when I logged in to do the vista daily in Metrica today and nearly got trampled by a stampede of Level 80s on Springers, Raptors and Griffins that I remembered there was something I was supposed to do.

I won't go into details. Dulfy, as always, has an excellent rundown of exactly where you need to go, when you need to go there and what you need to do when you arrive. The event involves the overrated and currently ubiquitous Palawa Joko and his Awakened Army but it's a lot of fun anyway.

It's not dissimilar to the much-missed Scarlet Invasions but this time the whole thing has been streamlined and sped up so that it feels like it's on fast-forward. There's a lot of opening the map, finding a waypoint and hoping your map loads in before everything dies. It's frantic and chaotic which appeals to me no end.

After the Lord Mayor's Show

As is so unerringly the case when ANet makes events of this kind, there's an unfortunate and quite serious bug. The event comes with a series of Achievements, one of which triggers a very nice little follow-on "quest" but lots of people aren't getting the correct credit for participating that's needed to trigger the Achievements.

The bug has been acknowledged by ANet but so far there's been no fix even though we've had several subsidiary updates since the main one. I got all my necessary Achievements on one account on my first attempt but I got nothing at all on my second account and Mrs Bhagpuss hasn't had anything on either of hers.

Even so, it's still worth doing before the fix because it's a lot of fun and there's a lot of loot to be grabbed. I've had two exotic weapons drop (well, pop out of boxes I opened) so far. I know that's pure RNG luck and also Exotics are now barely worth what Rares went for before PoF (and Rares are all but worthless) but it's exciting nonetheless.

And one of them was "Kevin", the bizarrely-named Mace that looks like a thigh-bone . I've wanted that for over five years, just so I can link it in chat at opportune moments. Yes, I could buy it on the TP these days for under a gold but that would take most of the fun out of it.

And a partridge in a pear tree.

Further mention should be made of the the little quest that comes after the events. As is often the case with these Side Stories, it's particularly well done. Better than almost anything in either Path of Fire or Living Story 4 in my opinion.

If that sounds overstated, given that it's no more than a short scavenger hunt with some dialog, I have some evidence to offer. A lot of thought has been put into how the quest is going to be received by the players doing it.

It doesn't require you to have completed Hearts in order to buy the items, for example. Two of them are in boxes on the ground and one is sold by a regular vendor. The locations where the items are found also make complete logical and lore sense.

Better still, even though the items themselves are Account Bound, as is the final item they make, only the character who was present at the original event when the Achievement was completed can take them out of the chests or buy them from the vendor.

I found that out when I sent my Ranger to get one because my Elementalist had never been to Timberline Falls and the Ranger wasn't able to see the dialog or the item on the vendor. The Ele had to fly all the way from The Priory to Fisher's Eye Bridges on her griffon to get it herself.

For special customers only.
That will infuriate some players but it made me happy. I was even happier when Mechanist Ninn, the Asura who makes the final item, told me it would take a day to finish it and my Asuran character was able to say she knew a bit about machinery herself so could she give him a hand?

She and the NPC then had a little chat about it and made the item on the spot. Iron Legion Charr and all Engineers can do the same but everyone else has to wait a whole real-life day! Things like that, and Ninn addressing my character by her class and name rather than just calling her "Commander", go a long way towards drawing me into the story, even when there really isn't much of a story to be drawn into in the first place.

If previous Current Events are anything to go by the invasion should carry on for a few weeks. It's hard to see how it could be made a permanent fixture the way most (all?) of the others have been but I certainly wouldn't complain if it was.

Now if someone would just fix the bug so everyone can get credit for their effort, that would be lovely. Thanks, Anet!

Sunday, February 26, 2017

Keeping Up With Current Events : GW2

When it comes to publicity for GW2's PvE offer it's The Living Story or Raids that ArenaNet's P.R. department turn to every time. Dungeons are long forgotten and Fractals, popular though they are, haven't really got the same cachet with a wider gaming audience.

For my money, though, the real core PvE content over the last nine months or so has been something so unheralded, so unpublicized, so secret even, that not only does it not merit a single puff piece from the publicity department, it doesn't even get much more than a single line in the patch notes.

Sometimes, as in last week's big skill balance patch, it doesn't even get that. I'm talking about the ongoing sequence of "Current Events" that so far has included a lengthy series of skirmishes and full-scale battles with bandits, a whole slew of cross-map zerg events and a lot of odd little sidebars and scavenger hunts.

As I look back at my progress through the winter and autumn to last summer, it's not the strung-out chapters of LS3 that remind themselves to me; it's taking sides in the tri-partite race to gather ley energy, or chasing a running figure from map to map alongside fifty other excited players, or jaunting across Tyria with my Rift Stabilizer in hand. Those are the experiences I'll be referring to in years to come, not the stuttering storyline with its ponderous gravitas, occasional chuckles and predictably irritating set pieces.

Almost without exception the Current Events have been well conceived and well implemented.  You don't always need to own Heart of Thorns to enjoy them, either, although sometimes they venture into maps that do require that access. By and large, though, they provide repeatable content that deepens and broadens the original game.

Trahearne's Memorial. I give it a week before some Asuran progeny puts a traffic cone on his head.

The current Current Event is one that does demand ownership of GW2's only expansion to date, which is not unreasonable given that it wraps up one of the trailing threads from HoT's main storyline. At the end of the Heart of Thorns personal story your character was left with a seemingly useless item, the broken sword Caladbolg, an unwieldy name for an unwieldy weapon.

It had belonged to of one of the NPC characters, the ever-unpopular Trahearne, but with him gone no-one really knew what to do with it. Although you could equip it, as a Rare quality weapon, certainly no-one who could get it would ever want to.

I threw mine in the bank along with all the other relics of past events that I like to mouse over once in a while. More practically-minded players salvaged theirs for crafting resources. Some, I'm sure, simply destroyed the useless thing to save space.

Well, now Caladbolg's time has come. With no foreshadowing or pre-amble and not even as much as a cryptic hint in the update notes, when you log in a character who finished the HoT personal story a letter arrives in the mail. That begins a lengthy and extremely enjoyable scavenger hunt, the details of which I won't document here because Dulfy has done it already. What would we do without her?

I spent some of Friday evening and most of Saturday afternoon finding the necessary fifteen shards and motes. It involved porting back and forth all over Tyria as well as to and from my home instance, the Lab in Rata Sum on this occasion, since the only character who ever finished the storyline in Heart of Thorns was my Asuran Druid.

The whole thing took longer than it might have done because that character had never even set foot in some of the maps he was asked to visit. When Ridhais, the Sylvari who purported to be able to repair (or "heal") the weapon opened a map for me to show me the nearest waypoint, as often as not all I saw was a blank wash of watercolored blur.

Pssst! Dog! This way!

That just made the whole thing more fun. All of the motes were in secluded, tranquil locations. Several of them were in hidden, secret spots, at least two of which I had never seen before even after four years and seventeen max level characters.

I used Dulfy's guide so I knew exactly where to go and even if I hadn't, the aforementioned in-game hints included a pop-up map with the nearest waypoint highlighted. A true explorer archetype might turn up their nose at such a catered tour but for me it was perfect. If Bartle had thought to add a "Sightseer" archetype I'd probably score 100%.

If this current event had limited itself only to a trip around this well-chosen selection of obscure visual delights it would already have been the highlight for me of this year's GW2 offering so far. The visit to the Nolan strawberry farm, of which I was, until yesterday, quite shamefully ignorant, was enough on its own to beat the entire last episode of Living Story for sheer satisfaction.

You can never have too many shafts of sunlight. Or free strawberries.

It's also well worth emphasizing that, although several of the stops on this trip around Tyria's most beautiful hidden treasures do also feature POI's or Hero Challenges flagged on the main map and required for map completion, several of the most impressive do not. The hidden cavern in The Grove, like Ayna's strawberry farm, have no reward other than the sheer thrill of discovering them. (Well, and the strawberries, of course).

With its foregrounded emphasis on map completion GW2 has always taken criticism for offering "Exploring by Numbers" but that's an interpretation only an Achiever archetype could place on what has to be one of the most intricately detailed, deeply rewarding imaginary spaces available for virtual exploration. If you aren't finding uncharted wonders you just aren't looking.

For the life of the game so far the best-kept secrets of ANet's formidable art team have been just that - secret. While this opens a few up to a wider audience it's merely a taster. There are so many more to discover if you take the time to find them.

Sometimes I roleplay Calvin and Hobbes, sometimes I roleplay William Brown. Mostly, though, I can't maintain that level of complexity and ironic detachment.

As I said, if this was all the Current Event had to offer it would have been plenty but there was more. A lot more. Once all the components had been collected there were not one but three boss fights to complete. When I read that on Dulfy my heart did sink a little.

ANet's idea of a solo boss fight for a storyline is generally a twenty minute war of attrition that leaves casual players angry, frustrated and with a thumping headache. The rightly vilified final fight of the latest LS3 chapter is a sadly typical example.

Whichever team is responsible for Current Events, however, shares absolutely none of the Living Story developers' penchant for grim, claustrophobic misery. Each of the five fights (it transpires you have to battle the first two bosses twice) was fast, fun and didn't outstay its welcome. Every one took place in a large, open space that allowed for full use of the Dodge mechanic.

See what happens when you give me room to breathe?
Best of all, there was no "clever" mechanic, transformation or trick required to win. All you have to do is play your character using the skills of the class in the intended manner, just as you would in any other part of the wider game. So very refreshing. If only whoever designed these encounters could be put in charge of all the solo instanced combat scenarios in the game, how much happier the broad mass of the playing public might be.

So, we have a lengthy, entertaining event that culminates in several enjoyable and satisfying fights. Could it get better than that? Why, yes it could!

If there's one thing that GW2 has taken consistent flak for over the years it's the inadequacy of the reward for the effort required. A few bags of crafting mats and, if you're really lucky, a Rare quality item that will go straight to salvage and that's your lot. Maybe, once in a while, if the RNG gods are in a really good mood, you might get an Exotic.

Look at my sword, Dog. Look! This way! Don't eat that!

Not this time. The reforged Cadalbolg, when you complete the full sequence, comes back to you as an Ascended weapon. Ascended is the top of the tree when it comes to loot in GW2 and few people have as much as they'd like. Getting anything Ascended as a reward is a guaranteed dopamine hit.

Of course, you'd want it to be something you can use. How fortunate, then, that at the end of the final fight five NPCs appear to offer you a choice of weapons - Longsword, Scepter, Shield, Sword or Dagger.

Even though the NPCs warn you to choose wisely, naturally, in the aftermath of such a heated battle there are going to be players who click on the wrong thing. That's not speculation - someone was wailing on the forums about having done exactly that within a matter of hours.

Okay, Dog. Fun's over. Come on. Come here! Don't make me come get you...
Alright, I'm coming to get you.
Well, the exemplary team behind it all had thought of that, just as they'd thought of all those players who would have destroyed the original, broken Caladbolg they'd need to get the whole thing started. Those players were able to get another Caladbolg from Miyani at The mystic Forge, while everyone who completes the event gets a letter the next day inviting them to meet with The Pale Tree.

With that meeting out of the way, Ridhais takes up residence in the player's home instance, where he will swap your weapon for a different one as often as you like provided you come up with a thousand Unbound Magic each time to power the process. It's an elegant safety net for a problem that good design has in any case largely prevented from happening at all.

Like all the somewhat inaccurately labelled "Current Event" content, this is now a permanent part of
the game, at least as far as anything in an MMO is ever permanent. It's also good enough in just about every way that I feel motivated for the first time ever to finish up the HoT storyline on other characters just so I can do it again. I could very much use those extra Ascended items and I would very much enjoy another afternoon going through the steps it takes to get them.

I have no idea how many developers and designers it requires to create and curate this Current Event content but whoever they are they put the rest of the game to shame. How I'd love to play the version of GW2 these people would make if they were in charge of the whole thing.

For now I'll just keep scanning the patch notes each time, hoping for the one line that hints of something unusual. That's where all the fun is going to be.



Saturday, October 8, 2016

No Going Back : GW2

There's a developing trend in GW2 that I very much appreciate. It's the addition of new content without fanfare or publicity.

We have the big ticket drops in the two-to-three monthly installments of the current Living Story and I very much welcome those but for a long time now we have also been receiving a patchwork of events, activities and what in any other game would be called "quests", all dished up under the rubric of "Current Events".

While these are clearly designed to give people something to do between Episodes they are nevertheless a lot more intriguing than that suggests or demands. All of them, even those that seem light on context or narrative, add texture to the weave.

Stop it! It tickles!

I hate to harp back to the good old days of EverQuest yet again. Okay, I don't - I relish the opportunity - but this really does remind me of how things used to be, back before the hand-holding got out of hand and the trainer wheels got welded on to MMOs, seemingly for good.

It used to be par for the course in EQ to log in after a patch and find something had changed but no-one quite knew what. It created a buzz. People puzzled over what it might mean, discussed it in Guild and zone chat, fired up their Wizards and Druids and began porting. It was one of the ways we felt we were all in a world not just a game...well, some of us.

Evon was robbed!

That's not to say I don't appreciate the conveniences that came along as the genre grew and broadened and sought for mass appeal. I was never a denigrator of feathers. I didn't feel I was too good for sparkly trails or blue patches on the map. Like Kaozz I have reservations about the wisdom of trying to turn back progress as Daybreak seem determined to do.

It seems to me that the old rule about always adding something, never taking something away, when you hope to make a change and have it accepted, has weight here. DBG have decided to drop quest markers from their expansion content entirely and I'm sure a goodly portion of their longtime, aging playerbase will accept and even welcome that call-back to the days when EQ was the big name in MMO gaming.

I've been waiting for you.

ANet, however, seem to me to have taken a smarter path altogether. Rather than, for example, remove the orange rings and icons from the map for new Dynamic Events they've chosen to create event-like happenings that operate in a more subtle fashion instead.

The mechanics for the recent Gillscale Pond sequence are positively abstruse. The deliciously named (by players I believe) "Sad Anomaly" plotline floated in like thistledown. Indeed, the Sad Anomaly didn't even signify its presence by the now-traditional single, enigmatic line in the Update notes. It just happened.

Often, when the possibility of smuggling mysteries into an MMO is discussed, the less-easily-convinced point to the godlike presence of the internet, that all-pervading hive mind that relishes the tearing of veils and shines a klieg light into every backstage corner. That misses the point.

Don't cross the streams!

Yes, Dulfy had guides up for both the new rifts and the anomaly in a matter of hours. Good. Very, very good. Dulfy, along with the wiki workers, provides an essential, much-appreciated public service.

These aren't spoilers. They spoil nothing. They are valuable resources to be used, gratefully, by all those who don't find mysteries amusing, or who come home from work tired and irritable and just want to Get On With It.

Their presence in no way detracts from or diminishes the value of the approach taken by the designers, who wrinkled up the surface of the world and left it to us to decide how we'd smooth it out. I chose to work through most of both events based on trial and error, head-scratching, the ignorance of crowds as demonstrated in Map and Guild chat and sheer bloody-mindedness. Then when I'd had enough I looked some stuff up on Dulfy.

Stop shoving at the back!

The two events felt very different, too. The Rifts are a communal, community-building experience, not least the part where twenty players jostle for a foothold on some wind-tossed crag where the latest port deposits them. The Sad Anomaly, something whose beginning comes upon the player privately and unexpectedly, is a much more personal affair.

I am not at all a fan of what we might call the BioWare approach to storytelling, where your character is confronted with seemingly endless "meaningful" choices, the consequences of which are not immediately apparent. My character is not there to be moulded or messed with by hands other than my own.

That doesn't mean I disdain hard choices. Not at all. I welcome those unpredictable turning points, when an action has repercussions that can be surmised but not yet quantified. They can be nerve-wracking but they add depth and a resonance that echoes.

It was, perhaps, ironic that this evening, when my Elementalist made her decision and allowed Historian Tranton of the Durmand Priory to irradiate her with a mystical object he didn't understand in order to cure a malady he could scarcely define, she did so with Evon Gnashblade's favor hovering over her shoulder. After all, she chose Evon in that fateful election and look how that turned out. She had her Scarlet Briar Hologram mini out too but really, let's not read anything into that...

Ironic foreshadowing?

Now, for good or ill, she goes forward under the twin influence of The Shadowstone and The Priory. It has to be better that than The Consortium and their snake Krait Oil

Doesn't it?
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