Showing posts with label moder. Show all posts
Showing posts with label moder. Show all posts

Saturday, March 27, 2021

Sure To End In Tears

Let's begin at the beginning, just this once. Or what passes for the beginning, at least. 

It had been the longest journey. Moder's altar lay somewhere in the high mountains ahead. It must. There was nowhere else left for it to be. 

I'd sailed my longship almost all the way around an island whose center was one towering peak and whose shores showed nothing but plains, down to the rolling sea. Fulings in their ricketty towers cackled and waved their spears whenever I drew close to land. Deathsquitos skimmed across the waves to try their luck. 

It took me two full days to find a cove where black forest came down the mountain slopes to the ocean. It was on the northern shoreline, as far away from where I'd started as it could be. From the deck I could see a half-ruined stone tower just beyond the littoral. The wind was fair for once. I edged the longship gently in.

For a miracle, nothing came to greet me. Not even a greydwarf. I took the tower for my forward base, fortified it quickly. It was small, scarcely large enough to hold a portal, but it was secure.

With my return assured I set off to explore. Through the forest and onto the mountain. The trees stretched away in every direction. No plain or swamp in sight. It had been a long, eventful journey but I'd found what I needed, at last.

The mountain was overwhelming. Higher and steeper by far than any I'd climbed. Every few moments I had to stop and rest. Moder's marker on my map showed to the east. Not the highest but high enough. I found it, finally, on a small plateau barely wide enough to hold the low stone circle. There wasn't going to be much room to maneuver, that was clear.

I had one last preparation to make. I was going to dig out a cave in the rock below the plateau, fit it with a fire and a bed, make it my final base camp for the assault. So close that, should I die, I could be back in the fight in seconds. 

There was another ruined stone tower at the foot of the crag. I could have tried to fortify it but drakes shred wood like paper and even stone walls crumble fast when a golem strikes. Only hollowed rock holds fast. Or so I thought. 

My tunneling soon attracted the attention of a golem. As it raged and crashed outside my half-dug cave night began to fall. Wolves were howling somewhere in the darkness. It all seemed suddenly too much. Would I want to wake to this, naked and defeated? 

Better to wake up safe in my bed far away and return through the portal with time to plan. I abandoned my cave-making, dodged the golem's clumsy swipes and headed back down the mountain.

I ported back to rest and resupply. Five hundred arrows - poison, obsidian, frost -and just twenty made from the sharp needles I cut from the few deathsquitos I'd killed along the way. Cooked lox meat from the two giant beasts I'd taken down from a great distance as they battled with something I couldn't make out. An opportunity taken. Meads to restore my health and stamina. And, in case the fight should go badly wrong, frost resist potions to store in a chest nearby so I could recover what I'd lost.

No putting it off any longer. Time to wake the dragon. On my first trip to the altar I'd planted two eggs in the hollows made to take them and left a third lying by the side. I'd worried putting the last in place would trigger the mother drake to come before I was ready. In Valheim nothing ever moves from where it falls. I was sure the egg would be there when I returned.

It wasn't. I had to trek through the snows looking for another. By the time I'd found one it was later than I'd planned. I wasn't feeling as well-rested as I had been. It was a risk but I took it. I placed the egg. Nothing happened. 

I focused my will on the altar. Then, the sky turned red. Moder had come.

After all that it wasn't much of a battle. Moder was big and she made a lot of noise but her attacks were easy enough to avoid even in the tight space. When she came down to earth she seemed disoriented. She turned around and around like a cat trying to settle. She stayed for a long time, each time. 

I stood well back and fired arrow after arrow into her thick hide. She weakened. I became confident. Too confident.

When Moder was all but dead she managed to put herself in a place my arrows couldn't reach. I ran around to gain a vantage point and she spat blue fire at me. I was standing on the edge of the plateau just above the cave I'd dug. Moder's fire ripped through the rock beneath my feet and sent me tumbling into air.

Falling damage in Valheim is brutal. I died, falling into my own cave. 

After that it was a living nightmare. Back at base I grabbed a frost potion, drank it and ran back naked. By then night had fallen. Miraculously no wolves found me as I struggled up the endless slopes, stopping to struggle for breath again and again. 

As I neared my corpse the sky turned red and Moder swooped down. She was was gaining back her health, I saw, just before I died the second time.

Coming back through the portal to try again, I felt the ground shake. You have got to be kidding me. Trolls were attacking my base camp. Two of them. I ducked back through the portal and waited. Came back. They were still rumbling outside the frail walls. 

The attack went on all night. I slept and came back and they were still there. Finally they left. By then there was no point hurrying.

I put on my my iron armor and made it all the way to my first corpse, Moder harrying me all the way. My marker was caught on a jagged shard of rock, halfway between the flat ground and the plateau rim. Dodging Moder, I got stuck in another hole I didn't see. Moder pounced and I died again. One cairn piled next to another.

Now I was back at base with no more frost potions. I had to stop and think. Moder was recovering. My best armor and my reserves were lost. No more headlong rushes to disaster. I needed to start over.

So that's what I did. I set some more frost potions brewing but then I remembered I had stacks of wolf pelts stashed away so I made a new cloak. I dressed in yet more spare armor, ate food, rested, went back.

Moder was gone. The skies were blue. I could see my grave markers. I managed to make my way to them and recover all my things. It took two trips.

Now I needed more arrows. And food. And three more eggs. I was beginning over again.

It was when I was looking for eggs that the sky turned red again. Moder hadn't left at all. She'd been away, flying her domain. 

Once again I'd been caught out. It was past mid-day. The terrain was treacherous. Moder hadn't spotted me, yet. I could retreat, set up again, start anew tomorrow. 

Or I could take another chance. Who knew where Moder would be, next time? And now I knew her patterns and her powers. As she flew over I put an arrow into her and so it began again.

It's all a blur, what happened next. The fight went on and on. Moder swooped and shrieked and kept landing in places I couldn't reach. I had to move and move and move, trying to find places I could see her and still find secure footing.

As we danced, the darkness came down around us. Wolves darted in. I drew my silver sword and struck them down. Drakes rallied to their mother's defense. I downed them as they flew. Once a golem came by and I had to clamber over rocks in the dark to get away. I fell. I very, very nearly died. 

But I didn't die. I crouched and waited and drank a healing potion. And I came back.

We fought on, Moder and I. We'd been at it so long my Draugr Fang broke. I pulled out my Huntsman's bow and carried on. 

Moder was weakening. If it had been just her and me, in a wide open space, it wouldn't have been a battle. It would have been an execution. But my fight was never with her. It was always with the mountain and with the weather and with the world.

When Moder died it was full, black night. Her tears lay like blue diamonds on dark snow. I would have grieved for her if I'd had any strength left. I had none. I was spent. 

I gathered up her tears, took my trophy and set off, back down the mountain. Her great head hangs in the grove beside the others, now. Next to Eikthyr, The Elder and Bonemass. I'll have her breath in my sails if I go to search for my final challenge, the fuling lordling, Yagloth.

The plains call. I don't know, yet, whether I will answer.

Friday, March 26, 2021

How We Got Here

Yesterday, twelve days after I killed the third of Valheim's current roster of five bosses, Bonemass, I finished Moder, the fourth. Nearly two weeks and almost all of it in one way or another given over to the search, the preparation and the fight itself. Hours and hours and hours of my life.

Was it time well spent? I'm still not sure.

It's been six weeks since I bought Valheim. The title of the post I wrote after I'd played the game for the first time asked the question "Why Am I Doing This?" and I'm not sure I have an answer yet. It's compulsive, that's for sure. Addictive? Possibly. Healthy? I'm doubting it.

I guess I sailed too far north. So these are the Mistlands. Doesn't look so bad. Don't know what all the fuss is about.

 

An odd aspect of playing Valheim these past weeks has been the community that's grown up around the game. It's been supportive. Inclusive. Some might say enabling.

A slew of bloggers have been documenting their adventures. Some started earlier, some later. Some seemed enthusiastic, others reluctant. Some burned through the biomes so fast they were all but done with the plains before others were out of the meadows. Some started late and passed the pack as though it was standing still.

And everyone told their stories and all the stories were the same and yet none of them were. We all explored the same biomes, fought the same battles. Mostly in the same sequence. Even the outcomes all went the same way. And still, everyone's stories were decidedly their own.

Hmm. Got dark fast. I'm getting a bad feeling about this...

 

In a strange way the whole endeavor resembles some ad hoc art project; the seed of an idea passed around and iterated on until the results compile into a collage of impressions and experiences. The game is single player or it's co-op yet it feels like it's massively multiple because everyone's playing it at the same time. It's like some arcane experiment in asynchronous congruity.

And as with any experiment, everyone seems to feel the need to document what they've done. Normally in a post like this I'd link to all the people posting on the theme but by now everyone reading this knows who they are. We've all been talking about this game for weeks and it looks like most of us won't stop until we get that fifth and final boss down. Okay, I will link to that one.

The need to journal the experience is far from unique here. Every so often a game blows up, a lot of people play it, a lot of people write about it. What's rare is for so many to choose to write about it in such similar ways. And for the stories to stitch together so well.

Turn the boat! Turn it around! Now!!

 

I've learned a lot about playing Valheim from reading other people writing about playing Valheim. Their stories have made me think. Made me reassess my own experience. Made me change my mind.

My plan for today was to sit down and write a novelistic account of my fight with Moder. It started out mundane and ended up being epic. It would make a good tale. The Norn in Guild Wars 2 would absolutely love it.

Then I read Syl's post on her Moder kill and it made me rethink what I wanted to say. Yes, I still want to tell the story of the fight itself. I've been journaling my adventures in Valheim and the details need to be recorded if only for my own future nostalgic interest. This blog is a form of diary, after all.

Before the fight came the journey. I'd planned on skipping that part. I felt I'd already written enough of the preamble when I posted complaining about how long it was taking. Did anyone really need another lengthy description of a series of difficult sea voyages, where I got lost, blown off course, stranded, died a couple of times, nearly died a lot more?

Thank Odin! Daylight!

 

Probably not. And I wasn't sure I wanted to write all that, either. Between playing Valheim and posting about I'm starting to feel like I've lived little but that world these last few weeks and it's getting to me. In a couple of weeks from now or even sooner it looks as though I'll be back at work again. Do I really want to spend the rest of my time in lockdown trapped in Viking purgatory?

And yet it would be painting a false picture of how things went if I jumped straight to the fight. There's a dragon, of sorts, at the end but I'm beginning to understand that this isn't really about the big bosses at all. It's about the land and the sea and the journey.

I don't know a lot about vikings. How they lived. Just enough to understand it wasn't very much like the stories. I know something about those stories, though, and so do the people who made Valheim. They want us to live in the world of those stories, where everything is against us but we overcome through force of will and the occasional, capricious assistance of the gods. 

That's got to be it. Come in close to the coast and we'll find somewhere safe to land.

 

And like the heroes of those stories what we have to overcome, more even than the monsters and mythical creatures, is the world itself. The true bosses of Valheim aren't stags with antlers that hurl  lightning or huge conglomerates of slime. They're the elements, the wind and the waves. The fogs that roll in out of nowhere, hiding all. The storms that whip a placid sea into a chaotic maelstrom. The bitter cold that eats away all will.

I've fought four bosses so far and none of them was really all that hard. It was the world that made it so. The night that fell when Eikthyr was summoned. The forest around The Elder, filled with trolls and falling trees. The unbearable, fetid, infested waters of the swamp, where Bonemass feasts on withered bones. And for Moder the bleak, vertiginous, fatal grandeur of the mountains.

Between them all lie countless miles of uncharted ocean, fathoms deep and deadly. The true test of the viking doesn't lie in set-piece duels with summoned foes. It rests where it always did, with the weather and the land. 

Okay... I'm just going to stand on this rock until it gets light. Fulings can't swim this far, can they?

 

It's exhausting. Let's look at it clearly. It's harrowing. It's hard. It can be repetitive. It can feel frustrating. It can even turn into something close to a routine. If it's a challenge, as often as not it's a challenge to our patience as much as to our skills. Determination sees us through.

Is it entertainment? Maybe. Have I had enough? Perhaps.

There's still the story of Moder to tell. I'll get to that. Maybe tomorrow.

For now, let's celebrate the journey. It's all about the journey. We often say that but this time, for once, it's true.

Tuesday, March 23, 2021

Can't Complain

Gamers can be a superstitious bunch. In the glory days of EverQuest inumerable charms and rituals were passed on from guild officer to new recruit when a rare spawn was proving to be rarer than expected. Or, in the case of the Ancient Cyclops or Quillmane, exactly as rare as expected

Of all the supposed cure-alls, perhaps the one that I've heard invoked most often of all across many games, is the cantrip of complaint. The theory is this: that only when you finally snap and humiliate yourself with a tirade of self-pity over your terrible bad fortune will the damn thing finally pop, purely to embarass you.

The trick of it is to hold off until the frustration genuinely boils out of you, uncontrolled. Faking it won't fool the rng gods. 

Maybe it was that

Or maybe, as Argent Defender and Wilhelm both dropped into the comments on yesterday's post to point out, it was the change Iron Gate made in today's patch:

* Missing Moder spawn location in some worlds fixed (NOTE: For existing worlds "genloc" command needs to be run manually in a local game with dev commands enabled to generate new locations, this is only needed if your specific world has this issue, this is not very common)

I spotted that before I logged on a few hours ago. The patch was described as "small" but it had quite a few interesting changes, several of which related directly to posts I've made over the past few weeks.

Inventory didn't get a boost but storage did, with the reinforced iron chest increasing in size to a couple of dozen slots. I'll be making a few of those to reduce the chest clutter that's already out of hand in my more popular homes.

The entrance to the sunken crypt was tweaked "to stop tombstones getting stuck", which was exactly what happened to me. And the console commands I used to fix my own problem when it did are being pushed out of general view behind an optional "launch argument". 

I knew what one of those was. I've used them in EverQuest and Guild Wars 2. I had to google to find out how to apply one in Steam. I thought I'd better do it even though I had no idea whether my difficulty finding Moder was down to the "not very common" bug. It seemed worth a try, at least.

Of course, after I'd done it I was none the wiser. I checked what the "genloc" command does before I applied it and although the explanations were vague it seems it just resets all the data. It doesn't add anything to your map. Clearly you need to run it to add a spawn marker that never existed in the first place but it doesn't solve the problem of finding it. You just know now that it is there. Somewhere.

I suspect that particular bug wasn't the cause of my problems anyway. As this reddit thread explains, the problem people were reporting was that when they found the vesigir it didn't add a location to their map. I just couldn't find the vesigir.

Still, I did it anyway because why not? I was happy the devs changed the console code from "imacheater" to "devcommands". Makes the whole thing feel a bit less uncomfortable. Not that it could be construed as "cheating" when the patch notes tell you to do it, but still.

With that out of the way it was off to carry on with the search. I'd made a deal with myself that I'd give it no longer than today and tomorrow. If I still couldn't find the vesigir after that, I'd use the trick that opens the entire map (not in your actual game). I'd squint at the screen and put my fingers over my eyes and hope to spot Moder's spot without spoiling anything else.

Luckily I didn't need to take that chance. After a couple of false starts, one or two more unsuccessful mountain trips and several distractions along the way, I found myself sailing along the coast of yet another island. In the middle was the biggest mountain I'd seen yet. It was huge. If that didn't have a black tower then sod it. Nothing would.

I only found it by mistake, naturally. I was heading for a different island entirely, one I'd just clipped in a previous voyage but hadn't investigated. Everything was going well. The wind was with me. Visibility was good. And then the fog came in.

Fog in Valheim, like every weather condition, is no joke. I couldn't see anything. I slowed down so as not to run aground on an unseen shore. Land would probably mean either plains or swamp and both would be deadly in thick fog. And then the wind swang around to the west.

By the time I could see where I was going I was a good way from where I'd meant to be but there was land ahead so I changed my plan. Flexibility is important. As the longship flew across the waves I was stunned to see a giant mountain peak looming out of the distant haze. Better yet, it was just the tallest of a range that went on further than I could see.

All along the shore were plains. I ran parallel to the coast, looking for a patch of meadow or black forest but the plains stretched on and on. Finally, just as I was reaching the southernmost tip of the island, I spied a tiny patch of green. Meadows!

Of course, there was a massive draugr village right where I beached the boat because why wouldn't there be? I did consider clearing it out and making it my base but I'd already spent enough time on displacement activities for one session. (Did I really need to dig out an underground bunker for the portal on that last island?). 

Throughout the whole of this very, very long search I've been extraordinarily careful. Being so far from home makes corpse runs a truly terrifying prospect. I've been assiduous about establishing beachheads, planting portals before exploring, staying well-fed, not going outdoors at night. 

I've even taken to carrying a spare boat since the time I stepped through a portal and came out the other end to find a troll trying to smash it with a tree-trunk. You can never get totally stranded because if worst comes to worst you can destroy your bed and get yourself killed to force a respawn back at the big altar on the starting island. 

But who wants to die? Not me. And by taking proper precautions in this whole lengthy enterprise I believe I've only died two or three times in about a week. And all of those were when I kept pushing on far longer than I should have. Mostly I haven't done that, which is unusual for me. Maybe I'm not too old to learn new tricks after all.

Once I was set up in a house the draugr weren't using, with my portal installed, secured and working, I set off to find the mountain. It was big enough. You'd think it would be easy enough to see. 

Yes, well, it wasn't. It seems to be an oddity of Valheim that you can see the heights from the ocean but not from the land. All those trees get in the way. 

There were only a couple of choices. One of those was through the plains so I took the other. I was expecting more plains to appear at any moment, or if not plains then swamp, but the country remained joyously forested as I pushed further and further north. And then there it was, looming majestically ahead. The big mountain.

There was a tiny strip of plain to cross but it was empty of life. In moments I was leaping up the snow-covered slopes in the peculiar bunny-hopping fashion that passes for mountain-climbing in Valheim. Wolves came at me from all directions but wolves stopped being any kind of threat long ago. When you've climbed as many mountains as I have you learn to swat them down without breaking stride.

Drakes are even less of a threat but a lot more of a nuisance. If you ignore them they just keep coming and all that screaming and blue lightning is distracting. I stopped and potted them as they arrived. Their frost glands I left where they fell. I have stacks of those back at home.

Night was begining to fall and I was still in the foothills. Wooden shelters are worthless in the snows. Drakes and golems destroy them in moments. I looked for a solid rock face and took out my pick. A cave is both safe and comfortable. One day I'm going to dig myself a really big one and make a proper mountain retreat.

The next moning I set off again, onward and upward. I was almost at the summit when I thought I saw something unnatural. Something made

At last! A black tower. Only the second I'd ever seen. It was small and in bad shape. There were figures moving around near the base. Draugr. 

That threw me. I was under the impression all the towers were populated only by skeletons. They own the tower franchise in Valheim or so I thought. Some people even refer to the black towers as "skeleton towers". 

Draugr it was, though. Two of them. I popped one with a single arrow. His companion, around the corner, didn't even notice. When he wandered back into view I popped him as well. So much for them.

I scree-surfed down to the tower. Even before I slid to a halt I could see the tell-tale red glow inside. A vesigir. Yes!

I was so determined to record the event I took a screenshot before I even clicked on it, which was tempting fate. Imagine if a golem had arrived just then and chased me off before I'd used the stone to mark my map. Imagine if I'd died.

It didn't happen. I didn't die then or on the way back to the cave, where I spent another night, or on the journey back through the black forest, although a deathsquito did chase me into the trees. (I turned and blapped him with my silver sword and that was the end of him). 

Before any of that I explored the mountain range some more, curious to see if there were any more black towers. I found one. It didn't have a vegisisr.

Looking at it in the round, I'm sure I wasn't bugged. I just had very bad luck in the number of towers my seed generated. And in the vegisirs in the few there were. I agree with Asmiroth that it's a weakness in the design.  I don't mind the exploring. I enjoy it. But you can have too much of a good thing.

Now it's on to the fight itself. Well, once I get there. It's another long journey but that's okay.

Moder's altar is further to the north again. Further than Bonemass was. Further than I've ever been. But at least I know where I'm going, now. That makes all the difference.

Monday, March 22, 2021

I Search In Vain


Islands With Mountain Ranges Found : 7 

Mountain Ranges Searched: 12

Black Towers Discovered : 1

Vegvisir Runestones Revealing Location Of Moder Found : 0

The Search Continues.

But for how long?

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