Showing posts with label We Happy Few. Show all posts
Showing posts with label We Happy Few. Show all posts

Saturday, April 15, 2017

Irons In The Fire

At the very end of my "What I'm Playing" post the other day I threw in a line about how I wasn't even mentioning the mobile and non-mmo stuff. And, in doing so, mentioned it. So, here it is.

There isn't a lot because, well, I don't really play any video games that aren't MMOs, not for a long while now, but I do have three non-MMOs bookmarked so I can keep track of them in a desultorily obsessive fashion. None of them is officially released yet although two are getting close.

Furthest along by far is We Happy Few, which also happens to be the least MMOish of the three. I came across this one when Keen's jaw dropped at the E3 reveal. "WTF…Creepy. Skipping.!" was all he had to say but it was enough to make me go check out the trailer and I've been following it ever since.

WHF went into Early Access via Steam in July last year. I briefly considered buying in then but equally swiftly decided that would be a bad idea. While I can very much understand the attraction of watching an MMO grow up around me as I play it, it would make very little sense to do the same with a game built on narrative.

It's only now, pushing towards a year later, that Compulsion Games are getting around to patching in the 1.0 version of the full story. This does seem to be a case where Early Access has worked very well both for company and players. We Happy Few currently has a Very Positive Steam rating and when they say "very positive" they really mean it: 83% all time, rising to 90% over the last month.


Running your narrative-driven game successfully for nine months without actually having the narrative in place is quite a feat in itself but such acceptance comes at a risk. Compulsion Games are well aware of this and they're understandably nervous about the big switch. "It seems like a lot of people who haven’t played the game think our game is just a sandbox survival game with zero story", they say in the latest of their admirably frequent and detailed progress reports.

To that end there's going to be a series of videos (starting with this one) explaining what current players can expect the game to become, while encouraging people who don't start salivating when they hear the words "survival sandbox" not to pass by on the other side. The video features Alex Epstein, the game's narrative director, who has an interesting blog of his own, which you can find in the blog roll to the right. I was tipped to it by Tyler Sanchez in the comments last time I mentioned the game and I've been following it ever since.

We Happy Few looks set to be a success. Whether Early Access really does a game like this any favors is less certain. At current pace of development I'd guess the full launch won't come this year and by the time it does this kind of publicity may be hard to find. Then again, you can't time every game launch to coincide precisely with a once-in-a-lifetime lurch in the zeitgeist.


Next up on the assembly line is Tanzia. This colorful online RPG has been in closed testing for a long time. It missed its intended late 2016 EA launch date but not by too much. A few days ago developers Arcanity Inc. finally announced a firm date for Early Access via Steam: April 27th.

There are a couple of reasons I've been paying attention to Tanzia, which I first heard of through a brief piece on Massively OP.  Justin "Syp" Olivetti who wrote that squib caught my interest with the tagline: "Tanzia gives you the MMO experience without the ‘MMO’. I've long believed that it's as much the actual mechanics of MMORPGs that bind me to the genre as it is any of the multiplayer or social aspects, something that certainly seemed to hold true when I played Ninelives.

Ninelives is a moody, surreal work of art whereas Tanzia looks to be more of a sugar-overload romp but it's the gameplay rather than the graphics that intrigue me. Official descriptions make repeated references to the importance of kiting, which is something I don't think I have ever seen bigged up as a PR win before. I purely love kiting so it's a hook for me.

The other reason I'm paying attention to Tanzia is the pedigree of the team behind the game. The full skinny includes a whole load of prestigious studios and games but my eye was immediately caught by mention of SOE, Vanguard, EverQuest and Free Realms.

Whether Tanzia can live up to the rep of the games that underpin its design brief remains to be seen but this time I'll most likely buy in to Early Access, depending on the cost, which I don't believe has yet been confirmed. If there are packages announced already I couldn't find them.

On the other hand, Early Access for Tanzia is slated to last for just eight weeks. If they're going to hit full launch two months after EA then maybe I'll just wait. It sounds optimistic!


Bringing up the rear, a very long way behind both in familiarity and progress, but right at the front when it comes to MMO credentials, comes Antilia. Antilia was going to be an MMO but that turned out to be too much for the developer, Right Brain Games. There was a failed Kickstarter for the MMO version back in 2014 and since then the focus has been on making something smaller.

RBG describes itself as "a small team of developers dedicated to creating unique video games for the online game market" but as far as I can tell they haven't released any games. They have made a number of tools designed to aid in the creation of games but they aren't currently licensing or selling any of those for commercial use either.

What they do have is a website with some very nice screenshots and concept art and a trickle of detail about a virtual world that I find rather appealing. The game, if it ever appears, is set to be "a sandbox-style fantasy RPG, featuring a dynamic world simulation and anthropomorphic characters", which is pretty much a nailed-on "I'd play that" as far as I'm concerned.


First I have to live long enough. Whoever is behind Right Brain Games certainly isn't in a hurry. Last year the website was barely updated at all but this year has seen a relative flurry of activity with three posts so far.

The year began with an outline of project goals for 2017. The approach is very open and honest, full of self-deprecating statements and explanations:
"Progress in 2016 was very limited. This is just something that needs to be acknowledged. There wasn't really much in the way of 'secret progress' that I'm not showing. For most of the year my time on Antilia was limited to a few evenings and maybe one day each weekend...Let's face it, the development team behind Antilia is very small. While I am grateful that a good many people have expressed interest in helping the project in any way they can, these offers are from enthusiastic gamers and community members rather than seasoned game developers. Including more people on the project means more communication and coordination, as well as an investment of my time getting people set up and training them in our development tools. Doing this one-on-one has not led to much success."

It might not be what anyone wants to hear but at least they're telling it like it is!

Those are the only three non-MMO projects I'm keeping an eye on right now. Naturally the one I'm most interested in playing is the one I seem destined least likely ever to get my hands on. And I still didn't get round to mobile games. Maybe another time.

Sunday, August 7, 2016

Community Service: WoW, We Happy Few

Keen is going through one of his periodic spells of self-reinvention at the moment, this time in the hope of getting more involved in the games he plays and the communities that surround them. It's a fine aspiration but I just thought I'd mention that he's still an "influencer" without even trying.

A few weeks back, when he was covering the E3 convention, Keen dropped a throwaway comment about a game he'd seen promoted there called We Happy Few. The sum total of his coverage was "WTF…Creepy. Skipping." It was enough to make me google the game, find a video of the promo that had so disturbed him, watch it and decide it was a game well worth following.

The game went into Early Access via steam in late July. I was thinking of picking it up but it's currently selling at the equivalent of a full-price release while being, in the words of the developers themselves, unlikely to be ready for launch sooner than "between six and twelve months" from now.  It has a decent Overall Rating of Mostly Positive based on almost a thousand reviews but reading through them tells the story of a game with great potential that's yet to be realized.


I decided to take the advice of many of even the most positive reviewers: wait until the game is finished - or at least getting there. This really is one of those cases where the main reason to buy in now is to help fund the game and do your bit to try and make sure it eventually gets made.

I'm interested but not that interested. If it was an MMO then I'd be all over it whatever the stage of development but survival games are a long way out of my comfort zone to begin with.

In the meantime, however, I'll keep watching the progress and there is one small thing I can do to help. I mentioned We Happy Few briefly in a post shortly after I heard about it from Keen and regular commenter Simon was kind enough to point me at the blog of one of the creative forces behind the game, Alex Epstein.

It's an excellent blog, insightful and amusing on the subject of making games, and it ought to be in my blogroll. It is now!

This morning I read a post there about the problems Alex is having with Wikipedia. Apparently the Wikipedia editorial stance is that primary sources are ineligible as authority for amendments. He's quite upbeat, even supportive, about it but you might equally argue that it's The Intentional Fallacy gone mad.


Alex says that We happy Few is based in an alternate timeline where Britain was invaded not by The Nazis, as Wikipedia asserts, but by The German Empire. For sound commercial reasons as well as, no doubt, aesthetic ones, Compulsion Games want to avoid any reference to Nazis in their 1984/Clockwork Orange-inspired survival offering.

While Wikipedia won't accept the person who wrote the story as an authority on what the story is about, apparently they might look more favorably on a third party referring to that author's testimony. "Hopefully, someone will quote this blog post in their blog, and then I can cite myself", he says. Well, here you go Alex. Cite away!

It's probably safe to say that Keen won't be playing We Happy Few ("WTF…Creepy. Skipping.") but he is playing WoW. Again. So am I, in Veteran Starter Edition kind of way. He's playing a Gnome Hunter, which he boosted to 100, and he's been providing practical guides on where to find and tame Mechanical pets, almost all of which would one-shot me from the next zone.


A lot more useful for me was his discovery of an Add-On that turns WoW into Guild Wars 2. I am not a big fan of Add-Ons or Mods. I try to avoid them in most games but I'm not religious about it. I've used them, sparingly, in EverQuest, EQ2, ESO and others. When I subscribed to WoW I used a couple that ran in the background - I think one auto-declined duels...

The screenshots of this one looked fascinating and although I hadn't been struggling with the default UI I thought I'd give it a try. After four years of GW2 I would imagine I have a lot of muscle memory accrued so maybe I could get some benefit from that.

Not, of course, that anyone's going to be struggling to eke out that extra one percent of DPS in WoW's first twenty levels. The compliments I gave WoW a couple of weeks ago over the pacing of the low-level game turned out to have a hollow ring even before my hunter hit double figures.


It seems the only reason she was having decent fights was that she had no armor and no stats. As soon as she acquired some green gear the mobs started dropping on the second hit - sometimes the first. Add to that the firehose of xp from quests that took about twenty seconds and all the bad things people say about WoW's modern leveling game begin to come true.

Not that I wasn't having fun. And even having capped out at twenty there's plenty to do on a free account. There are pets to tame and there's reputation to grind for a start. And last night I spent some of my capped gold to buy a mount.

WoW is a lot of fun and I am more than ever minded to buy Legion and sub for a month or two. The GW2 mod has only increased the likelihood. The whole layout is so much better than the default, which itself is not at all bad. It feels natural and comfortable and I am able to find the buttons I need a whole lot faster.


The real benefit, though, is something I don't think Keen even mentioned: a complete revamp of the entire quest interface. I believe this is available separately, so you can have a vastly improved, far more "immersive" questing experience without having to go the whole hog and clone your UI to GW2's. I wholeheartedly, enthusiastically recommend it. If you enjoy questing and, especially, like to read the quest text, you won't regret it.

WoW has good quests, usually well-written and often very amusing. The game also has possibly the worst color palette, font and general art design for presenting them that I have ever suffered in an MMO. It turns what could be a pleasure into a pain.

The GW2 UI mod does away with all that. Instead you get a center-screen panel that shows your character on one side and the quest NPC on the other. You click on the panel to progress the dialog and it plays out perfectly, like a conversation. The characters even use emotes to emphasize what's happening. It's brilliantly done and it transforms my questing experience almost out of recognition.

So, thanks Keen. Your community service credentials remain intact, even if you do think they need a bit of a polish!

Tuesday, June 14, 2016

Short Attention Span

So, what have I been playing? Reading through my back pages it would appear that I've turned into some kind of Jekyll and Hyde character, at least when it comes to MMOs.

Most of the time I'm a mild-mannered GW2 steadfast. I play GW2 every day. Literally every day. There can't have been many days since the game launched back in 2012, other than when we've been away on holiday, that I haven't at the very least logged in and done my dailies.

What's more, I do my dailies on all three accounts. Every day. Never missed one. I have it down to a fine art now. The dailies pull from a random pool and I know just which ones I can knock off in a few minutes.

Reently I've tended to have late starts at work so I've been doing two accounts before breakfast and the main account in the evening. On a good day I can do all three in twenty minutes.

I have no reason to be doing the dailies other than I like doing the dailies. All the stuff I get for doing them just goes in the bank or the currency tab. Little ever gets used.

Everyone expects the Asuran Inquest.

Other than that I've been doing all the new, short LS3 lead-in events as they've been added. Those have been a lot of fun. Really looking forward to LS3 now, as well as the reveal for the setting and theme of the next expansion. Surely that has to happen soon? I hope we go to Crystal Desert to see to Kralkatorrik, which seems to be the way things are pointing after our recent outing to Blazeridge Steppes.

These new big, open world events gave me a nostalgia for the good old days that I didn't think were all that good back when they were just the days. I've been picking away at the final couple of Achievements for Triple Trouble and I've been seen (and heard in map chat) at Teq and The Shatterer.

Most of my GW2 time isn't spent in PvE at all. I spend countless hours in WvW, partly because Mrs Bhagpuss lives there pretty much full time and partly because it remains one of the best log in, have fun options in MMOs.

They should totally put me in charge...

Anet's ongoing attempt at revitalizing the format and balancing the matchplay remains a work in progress at best. Tier 1 was averagely awful for a few weeks after the Great Linking but things have settled down a lot and now it mostly feels like any other rather lopsided match of the last three years, of which there have been all too many.

I doubt whether any of the levers ANet can pull will turn WvW into anything more than an echo of what it once was and a shadow of what it could have been. My feeling is that the game mode as it stands is irreparably broken and they'd need to change so much to fix it that they would be better off just scrapping the whole thing and starting over.

That said, if huge fights featuring hundreds of characters flinging massive AEs in all directions and lots of scrambling around battlements as you heroically fail to defend structures against overwhelming odds is the kind of thing you enjoy then WvW will give you that with admirable reliability. That does indeed happen to be the kind of thing I like so it's working for me.

That's my Dr Jekyll day face. Late at night and on days when I'm home and Mrs Bhagpuss is out at work, I turn into Mr Hyde.

Okay, no I don't. I play EQ2 and Dragomon Hunter. In one I'm a three foot tall rat dressed like Steve Martin in Three Amigos and in the other I appear to be a twelve year old girl with a rabbit, riding an otter. It's hardly the dark side, is it?

Not so fast El Guapo!

So, yes, I am still playing Dragomon Hunter. Who'd have thought? I could be playing Black Desert. I could be playing Blade and Soul - I certainly gushed about both of them enough earlier in the year, but I'm not. As has been the way of it for longer than I like to remember, my enthusiasms for these bright, new MMO worlds has failed to sustain itself long term. Instead I'm playing this quirky little F2P because I happened to read about it on Noizy's blog.

So far I'm level 19 and doing fine. Last night I started to get to grips with crafting. I upgraded my armor and weapon. DH has a gear system far less arcane and abstruse than Blade and Soul. It reminds me of the later version that City of Steam used, which I liked a lot, once I understood it.

I don't get on well with the combat controls. A hotbar clicker that insists you right-click is just wrong. Nevertheless, I'm able to use them well enough that last night I went into the Level 18 Main Quest instance, which was flagged "Hard" for me at a level below the optimum, and beat it without dying once. Levelled up twice doing it and came out overlevelled! Hell of a fight it was, too.

Game hopping to the newest shiny while still carrying on with my old favorites has really been a trope of this blog since it began. It's not pretty but it's been going on long enough that I can no longer deny the evidence of my own authorship.

Did we do that, Pollock?

I've written prolifically and enthusiastically, in bursts, about The Secret World, ArcheAge, Villagers and Heroes, FFXIV and more. For a while every other post - sometimes every post - is about whichever latest craze I'm on. And then it all somehow drifts back to GW2 and EQ2. Those are the mainstays.

Yet I never really abandon any MMO if I ever enjoyed it. I always mean to go back and often I do. Right now I'm on the verge of playing Blade and Soul again. After a flurry of recent blog posts mentioning it, I'm even reconsidering Rift, the MMO I considered my "main" back when this blog began.

Honestly, I could play almost any MMO. I'm not proud and I'm not fussy. I am still minded to buy Legion and give WoW another go. Gnome hunter! (That's a Gnome with a pet, not someone who hunts gnomes. Sorry to disappoint.)

I'm also still playing Celtic Heroes on my tablet. It's very good. Better than I expected even and I already thought it was pretty good. I'm level 19 there as well. I tend to play it in bed for half an hour if I'm not in the mood to watch YouTube.

We get housing, right? This is my house? Oh come on!

Why it's had so little publicity even when people have been complaining about the lack of good mobile MMOs for so long beats me. It's been around for years and it's a complete, full-function, classic MMO. I imagine it waving and jumping up and down, yelling "Hey! Over Here!" while everyone just goes on talking as if it wasn't there.

The other "MMO" I've been playing a little is, of course, Landmark. According to Massively OP, which seems to be fast turning into the "We're so bored with MMOs we wish they'd all just die already so we can write about something cool again" site, Landmark bombed on Steam and has a peak concurrency of 125 people. I'd link to the story but I don't want to encourage the negativity.

Certainly DBG seem to have no interest whatsoever in selling it. Even the in-game cash shop wasn't working last time I logged in. That's a first. I managed to have a lot of fun all the same, and for once I wasn't finessing one of my truly awful builds.

Continuity! I think we have a problem!

A trip to one of the underground caverns found me staring at a really impressive Science Fictional structure teeming with Novatech heavies. I spent the best part of half an hour fighting them and it was very surprisingly enjoyable. 

Despite the limited combat options I found myself using some old school EQ tactics, pulling mobs using line of sight around structures to break up groups, as well as as some very non-EQ tricks like grappling to a vantage point and hanging off a high ledge to pick off mobs from above. They used to call that "perching" back in the day and you could get banned for it. Here I think its legit. And if it isn't, I don't think anyone cares.

I also reinstalled and patched up NineLives. I might get back to that soon. When I finish this post and have a coffee I intend to install EverQuest and The Secret World on my new PC. EQ I am very long overdue to go back to and The Secret World has the museum coming soon. That sounds like a really excellent reason to check in with The Templars again. I wonder if I have back pay due?

Have you taken your Joy today?
There's even an outside chance I might play a couple of non-MMOs. No Man's Sky is an option and Keen inadvertently alerted me to what looks like one of the more interesting takes on the Survival genre in We Happy Few.

I've never played a survival game. Maybe I'll start there. Early Access comes to Steam in July. If I go for it expect a slew of gosh-wow blog posts and then radio silence.

Followed, inevitably, by more posts about GW2.

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