Showing posts with label Wayfarer Foothills. Show all posts
Showing posts with label Wayfarer Foothills. Show all posts

Sunday, August 20, 2017

Bleedthrough : GW2

A couple of weeks ago, while I was hanging around in Krennak's Homestead, an NPC dive in Wayfarer Hills that I like to use as a surrogate home when I'm in the area, I was startled to hear a conversation strike up behind me. The Norn family that live there, none of whom I'd ever paid  much attention before, began to run through some kind of comedy routine.

It was a pretty funny little skit and quite a long one, too. I laughed out loud a couple of times but my amusement was heavily outweighed by my confusion and surprise. I mean, I doubt I'd be exaggerating much if I said I'd spent a dozen hours in that hut over the life of the game. I camp there almost every time after I've done The Frozen maw and I frequently afk there to web browse or write a blog post.

Since I have the sound of the game set to continue playing while I'm tabbed out, I can absolutely guarantee that, had the Norn Family piped up, I'd have heard them. I never had until then.

Since then I've heard them exchange the same banter so often I could almost recite it by heart. It starts up every time I enter the lodge and replays often if I stay there. It's gone from amusing to annoying to "I really have to find somewhere else to afk".

It would seem very strange for ANet to have paid writers and voice actors to add this kind of flavor to
such old content so my best guess was that it had long been bugged until something in some patch nudged it working. That explanation didn't entirely convince me but it was the best I could manage.

Anyway, I soon stopped wondering about it as the dialog became part of the soundscape of the game. Then today I happened to be in Plains of Ashford when something happened that surprised me even more.

I'd logged in my Free to Play account to take the screenshots for my Elite Spec Beta post (because reasons) and since I had it logged in I thought I'd check whether F2P accounts are allowed to claim the free promo item currently in the Black Lion Store (yes, they are).

After that I thought I'd just do the Dailies and one of them was Plains of Ashford Events. My F2P ranger is a Charr and I used to love doing my dailies in Ashford so much I once wrote a guide on the subject (albeit the long-lost and much-missed "Kill Variety" kind), so that was too tempting to ignore.

First I went to the cave under the waterfall to spawn the Rampaging Skale. As I was standing there waiting, I thought I faintly heard a sound I'd almost forgotten: Drottot Lashtail demanding devourer eggs.

Drottot is a Charr given the unenviable task of teaching cubs how to catch and raise devourers for the Legions. His charges are sassy, the work is tedious and as far as I knew he'd given up trying about three years ago. Not his choice: he was retired as part of the New Player Experience patch that, among other things, strove to do away with many non-standard events that supposedly sent delicate new players into a tail-spin.

This particular event required you to activate some small devices that look and sound like old-fashioned gramophones in order to distract female devourers so you could break into their nests and steal their eggs. It was fiddly enough that a three-year old child might have taken five or ten seconds to grasp the mechanics so it had to go.

Well, it's back! I did it this morning. It was joyous. So good, in fact, that I did it twice. With other people. Still busy in Ashford on daily day I'm happy to confirm.

Of course, now I'm beginning to doubt my own memory. I can't find any sign that I, or anyone else, ever wrote about the event going away, much less anyone commenting on it coming back. If it wasn't for that absolutely, definitely, for certain sure new to me after five years, dialog in Wayfarer Foothills I'd think I was losing it (whatever "it" is and always assuming I ever had it in the first place).

Oh, and there's this, which does prove things get changed under the hood now and again without ANet coming out and making a big fuss about it.  I note that was also a belated acknowledgement of mistakes made in the New Player Experience.

Co-incidence? I think not.

Sunday, July 21, 2013

Not What They Seem : GW2

A couple of weeks back a bunch of us were teaching the grawl to keep their thieving monkey paws off Tor the Tall's merchandise, a lesson they're exceedingly slow to learn, when an owl made the mistake dumb critters often do and got himself between my greatsword and the grawl I was swinging it at. Flurry of feathers, dead owl; so much nothing new.

Only there was the owl, dead in the snow, sparkling. In these lands glitter means gold, or if not gold exactly then at least something worth picking up and putting in your pack. Little critters like this never have anything that glitters. Something strange about this owl.

There's a trigger-happy asura I know who likes to use small animals for target practice so I mentioned it to him. In all his considerable bird and bunny murdering experience he'd never come across anything like it either. Being asura he couldn't leave it that. He had to go investigate.

From what he tells me, it seems there's a kind of Snow Owl that lives in one very specific part of Wayfarer Foothills, right around Hunter's Lake. The way my asura friend classifies these things, this owl is a "Yellow Name" where all the other owls he ever found were "White Names".

White-named creatures are the feeblest things you'll ever meet in Tyria, things like chickens, rabbits and rats. They're completely harmless, incredibly easy to kill and they never, ever leave a glittering corpse. Killing them teaches you nothing, which is why I leave them alone unless there's a bounty.

Yellow-named creatures mind their own business; you leave them alone, they 'll leave you alone but if you happen to shoot or stab one, intentionally or by accident, you'll have a fight on your hands. You can sharpen your skills fighting this kind of animal. Win the fight and there might be even be something left you can use or sell; a pelt or a claw or a chunk of meat. 

My asuran friend fancies himself something of a tracker although really he's about as subtle as a Dolyak in a pastry shop. Still even he can follow a slow-gliding owl in broad daylight. He tracked this one for a good while, making notes the way the asura do. The bird flies a repeating pattern from just behind Kevach's Lodge heading south-east over the frozen lake through the stand of trees in front of Krennak's Homestead, reaching the end of its range at the end of the wood, looking out towards the Icesteppes.

In the name of science (and in no way because he's a bloodthirsty little maniac) he killed a number of these owls (or possibly the same magically reincarnated owl a number of times, he was evasive on that point). He found that the owl always died on the first shot, that he was able to learn something to improve his skills from each kill and that occasionally the bird would leave something behind, a tiny claw useful for crafting, poultry meat fit to cook or a mangled talon worth a copper or two to a merchant.

Just once the owl dropped four copper pieces, something my friend couldn't recall seeing a yellow-named animal do before, nor indeed after, when he conducted a lengthy cull of deer and dolyaks in the nearby area. How an owl obtained or indeed carried the coins remains a mystery.

Tyria, of course, is a land filled with mysteries, of which this might well be the smallest and least important. As my asuran friend says, however, pure research is its own reward. I just hope he doesn't come to regret it. They say the Spirit of Owl died fighting Jormag, but who really knows what death means for an entity like that?
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